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-rw-r--r--src/glsl/ir_variable.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index 5b8281e..73da28fa 100644
--- a/src/glsl/ir_variable.cpp
+++ b/src/glsl/ir_variable.cpp
@@ -30,6 +30,11 @@ static void generate_ARB_draw_buffers_variables(exec_list *,
struct _mesa_glsl_parse_state *,
bool, _mesa_glsl_parser_targets);
+static void
+generate_ARB_draw_instanced_variables(exec_list *,
+ struct _mesa_glsl_parse_state *,
+ bool, _mesa_glsl_parser_targets);
+
static ir_variable *
add_variable(const char *name, enum ir_variable_mode mode, int slot,
const glsl_type *type, exec_list *instructions,
@@ -41,6 +46,7 @@ add_variable(const char *name, enum ir_variable_mode mode, int slot,
case ir_var_auto:
case ir_var_in:
case ir_var_uniform:
+ case ir_var_system_value:
var->read_only = true;
break;
case ir_var_inout:
@@ -324,8 +330,13 @@ initialize_vs_variables(exec_list *instructions,
generate_130_vs_variables(instructions, state);
break;
}
+
+ if (state->ARB_draw_instanced_enable)
+ generate_ARB_draw_instanced_variables(instructions, state, false,
+ vertex_shader);
}
+
/* This function should only be called for ES, not desktop GL. */
static void
generate_100ES_fs_variables(exec_list *instructions,
@@ -422,6 +433,27 @@ generate_ARB_draw_buffers_variables(exec_list *instructions,
}
}
+
+static void
+generate_ARB_draw_instanced_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state,
+ bool warn,
+ _mesa_glsl_parser_targets target)
+{
+ /* gl_InstanceIDARB is only available in the vertex shader.
+ */
+ if (target == vertex_shader) {
+ ir_variable *const inst =
+ add_variable("gl_InstanceIDARB", ir_var_system_value,
+ SYSTEM_VALUE_INSTANCE_ID,
+ glsl_type::int_type, instructions, state->symbols);
+
+ if (warn)
+ inst->warn_extension = "GL_ARB_draw_instanced";
+ }
+}
+
+
static void
generate_ARB_shader_stencil_export_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state,