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-rw-r--r--src/compiler/glsl/tests/set_uniform_initializer_tests.cpp594
1 files changed, 594 insertions, 0 deletions
diff --git a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
new file mode 100644
index 0000000..0b1f66c
--- /dev/null
+++ b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
@@ -0,0 +1,594 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <gtest/gtest.h>
+#include "main/compiler.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "util/ralloc.h"
+#include "uniform_initializer_utils.h"
+
+namespace linker {
+extern void
+set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
+ const char *name, const glsl_type *type,
+ ir_constant *val, unsigned int boolean_true);
+}
+
+class set_uniform_initializer : public ::testing::Test {
+public:
+ virtual void SetUp();
+ virtual void TearDown();
+
+ /**
+ * Index of the uniform to be tested.
+ *
+ * All of the \c set_uniform_initializer tests create several slots for
+ * unifroms. All but one of the slots is fake. This field holds the index
+ * of the slot for the uniform being tested.
+ */
+ unsigned actual_index;
+
+ /**
+ * Name of the uniform to be tested.
+ */
+ const char *name;
+
+ /**
+ * Shader program used in the test.
+ */
+ struct gl_shader_program *prog;
+
+ /**
+ * Ralloc memory context used for all temporary allocations.
+ */
+ void *mem_ctx;
+};
+
+void
+set_uniform_initializer::SetUp()
+{
+ this->mem_ctx = ralloc_context(NULL);
+ this->prog = rzalloc(NULL, struct gl_shader_program);
+
+ /* Set default values used by the test cases.
+ */
+ this->actual_index = 1;
+ this->name = "i";
+}
+
+void
+set_uniform_initializer::TearDown()
+{
+ ralloc_free(this->mem_ctx);
+ this->mem_ctx = NULL;
+
+ ralloc_free(this->prog);
+ this->prog = NULL;
+}
+
+/**
+ * Create some uniform storage for a program.
+ *
+ * \param prog Program to get some storage
+ * \param num_storage Total number of storage slots
+ * \param index_to_set Storage slot that will actually get a value
+ * \param name Name for the actual storage slot
+ * \param type Type for the elements of the actual storage slot
+ * \param array_size Size for the array of the actual storage slot. This
+ * should be zero for non-arrays.
+ */
+static unsigned
+establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
+ unsigned index_to_set, const char *name,
+ const glsl_type *type, unsigned array_size)
+{
+ const unsigned elements = MAX2(1, array_size);
+ const unsigned data_components = elements * type->components();
+ const unsigned total_components = MAX2(17, (data_components
+ + type->components()));
+ const unsigned red_zone_components = total_components - data_components;
+
+ prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage,
+ num_storage);
+ prog->NumUniformStorage = num_storage;
+
+ prog->UniformStorage[index_to_set].name = (char *) name;
+ prog->UniformStorage[index_to_set].type = type;
+ prog->UniformStorage[index_to_set].array_elements = array_size;
+ prog->UniformStorage[index_to_set].initialized = false;
+ for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
+ prog->UniformStorage[index_to_set].opaque[sh].index = ~0;
+ prog->UniformStorage[index_to_set].opaque[sh].active = false;
+ }
+ prog->UniformStorage[index_to_set].num_driver_storage = 0;
+ prog->UniformStorage[index_to_set].driver_storage = NULL;
+ prog->UniformStorage[index_to_set].storage =
+ rzalloc_array(prog, union gl_constant_value, total_components);
+
+ fill_storage_array_with_sentinels(prog->UniformStorage[index_to_set].storage,
+ data_components,
+ red_zone_components);
+
+ for (unsigned i = 0; i < num_storage; i++) {
+ if (i == index_to_set)
+ continue;
+
+ prog->UniformStorage[i].name = (char *) "invalid slot";
+ prog->UniformStorage[i].type = glsl_type::void_type;
+ prog->UniformStorage[i].array_elements = 0;
+ prog->UniformStorage[i].initialized = false;
+ for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
+ prog->UniformStorage[i].opaque[sh].index = ~0;
+ prog->UniformStorage[i].opaque[sh].active = false;
+ }
+ prog->UniformStorage[i].num_driver_storage = 0;
+ prog->UniformStorage[i].driver_storage = NULL;
+ prog->UniformStorage[i].storage = NULL;
+ }
+
+ return red_zone_components;
+}
+
+/**
+ * Verify that the correct uniform is marked as having been initialized.
+ */
+static void
+verify_initialization(struct gl_shader_program *prog, unsigned actual_index)
+{
+ for (unsigned i = 0; i < prog->NumUniformStorage; i++) {
+ if (i == actual_index) {
+ EXPECT_TRUE(prog->UniformStorage[actual_index].initialized);
+ } else {
+ EXPECT_FALSE(prog->UniformStorage[i].initialized);
+ }
+ }
+}
+
+static void
+non_array_test(void *mem_ctx, struct gl_shader_program *prog,
+ unsigned actual_index, const char *name,
+ enum glsl_base_type base_type,
+ unsigned columns, unsigned rows)
+{
+ const glsl_type *const type =
+ glsl_type::get_instance(base_type, rows, columns);
+
+ unsigned red_zone_components =
+ establish_uniform_storage(prog, 3, actual_index, name, type, 0);
+
+ ir_constant *val;
+ generate_data(mem_ctx, base_type, columns, rows, val);
+
+ linker::set_uniform_initializer(mem_ctx, prog, name, type, val, 0xF00F);
+
+ verify_initialization(prog, actual_index);
+ verify_data(prog->UniformStorage[actual_index].storage, 0, val,
+ red_zone_components, 0xF00F);
+}
+
+TEST_F(set_uniform_initializer, int_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1);
+}
+
+TEST_F(set_uniform_initializer, ivec2_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2);
+}
+
+TEST_F(set_uniform_initializer, ivec3_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3);
+}
+
+TEST_F(set_uniform_initializer, ivec4_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4);
+}
+
+TEST_F(set_uniform_initializer, uint_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1);
+}
+
+TEST_F(set_uniform_initializer, uvec2_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2);
+}
+
+TEST_F(set_uniform_initializer, uvec3_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3);
+}
+
+TEST_F(set_uniform_initializer, uvec4_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4);
+}
+
+TEST_F(set_uniform_initializer, bool_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1);
+}
+
+TEST_F(set_uniform_initializer, bvec2_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2);
+}
+
+TEST_F(set_uniform_initializer, bvec3_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3);
+}
+
+TEST_F(set_uniform_initializer, bvec4_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4);
+}
+
+TEST_F(set_uniform_initializer, float_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
+}
+
+TEST_F(set_uniform_initializer, vec2_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
+}
+
+TEST_F(set_uniform_initializer, vec3_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3);
+}
+
+TEST_F(set_uniform_initializer, vec4_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4);
+}
+
+TEST_F(set_uniform_initializer, mat2x2_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2);
+}
+
+TEST_F(set_uniform_initializer, mat2x3_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3);
+}
+
+TEST_F(set_uniform_initializer, mat2x4_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4);
+}
+
+TEST_F(set_uniform_initializer, mat3x2_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2);
+}
+
+TEST_F(set_uniform_initializer, mat3x3_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3);
+}
+
+TEST_F(set_uniform_initializer, mat3x4_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4);
+}
+
+TEST_F(set_uniform_initializer, mat4x2_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2);
+}
+
+TEST_F(set_uniform_initializer, mat4x3_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3);
+}
+
+TEST_F(set_uniform_initializer, mat4x4_uniform)
+{
+ non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4);
+}
+
+static void
+array_test(void *mem_ctx, struct gl_shader_program *prog,
+ unsigned actual_index, const char *name,
+ enum glsl_base_type base_type,
+ unsigned columns, unsigned rows, unsigned array_size,
+ unsigned excess_data_size)
+{
+ const glsl_type *const element_type =
+ glsl_type::get_instance(base_type, rows, columns);
+
+ const unsigned red_zone_components =
+ establish_uniform_storage(prog, 3, actual_index, name, element_type,
+ array_size);
+
+ /* The constant value generated may have more array elements than the
+ * uniform that it initializes. In the real compiler and linker this can
+ * happen when a uniform array is compacted because some of the tail
+ * elements are not used. In this case, the type of the uniform will be
+ * modified, but the initializer will not.
+ */
+ ir_constant *val;
+ generate_array_data(mem_ctx, base_type, columns, rows,
+ array_size + excess_data_size, val);
+
+ linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val,
+ 0xF00F);
+
+ verify_initialization(prog, actual_index);
+ verify_data(prog->UniformStorage[actual_index].storage, array_size,
+ val, red_zone_components, 0xF00F);
+}
+
+TEST_F(set_uniform_initializer, int_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, ivec2_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, ivec3_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, ivec4_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, uint_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, uvec2_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, uvec3_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, uvec4_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, bool_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, bvec2_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, bvec3_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, bvec4_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, float_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 1, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, vec2_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, vec3_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, vec4_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, mat2x2_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, mat2x3_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, mat2x4_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, mat3x2_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, mat3x3_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, mat3x4_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, mat4x2_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, mat4x3_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, mat4x4_array_uniform)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4, 4, 0);
+}
+
+TEST_F(set_uniform_initializer, int_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, ivec2_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, ivec3_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, ivec4_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, uint_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, uvec2_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, uvec3_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, uvec4_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, bool_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, bvec2_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, bvec3_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, bvec4_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, float_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 1, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, vec2_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, vec3_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, vec4_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, mat2x2_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, mat2x3_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, mat2x4_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, mat3x2_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, mat3x3_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, mat3x4_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, mat4x2_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, mat4x3_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3, 4, 5);
+}
+
+TEST_F(set_uniform_initializer, mat4x4_array_uniform_excess_initializer)
+{
+ array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4, 4, 5);
+}