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+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_optimization.h"
+
+/**
+ * Pre-linking, optimize unused built-in variables
+ *
+ * Uniforms, constants, system values, inputs (vertex shader only), and
+ * outputs (fragment shader only) that are not used can be removed.
+ */
+void
+optimize_dead_builtin_variables(exec_list *instructions,
+ enum ir_variable_mode other)
+{
+ foreach_in_list_safe(ir_variable, var, instructions) {
+ if (var->ir_type != ir_type_variable || var->data.used)
+ continue;
+
+ if (var->data.mode != ir_var_uniform
+ && var->data.mode != ir_var_auto
+ && var->data.mode != ir_var_system_value
+ && var->data.mode != other)
+ continue;
+
+ /* So that linker rules can later be enforced, we cannot elimate
+ * variables that were redeclared in the shader code.
+ */
+ if ((var->data.mode == other || var->data.mode == ir_var_system_value)
+ && var->data.how_declared != ir_var_declared_implicitly)
+ continue;
+
+ if (!is_gl_identifier(var->name))
+ continue;
+
+ /* gl_ModelViewProjectionMatrix and gl_Vertex are special because they
+ * are used by ftransform. No other built-in variable is used by a
+ * built-in function. The forward declarations of these variables in
+ * the built-in function shader does not have the "state slot"
+ * information, so removing these variables from the user shader will
+ * cause problems later.
+ *
+ * For compute shaders, gl_GlobalInvocationID has some dependencies, so
+ * we avoid removing these dependencies.
+ *
+ * We also avoid removing gl_GlobalInvocationID at this stage because it
+ * might be used by a linked shader. In this case it still needs to be
+ * initialized by the main function.
+ *
+ * gl_GlobalInvocationID =
+ * gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID
+ *
+ * Similarly, we initialize gl_LocalInvocationIndex in the main function:
+ *
+ * gl_LocalInvocationIndex =
+ * gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y +
+ * gl_LocalInvocationID.y * gl_WorkGroupSize.x +
+ * gl_LocalInvocationID.x;
+ *
+ * Matrix uniforms with "Transpose" are not eliminated because there's
+ * an optimization pass that can turn references to the regular matrix
+ * into references to the transpose matrix. Eliminating the transpose
+ * matrix would cause that pass to generate references to undeclareds
+ * variables (thank you, ir_validate).
+ *
+ * It doesn't seem worth the effort to track when the transpose could be
+ * eliminated (i.e., when the non-transpose was eliminated).
+ */
+ if (strcmp(var->name, "gl_ModelViewProjectionMatrix") == 0
+ || strcmp(var->name, "gl_Vertex") == 0
+ || strcmp(var->name, "gl_WorkGroupID") == 0
+ || strcmp(var->name, "gl_WorkGroupSize") == 0
+ || strcmp(var->name, "gl_LocalInvocationID") == 0
+ || strcmp(var->name, "gl_GlobalInvocationID") == 0
+ || strcmp(var->name, "gl_LocalInvocationIndex") == 0
+ || strstr(var->name, "Transpose") != NULL)
+ continue;
+
+ var->remove();
+ }
+}