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-rw-r--r--src/compiler/nir/nir_lower_outputs_to_temporaries.c133
1 files changed, 133 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_lower_outputs_to_temporaries.c b/src/compiler/nir/nir_lower_outputs_to_temporaries.c
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+++ b/src/compiler/nir/nir_lower_outputs_to_temporaries.c
@@ -0,0 +1,133 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/*
+ * Implements a pass that lowers output variables to a temporary plus an
+ * output variable with a single copy at each exit point of the shader.
+ * This way the output variable is only ever written.
+ *
+ * Because valid NIR requires that output variables are never read, this
+ * pass is more of a helper for NIR producers and must be run before the
+ * shader is ever validated.
+ */
+
+#include "nir.h"
+
+struct lower_outputs_state {
+ nir_shader *shader;
+ struct exec_list old_outputs;
+};
+
+static void
+emit_output_copies(nir_cursor cursor, struct lower_outputs_state *state)
+{
+ assert(exec_list_length(&state->shader->outputs) ==
+ exec_list_length(&state->old_outputs));
+
+ foreach_two_lists(out_node, &state->shader->outputs,
+ temp_node, &state->old_outputs) {
+ nir_variable *output = exec_node_data(nir_variable, out_node, node);
+ nir_variable *temp = exec_node_data(nir_variable, temp_node, node);
+
+ nir_intrinsic_instr *copy =
+ nir_intrinsic_instr_create(state->shader, nir_intrinsic_copy_var);
+ copy->variables[0] = nir_deref_var_create(copy, output);
+ copy->variables[1] = nir_deref_var_create(copy, temp);
+
+ nir_instr_insert(cursor, &copy->instr);
+ }
+}
+
+static bool
+emit_output_copies_block(nir_block *block, void *state)
+{
+ nir_foreach_instr(block, instr) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ if (intrin->intrinsic == nir_intrinsic_emit_vertex)
+ emit_output_copies(nir_before_instr(&intrin->instr), state);
+ }
+
+ return true;
+}
+
+void
+nir_lower_outputs_to_temporaries(nir_shader *shader)
+{
+ struct lower_outputs_state state;
+
+ if (shader->stage == MESA_SHADER_TESS_CTRL)
+ return;
+
+ state.shader = shader;
+ exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);
+
+ /* Walk over all of the outputs turn each output into a temporary and
+ * make a new variable for the actual output.
+ */
+ nir_foreach_variable(var, &state.old_outputs) {
+ nir_variable *output = ralloc(shader, nir_variable);
+ memcpy(output, var, sizeof *output);
+
+ /* The orignal is now the temporary */
+ nir_variable *temp = var;
+
+ /* Reparent the name to the new variable */
+ ralloc_steal(output, output->name);
+
+ /* Give the output a new name with @out-temp appended */
+ temp->name = ralloc_asprintf(var, "%s@out-temp", output->name);
+ temp->data.mode = nir_var_global;
+ temp->constant_initializer = NULL;
+
+ exec_list_push_tail(&shader->outputs, &output->node);
+ }
+
+ nir_foreach_function(shader, function) {
+ if (function->impl == NULL)
+ continue;
+
+ if (shader->stage == MESA_SHADER_GEOMETRY) {
+ /* For geometry shaders, we have to emit the output copies right
+ * before each EmitVertex call.
+ */
+ nir_foreach_block(function->impl, emit_output_copies_block, &state);
+ } else if (strcmp(function->name, "main") == 0) {
+ /* For all other shader types, we need to do the copies right before
+ * the jumps to the end block.
+ */
+ struct set_entry *block_entry;
+ set_foreach(function->impl->end_block->predecessors, block_entry) {
+ struct nir_block *block = (void *)block_entry->key;
+ emit_output_copies(nir_after_block_before_jump(block), &state);
+ }
+ }
+
+ nir_metadata_preserve(function->impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+ }
+
+ exec_list_append(&shader->globals, &state.old_outputs);
+}