diff options
Diffstat (limited to 'src/gallium/drivers/nouveau/nvc0/nvc0_surface.c')
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_surface.c | 1265 |
1 files changed, 1265 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c new file mode 100644 index 0000000..5070df8 --- /dev/null +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c @@ -0,0 +1,1265 @@ +/* + * Copyright 2008 Ben Skeggs + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + +#include <stdint.h> + +#include "pipe/p_defines.h" + +#include "util/u_inlines.h" +#include "util/u_pack_color.h" +#include "util/u_format.h" +#include "util/u_surface.h" + +#include "os/os_thread.h" + +#include "nvc0/nvc0_context.h" +#include "nvc0/nvc0_resource.h" + +#include "nv50/nv50_defs.xml.h" +#include "nv50/nv50_texture.xml.h" + +/* these are used in nv50_blit.h */ +#define NV50_ENG2D_SUPPORTED_FORMATS 0xff9ccfe1cce3ccc9ULL +#define NV50_ENG2D_NOCONVERT_FORMATS 0x009cc02000000000ULL +#define NV50_ENG2D_LUMINANCE_FORMATS 0x001cc02000000000ULL +#define NV50_ENG2D_INTENSITY_FORMATS 0x0080000000000000ULL +#define NV50_ENG2D_OPERATION_FORMATS 0x060001c000638000ULL + +#define NOUVEAU_DRIVER 0xc0 +#include "nv50/nv50_blit.h" + +static INLINE uint8_t +nvc0_2d_format(enum pipe_format format, boolean dst, boolean dst_src_equal) +{ + uint8_t id = nvc0_format_table[format].rt; + + /* A8_UNORM is treated as I8_UNORM as far as the 2D engine is concerned. */ + if (!dst && unlikely(format == PIPE_FORMAT_I8_UNORM) && !dst_src_equal) + return NV50_SURFACE_FORMAT_A8_UNORM; + + /* Hardware values for color formats range from 0xc0 to 0xff, + * but the 2D engine doesn't support all of them. + */ + if (nv50_2d_format_supported(format)) + return id; + assert(dst_src_equal); + + switch (util_format_get_blocksize(format)) { + case 1: + return NV50_SURFACE_FORMAT_R8_UNORM; + case 2: + return NV50_SURFACE_FORMAT_R16_UNORM; + case 4: + return NV50_SURFACE_FORMAT_BGRA8_UNORM; + case 8: + return NV50_SURFACE_FORMAT_RGBA16_UNORM; + case 16: + return NV50_SURFACE_FORMAT_RGBA32_FLOAT; + default: + assert(0); + return 0; + } +} + +static int +nvc0_2d_texture_set(struct nouveau_pushbuf *push, boolean dst, + struct nv50_miptree *mt, unsigned level, unsigned layer, + enum pipe_format pformat, boolean dst_src_pformat_equal) +{ + struct nouveau_bo *bo = mt->base.bo; + uint32_t width, height, depth; + uint32_t format; + uint32_t mthd = dst ? NVC0_2D_DST_FORMAT : NVC0_2D_SRC_FORMAT; + uint32_t offset = mt->level[level].offset; + + format = nvc0_2d_format(pformat, dst, dst_src_pformat_equal); + if (!format) { + NOUVEAU_ERR("invalid/unsupported surface format: %s\n", + util_format_name(pformat)); + return 1; + } + + width = u_minify(mt->base.base.width0, level) << mt->ms_x; + height = u_minify(mt->base.base.height0, level) << mt->ms_y; + depth = u_minify(mt->base.base.depth0, level); + + /* layer has to be < depth, and depth > tile depth / 2 */ + + if (!mt->layout_3d) { + offset += mt->layer_stride * layer; + layer = 0; + depth = 1; + } else + if (!dst) { + offset += nvc0_mt_zslice_offset(mt, level, layer); + layer = 0; + } + + if (!nouveau_bo_memtype(bo)) { + BEGIN_NVC0(push, SUBC_2D(mthd), 2); + PUSH_DATA (push, format); + PUSH_DATA (push, 1); + BEGIN_NVC0(push, SUBC_2D(mthd + 0x14), 5); + PUSH_DATA (push, mt->level[level].pitch); + PUSH_DATA (push, width); + PUSH_DATA (push, height); + PUSH_DATAh(push, bo->offset + offset); + PUSH_DATA (push, bo->offset + offset); + } else { + BEGIN_NVC0(push, SUBC_2D(mthd), 5); + PUSH_DATA (push, format); + PUSH_DATA (push, 0); + PUSH_DATA (push, mt->level[level].tile_mode); + PUSH_DATA (push, depth); + PUSH_DATA (push, layer); + BEGIN_NVC0(push, SUBC_2D(mthd + 0x18), 4); + PUSH_DATA (push, width); + PUSH_DATA (push, height); + PUSH_DATAh(push, bo->offset + offset); + PUSH_DATA (push, bo->offset + offset); + } + +#if 0 + if (dst) { + BEGIN_NVC0(push, SUBC_2D(NVC0_2D_CLIP_X), 4); + PUSH_DATA (push, 0); + PUSH_DATA (push, 0); + PUSH_DATA (push, width); + PUSH_DATA (push, height); + } +#endif + return 0; +} + +static int +nvc0_2d_texture_do_copy(struct nouveau_pushbuf *push, + struct nv50_miptree *dst, unsigned dst_level, + unsigned dx, unsigned dy, unsigned dz, + struct nv50_miptree *src, unsigned src_level, + unsigned sx, unsigned sy, unsigned sz, + unsigned w, unsigned h) +{ + const enum pipe_format dfmt = dst->base.base.format; + const enum pipe_format sfmt = src->base.base.format; + int ret; + boolean eqfmt = dfmt == sfmt; + + if (!PUSH_SPACE(push, 2 * 16 + 32)) + return PIPE_ERROR; + + ret = nvc0_2d_texture_set(push, TRUE, dst, dst_level, dz, dfmt, eqfmt); + if (ret) + return ret; + + ret = nvc0_2d_texture_set(push, FALSE, src, src_level, sz, sfmt, eqfmt); + if (ret) + return ret; + + IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), 0x00); + BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4); + PUSH_DATA (push, dx << dst->ms_x); + PUSH_DATA (push, dy << dst->ms_y); + PUSH_DATA (push, w << dst->ms_x); + PUSH_DATA (push, h << dst->ms_y); + BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4); + PUSH_DATA (push, 0); + PUSH_DATA (push, 1); + PUSH_DATA (push, 0); + PUSH_DATA (push, 1); + BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4); + PUSH_DATA (push, 0); + PUSH_DATA (push, sx << src->ms_x); + PUSH_DATA (push, 0); + PUSH_DATA (push, sy << src->ms_x); + + return 0; +} + +static void +nvc0_resource_copy_region(struct pipe_context *pipe, + struct pipe_resource *dst, unsigned dst_level, + unsigned dstx, unsigned dsty, unsigned dstz, + struct pipe_resource *src, unsigned src_level, + const struct pipe_box *src_box) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + int ret; + boolean m2mf; + unsigned dst_layer = dstz, src_layer = src_box->z; + + if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { + nouveau_copy_buffer(&nvc0->base, + nv04_resource(dst), dstx, + nv04_resource(src), src_box->x, src_box->width); + NOUVEAU_DRV_STAT(&nvc0->screen->base, buf_copy_bytes, src_box->width); + return; + } + NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_copy_count, 1); + + /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */ + assert((src->nr_samples | 1) == (dst->nr_samples | 1)); + + m2mf = (src->format == dst->format) || + (util_format_get_blocksizebits(src->format) == + util_format_get_blocksizebits(dst->format)); + + nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; + + if (m2mf) { + struct nv50_m2mf_rect drect, srect; + unsigned i; + unsigned nx = util_format_get_nblocksx(src->format, src_box->width); + unsigned ny = util_format_get_nblocksy(src->format, src_box->height); + + nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz); + nv50_m2mf_rect_setup(&srect, src, src_level, + src_box->x, src_box->y, src_box->z); + + for (i = 0; i < src_box->depth; ++i) { + nvc0->m2mf_copy_rect(nvc0, &drect, &srect, nx, ny); + + if (nv50_miptree(dst)->layout_3d) + drect.z++; + else + drect.base += nv50_miptree(dst)->layer_stride; + + if (nv50_miptree(src)->layout_3d) + srect.z++; + else + srect.base += nv50_miptree(src)->layer_stride; + } + return; + } + + assert(nv50_2d_dst_format_faithful(dst->format)); + assert(nv50_2d_src_format_faithful(src->format)); + + BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(src), RD); + BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(dst), WR); + nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx); + nouveau_pushbuf_validate(nvc0->base.pushbuf); + + for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) { + ret = nvc0_2d_texture_do_copy(nvc0->base.pushbuf, + nv50_miptree(dst), dst_level, + dstx, dsty, dst_layer, + nv50_miptree(src), src_level, + src_box->x, src_box->y, src_layer, + src_box->width, src_box->height); + if (ret) + break; + } + nouveau_bufctx_reset(nvc0->bufctx, 0); +} + +static void +nvc0_clear_render_target(struct pipe_context *pipe, + struct pipe_surface *dst, + const union pipe_color_union *color, + unsigned dstx, unsigned dsty, + unsigned width, unsigned height) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + struct nv50_surface *sf = nv50_surface(dst); + struct nv04_resource *res = nv04_resource(sf->base.texture); + unsigned z; + + if (!PUSH_SPACE(push, 32 + sf->depth)) + return; + + PUSH_REFN (push, res->bo, res->domain | NOUVEAU_BO_WR); + + BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4); + PUSH_DATAf(push, color->f[0]); + PUSH_DATAf(push, color->f[1]); + PUSH_DATAf(push, color->f[2]); + PUSH_DATAf(push, color->f[3]); + + BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2); + PUSH_DATA (push, ( width << 16) | dstx); + PUSH_DATA (push, (height << 16) | dsty); + + BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1); + PUSH_DATA (push, 1); + BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(0)), 9); + PUSH_DATAh(push, res->address + sf->offset); + PUSH_DATA (push, res->address + sf->offset); + if (likely(nouveau_bo_memtype(res->bo))) { + struct nv50_miptree *mt = nv50_miptree(dst->texture); + + PUSH_DATA(push, sf->width); + PUSH_DATA(push, sf->height); + PUSH_DATA(push, nvc0_format_table[dst->format].rt); + PUSH_DATA(push, (mt->layout_3d << 16) | + mt->level[sf->base.u.tex.level].tile_mode); + PUSH_DATA(push, dst->u.tex.first_layer + sf->depth); + PUSH_DATA(push, mt->layer_stride >> 2); + PUSH_DATA(push, dst->u.tex.first_layer); + } else { + if (res->base.target == PIPE_BUFFER) { + PUSH_DATA(push, 262144); + PUSH_DATA(push, 1); + } else { + PUSH_DATA(push, nv50_miptree(&res->base)->level[0].pitch); + PUSH_DATA(push, sf->height); + } + PUSH_DATA(push, nvc0_format_table[sf->base.format].rt); + PUSH_DATA(push, 1 << 12); + PUSH_DATA(push, 1); + PUSH_DATA(push, 0); + PUSH_DATA(push, 0); + + IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0); + + /* tiled textures don't have to be fenced, they're not mapped directly */ + nvc0_resource_fence(res, NOUVEAU_BO_WR); + } + + BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth); + for (z = 0; z < sf->depth; ++z) { + PUSH_DATA (push, 0x3c | + (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT)); + } + + nvc0->dirty |= NVC0_NEW_FRAMEBUFFER; +} + +static void +nvc0_clear_depth_stencil(struct pipe_context *pipe, + struct pipe_surface *dst, + unsigned clear_flags, + double depth, + unsigned stencil, + unsigned dstx, unsigned dsty, + unsigned width, unsigned height) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + struct nv50_miptree *mt = nv50_miptree(dst->texture); + struct nv50_surface *sf = nv50_surface(dst); + uint32_t mode = 0; + int unk = mt->base.base.target == PIPE_TEXTURE_2D; + unsigned z; + + if (!PUSH_SPACE(push, 32 + sf->depth)) + return; + + PUSH_REFN (push, mt->base.bo, mt->base.domain | NOUVEAU_BO_WR); + + if (clear_flags & PIPE_CLEAR_DEPTH) { + BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); + PUSH_DATAf(push, depth); + mode |= NVC0_3D_CLEAR_BUFFERS_Z; + } + + if (clear_flags & PIPE_CLEAR_STENCIL) { + BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1); + PUSH_DATA (push, stencil & 0xff); + mode |= NVC0_3D_CLEAR_BUFFERS_S; + } + + BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2); + PUSH_DATA (push, ( width << 16) | dstx); + PUSH_DATA (push, (height << 16) | dsty); + + BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5); + PUSH_DATAh(push, mt->base.address + sf->offset); + PUSH_DATA (push, mt->base.address + sf->offset); + PUSH_DATA (push, nvc0_format_table[dst->format].rt); + PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode); + PUSH_DATA (push, mt->layer_stride >> 2); + BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1); + PUSH_DATA (push, 1); + BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3); + PUSH_DATA (push, sf->width); + PUSH_DATA (push, sf->height); + PUSH_DATA (push, (unk << 16) | (dst->u.tex.first_layer + sf->depth)); + BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1); + PUSH_DATA (push, dst->u.tex.first_layer); + + BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth); + for (z = 0; z < sf->depth; ++z) { + PUSH_DATA (push, mode | + (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT)); + } + + nvc0->dirty |= NVC0_NEW_FRAMEBUFFER; +} + +void +nvc0_clear(struct pipe_context *pipe, unsigned buffers, + const union pipe_color_union *color, + double depth, unsigned stencil) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + struct pipe_framebuffer_state *fb = &nvc0->framebuffer; + unsigned i; + uint32_t mode = 0; + + /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */ + if (!nvc0_state_validate(nvc0, NVC0_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2))) + return; + + if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) { + BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4); + PUSH_DATAf(push, color->f[0]); + PUSH_DATAf(push, color->f[1]); + PUSH_DATAf(push, color->f[2]); + PUSH_DATAf(push, color->f[3]); + mode = + NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G | + NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFERS_A; + } + + if (buffers & PIPE_CLEAR_DEPTH) { + BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); + PUSH_DATA (push, fui(depth)); + mode |= NVC0_3D_CLEAR_BUFFERS_Z; + } + + if (buffers & PIPE_CLEAR_STENCIL) { + BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1); + PUSH_DATA (push, stencil & 0xff); + mode |= NVC0_3D_CLEAR_BUFFERS_S; + } + + BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1); + PUSH_DATA (push, mode); + + for (i = 1; i < fb->nr_cbufs; i++) { + BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1); + PUSH_DATA (push, (i << 6) | 0x3c); + } +} + + +/* =============================== BLIT CODE =================================== + */ + +struct nvc0_blitter +{ + struct nvc0_program *fp[NV50_BLIT_MAX_TEXTURE_TYPES][NV50_BLIT_MODES]; + struct nvc0_program vp; + + struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */ + + pipe_mutex mutex; + + struct nvc0_screen *screen; +}; + +struct nvc0_blitctx +{ + struct nvc0_context *nvc0; + struct nvc0_program *fp; + uint8_t mode; + uint16_t color_mask; + uint8_t filter; + enum pipe_texture_target target; + struct { + struct pipe_framebuffer_state fb; + struct nvc0_rasterizer_stateobj *rast; + struct nvc0_program *vp; + struct nvc0_program *tcp; + struct nvc0_program *tep; + struct nvc0_program *gp; + struct nvc0_program *fp; + unsigned num_textures[5]; + unsigned num_samplers[5]; + struct pipe_sampler_view *texture[2]; + struct nv50_tsc_entry *sampler[2]; + uint32_t dirty; + } saved; + struct nvc0_rasterizer_stateobj rast; +}; + +static void +nvc0_blitter_make_vp(struct nvc0_blitter *blit) +{ + static const uint32_t code_nvc0[] = + { + 0xfff11c26, 0x06000080, /* vfetch b64 $r4:$r5 a[0x80] */ + 0xfff01c46, 0x06000090, /* vfetch b96 $r0:$r1:$r2 a[0x90] */ + 0x13f01c26, 0x0a7e0070, /* export b64 o[0x70] $r4:$r5 */ + 0x03f01c46, 0x0a7e0080, /* export b96 o[0x80] $r0:$r1:$r2 */ + 0x00001de7, 0x80000000, /* exit */ + }; + static const uint32_t code_nve4[] = + { + 0x00000007, 0x20000000, /* sched */ + 0xfff11c26, 0x06000080, /* vfetch b64 $r4:$r5 a[0x80] */ + 0xfff01c46, 0x06000090, /* vfetch b96 $r0:$r1:$r2 a[0x90] */ + 0x13f01c26, 0x0a7e0070, /* export b64 o[0x70] $r4:$r5 */ + 0x03f01c46, 0x0a7e0080, /* export b96 o[0x80] $r0:$r1:$r2 */ + 0x00001de7, 0x80000000, /* exit */ + }; + + blit->vp.type = PIPE_SHADER_VERTEX; + blit->vp.translated = TRUE; + if (blit->screen->base.class_3d >= NVE4_3D_CLASS) { + blit->vp.code = (uint32_t *)code_nve4; /* const_cast */ + blit->vp.code_size = sizeof(code_nve4); + } else { + blit->vp.code = (uint32_t *)code_nvc0; /* const_cast */ + blit->vp.code_size = sizeof(code_nvc0); + } + blit->vp.num_gprs = 6; + blit->vp.vp.edgeflag = PIPE_MAX_ATTRIBS; + + blit->vp.hdr[0] = 0x00020461; /* vertprog magic */ + blit->vp.hdr[4] = 0x000ff000; /* no outputs read */ + blit->vp.hdr[6] = 0x00000073; /* a[0x80].xy, a[0x90].xyz */ + blit->vp.hdr[13] = 0x00073000; /* o[0x70].xy, o[0x80].xyz */ +} + +static void +nvc0_blitter_make_sampler(struct nvc0_blitter *blit) +{ + /* clamp to edge, min/max lod = 0, nearest filtering */ + + blit->sampler[0].id = -1; + + blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED | + (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPS__SHIFT) | + (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPT__SHIFT) | + (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPR__SHIFT); + blit->sampler[0].tsc[1] = + NV50_TSC_1_MAGF_NEAREST | NV50_TSC_1_MINF_NEAREST | NV50_TSC_1_MIPF_NONE; + + /* clamp to edge, min/max lod = 0, bilinear filtering */ + + blit->sampler[1].id = -1; + + blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0]; + blit->sampler[1].tsc[1] = + NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE; +} + +static void +nvc0_blit_select_fp(struct nvc0_blitctx *ctx, const struct pipe_blit_info *info) +{ + struct nvc0_blitter *blitter = ctx->nvc0->screen->blitter; + + const enum pipe_texture_target ptarg = + nv50_blit_reinterpret_pipe_texture_target(info->src.resource->target); + + const unsigned targ = nv50_blit_texture_type(ptarg); + const unsigned mode = ctx->mode; + + if (!blitter->fp[targ][mode]) { + pipe_mutex_lock(blitter->mutex); + if (!blitter->fp[targ][mode]) + blitter->fp[targ][mode] = + nv50_blitter_make_fp(&ctx->nvc0->base.pipe, mode, ptarg); + pipe_mutex_unlock(blitter->mutex); + } + ctx->fp = blitter->fp[targ][mode]; +} + +static void +nvc0_blit_set_dst(struct nvc0_blitctx *ctx, + struct pipe_resource *res, unsigned level, unsigned layer, + enum pipe_format format) +{ + struct nvc0_context *nvc0 = ctx->nvc0; + struct pipe_context *pipe = &nvc0->base.pipe; + struct pipe_surface templ; + + if (util_format_is_depth_or_stencil(format)) + templ.format = nv50_blit_zeta_to_colour_format(format); + else + templ.format = format; + + templ.u.tex.level = level; + templ.u.tex.first_layer = templ.u.tex.last_layer = layer; + + if (layer == -1) { + templ.u.tex.first_layer = 0; + templ.u.tex.last_layer = + (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1; + } + + nvc0->framebuffer.cbufs[0] = nvc0_miptree_surface_new(pipe, res, &templ); + nvc0->framebuffer.nr_cbufs = 1; + nvc0->framebuffer.zsbuf = NULL; + nvc0->framebuffer.width = nvc0->framebuffer.cbufs[0]->width; + nvc0->framebuffer.height = nvc0->framebuffer.cbufs[0]->height; +} + +static void +nvc0_blit_set_src(struct nvc0_blitctx *ctx, + struct pipe_resource *res, unsigned level, unsigned layer, + enum pipe_format format, const uint8_t filter) +{ + struct nvc0_context *nvc0 = ctx->nvc0; + struct pipe_context *pipe = &nvc0->base.pipe; + struct pipe_sampler_view templ; + uint32_t flags; + unsigned s; + enum pipe_texture_target target; + + target = nv50_blit_reinterpret_pipe_texture_target(res->target); + + templ.format = format; + templ.u.tex.first_layer = templ.u.tex.last_layer = layer; + templ.u.tex.first_level = templ.u.tex.last_level = level; + templ.swizzle_r = PIPE_SWIZZLE_RED; + templ.swizzle_g = PIPE_SWIZZLE_GREEN; + templ.swizzle_b = PIPE_SWIZZLE_BLUE; + templ.swizzle_a = PIPE_SWIZZLE_ALPHA; + + if (layer == -1) { + templ.u.tex.first_layer = 0; + templ.u.tex.last_layer = + (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1; + } + + flags = res->last_level ? 0 : NV50_TEXVIEW_SCALED_COORDS; + flags |= NV50_TEXVIEW_ACCESS_RESOLVE; + if (filter && res->nr_samples == 8) + flags |= NV50_TEXVIEW_FILTER_MSAA8; + + nvc0->textures[4][0] = nvc0_create_texture_view( + pipe, res, &templ, flags, target); + nvc0->textures[4][1] = NULL; + + for (s = 0; s <= 3; ++s) + nvc0->num_textures[s] = 0; + nvc0->num_textures[4] = 1; + + templ.format = nv50_zs_to_s_format(format); + if (templ.format != format) { + nvc0->textures[4][1] = nvc0_create_texture_view( + pipe, res, &templ, flags, target); + nvc0->num_textures[4] = 2; + } +} + +static void +nvc0_blitctx_prepare_state(struct nvc0_blitctx *blit) +{ + struct nouveau_pushbuf *push = blit->nvc0->base.pushbuf; + + /* TODO: maybe make this a MACRO (if we need more logic) ? */ + + if (blit->nvc0->cond_query) + IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS); + + /* blend state */ + BEGIN_NVC0(push, NVC0_3D(COLOR_MASK(0)), 1); + PUSH_DATA (push, blit->color_mask); + IMMED_NVC0(push, NVC0_3D(BLEND_ENABLE(0)), 0); + IMMED_NVC0(push, NVC0_3D(LOGIC_OP_ENABLE), 0); + + /* rasterizer state */ + IMMED_NVC0(push, NVC0_3D(FRAG_COLOR_CLAMP_EN), 0); + IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 0); + BEGIN_NVC0(push, NVC0_3D(MSAA_MASK(0)), 4); + PUSH_DATA (push, 0xffff); + PUSH_DATA (push, 0xffff); + PUSH_DATA (push, 0xffff); + PUSH_DATA (push, 0xffff); + BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_FRONT), 1); + PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_FRONT_FILL); + BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_BACK), 1); + PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_BACK_FILL); + IMMED_NVC0(push, NVC0_3D(POLYGON_SMOOTH_ENABLE), 0); + IMMED_NVC0(push, NVC0_3D(POLYGON_OFFSET_FILL_ENABLE), 0); + IMMED_NVC0(push, NVC0_3D(POLYGON_STIPPLE_ENABLE), 0); + IMMED_NVC0(push, NVC0_3D(CULL_FACE_ENABLE), 0); + + /* zsa state */ + IMMED_NVC0(push, NVC0_3D(DEPTH_TEST_ENABLE), 0); + IMMED_NVC0(push, NVC0_3D(STENCIL_ENABLE), 0); + IMMED_NVC0(push, NVC0_3D(ALPHA_TEST_ENABLE), 0); + + /* disable transform feedback */ + IMMED_NVC0(push, NVC0_3D(TFB_ENABLE), 0); +} + +static void +nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx) +{ + struct nvc0_context *nvc0 = ctx->nvc0; + struct nvc0_blitter *blitter = nvc0->screen->blitter; + int s; + + ctx->saved.fb.width = nvc0->framebuffer.width; + ctx->saved.fb.height = nvc0->framebuffer.height; + ctx->saved.fb.nr_cbufs = nvc0->framebuffer.nr_cbufs; + ctx->saved.fb.cbufs[0] = nvc0->framebuffer.cbufs[0]; + ctx->saved.fb.zsbuf = nvc0->framebuffer.zsbuf; + + ctx->saved.rast = nvc0->rast; + + ctx->saved.vp = nvc0->vertprog; + ctx->saved.tcp = nvc0->tctlprog; + ctx->saved.tep = nvc0->tevlprog; + ctx->saved.gp = nvc0->gmtyprog; + ctx->saved.fp = nvc0->fragprog; + + nvc0->rast = &ctx->rast; + + nvc0->vertprog = &blitter->vp; + nvc0->tctlprog = NULL; + nvc0->tevlprog = NULL; + nvc0->gmtyprog = NULL; + nvc0->fragprog = ctx->fp; + + for (s = 0; s <= 4; ++s) { + ctx->saved.num_textures[s] = nvc0->num_textures[s]; + ctx->saved.num_samplers[s] = nvc0->num_samplers[s]; + nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1; + nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1; + } + ctx->saved.texture[0] = nvc0->textures[4][0]; + ctx->saved.texture[1] = nvc0->textures[4][1]; + ctx->saved.sampler[0] = nvc0->samplers[4][0]; + ctx->saved.sampler[1] = nvc0->samplers[4][1]; + + nvc0->samplers[4][0] = &blitter->sampler[ctx->filter]; + nvc0->samplers[4][1] = &blitter->sampler[ctx->filter]; + + for (s = 0; s <= 3; ++s) + nvc0->num_samplers[s] = 0; + nvc0->num_samplers[4] = 2; + + ctx->saved.dirty = nvc0->dirty; + + nvc0->textures_dirty[4] |= 3; + nvc0->samplers_dirty[4] |= 3; + + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB); + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 0)); + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 1)); + + nvc0->dirty = NVC0_NEW_FRAMEBUFFER | + NVC0_NEW_VERTPROG | NVC0_NEW_FRAGPROG | + NVC0_NEW_TCTLPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG | + NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS; +} + +static void +nvc0_blitctx_post_blit(struct nvc0_blitctx *blit) +{ + struct nvc0_context *nvc0 = blit->nvc0; + int s; + + pipe_surface_reference(&nvc0->framebuffer.cbufs[0], NULL); + + nvc0->framebuffer.width = blit->saved.fb.width; + nvc0->framebuffer.height = blit->saved.fb.height; + nvc0->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs; + nvc0->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0]; + nvc0->framebuffer.zsbuf = blit->saved.fb.zsbuf; + + nvc0->rast = blit->saved.rast; + + nvc0->vertprog = blit->saved.vp; + nvc0->tctlprog = blit->saved.tcp; + nvc0->tevlprog = blit->saved.tep; + nvc0->gmtyprog = blit->saved.gp; + nvc0->fragprog = blit->saved.fp; + + pipe_sampler_view_reference(&nvc0->textures[4][0], NULL); + pipe_sampler_view_reference(&nvc0->textures[4][1], NULL); + + for (s = 0; s <= 4; ++s) { + nvc0->num_textures[s] = blit->saved.num_textures[s]; + nvc0->num_samplers[s] = blit->saved.num_samplers[s]; + nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1; + nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1; + } + nvc0->textures[4][0] = blit->saved.texture[0]; + nvc0->textures[4][1] = blit->saved.texture[1]; + nvc0->samplers[4][0] = blit->saved.sampler[0]; + nvc0->samplers[4][1] = blit->saved.sampler[1]; + + nvc0->textures_dirty[4] |= 3; + nvc0->samplers_dirty[4] |= 3; + + if (nvc0->cond_query) + nvc0->base.pipe.render_condition(&nvc0->base.pipe, nvc0->cond_query, + nvc0->cond_cond, nvc0->cond_mode); + + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB); + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 0)); + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 1)); + + nvc0->dirty = blit->saved.dirty | + (NVC0_NEW_FRAMEBUFFER | NVC0_NEW_SCISSOR | NVC0_NEW_SAMPLE_MASK | + NVC0_NEW_RASTERIZER | NVC0_NEW_ZSA | NVC0_NEW_BLEND | + NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS | + NVC0_NEW_VERTPROG | NVC0_NEW_FRAGPROG | + NVC0_NEW_TCTLPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG | + NVC0_NEW_TFB_TARGETS); +} + +static void +nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info) +{ + struct nvc0_blitctx *blit = nvc0->blit; + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + struct pipe_resource *src = info->src.resource; + struct pipe_resource *dst = info->dst.resource; + int32_t minx, maxx, miny, maxy; + int32_t i; + float x0, x1, y0, y1, z; + float dz; + float x_range, y_range; + + blit->mode = nv50_blit_select_mode(info); + blit->color_mask = nv50_blit_derive_color_mask(info); + blit->filter = nv50_blit_get_filter(info); + + nvc0_blit_select_fp(blit, info); + nvc0_blitctx_pre_blit(blit); + + nvc0_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format); + nvc0_blit_set_src(blit, src, info->src.level, -1, info->src.format, + blit->filter); + + nvc0_blitctx_prepare_state(blit); + + nvc0_state_validate(nvc0, ~0, 48); + + x_range = (float)info->src.box.width / (float)info->dst.box.width; + y_range = (float)info->src.box.height / (float)info->dst.box.height; + + x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x; + y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y; + + x1 = x0 + 16384.0f * x_range; + y1 = y0 + 16384.0f * y_range; + + x0 *= (float)(1 << nv50_miptree(src)->ms_x); + x1 *= (float)(1 << nv50_miptree(src)->ms_x); + y0 *= (float)(1 << nv50_miptree(src)->ms_y); + y1 *= (float)(1 << nv50_miptree(src)->ms_y); + + if (src->last_level > 0) { + /* If there are mip maps, GPU always assumes normalized coordinates. */ + const unsigned l = info->src.level; + const float fh = u_minify(src->width0 << nv50_miptree(src)->ms_x, l); + const float fv = u_minify(src->height0 << nv50_miptree(src)->ms_y, l); + x0 /= fh; + x1 /= fh; + y0 /= fv; + y1 /= fv; + } + + dz = (float)info->src.box.depth / (float)info->dst.box.depth; + z = (float)info->src.box.z; + if (nv50_miptree(src)->layout_3d) + z += 0.5f * dz; + + IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 0); + IMMED_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 0x2 | + NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1); + BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(0)), 2); + PUSH_DATA (push, nvc0->framebuffer.width << 16); + PUSH_DATA (push, nvc0->framebuffer.height << 16); + + /* Draw a large triangle in screen coordinates covering the whole + * render target, with scissors defining the destination region. + * The vertex is supplied with non-normalized texture coordinates + * arranged in a way to yield the desired offset and scale. + */ + + minx = info->dst.box.x; + maxx = info->dst.box.x + info->dst.box.width; + miny = info->dst.box.y; + maxy = info->dst.box.y + info->dst.box.height; + if (info->scissor_enable) { + minx = MAX2(minx, info->scissor.minx); + maxx = MIN2(maxx, info->scissor.maxx); + miny = MAX2(miny, info->scissor.miny); + maxy = MIN2(maxy, info->scissor.maxy); + } + BEGIN_NVC0(push, NVC0_3D(SCISSOR_HORIZ(0)), 2); + PUSH_DATA (push, (maxx << 16) | minx); + PUSH_DATA (push, (maxy << 16) | miny); + + for (i = 0; i < info->dst.box.depth; ++i, z += dz) { + if (info->dst.box.z + i) { + BEGIN_NVC0(push, NVC0_3D(LAYER), 1); + PUSH_DATA (push, info->dst.box.z + i); + } + + IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), + NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES); + + BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 4); + PUSH_DATA (push, 0x74301); + PUSH_DATAf(push, x0); + PUSH_DATAf(push, y0); + PUSH_DATAf(push, z); + BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); + PUSH_DATA (push, 0x74200); + PUSH_DATAf(push, 0.0f); + PUSH_DATAf(push, 0.0f); + BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 4); + PUSH_DATA (push, 0x74301); + PUSH_DATAf(push, x1); + PUSH_DATAf(push, y0); + PUSH_DATAf(push, z); + BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); + PUSH_DATA (push, 0x74200); + PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_x); + PUSH_DATAf(push, 0.0f); + BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 4); + PUSH_DATA (push, 0x74301); + PUSH_DATAf(push, x0); + PUSH_DATAf(push, y1); + PUSH_DATAf(push, z); + BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); + PUSH_DATA (push, 0x74200); + PUSH_DATAf(push, 0.0f); + PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_y); + + IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0); + } + if (info->dst.box.z + info->dst.box.depth - 1) + IMMED_NVC0(push, NVC0_3D(LAYER), 0); + + nvc0_blitctx_post_blit(blit); + + /* restore viewport */ + + BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(0)), 2); + PUSH_DATA (push, nvc0->vport_int[0]); + PUSH_DATA (push, nvc0->vport_int[1]); + IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1); +} + +static void +nvc0_blit_eng2d(struct nvc0_context *nvc0, const struct pipe_blit_info *info) +{ + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + struct nv50_miptree *dst = nv50_miptree(info->dst.resource); + struct nv50_miptree *src = nv50_miptree(info->src.resource); + const int32_t srcx_adj = info->src.box.width < 0 ? -1 : 0; + const int32_t srcy_adj = info->src.box.height < 0 ? -1 : 0; + const int dz = info->dst.box.z; + const int sz = info->src.box.z; + uint32_t dstw, dsth; + int32_t dstx, dsty; + int64_t srcx, srcy; + int64_t du_dx, dv_dy; + int i; + uint32_t mode; + uint32_t mask = nv50_blit_eng2d_get_mask(info); + boolean b; + + mode = nv50_blit_get_filter(info) ? + NVC0_2D_BLIT_CONTROL_FILTER_BILINEAR : + NVC0_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE; + mode |= (src->base.base.nr_samples > dst->base.base.nr_samples) ? + NVC0_2D_BLIT_CONTROL_ORIGIN_CORNER : NVC0_2D_BLIT_CONTROL_ORIGIN_CENTER; + + du_dx = ((int64_t)info->src.box.width << 32) / info->dst.box.width; + dv_dy = ((int64_t)info->src.box.height << 32) / info->dst.box.height; + + b = info->dst.format == info->src.format; + nvc0_2d_texture_set(push, 1, dst, info->dst.level, dz, info->dst.format, b); + nvc0_2d_texture_set(push, 0, src, info->src.level, sz, info->src.format, b); + + if (info->scissor_enable) { + BEGIN_NVC0(push, NVC0_2D(CLIP_X), 5); + PUSH_DATA (push, info->scissor.minx << dst->ms_x); + PUSH_DATA (push, info->scissor.miny << dst->ms_y); + PUSH_DATA (push, (info->scissor.maxx - info->scissor.minx) << dst->ms_x); + PUSH_DATA (push, (info->scissor.maxy - info->scissor.miny) << dst->ms_y); + PUSH_DATA (push, 1); /* enable */ + } + + if (mask != 0xffffffff) { + IMMED_NVC0(push, NVC0_2D(ROP), 0xca); /* DPSDxax */ + IMMED_NVC0(push, NVC0_2D(PATTERN_COLOR_FORMAT), + NVC0_2D_PATTERN_COLOR_FORMAT_32BPP); + BEGIN_NVC0(push, NVC0_2D(PATTERN_COLOR(0)), 4); + PUSH_DATA (push, 0x00000000); + PUSH_DATA (push, mask); + PUSH_DATA (push, 0xffffffff); + PUSH_DATA (push, 0xffffffff); + IMMED_NVC0(push, NVC0_2D(OPERATION), NVC0_2D_OPERATION_ROP); + } else + if (info->src.format != info->dst.format) { + if (info->src.format == PIPE_FORMAT_R8_UNORM || + info->src.format == PIPE_FORMAT_R8_SNORM || + info->src.format == PIPE_FORMAT_R16_UNORM || + info->src.format == PIPE_FORMAT_R16_SNORM || + info->src.format == PIPE_FORMAT_R16_FLOAT || + info->src.format == PIPE_FORMAT_R32_FLOAT) { + mask = 0xffff0000; /* also makes condition for OPERATION reset true */ + BEGIN_NVC0(push, NVC0_2D(BETA4), 2); + PUSH_DATA (push, mask); + PUSH_DATA (push, NVC0_2D_OPERATION_SRCCOPY_PREMULT); + } else + if (info->src.format == PIPE_FORMAT_A8_UNORM) { + mask = 0xff000000; + BEGIN_NVC0(push, NVC0_2D(BETA4), 2); + PUSH_DATA (push, mask); + PUSH_DATA (push, NVC0_2D_OPERATION_SRCCOPY_PREMULT); + } + } + + if (src->ms_x > dst->ms_x || src->ms_y > dst->ms_y) { + /* ms_x is always >= ms_y */ + du_dx <<= src->ms_x - dst->ms_x; + dv_dy <<= src->ms_y - dst->ms_y; + } else { + du_dx >>= dst->ms_x - src->ms_x; + dv_dy >>= dst->ms_y - src->ms_y; + } + + srcx = (int64_t)(info->src.box.x + srcx_adj) << (src->ms_x + 32); + srcy = (int64_t)(info->src.box.y + srcy_adj) << (src->ms_y + 32); + + if (src->base.base.nr_samples > dst->base.base.nr_samples) { + /* center src coorinates for proper MS resolve filtering */ + srcx += (int64_t)(src->ms_x + 0) << 32; + srcy += (int64_t)(src->ms_y + 1) << 31; + } + + dstx = info->dst.box.x << dst->ms_x; + dsty = info->dst.box.y << dst->ms_y; + + dstw = info->dst.box.width << dst->ms_x; + dsth = info->dst.box.height << dst->ms_y; + + if (dstx < 0) { + dstw += dstx; + srcx -= du_dx * dstx; + dstx = 0; + } + if (dsty < 0) { + dsth += dsty; + srcy -= dv_dy * dsty; + dsty = 0; + } + + IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), mode); + BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4); + PUSH_DATA (push, dstx); + PUSH_DATA (push, dsty); + PUSH_DATA (push, dstw); + PUSH_DATA (push, dsth); + BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4); + PUSH_DATA (push, du_dx); + PUSH_DATA (push, du_dx >> 32); + PUSH_DATA (push, dv_dy); + PUSH_DATA (push, dv_dy >> 32); + + BCTX_REFN(nvc0->bufctx, 2D, &dst->base, WR); + BCTX_REFN(nvc0->bufctx, 2D, &src->base, RD); + nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx); + if (nouveau_pushbuf_validate(nvc0->base.pushbuf)) + return; + + for (i = 0; i < info->dst.box.depth; ++i) { + if (i > 0) { + /* no scaling in z-direction possible for eng2d blits */ + if (dst->layout_3d) { + BEGIN_NVC0(push, NVC0_2D(DST_LAYER), 1); + PUSH_DATA (push, info->dst.box.z + i); + } else { + const unsigned z = info->dst.box.z + i; + BEGIN_NVC0(push, NVC0_2D(DST_ADDRESS_HIGH), 2); + PUSH_DATAh(push, dst->base.address + z * dst->layer_stride); + PUSH_DATA (push, dst->base.address + z * dst->layer_stride); + } + if (src->layout_3d) { + /* not possible because of depth tiling */ + assert(0); + } else { + const unsigned z = info->src.box.z + i; + BEGIN_NVC0(push, NVC0_2D(SRC_ADDRESS_HIGH), 2); + PUSH_DATAh(push, src->base.address + z * src->layer_stride); + PUSH_DATA (push, src->base.address + z * src->layer_stride); + } + BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_Y_INT), 1); /* trigger */ + PUSH_DATA (push, srcy >> 32); + } else { + BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4); + PUSH_DATA (push, srcx); + PUSH_DATA (push, srcx >> 32); + PUSH_DATA (push, srcy); + PUSH_DATA (push, srcy >> 32); + } + } + nvc0_resource_validate(&dst->base, NOUVEAU_BO_WR); + nvc0_resource_validate(&src->base, NOUVEAU_BO_RD); + + nouveau_bufctx_reset(nvc0->bufctx, NVC0_BIND_2D); + + if (info->scissor_enable) + IMMED_NVC0(push, NVC0_2D(CLIP_ENABLE), 0); + if (mask != 0xffffffff) + IMMED_NVC0(push, NVC0_2D(OPERATION), NVC0_2D_OPERATION_SRCCOPY); +} + +static void +nvc0_blit(struct pipe_context *pipe, const struct pipe_blit_info *info) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + boolean eng3d = FALSE; + + if (util_format_is_depth_or_stencil(info->dst.resource->format)) { + if (!(info->mask & PIPE_MASK_ZS)) + return; + if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT || + info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) + eng3d = TRUE; + if (info->filter != PIPE_TEX_FILTER_NEAREST) + eng3d = TRUE; + } else { + if (!(info->mask & PIPE_MASK_RGBA)) + return; + if (info->mask != PIPE_MASK_RGBA) + eng3d = TRUE; + } + + if (nv50_miptree(info->src.resource)->layout_3d) { + eng3d = TRUE; + } else + if (info->src.box.depth != info->dst.box.depth) { + eng3d = TRUE; + debug_printf("blit: cannot filter array or cube textures in z direction"); + } + + if (!eng3d && info->dst.format != info->src.format) { + if (!nv50_2d_dst_format_faithful(info->dst.format)) { + eng3d = TRUE; + } else + if (!nv50_2d_src_format_faithful(info->src.format)) { + if (!util_format_is_luminance(info->src.format)) { + if (util_format_is_intensity(info->src.format)) + eng3d = info->src.format != PIPE_FORMAT_I8_UNORM; + else + if (!nv50_2d_dst_format_ops_supported(info->dst.format)) + eng3d = TRUE; + else + eng3d = !nv50_2d_format_supported(info->src.format); + } + } else + if (util_format_is_luminance_alpha(info->src.format)) + eng3d = TRUE; + } + + if (info->src.resource->nr_samples == 8 && + info->dst.resource->nr_samples <= 1) + eng3d = TRUE; +#if 0 + /* FIXME: can't make this work with eng2d anymore, at least not on nv50 */ + if (info->src.resource->nr_samples > 1 || + info->dst.resource->nr_samples > 1) + eng3d = TRUE; +#endif + /* FIXME: find correct src coordinates adjustments */ + if ((info->src.box.width != info->dst.box.width && + info->src.box.width != -info->dst.box.width) || + (info->src.box.height != info->dst.box.height && + info->src.box.height != -info->dst.box.height)) + eng3d = TRUE; + + if (!eng3d) + nvc0_blit_eng2d(nvc0, info); + else + nvc0_blit_3d(nvc0, info); + + NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_blit_count, 1); +} + +boolean +nvc0_blitter_create(struct nvc0_screen *screen) +{ + screen->blitter = CALLOC_STRUCT(nvc0_blitter); + if (!screen->blitter) { + NOUVEAU_ERR("failed to allocate blitter struct\n"); + return FALSE; + } + screen->blitter->screen = screen; + + pipe_mutex_init(screen->blitter->mutex); + + nvc0_blitter_make_vp(screen->blitter); + nvc0_blitter_make_sampler(screen->blitter); + + return TRUE; +} + +void +nvc0_blitter_destroy(struct nvc0_screen *screen) +{ + struct nvc0_blitter *blitter = screen->blitter; + unsigned i, m; + + for (i = 0; i < NV50_BLIT_MAX_TEXTURE_TYPES; ++i) { + for (m = 0; m < NV50_BLIT_MODES; ++m) { + struct nvc0_program *prog = blitter->fp[i][m]; + if (prog) { + nvc0_program_destroy(NULL, prog); + FREE((void *)prog->pipe.tokens); + FREE(prog); + } + } + } + + FREE(blitter); +} + +boolean +nvc0_blitctx_create(struct nvc0_context *nvc0) +{ + nvc0->blit = CALLOC_STRUCT(nvc0_blitctx); + if (!nvc0->blit) { + NOUVEAU_ERR("failed to allocate blit context\n"); + return FALSE; + } + + nvc0->blit->nvc0 = nvc0; + + nvc0->blit->rast.pipe.half_pixel_center = 1; + + return TRUE; +} + +void +nvc0_blitctx_destroy(struct nvc0_context *nvc0) +{ + if (nvc0->blit) + FREE(nvc0->blit); +} + +void +nvc0_init_surface_functions(struct nvc0_context *nvc0) +{ + struct pipe_context *pipe = &nvc0->base.pipe; + + pipe->resource_copy_region = nvc0_resource_copy_region; + pipe->blit = nvc0_blit; + pipe->clear_render_target = nvc0_clear_render_target; + pipe->clear_depth_stencil = nvc0_clear_depth_stencil; +} |