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Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state_shaders.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index d821397..394afaa 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -340,7 +340,7 @@ static void si_shader_ls(struct si_shader *shader)
return;
va = shader->bo->gpu_address;
- si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+ si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
/* We need at least 2 components for LS.
* VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
@@ -368,7 +368,7 @@ static void si_shader_hs(struct si_shader *shader)
return;
va = shader->bo->gpu_address;
- si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+ si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8);
si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS, va >> 40);
@@ -397,7 +397,7 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
return;
va = shader->bo->gpu_address;
- si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+ si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
if (shader->selector->type == PIPE_SHADER_VERTEX) {
vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 0;
@@ -492,7 +492,7 @@ static void si_shader_gs(struct si_shader *shader)
S_028B90_ENABLE(gs_num_invocations > 0));
va = shader->bo->gpu_address;
- si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+ si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40);
@@ -547,7 +547,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
}
va = shader->bo->gpu_address;
- si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+ si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
if (gs) {
vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */
@@ -757,7 +757,7 @@ static void si_shader_ps(struct si_shader *shader)
si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, cb_shader_mask);
va = shader->bo->gpu_address;
- si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+ si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);