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-rw-r--r--src/gallium/drivers/svga/svga_pipe_rasterizer.c2
-rw-r--r--src/gallium/drivers/svga/svga_state_framebuffer.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_rasterizer.c b/src/gallium/drivers/svga/svga_pipe_rasterizer.c
index 3342800..a9a2396 100644
--- a/src/gallium/drivers/svga/svga_pipe_rasterizer.c
+++ b/src/gallium/drivers/svga/svga_pipe_rasterizer.c
@@ -78,7 +78,7 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
/* point_size_per_vertex - ? */
/* sprite_coord_mode - ??? */
/* flatshade_first - handled by index translation */
- /* gl_rasterization_rules - XXX - viewport code */
+ /* half_pixel_center - XXX - viewport code */
/* line_width - draw module */
/* fill_cw, fill_ccw - draw module or index translation */
diff --git a/src/gallium/drivers/svga/svga_state_framebuffer.c b/src/gallium/drivers/svga/svga_state_framebuffer.c
index 128f5da..8232c32 100644
--- a/src/gallium/drivers/svga/svga_state_framebuffer.c
+++ b/src/gallium/drivers/svga/svga_state_framebuffer.c
@@ -305,7 +305,7 @@ emit_viewport( struct svga_context *svga,
* screen-space coordinates slightly relative to D3D which is
* what hardware implements natively.
*/
- if (svga->curr.rast->templ.gl_rasterization_rules) {
+ if (svga->curr.rast->templ.half_pixel_center) {
float adjust_x = 0.0;
float adjust_y = 0.0;