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-rw-r--r--src/glsl/nir/nir_lower_outputs_to_temporaries.c133
1 files changed, 0 insertions, 133 deletions
diff --git a/src/glsl/nir/nir_lower_outputs_to_temporaries.c b/src/glsl/nir/nir_lower_outputs_to_temporaries.c
deleted file mode 100644
index 71b06b8..0000000
--- a/src/glsl/nir/nir_lower_outputs_to_temporaries.c
+++ /dev/null
@@ -1,133 +0,0 @@
-/*
- * Copyright © 2015 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-/*
- * Implements a pass that lowers output variables to a temporary plus an
- * output variable with a single copy at each exit point of the shader.
- * This way the output variable is only ever written.
- *
- * Because valid NIR requires that output variables are never read, this
- * pass is more of a helper for NIR producers and must be run before the
- * shader is ever validated.
- */
-
-#include "nir.h"
-
-struct lower_outputs_state {
- nir_shader *shader;
- struct exec_list old_outputs;
-};
-
-static void
-emit_output_copies(nir_cursor cursor, struct lower_outputs_state *state)
-{
- assert(exec_list_length(&state->shader->outputs) ==
- exec_list_length(&state->old_outputs));
-
- foreach_two_lists(out_node, &state->shader->outputs,
- temp_node, &state->old_outputs) {
- nir_variable *output = exec_node_data(nir_variable, out_node, node);
- nir_variable *temp = exec_node_data(nir_variable, temp_node, node);
-
- nir_intrinsic_instr *copy =
- nir_intrinsic_instr_create(state->shader, nir_intrinsic_copy_var);
- copy->variables[0] = nir_deref_var_create(copy, output);
- copy->variables[1] = nir_deref_var_create(copy, temp);
-
- nir_instr_insert(cursor, &copy->instr);
- }
-}
-
-static bool
-emit_output_copies_block(nir_block *block, void *state)
-{
- nir_foreach_instr(block, instr) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
- if (intrin->intrinsic == nir_intrinsic_emit_vertex)
- emit_output_copies(nir_before_instr(&intrin->instr), state);
- }
-
- return true;
-}
-
-void
-nir_lower_outputs_to_temporaries(nir_shader *shader)
-{
- struct lower_outputs_state state;
-
- if (shader->stage == MESA_SHADER_TESS_CTRL)
- return;
-
- state.shader = shader;
- exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);
-
- /* Walk over all of the outputs turn each output into a temporary and
- * make a new variable for the actual output.
- */
- nir_foreach_variable(var, &state.old_outputs) {
- nir_variable *output = ralloc(shader, nir_variable);
- memcpy(output, var, sizeof *output);
-
- /* The orignal is now the temporary */
- nir_variable *temp = var;
-
- /* Reparent the name to the new variable */
- ralloc_steal(output, output->name);
-
- /* Give the output a new name with @out-temp appended */
- temp->name = ralloc_asprintf(var, "%s@out-temp", output->name);
- temp->data.mode = nir_var_global;
- temp->constant_initializer = NULL;
-
- exec_list_push_tail(&shader->outputs, &output->node);
- }
-
- nir_foreach_function(shader, function) {
- if (function->impl == NULL)
- continue;
-
- if (shader->stage == MESA_SHADER_GEOMETRY) {
- /* For geometry shaders, we have to emit the output copies right
- * before each EmitVertex call.
- */
- nir_foreach_block(function->impl, emit_output_copies_block, &state);
- } else if (strcmp(function->name, "main") == 0) {
- /* For all other shader types, we need to do the copies right before
- * the jumps to the end block.
- */
- struct set_entry *block_entry;
- set_foreach(function->impl->end_block->predecessors, block_entry) {
- struct nir_block *block = (void *)block_entry->key;
- emit_output_copies(nir_after_block_before_jump(block), &state);
- }
- }
-
- nir_metadata_preserve(function->impl, nir_metadata_block_index |
- nir_metadata_dominance);
- }
-
- exec_list_append(&shader->globals, &state.old_outputs);
-}