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-rw-r--r--src/glsl/builtins/profiles/110.frag40
1 files changed, 0 insertions, 40 deletions
diff --git a/src/glsl/builtins/profiles/110.frag b/src/glsl/builtins/profiles/110.frag
deleted file mode 100644
index cc1e342..0000000
--- a/src/glsl/builtins/profiles/110.frag
+++ /dev/null
@@ -1,40 +0,0 @@
-#version 110
-/*
- * 8.7 - Texture Lookup Functions
- * "The bias parameter is not accepted in a vertex shader."
- */
-vec4 texture1D (sampler1D sampler, float coord, float bias);
-vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias);
-vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias);
-
-vec4 texture2D (sampler2D sampler, vec2 coord, float bias);
-vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias);
-vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias);
-
-vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
-vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
-
-vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
-
-vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias);
-vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias);
-vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias);
-vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias);
-
-/*
- * 8.8 - Fragment Processing Functions
- */
-float dFdx(float p);
-vec2 dFdx(vec2 p);
-vec3 dFdx(vec3 p);
-vec4 dFdx(vec4 p);
-
-float dFdy(float p);
-vec2 dFdy(vec2 p);
-vec3 dFdy(vec3 p);
-vec4 dFdy(vec4 p);
-
-float fwidth(float p);
-vec2 fwidth(vec2 p);
-vec3 fwidth(vec3 p);
-vec4 fwidth(vec4 p);