diff options
Diffstat (limited to 'src/glsl/nir/nir_lower_outputs_to_temporaries.c')
-rw-r--r-- | src/glsl/nir/nir_lower_outputs_to_temporaries.c | 133 |
1 files changed, 0 insertions, 133 deletions
diff --git a/src/glsl/nir/nir_lower_outputs_to_temporaries.c b/src/glsl/nir/nir_lower_outputs_to_temporaries.c deleted file mode 100644 index 71b06b8..0000000 --- a/src/glsl/nir/nir_lower_outputs_to_temporaries.c +++ /dev/null @@ -1,133 +0,0 @@ -/* - * Copyright © 2015 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -/* - * Implements a pass that lowers output variables to a temporary plus an - * output variable with a single copy at each exit point of the shader. - * This way the output variable is only ever written. - * - * Because valid NIR requires that output variables are never read, this - * pass is more of a helper for NIR producers and must be run before the - * shader is ever validated. - */ - -#include "nir.h" - -struct lower_outputs_state { - nir_shader *shader; - struct exec_list old_outputs; -}; - -static void -emit_output_copies(nir_cursor cursor, struct lower_outputs_state *state) -{ - assert(exec_list_length(&state->shader->outputs) == - exec_list_length(&state->old_outputs)); - - foreach_two_lists(out_node, &state->shader->outputs, - temp_node, &state->old_outputs) { - nir_variable *output = exec_node_data(nir_variable, out_node, node); - nir_variable *temp = exec_node_data(nir_variable, temp_node, node); - - nir_intrinsic_instr *copy = - nir_intrinsic_instr_create(state->shader, nir_intrinsic_copy_var); - copy->variables[0] = nir_deref_var_create(copy, output); - copy->variables[1] = nir_deref_var_create(copy, temp); - - nir_instr_insert(cursor, ©->instr); - } -} - -static bool -emit_output_copies_block(nir_block *block, void *state) -{ - nir_foreach_instr(block, instr) { - if (instr->type != nir_instr_type_intrinsic) - continue; - - nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); - if (intrin->intrinsic == nir_intrinsic_emit_vertex) - emit_output_copies(nir_before_instr(&intrin->instr), state); - } - - return true; -} - -void -nir_lower_outputs_to_temporaries(nir_shader *shader) -{ - struct lower_outputs_state state; - - if (shader->stage == MESA_SHADER_TESS_CTRL) - return; - - state.shader = shader; - exec_list_move_nodes_to(&shader->outputs, &state.old_outputs); - - /* Walk over all of the outputs turn each output into a temporary and - * make a new variable for the actual output. - */ - nir_foreach_variable(var, &state.old_outputs) { - nir_variable *output = ralloc(shader, nir_variable); - memcpy(output, var, sizeof *output); - - /* The orignal is now the temporary */ - nir_variable *temp = var; - - /* Reparent the name to the new variable */ - ralloc_steal(output, output->name); - - /* Give the output a new name with @out-temp appended */ - temp->name = ralloc_asprintf(var, "%s@out-temp", output->name); - temp->data.mode = nir_var_global; - temp->constant_initializer = NULL; - - exec_list_push_tail(&shader->outputs, &output->node); - } - - nir_foreach_function(shader, function) { - if (function->impl == NULL) - continue; - - if (shader->stage == MESA_SHADER_GEOMETRY) { - /* For geometry shaders, we have to emit the output copies right - * before each EmitVertex call. - */ - nir_foreach_block(function->impl, emit_output_copies_block, &state); - } else if (strcmp(function->name, "main") == 0) { - /* For all other shader types, we need to do the copies right before - * the jumps to the end block. - */ - struct set_entry *block_entry; - set_foreach(function->impl->end_block->predecessors, block_entry) { - struct nir_block *block = (void *)block_entry->key; - emit_output_copies(nir_after_block_before_jump(block), &state); - } - } - - nir_metadata_preserve(function->impl, nir_metadata_block_index | - nir_metadata_dominance); - } - - exec_list_append(&shader->globals, &state.old_outputs); -} |