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Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c18
1 files changed, 16 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index fc50205..b2d7699 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -4607,12 +4607,26 @@ static void tex_fetch_args(
/* Pack depth comparison value */
if (tgsi_is_shadow_target(target) && opcode != TGSI_OPCODE_LODQ) {
+ LLVMValueRef z;
+
if (target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) {
- address[count++] = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X);
+ z = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X);
} else {
assert(ref_pos >= 0);
- address[count++] = coords[ref_pos];
+ z = coords[ref_pos];
}
+
+ /* TC-compatible HTILE promotes Z16 and Z24 to Z32_FLOAT,
+ * so the depth comparison value isn't clamped for Z16 and
+ * Z24 anymore. Do it manually here.
+ *
+ * It's unnecessary if the original texture format was
+ * Z32_FLOAT, but we don't know that here.
+ */
+ if (ctx->screen->b.chip_class == VI)
+ z = radeon_llvm_saturate(bld_base, z);
+
+ address[count++] = z;
}
/* Pack user derivatives */