diff options
Diffstat (limited to 'src/compiler/glsl/tests/set_uniform_initializer_tests.cpp')
-rw-r--r-- | src/compiler/glsl/tests/set_uniform_initializer_tests.cpp | 594 |
1 files changed, 594 insertions, 0 deletions
diff --git a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp new file mode 100644 index 0000000..0b1f66c --- /dev/null +++ b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp @@ -0,0 +1,594 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include <gtest/gtest.h> +#include "main/compiler.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "util/ralloc.h" +#include "uniform_initializer_utils.h" + +namespace linker { +extern void +set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, + const char *name, const glsl_type *type, + ir_constant *val, unsigned int boolean_true); +} + +class set_uniform_initializer : public ::testing::Test { +public: + virtual void SetUp(); + virtual void TearDown(); + + /** + * Index of the uniform to be tested. + * + * All of the \c set_uniform_initializer tests create several slots for + * unifroms. All but one of the slots is fake. This field holds the index + * of the slot for the uniform being tested. + */ + unsigned actual_index; + + /** + * Name of the uniform to be tested. + */ + const char *name; + + /** + * Shader program used in the test. + */ + struct gl_shader_program *prog; + + /** + * Ralloc memory context used for all temporary allocations. + */ + void *mem_ctx; +}; + +void +set_uniform_initializer::SetUp() +{ + this->mem_ctx = ralloc_context(NULL); + this->prog = rzalloc(NULL, struct gl_shader_program); + + /* Set default values used by the test cases. + */ + this->actual_index = 1; + this->name = "i"; +} + +void +set_uniform_initializer::TearDown() +{ + ralloc_free(this->mem_ctx); + this->mem_ctx = NULL; + + ralloc_free(this->prog); + this->prog = NULL; +} + +/** + * Create some uniform storage for a program. + * + * \param prog Program to get some storage + * \param num_storage Total number of storage slots + * \param index_to_set Storage slot that will actually get a value + * \param name Name for the actual storage slot + * \param type Type for the elements of the actual storage slot + * \param array_size Size for the array of the actual storage slot. This + * should be zero for non-arrays. + */ +static unsigned +establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage, + unsigned index_to_set, const char *name, + const glsl_type *type, unsigned array_size) +{ + const unsigned elements = MAX2(1, array_size); + const unsigned data_components = elements * type->components(); + const unsigned total_components = MAX2(17, (data_components + + type->components())); + const unsigned red_zone_components = total_components - data_components; + + prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage, + num_storage); + prog->NumUniformStorage = num_storage; + + prog->UniformStorage[index_to_set].name = (char *) name; + prog->UniformStorage[index_to_set].type = type; + prog->UniformStorage[index_to_set].array_elements = array_size; + prog->UniformStorage[index_to_set].initialized = false; + for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { + prog->UniformStorage[index_to_set].opaque[sh].index = ~0; + prog->UniformStorage[index_to_set].opaque[sh].active = false; + } + prog->UniformStorage[index_to_set].num_driver_storage = 0; + prog->UniformStorage[index_to_set].driver_storage = NULL; + prog->UniformStorage[index_to_set].storage = + rzalloc_array(prog, union gl_constant_value, total_components); + + fill_storage_array_with_sentinels(prog->UniformStorage[index_to_set].storage, + data_components, + red_zone_components); + + for (unsigned i = 0; i < num_storage; i++) { + if (i == index_to_set) + continue; + + prog->UniformStorage[i].name = (char *) "invalid slot"; + prog->UniformStorage[i].type = glsl_type::void_type; + prog->UniformStorage[i].array_elements = 0; + prog->UniformStorage[i].initialized = false; + for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { + prog->UniformStorage[i].opaque[sh].index = ~0; + prog->UniformStorage[i].opaque[sh].active = false; + } + prog->UniformStorage[i].num_driver_storage = 0; + prog->UniformStorage[i].driver_storage = NULL; + prog->UniformStorage[i].storage = NULL; + } + + return red_zone_components; +} + +/** + * Verify that the correct uniform is marked as having been initialized. + */ +static void +verify_initialization(struct gl_shader_program *prog, unsigned actual_index) +{ + for (unsigned i = 0; i < prog->NumUniformStorage; i++) { + if (i == actual_index) { + EXPECT_TRUE(prog->UniformStorage[actual_index].initialized); + } else { + EXPECT_FALSE(prog->UniformStorage[i].initialized); + } + } +} + +static void +non_array_test(void *mem_ctx, struct gl_shader_program *prog, + unsigned actual_index, const char *name, + enum glsl_base_type base_type, + unsigned columns, unsigned rows) +{ + const glsl_type *const type = + glsl_type::get_instance(base_type, rows, columns); + + unsigned red_zone_components = + establish_uniform_storage(prog, 3, actual_index, name, type, 0); + + ir_constant *val; + generate_data(mem_ctx, base_type, columns, rows, val); + + linker::set_uniform_initializer(mem_ctx, prog, name, type, val, 0xF00F); + + verify_initialization(prog, actual_index); + verify_data(prog->UniformStorage[actual_index].storage, 0, val, + red_zone_components, 0xF00F); +} + +TEST_F(set_uniform_initializer, int_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1); +} + +TEST_F(set_uniform_initializer, ivec2_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2); +} + +TEST_F(set_uniform_initializer, ivec3_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3); +} + +TEST_F(set_uniform_initializer, ivec4_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4); +} + +TEST_F(set_uniform_initializer, uint_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1); +} + +TEST_F(set_uniform_initializer, uvec2_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2); +} + +TEST_F(set_uniform_initializer, uvec3_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3); +} + +TEST_F(set_uniform_initializer, uvec4_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4); +} + +TEST_F(set_uniform_initializer, bool_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1); +} + +TEST_F(set_uniform_initializer, bvec2_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2); +} + +TEST_F(set_uniform_initializer, bvec3_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3); +} + +TEST_F(set_uniform_initializer, bvec4_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4); +} + +TEST_F(set_uniform_initializer, float_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2); +} + +TEST_F(set_uniform_initializer, vec2_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2); +} + +TEST_F(set_uniform_initializer, vec3_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3); +} + +TEST_F(set_uniform_initializer, vec4_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4); +} + +TEST_F(set_uniform_initializer, mat2x2_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2); +} + +TEST_F(set_uniform_initializer, mat2x3_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3); +} + +TEST_F(set_uniform_initializer, mat2x4_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4); +} + +TEST_F(set_uniform_initializer, mat3x2_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2); +} + +TEST_F(set_uniform_initializer, mat3x3_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3); +} + +TEST_F(set_uniform_initializer, mat3x4_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4); +} + +TEST_F(set_uniform_initializer, mat4x2_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2); +} + +TEST_F(set_uniform_initializer, mat4x3_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3); +} + +TEST_F(set_uniform_initializer, mat4x4_uniform) +{ + non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4); +} + +static void +array_test(void *mem_ctx, struct gl_shader_program *prog, + unsigned actual_index, const char *name, + enum glsl_base_type base_type, + unsigned columns, unsigned rows, unsigned array_size, + unsigned excess_data_size) +{ + const glsl_type *const element_type = + glsl_type::get_instance(base_type, rows, columns); + + const unsigned red_zone_components = + establish_uniform_storage(prog, 3, actual_index, name, element_type, + array_size); + + /* The constant value generated may have more array elements than the + * uniform that it initializes. In the real compiler and linker this can + * happen when a uniform array is compacted because some of the tail + * elements are not used. In this case, the type of the uniform will be + * modified, but the initializer will not. + */ + ir_constant *val; + generate_array_data(mem_ctx, base_type, columns, rows, + array_size + excess_data_size, val); + + linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val, + 0xF00F); + + verify_initialization(prog, actual_index); + verify_data(prog->UniformStorage[actual_index].storage, array_size, + val, red_zone_components, 0xF00F); +} + +TEST_F(set_uniform_initializer, int_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 0); +} + +TEST_F(set_uniform_initializer, ivec2_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 0); +} + +TEST_F(set_uniform_initializer, ivec3_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3, 4, 0); +} + +TEST_F(set_uniform_initializer, ivec4_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4, 4, 0); +} + +TEST_F(set_uniform_initializer, uint_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1, 4, 0); +} + +TEST_F(set_uniform_initializer, uvec2_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2, 4, 0); +} + +TEST_F(set_uniform_initializer, uvec3_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3, 4, 0); +} + +TEST_F(set_uniform_initializer, uvec4_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4, 4, 0); +} + +TEST_F(set_uniform_initializer, bool_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1, 4, 0); +} + +TEST_F(set_uniform_initializer, bvec2_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2, 4, 0); +} + +TEST_F(set_uniform_initializer, bvec3_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3, 4, 0); +} + +TEST_F(set_uniform_initializer, bvec4_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4, 4, 0); +} + +TEST_F(set_uniform_initializer, float_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 1, 4, 0); +} + +TEST_F(set_uniform_initializer, vec2_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2, 4, 0); +} + +TEST_F(set_uniform_initializer, vec3_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3, 4, 0); +} + +TEST_F(set_uniform_initializer, vec4_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4, 4, 0); +} + +TEST_F(set_uniform_initializer, mat2x2_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2, 4, 0); +} + +TEST_F(set_uniform_initializer, mat2x3_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3, 4, 0); +} + +TEST_F(set_uniform_initializer, mat2x4_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4, 4, 0); +} + +TEST_F(set_uniform_initializer, mat3x2_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2, 4, 0); +} + +TEST_F(set_uniform_initializer, mat3x3_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3, 4, 0); +} + +TEST_F(set_uniform_initializer, mat3x4_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4, 4, 0); +} + +TEST_F(set_uniform_initializer, mat4x2_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2, 4, 0); +} + +TEST_F(set_uniform_initializer, mat4x3_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3, 4, 0); +} + +TEST_F(set_uniform_initializer, mat4x4_array_uniform) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4, 4, 0); +} + +TEST_F(set_uniform_initializer, int_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 5); +} + +TEST_F(set_uniform_initializer, ivec2_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 5); +} + +TEST_F(set_uniform_initializer, ivec3_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3, 4, 5); +} + +TEST_F(set_uniform_initializer, ivec4_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4, 4, 5); +} + +TEST_F(set_uniform_initializer, uint_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1, 4, 5); +} + +TEST_F(set_uniform_initializer, uvec2_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2, 4, 5); +} + +TEST_F(set_uniform_initializer, uvec3_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3, 4, 5); +} + +TEST_F(set_uniform_initializer, uvec4_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4, 4, 5); +} + +TEST_F(set_uniform_initializer, bool_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1, 4, 5); +} + +TEST_F(set_uniform_initializer, bvec2_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2, 4, 5); +} + +TEST_F(set_uniform_initializer, bvec3_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3, 4, 5); +} + +TEST_F(set_uniform_initializer, bvec4_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4, 4, 5); +} + +TEST_F(set_uniform_initializer, float_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 1, 4, 5); +} + +TEST_F(set_uniform_initializer, vec2_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2, 4, 5); +} + +TEST_F(set_uniform_initializer, vec3_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3, 4, 5); +} + +TEST_F(set_uniform_initializer, vec4_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4, 4, 5); +} + +TEST_F(set_uniform_initializer, mat2x2_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2, 4, 5); +} + +TEST_F(set_uniform_initializer, mat2x3_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3, 4, 5); +} + +TEST_F(set_uniform_initializer, mat2x4_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4, 4, 5); +} + +TEST_F(set_uniform_initializer, mat3x2_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2, 4, 5); +} + +TEST_F(set_uniform_initializer, mat3x3_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3, 4, 5); +} + +TEST_F(set_uniform_initializer, mat3x4_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4, 4, 5); +} + +TEST_F(set_uniform_initializer, mat4x2_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2, 4, 5); +} + +TEST_F(set_uniform_initializer, mat4x3_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3, 4, 5); +} + +TEST_F(set_uniform_initializer, mat4x4_array_uniform_excess_initializer) +{ + array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4, 4, 5); +} |