diff options
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 78 | ||||
-rw-r--r-- | src/compiler/glsl/lower_ubo_reference.cpp | 10 | ||||
-rw-r--r-- | src/compiler/glsl/standalone.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/standalone_scaffolding.cpp | 10 | ||||
-rw-r--r-- | src/compiler/glsl/standalone_scaffolding.h | 3 |
5 files changed, 64 insertions, 39 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index f5c177e..f62a848 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -181,7 +181,43 @@ private: }; -class array_resize_visitor : public ir_hierarchical_visitor { +/** + * A visitor helper that provides methods for updating the types of + * ir_dereferences. Classes that update variable types (say, updating + * array sizes) will want to use this so that dereference types stay in sync. + */ +class deref_type_updater : public ir_hierarchical_visitor { +public: + virtual ir_visitor_status visit(ir_dereference_variable *ir) + { + ir->type = ir->var->type; + return visit_continue; + } + + virtual ir_visitor_status visit_leave(ir_dereference_array *ir) + { + const glsl_type *const vt = ir->array->type; + if (vt->is_array()) + ir->type = vt->fields.array; + return visit_continue; + } + + virtual ir_visitor_status visit_leave(ir_dereference_record *ir) + { + for (unsigned i = 0; i < ir->record->type->length; i++) { + const struct glsl_struct_field *field = + &ir->record->type->fields.structure[i]; + if (strcmp(field->name, ir->field) == 0) { + ir->type = field->type; + break; + } + } + return visit_continue; + } +}; + + +class array_resize_visitor : public deref_type_updater { public: unsigned num_vertices; gl_shader_program *prog; @@ -240,24 +276,6 @@ public: return visit_continue; } - - /* Dereferences of input variables need to be updated so that their type - * matches the newly assigned type of the variable they are accessing. */ - virtual ir_visitor_status visit(ir_dereference_variable *ir) - { - ir->type = ir->var->type; - return visit_continue; - } - - /* Dereferences of 2D input arrays need to be updated so that their type - * matches the newly assigned type of the array they are accessing. */ - virtual ir_visitor_status visit_leave(ir_dereference_array *ir) - { - const glsl_type *const vt = ir->array->type; - if (vt->is_array()) - ir->type = vt->fields.array; - return visit_continue; - } }; /** @@ -1353,7 +1371,7 @@ move_non_declarations(exec_list *instructions, exec_node *last, * it inside that function leads to compiler warnings with some versions of * gcc. */ -class array_sizing_visitor : public ir_hierarchical_visitor { +class array_sizing_visitor : public deref_type_updater { public: array_sizing_visitor() : mem_ctx(ralloc_context(NULL)), @@ -2273,6 +2291,8 @@ update_array_sizes(struct gl_shader_program *prog) if (prog->_LinkedShaders[i] == NULL) continue; + bool types_were_updated = false; + foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) { ir_variable *const var = node->as_variable(); @@ -2328,11 +2348,15 @@ update_array_sizes(struct gl_shader_program *prog) var->type = glsl_type::get_array_instance(var->type->fields.array, size + 1); - /* FINISHME: We should update the types of array - * dereferences of this variable now. - */ + types_were_updated = true; } } + + /* Update the types of dereferences in case we changed any. */ + if (types_were_updated) { + deref_type_updater v; + v.run(prog->_LinkedShaders[i]->ir); + } } } @@ -4785,14 +4809,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) "type of shader\n"); } - for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) { - if (prog->_LinkedShaders[i] != NULL) { - _mesa_delete_linked_shader(ctx, prog->_LinkedShaders[i]); - } - - prog->_LinkedShaders[i] = NULL; - } - /* Link all shaders for a particular stage and validate the result. */ for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) { diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp index 37134a9..eafa1dd 100644 --- a/src/compiler/glsl/lower_ubo_reference.cpp +++ b/src/compiler/glsl/lower_ubo_reference.cpp @@ -107,7 +107,6 @@ public: struct gl_linked_shader *shader; bool clamp_block_indices; - struct gl_uniform_buffer_variable *ubo_var; const struct glsl_struct_field *struct_field; ir_variable *variable; ir_rvalue *uniform_block; @@ -308,8 +307,11 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx, this->uniform_block = index; } - this->ubo_var = var->is_interface_instance() - ? &blocks[i]->Uniforms[0] : &blocks[i]->Uniforms[var->data.location]; + if (var->is_interface_instance()) { + *const_offset = 0; + } else { + *const_offset = blocks[i]->Uniforms[var->data.location].Offset; + } break; } @@ -317,8 +319,6 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx, assert(this->uniform_block); - *const_offset = ubo_var->Offset; - this->struct_field = NULL; setup_buffer_access(mem_ctx, deref, offset, const_offset, row_major, matrix_columns, &this->struct_field, packing); diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 055c433..f096490 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -421,7 +421,7 @@ standalone_compile_shader(const struct standalone_options *_options, } if ((status == EXIT_SUCCESS) && options->do_link) { - _mesa_clear_shader_program_data(whole_program); + _mesa_clear_shader_program_data(ctx, whole_program); link_shaders(ctx, whole_program); status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp index 35e40d6..d229368 100644 --- a/src/compiler/glsl/standalone_scaffolding.cpp +++ b/src/compiler/glsl/standalone_scaffolding.cpp @@ -123,8 +123,16 @@ _mesa_delete_linked_shader(struct gl_context *ctx, } void -_mesa_clear_shader_program_data(struct gl_shader_program *shProg) +_mesa_clear_shader_program_data(struct gl_context *ctx, + struct gl_shader_program *shProg) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + if (shProg->_LinkedShaders[i] != NULL) { + _mesa_delete_linked_shader(ctx, shProg->_LinkedShaders[i]); + shProg->_LinkedShaders[i] = NULL; + } + } + shProg->NumUniformStorage = 0; shProg->UniformStorage = NULL; shProg->NumUniformRemapTable = 0; diff --git a/src/compiler/glsl/standalone_scaffolding.h b/src/compiler/glsl/standalone_scaffolding.h index b56dd3e..2c04548 100644 --- a/src/compiler/glsl/standalone_scaffolding.h +++ b/src/compiler/glsl/standalone_scaffolding.h @@ -56,7 +56,8 @@ _mesa_delete_linked_shader(struct gl_context *ctx, struct gl_linked_shader *sh); extern "C" void -_mesa_clear_shader_program_data(struct gl_shader_program *); +_mesa_clear_shader_program_data(struct gl_context *ctx, + struct gl_shader_program *); extern "C" void _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, |