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-rw-r--r--src/glsl/builtin_functions.cpp265
1 files changed, 203 insertions, 62 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 2175c66..1bc3de4 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -136,6 +136,13 @@ v140(const _mesa_glsl_parse_state *state)
}
static bool
+v400_fs_only(const _mesa_glsl_parse_state *state)
+{
+ return state->is_version(400, 0) &&
+ state->stage == MESA_SHADER_FRAGMENT;
+}
+
+static bool
es31(const _mesa_glsl_parse_state *state)
{
return state->is_version(0, 310);
@@ -270,6 +277,13 @@ texture_array(const _mesa_glsl_parse_state *state)
static bool
texture_multisample(const _mesa_glsl_parse_state *state)
{
+ return state->is_version(150, 310) ||
+ state->ARB_texture_multisample_enable;
+}
+
+static bool
+texture_multisample_array(const _mesa_glsl_parse_state *state)
+{
return state->is_version(150, 0) ||
state->ARB_texture_multisample_enable;
}
@@ -394,11 +408,25 @@ shader_trinary_minmax(const _mesa_glsl_parse_state *state)
static bool
shader_image_load_store(const _mesa_glsl_parse_state *state)
{
+ return (state->is_version(420, 310) ||
+ state->ARB_shader_image_load_store_enable);
+}
+
+static bool
+shader_image_atomic(const _mesa_glsl_parse_state *state)
+{
return (state->is_version(420, 0) ||
state->ARB_shader_image_load_store_enable);
}
static bool
+shader_image_size(const _mesa_glsl_parse_state *state)
+{
+ return state->is_version(430, 310) ||
+ state->ARB_shader_image_size_enable;
+}
+
+static bool
gs_streams(const _mesa_glsl_parse_state *state)
{
return gpu_shader5(state) && gs_only(state);
@@ -492,13 +520,19 @@ private:
/** Create a new function and add the given signatures. */
void add_function(const char *name, ...);
+ typedef ir_function_signature *(builtin_builder::*image_prototype_ctr)(const glsl_type *image_type,
+ const char *intrinsic_name,
+ unsigned num_arguments,
+ unsigned flags);
+
enum image_function_flags {
IMAGE_FUNCTION_EMIT_STUB = (1 << 0),
IMAGE_FUNCTION_RETURNS_VOID = (1 << 1),
IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE = (1 << 2),
IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE = (1 << 3),
IMAGE_FUNCTION_READ_ONLY = (1 << 4),
- IMAGE_FUNCTION_WRITE_ONLY = (1 << 5)
+ IMAGE_FUNCTION_WRITE_ONLY = (1 << 5),
+ IMAGE_FUNCTION_AVAIL_ATOMIC = (1 << 6)
};
/**
@@ -507,6 +541,7 @@ private:
*/
void add_image_function(const char *name,
const char *intrinsic_name,
+ image_prototype_ctr prototype,
unsigned num_arguments,
unsigned flags);
@@ -663,7 +698,7 @@ private:
const glsl_type *stream_type);
B0(barrier)
- B2(textureQueryLod);
+ BA2(textureQueryLod);
B1(textureQueryLevels);
B1(dFdx);
B1(dFdy);
@@ -708,7 +743,12 @@ private:
const char *intrinsic_name,
unsigned num_arguments,
unsigned flags);
- ir_function_signature *_image(const glsl_type *image_type,
+ ir_function_signature *_image_size_prototype(const glsl_type *image_type,
+ const char *intrinsic_name,
+ unsigned num_arguments,
+ unsigned flags);
+ ir_function_signature *_image(image_prototype_ctr prototype,
+ const glsl_type *image_type,
const char *intrinsic_name,
unsigned num_arguments,
unsigned flags);
@@ -1367,9 +1407,9 @@ builtin_builder::create_builtins()
_textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::isampler2DMS_type),
_textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::usampler2DMS_type),
- _textureSize(texture_multisample, glsl_type::ivec3_type, glsl_type::sampler2DMSArray_type),
- _textureSize(texture_multisample, glsl_type::ivec3_type, glsl_type::isampler2DMSArray_type),
- _textureSize(texture_multisample, glsl_type::ivec3_type, glsl_type::usampler2DMSArray_type),
+ _textureSize(texture_multisample_array, glsl_type::ivec3_type, glsl_type::sampler2DMSArray_type),
+ _textureSize(texture_multisample_array, glsl_type::ivec3_type, glsl_type::isampler2DMSArray_type),
+ _textureSize(texture_multisample_array, glsl_type::ivec3_type, glsl_type::usampler2DMSArray_type),
NULL);
add_function("texture",
@@ -1632,9 +1672,9 @@ builtin_builder::create_builtins()
_texelFetch(texture_multisample, glsl_type::ivec4_type, glsl_type::isampler2DMS_type, glsl_type::ivec2_type),
_texelFetch(texture_multisample, glsl_type::uvec4_type, glsl_type::usampler2DMS_type, glsl_type::ivec2_type),
- _texelFetch(texture_multisample, glsl_type::vec4_type, glsl_type::sampler2DMSArray_type, glsl_type::ivec3_type),
- _texelFetch(texture_multisample, glsl_type::ivec4_type, glsl_type::isampler2DMSArray_type, glsl_type::ivec3_type),
- _texelFetch(texture_multisample, glsl_type::uvec4_type, glsl_type::usampler2DMSArray_type, glsl_type::ivec3_type),
+ _texelFetch(texture_multisample_array, glsl_type::vec4_type, glsl_type::sampler2DMSArray_type, glsl_type::ivec3_type),
+ _texelFetch(texture_multisample_array, glsl_type::ivec4_type, glsl_type::isampler2DMSArray_type, glsl_type::ivec3_type),
+ _texelFetch(texture_multisample_array, glsl_type::uvec4_type, glsl_type::usampler2DMSArray_type, glsl_type::ivec3_type),
NULL);
add_function("texelFetchOffset",
@@ -1944,40 +1984,77 @@ builtin_builder::create_builtins()
add_function("barrier", _barrier(), NULL);
add_function("textureQueryLOD",
- _textureQueryLod(glsl_type::sampler1D_type, glsl_type::float_type),
- _textureQueryLod(glsl_type::isampler1D_type, glsl_type::float_type),
- _textureQueryLod(glsl_type::usampler1D_type, glsl_type::float_type),
-
- _textureQueryLod(glsl_type::sampler2D_type, glsl_type::vec2_type),
- _textureQueryLod(glsl_type::isampler2D_type, glsl_type::vec2_type),
- _textureQueryLod(glsl_type::usampler2D_type, glsl_type::vec2_type),
-
- _textureQueryLod(glsl_type::sampler3D_type, glsl_type::vec3_type),
- _textureQueryLod(glsl_type::isampler3D_type, glsl_type::vec3_type),
- _textureQueryLod(glsl_type::usampler3D_type, glsl_type::vec3_type),
-
- _textureQueryLod(glsl_type::samplerCube_type, glsl_type::vec3_type),
- _textureQueryLod(glsl_type::isamplerCube_type, glsl_type::vec3_type),
- _textureQueryLod(glsl_type::usamplerCube_type, glsl_type::vec3_type),
-
- _textureQueryLod(glsl_type::sampler1DArray_type, glsl_type::float_type),
- _textureQueryLod(glsl_type::isampler1DArray_type, glsl_type::float_type),
- _textureQueryLod(glsl_type::usampler1DArray_type, glsl_type::float_type),
-
- _textureQueryLod(glsl_type::sampler2DArray_type, glsl_type::vec2_type),
- _textureQueryLod(glsl_type::isampler2DArray_type, glsl_type::vec2_type),
- _textureQueryLod(glsl_type::usampler2DArray_type, glsl_type::vec2_type),
-
- _textureQueryLod(glsl_type::samplerCubeArray_type, glsl_type::vec3_type),
- _textureQueryLod(glsl_type::isamplerCubeArray_type, glsl_type::vec3_type),
- _textureQueryLod(glsl_type::usamplerCubeArray_type, glsl_type::vec3_type),
-
- _textureQueryLod(glsl_type::sampler1DShadow_type, glsl_type::float_type),
- _textureQueryLod(glsl_type::sampler2DShadow_type, glsl_type::vec2_type),
- _textureQueryLod(glsl_type::samplerCubeShadow_type, glsl_type::vec3_type),
- _textureQueryLod(glsl_type::sampler1DArrayShadow_type, glsl_type::float_type),
- _textureQueryLod(glsl_type::sampler2DArrayShadow_type, glsl_type::vec2_type),
- _textureQueryLod(glsl_type::samplerCubeArrayShadow_type, glsl_type::vec3_type),
+ _textureQueryLod(texture_query_lod, glsl_type::sampler1D_type, glsl_type::float_type),
+ _textureQueryLod(texture_query_lod, glsl_type::isampler1D_type, glsl_type::float_type),
+ _textureQueryLod(texture_query_lod, glsl_type::usampler1D_type, glsl_type::float_type),
+
+ _textureQueryLod(texture_query_lod, glsl_type::sampler2D_type, glsl_type::vec2_type),
+ _textureQueryLod(texture_query_lod, glsl_type::isampler2D_type, glsl_type::vec2_type),
+ _textureQueryLod(texture_query_lod, glsl_type::usampler2D_type, glsl_type::vec2_type),
+
+ _textureQueryLod(texture_query_lod, glsl_type::sampler3D_type, glsl_type::vec3_type),
+ _textureQueryLod(texture_query_lod, glsl_type::isampler3D_type, glsl_type::vec3_type),
+ _textureQueryLod(texture_query_lod, glsl_type::usampler3D_type, glsl_type::vec3_type),
+
+ _textureQueryLod(texture_query_lod, glsl_type::samplerCube_type, glsl_type::vec3_type),
+ _textureQueryLod(texture_query_lod, glsl_type::isamplerCube_type, glsl_type::vec3_type),
+ _textureQueryLod(texture_query_lod, glsl_type::usamplerCube_type, glsl_type::vec3_type),
+
+ _textureQueryLod(texture_query_lod, glsl_type::sampler1DArray_type, glsl_type::float_type),
+ _textureQueryLod(texture_query_lod, glsl_type::isampler1DArray_type, glsl_type::float_type),
+ _textureQueryLod(texture_query_lod, glsl_type::usampler1DArray_type, glsl_type::float_type),
+
+ _textureQueryLod(texture_query_lod, glsl_type::sampler2DArray_type, glsl_type::vec2_type),
+ _textureQueryLod(texture_query_lod, glsl_type::isampler2DArray_type, glsl_type::vec2_type),
+ _textureQueryLod(texture_query_lod, glsl_type::usampler2DArray_type, glsl_type::vec2_type),
+
+ _textureQueryLod(texture_query_lod, glsl_type::samplerCubeArray_type, glsl_type::vec3_type),
+ _textureQueryLod(texture_query_lod, glsl_type::isamplerCubeArray_type, glsl_type::vec3_type),
+ _textureQueryLod(texture_query_lod, glsl_type::usamplerCubeArray_type, glsl_type::vec3_type),
+
+ _textureQueryLod(texture_query_lod, glsl_type::sampler1DShadow_type, glsl_type::float_type),
+ _textureQueryLod(texture_query_lod, glsl_type::sampler2DShadow_type, glsl_type::vec2_type),
+ _textureQueryLod(texture_query_lod, glsl_type::samplerCubeShadow_type, glsl_type::vec3_type),
+ _textureQueryLod(texture_query_lod, glsl_type::sampler1DArrayShadow_type, glsl_type::float_type),
+ _textureQueryLod(texture_query_lod, glsl_type::sampler2DArrayShadow_type, glsl_type::vec2_type),
+ _textureQueryLod(texture_query_lod, glsl_type::samplerCubeArrayShadow_type, glsl_type::vec3_type),
+ NULL);
+
+ add_function("textureQueryLod",
+ _textureQueryLod(v400_fs_only, glsl_type::sampler1D_type, glsl_type::float_type),
+ _textureQueryLod(v400_fs_only, glsl_type::isampler1D_type, glsl_type::float_type),
+ _textureQueryLod(v400_fs_only, glsl_type::usampler1D_type, glsl_type::float_type),
+
+ _textureQueryLod(v400_fs_only, glsl_type::sampler2D_type, glsl_type::vec2_type),
+ _textureQueryLod(v400_fs_only, glsl_type::isampler2D_type, glsl_type::vec2_type),
+ _textureQueryLod(v400_fs_only, glsl_type::usampler2D_type, glsl_type::vec2_type),
+
+ _textureQueryLod(v400_fs_only, glsl_type::sampler3D_type, glsl_type::vec3_type),
+ _textureQueryLod(v400_fs_only, glsl_type::isampler3D_type, glsl_type::vec3_type),
+ _textureQueryLod(v400_fs_only, glsl_type::usampler3D_type, glsl_type::vec3_type),
+
+ _textureQueryLod(v400_fs_only, glsl_type::samplerCube_type, glsl_type::vec3_type),
+ _textureQueryLod(v400_fs_only, glsl_type::isamplerCube_type, glsl_type::vec3_type),
+ _textureQueryLod(v400_fs_only, glsl_type::usamplerCube_type, glsl_type::vec3_type),
+
+ _textureQueryLod(v400_fs_only, glsl_type::sampler1DArray_type, glsl_type::float_type),
+ _textureQueryLod(v400_fs_only, glsl_type::isampler1DArray_type, glsl_type::float_type),
+ _textureQueryLod(v400_fs_only, glsl_type::usampler1DArray_type, glsl_type::float_type),
+
+ _textureQueryLod(v400_fs_only, glsl_type::sampler2DArray_type, glsl_type::vec2_type),
+ _textureQueryLod(v400_fs_only, glsl_type::isampler2DArray_type, glsl_type::vec2_type),
+ _textureQueryLod(v400_fs_only, glsl_type::usampler2DArray_type, glsl_type::vec2_type),
+
+ _textureQueryLod(v400_fs_only, glsl_type::samplerCubeArray_type, glsl_type::vec3_type),
+ _textureQueryLod(v400_fs_only, glsl_type::isamplerCubeArray_type, glsl_type::vec3_type),
+ _textureQueryLod(v400_fs_only, glsl_type::usamplerCubeArray_type, glsl_type::vec3_type),
+
+ _textureQueryLod(v400_fs_only, glsl_type::sampler1DShadow_type, glsl_type::float_type),
+ _textureQueryLod(v400_fs_only, glsl_type::sampler2DShadow_type, glsl_type::vec2_type),
+ _textureQueryLod(v400_fs_only, glsl_type::samplerCubeShadow_type, glsl_type::vec3_type),
+ _textureQueryLod(v400_fs_only, glsl_type::sampler1DArrayShadow_type, glsl_type::float_type),
+ _textureQueryLod(v400_fs_only, glsl_type::sampler2DArrayShadow_type, glsl_type::vec2_type),
+ _textureQueryLod(v400_fs_only, glsl_type::samplerCubeArrayShadow_type, glsl_type::vec3_type),
NULL);
add_function("textureQueryLevels",
@@ -2552,6 +2629,7 @@ builtin_builder::add_function(const char *name, ...)
void
builtin_builder::add_image_function(const char *name,
const char *intrinsic_name,
+ image_prototype_ctr prototype,
unsigned num_arguments,
unsigned flags)
{
@@ -2590,12 +2668,13 @@ builtin_builder::add_image_function(const char *name,
glsl_type::uimage2DMS_type,
glsl_type::uimage2DMSArray_type
};
+
ir_function *f = new(mem_ctx) ir_function(name);
for (unsigned i = 0; i < ARRAY_SIZE(types); ++i) {
if (types[i]->sampler_type != GLSL_TYPE_FLOAT ||
(flags & IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE))
- f->add_signature(_image(types[i], intrinsic_name,
+ f->add_signature(_image(prototype, types[i], intrinsic_name,
num_arguments, flags));
}
@@ -2608,43 +2687,60 @@ builtin_builder::add_image_functions(bool glsl)
const unsigned flags = (glsl ? IMAGE_FUNCTION_EMIT_STUB : 0);
add_image_function(glsl ? "imageLoad" : "__intrinsic_image_load",
- "__intrinsic_image_load", 0,
- (flags | IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE |
+ "__intrinsic_image_load",
+ &builtin_builder::_image_prototype, 0,
+ (flags | IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE |
IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE |
IMAGE_FUNCTION_READ_ONLY));
add_image_function(glsl ? "imageStore" : "__intrinsic_image_store",
- "__intrinsic_image_store", 1,
+ "__intrinsic_image_store",
+ &builtin_builder::_image_prototype, 1,
(flags | IMAGE_FUNCTION_RETURNS_VOID |
IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE |
IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE |
IMAGE_FUNCTION_WRITE_ONLY));
+ const unsigned atom_flags = flags | IMAGE_FUNCTION_AVAIL_ATOMIC;
+
add_image_function(glsl ? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
- "__intrinsic_image_atomic_add", 1, flags);
+ "__intrinsic_image_atomic_add",
+ &builtin_builder::_image_prototype, 1, atom_flags);
add_image_function(glsl ? "imageAtomicMin" : "__intrinsic_image_atomic_min",
- "__intrinsic_image_atomic_min", 1, flags);
+ "__intrinsic_image_atomic_min",
+ &builtin_builder::_image_prototype, 1, atom_flags);
add_image_function(glsl ? "imageAtomicMax" : "__intrinsic_image_atomic_max",
- "__intrinsic_image_atomic_max", 1, flags);
+ "__intrinsic_image_atomic_max",
+ &builtin_builder::_image_prototype, 1, atom_flags);
add_image_function(glsl ? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
- "__intrinsic_image_atomic_and", 1, flags);
+ "__intrinsic_image_atomic_and",
+ &builtin_builder::_image_prototype, 1, atom_flags);
add_image_function(glsl ? "imageAtomicOr" : "__intrinsic_image_atomic_or",
- "__intrinsic_image_atomic_or", 1, flags);
+ "__intrinsic_image_atomic_or",
+ &builtin_builder::_image_prototype, 1, atom_flags);
add_image_function(glsl ? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
- "__intrinsic_image_atomic_xor", 1, flags);
+ "__intrinsic_image_atomic_xor",
+ &builtin_builder::_image_prototype, 1, atom_flags);
add_image_function((glsl ? "imageAtomicExchange" :
"__intrinsic_image_atomic_exchange"),
- "__intrinsic_image_atomic_exchange", 1, flags);
+ "__intrinsic_image_atomic_exchange",
+ &builtin_builder::_image_prototype, 1, atom_flags);
add_image_function((glsl ? "imageAtomicCompSwap" :
"__intrinsic_image_atomic_comp_swap"),
- "__intrinsic_image_atomic_comp_swap", 2, flags);
+ "__intrinsic_image_atomic_comp_swap",
+ &builtin_builder::_image_prototype, 2, atom_flags);
+
+ add_image_function(glsl ? "imageSize" : "__intrinsic_image_size",
+ "__intrinsic_image_size",
+ &builtin_builder::_image_size_prototype, 1,
+ flags | IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE);
}
ir_variable *
@@ -4314,13 +4410,14 @@ builtin_builder::_barrier()
}
ir_function_signature *
-builtin_builder::_textureQueryLod(const glsl_type *sampler_type,
+builtin_builder::_textureQueryLod(builtin_available_predicate avail,
+ const glsl_type *sampler_type,
const glsl_type *coord_type)
{
ir_variable *s = in_var(sampler_type, "sampler");
ir_variable *coord = in_var(coord_type, "coord");
/* The sampler and coordinate always exist; add optional parameters later. */
- MAKE_SIG(glsl_type::vec2_type, texture_query_lod, 2, s, coord);
+ MAKE_SIG(glsl_type::vec2_type, avail, 2, s, coord);
ir_texture *tex = new(mem_ctx) ir_texture(ir_lod);
tex->coordinate = var_ref(coord);
@@ -4787,8 +4884,10 @@ builtin_builder::_image_prototype(const glsl_type *image_type,
ir_variable *coord = in_var(
glsl_type::ivec(image_type->coordinate_components()), "coord");
- ir_function_signature *sig = new_sig(
- ret_type, shader_image_load_store, 2, image, coord);
+ const builtin_available_predicate avail =
+ (flags & IMAGE_FUNCTION_AVAIL_ATOMIC ? shader_image_atomic :
+ shader_image_load_store);
+ ir_function_signature *sig = new_sig(ret_type, avail, 2, image, coord);
/* Sample index for multisample images. */
if (image_type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS)
@@ -4818,13 +4917,55 @@ builtin_builder::_image_prototype(const glsl_type *image_type,
}
ir_function_signature *
-builtin_builder::_image(const glsl_type *image_type,
+builtin_builder::_image_size_prototype(const glsl_type *image_type,
+ const char *intrinsic_name,
+ unsigned num_arguments,
+ unsigned flags)
+{
+ const glsl_type *ret_type;
+ unsigned num_components = image_type->coordinate_components();
+
+ /* From the ARB_shader_image_size extension:
+ * "Cube images return the dimensions of one face."
+ */
+ if (image_type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE &&
+ !image_type->sampler_array) {
+ num_components = 2;
+ }
+
+ /* FIXME: Add the highp precision qualifier for GLES 3.10 when it is
+ * supported by mesa.
+ */
+ ret_type = glsl_type::get_instance(GLSL_TYPE_INT, num_components, 1);
+
+ ir_variable *image = in_var(image_type, "image");
+ ir_function_signature *sig = new_sig(ret_type, shader_image_size, 1, image);
+
+ /* Set the maximal set of qualifiers allowed for this image
+ * built-in. Function calls with arguments having fewer
+ * qualifiers than present in the prototype are allowed by the
+ * spec, but not with more, i.e. this will make the compiler
+ * accept everything that needs to be accepted, and reject cases
+ * like loads from write-only or stores to read-only images.
+ */
+ image->data.image_read_only = true;
+ image->data.image_write_only = true;
+ image->data.image_coherent = true;
+ image->data.image_volatile = true;
+ image->data.image_restrict = true;
+
+ return sig;
+}
+
+ir_function_signature *
+builtin_builder::_image(image_prototype_ctr prototype,
+ const glsl_type *image_type,
const char *intrinsic_name,
unsigned num_arguments,
unsigned flags)
{
- ir_function_signature *sig = _image_prototype(image_type, intrinsic_name,
- num_arguments, flags);
+ ir_function_signature *sig = (this->*prototype)(image_type, intrinsic_name,
+ num_arguments, flags);
if (flags & IMAGE_FUNCTION_EMIT_STUB) {
ir_factory body(&sig->body, mem_ctx);