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diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h
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+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "blorp_priv.h"
+#include "brw_device_info.h"
+#include "intel_aub.h"
+
+/**
+ * This file provides the blorp pipeline setup and execution functionality.
+ * It defines the following function:
+ *
+ * static void
+ * blorp_exec(struct blorp_context *blorp, void *batch_data,
+ * const struct blorp_params *params);
+ *
+ * It is the job of whoever includes this header to wrap this in something
+ * to get an externally visible symbol.
+ *
+ * In order for the blorp_exec function to work, the driver must provide
+ * implementations of the following static helper functions.
+ */
+
+static void *
+blorp_emit_dwords(struct blorp_batch *batch, unsigned n);
+
+static uint64_t
+blorp_emit_reloc(struct blorp_batch *batch,
+ void *location, struct blorp_address address, uint32_t delta);
+
+static void *
+blorp_alloc_dynamic_state(struct blorp_batch *batch,
+ enum aub_state_struct_type type,
+ uint32_t size,
+ uint32_t alignment,
+ uint32_t *offset);
+static void *
+blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size,
+ struct blorp_address *addr);
+
+static void
+blorp_alloc_binding_table(struct blorp_batch *batch, unsigned num_entries,
+ unsigned state_size, unsigned state_alignment,
+ uint32_t *bt_offset, uint32_t **bt_map,
+ void **surface_maps);
+static void
+blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset,
+ struct blorp_address address, uint32_t delta);
+
+static void
+blorp_emit_urb_config(struct blorp_batch *batch, unsigned vs_entry_size);
+static void
+blorp_emit_3dstate_multisample(struct blorp_batch *batch, unsigned samples);
+
+/***** BEGIN blorp_exec implementation ******/
+
+#include "genxml/gen_macros.h"
+
+#define __gen_address_type struct blorp_address
+#define __gen_user_data struct blorp_batch
+
+static uint64_t
+__gen_combine_address(struct blorp_batch *batch, void *location,
+ struct blorp_address address, uint32_t delta)
+{
+ if (address.buffer == NULL) {
+ return address.offset + delta;
+ } else {
+ return blorp_emit_reloc(batch, location, address, delta);
+ }
+}
+
+#include "genxml/genX_pack.h"
+
+#define _blorp_cmd_length(cmd) cmd ## _length
+#define _blorp_cmd_length_bias(cmd) cmd ## _length_bias
+#define _blorp_cmd_header(cmd) cmd ## _header
+#define _blorp_cmd_pack(cmd) cmd ## _pack
+
+#define blorp_emit(batch, cmd, name) \
+ for (struct cmd name = { _blorp_cmd_header(cmd) }, \
+ *_dst = blorp_emit_dwords(batch, _blorp_cmd_length(cmd)); \
+ __builtin_expect(_dst != NULL, 1); \
+ _blorp_cmd_pack(cmd)(batch, (void *)_dst, &name), \
+ _dst = NULL)
+
+#define blorp_emitn(batch, cmd, n) ({ \
+ uint32_t *_dw = blorp_emit_dwords(batch, n); \
+ struct cmd template = { \
+ _blorp_cmd_header(cmd), \
+ .DWordLength = n - _blorp_cmd_length_bias(cmd), \
+ }; \
+ _blorp_cmd_pack(cmd)(batch, _dw, &template); \
+ _dw + 1; /* Array starts at dw[1] */ \
+ })
+
+/* Once vertex fetcher has written full VUE entries with complete
+ * header the space requirement is as follows per vertex (in bytes):
+ *
+ * Header Position Program constants
+ * +--------+------------+-------------------+
+ * | 16 | 16 | n x 16 |
+ * +--------+------------+-------------------+
+ *
+ * where 'n' stands for number of varying inputs expressed as vec4s.
+ *
+ * The URB size is in turn expressed in 64 bytes (512 bits).
+ */
+static inline unsigned
+gen7_blorp_get_vs_entry_size(const struct blorp_params *params)
+{
+ const unsigned num_varyings =
+ params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
+ const unsigned total_needed = 16 + 16 + num_varyings * 16;
+
+ return DIV_ROUND_UP(total_needed, 64);
+}
+
+/* 3DSTATE_URB
+ * 3DSTATE_URB_VS
+ * 3DSTATE_URB_HS
+ * 3DSTATE_URB_DS
+ * 3DSTATE_URB_GS
+ *
+ * Assign the entire URB to the VS. Even though the VS disabled, URB space
+ * is still needed because the clipper loads the VUE's from the URB. From
+ * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
+ * Dword 1.15:0 "VS Number of URB Entries":
+ * This field is always used (even if VS Function Enable is DISABLED).
+ *
+ * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
+ * safely ignore it because this batch contains only one draw call.
+ * Because of URB corruption caused by allocating a previous GS unit
+ * URB entry to the VS unit, software is required to send a “GS NULL
+ * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
+ * plus a dummy DRAW call before any case where VS will be taking over
+ * GS URB space.
+ *
+ * If the 3DSTATE_URB_VS is emitted, than the others must be also.
+ * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
+ *
+ * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
+ * programmed in order for the programming of this state to be
+ * valid.
+ */
+static void
+emit_urb_config(struct blorp_batch *batch,
+ const struct blorp_params *params)
+{
+ blorp_emit_urb_config(batch, gen7_blorp_get_vs_entry_size(params));
+}
+
+static void
+blorp_emit_vertex_data(struct blorp_batch *batch,
+ const struct blorp_params *params,
+ struct blorp_address *addr,
+ uint32_t *size)
+{
+ const float vertices[] = {
+ /* v0 */ (float)params->x0, (float)params->y1,
+ /* v1 */ (float)params->x1, (float)params->y1,
+ /* v2 */ (float)params->x0, (float)params->y0,
+ };
+
+ void *data = blorp_alloc_vertex_buffer(batch, sizeof(vertices), addr);
+ memcpy(data, vertices, sizeof(vertices));
+ *size = sizeof(vertices);
+}
+
+static void
+blorp_emit_input_varying_data(struct blorp_batch *batch,
+ const struct blorp_params *params,
+ struct blorp_address *addr,
+ uint32_t *size)
+{
+ const unsigned vec4_size_in_bytes = 4 * sizeof(float);
+ const unsigned max_num_varyings =
+ DIV_ROUND_UP(sizeof(params->wm_inputs), vec4_size_in_bytes);
+ const unsigned num_varyings = params->wm_prog_data->num_varying_inputs;
+
+ *size = num_varyings * vec4_size_in_bytes;
+
+ const float *const inputs_src = (const float *)&params->wm_inputs;
+ float *inputs = blorp_alloc_vertex_buffer(batch, *size, addr);
+
+ /* Walk over the attribute slots, determine if the attribute is used by
+ * the program and when necessary copy the values from the input storage to
+ * the vertex data buffer.
+ */
+ for (unsigned i = 0; i < max_num_varyings; i++) {
+ const gl_varying_slot attr = VARYING_SLOT_VAR0 + i;
+
+ if (!(params->wm_prog_data->inputs_read & (1ull << attr)))
+ continue;
+
+ memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes);
+
+ inputs += 4;
+ }
+}
+
+static void
+blorp_emit_vertex_buffers(struct blorp_batch *batch,
+ const struct blorp_params *params)
+{
+ struct GENX(VERTEX_BUFFER_STATE) vb[2];
+ memset(vb, 0, sizeof(vb));
+
+ unsigned num_buffers = 1;
+
+ uint32_t size;
+ blorp_emit_vertex_data(batch, params, &vb[0].BufferStartingAddress, &size);
+ vb[0].VertexBufferIndex = 0;
+ vb[0].BufferPitch = 2 * sizeof(float);
+ vb[0].VertexBufferMOCS = batch->blorp->mocs.vb;
+#if GEN_GEN >= 7
+ vb[0].AddressModifyEnable = true;
+#endif
+#if GEN_GEN >= 8
+ vb[0].BufferSize = size;
+#else
+ vb[0].BufferAccessType = VERTEXDATA;
+ vb[0].EndAddress = vb[0].BufferStartingAddress;
+ vb[0].EndAddress.offset += size - 1;
+#endif
+
+ if (params->wm_prog_data && params->wm_prog_data->num_varying_inputs) {
+ blorp_emit_input_varying_data(batch, params,
+ &vb[1].BufferStartingAddress, &size);
+ vb[1].VertexBufferIndex = 1;
+ vb[1].BufferPitch = 0;
+ vb[1].VertexBufferMOCS = batch->blorp->mocs.vb;
+#if GEN_GEN >= 7
+ vb[1].AddressModifyEnable = true;
+#endif
+#if GEN_GEN >= 8
+ vb[1].BufferSize = size;
+#else
+ vb[1].BufferAccessType = INSTANCEDATA;
+ vb[1].EndAddress = vb[1].BufferStartingAddress;
+ vb[1].EndAddress.offset += size - 1;
+#endif
+ num_buffers++;
+ }
+
+ const unsigned num_dwords =
+ 1 + GENX(VERTEX_BUFFER_STATE_length) * num_buffers;
+ uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_BUFFERS), num_dwords);
+
+ for (unsigned i = 0; i < num_buffers; i++) {
+ GENX(VERTEX_BUFFER_STATE_pack)(batch, dw, &vb[i]);
+ dw += GENX(VERTEX_BUFFER_STATE_length);
+ }
+}
+
+static void
+blorp_emit_vertex_elements(struct blorp_batch *batch,
+ const struct blorp_params *params)
+{
+ const unsigned num_varyings =
+ params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
+ const unsigned num_elements = 2 + num_varyings;
+
+ struct GENX(VERTEX_ELEMENT_STATE) ve[num_elements];
+ memset(ve, 0, num_elements * sizeof(*ve));
+
+ /* Setup VBO for the rectangle primitive..
+ *
+ * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
+ * vertices. The vertices reside in screen space with DirectX
+ * coordinates (that is, (0, 0) is the upper left corner).
+ *
+ * v2 ------ implied
+ * | |
+ * | |
+ * v0 ----- v1
+ *
+ * Since the VS is disabled, the clipper loads each VUE directly from
+ * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
+ * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
+ * dw0: Reserved, MBZ.
+ * dw1: Render Target Array Index. The HiZ op does not use indexed
+ * vertices, so set the dword to 0.
+ * dw2: Viewport Index. The HiZ op disables viewport mapping and
+ * scissoring, so set the dword to 0.
+ * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive,
+ * so set the dword to 0.
+ * dw4: Vertex Position X.
+ * dw5: Vertex Position Y.
+ * dw6: Vertex Position Z.
+ * dw7: Vertex Position W.
+ *
+ * dw8: Flat vertex input 0
+ * dw9: Flat vertex input 1
+ * ...
+ * dwn: Flat vertex input n - 8
+ *
+ * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
+ * "Vertex URB Entry (VUE) Formats".
+ *
+ * Only vertex position X and Y are going to be variable, Z is fixed to
+ * zero and W to one. Header words dw0-3 are all zero. There is no need to
+ * include the fixed values in the vertex buffer. Vertex fetcher can be
+ * instructed to fill vertex elements with constant values of one and zero
+ * instead of reading them from the buffer.
+ * Flat inputs are program constants that are not interpolated. Moreover
+ * their values will be the same between vertices.
+ *
+ * See the vertex element setup below.
+ */
+ ve[0].VertexBufferIndex = 0;
+ ve[0].Valid = true;
+ ve[0].SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;
+ ve[0].SourceElementOffset = 0;
+ ve[0].Component0Control = VFCOMP_STORE_0;
+ ve[0].Component1Control = VFCOMP_STORE_0;
+ ve[0].Component2Control = VFCOMP_STORE_0;
+ ve[0].Component3Control = VFCOMP_STORE_0;
+
+ ve[1].VertexBufferIndex = 0;
+ ve[1].Valid = true;
+ ve[1].SourceElementFormat = ISL_FORMAT_R32G32_FLOAT;
+ ve[1].SourceElementOffset = 0;
+ ve[1].Component0Control = VFCOMP_STORE_SRC;
+ ve[1].Component1Control = VFCOMP_STORE_SRC;
+ ve[1].Component2Control = VFCOMP_STORE_0;
+ ve[1].Component3Control = VFCOMP_STORE_1_FP;
+
+ for (unsigned i = 0; i < num_varyings; ++i) {
+ ve[i + 2].VertexBufferIndex = 1;
+ ve[i + 2].Valid = true;
+ ve[i + 2].SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;
+ ve[i + 2].SourceElementOffset = i * 4 * sizeof(float);
+ ve[i + 2].Component0Control = VFCOMP_STORE_SRC;
+ ve[i + 2].Component1Control = VFCOMP_STORE_SRC;
+ ve[i + 2].Component2Control = VFCOMP_STORE_SRC;
+ ve[i + 2].Component3Control = VFCOMP_STORE_SRC;
+ }
+
+ const unsigned num_dwords =
+ 1 + GENX(VERTEX_ELEMENT_STATE_length) * num_elements;
+ uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_ELEMENTS), num_dwords);
+
+ for (unsigned i = 0; i < num_elements; i++) {
+ GENX(VERTEX_ELEMENT_STATE_pack)(batch, dw, &ve[i]);
+ dw += GENX(VERTEX_ELEMENT_STATE_length);
+ }
+
+#if GEN_GEN >= 8
+ blorp_emit(batch, GENX(3DSTATE_VF_SGVS), sgvs);
+
+ for (unsigned i = 0; i < num_elements; i++) {
+ blorp_emit(batch, GENX(3DSTATE_VF_INSTANCING), vf) {
+ vf.VertexElementIndex = i;
+ vf.InstancingEnable = false;
+ }
+ }
+
+ blorp_emit(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
+ topo.PrimitiveTopologyType = _3DPRIM_RECTLIST;
+ }
+#endif
+}
+
+static void
+blorp_emit_sf_config(struct blorp_batch *batch,
+ const struct blorp_params *params)
+{
+ const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
+
+ /* 3DSTATE_SF
+ *
+ * Disable ViewportTransformEnable (dw2.1)
+ *
+ * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
+ * Primitives Overview":
+ * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
+ * use of screen- space coordinates).
+ *
+ * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
+ * and BackFaceFillMode (dw2.5:6) to SOLID(0).
+ *
+ * From the Sandy Bridge PRM, Volume 2, Part 1, Section
+ * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
+ * SOLID: Any triangle or rectangle object found to be front-facing
+ * is rendered as a solid object. This setting is required when
+ * (rendering rectangle (RECTLIST) objects.
+ */
+
+#if GEN_GEN >= 8
+
+ blorp_emit(batch, GENX(3DSTATE_SF), sf);
+
+ blorp_emit(batch, GENX(3DSTATE_RASTER), raster) {
+ raster.CullMode = CULLMODE_NONE;
+ }
+
+ blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {
+ sbe.VertexURBEntryReadOffset = 1;
+ sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
+ sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
+ sbe.ForceVertexURBEntryReadLength = true;
+ sbe.ForceVertexURBEntryReadOffset = true;
+ sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
+
+#if GEN_GEN >= 9
+ for (unsigned i = 0; i < 32; i++)
+ sbe.AttributeActiveComponentFormat[i] = ACF_XYZW;
+#endif
+ }
+
+#elif GEN_GEN >= 7
+
+ blorp_emit(batch, GENX(3DSTATE_SF), sf) {
+ sf.FrontFaceFillMode = FILL_MODE_SOLID;
+ sf.BackFaceFillMode = FILL_MODE_SOLID;
+
+ sf.MultisampleRasterizationMode = params->dst.surf.samples > 1 ?
+ MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
+
+#if GEN_GEN == 7
+ sf.DepthBufferSurfaceFormat = params->depth_format;
+#endif
+ }
+
+ blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {
+ sbe.VertexURBEntryReadOffset = 1;
+ if (prog_data) {
+ sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
+ sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
+ sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
+ } else {
+ sbe.NumberofSFOutputAttributes = 0;
+ sbe.VertexURBEntryReadLength = 1;
+ }
+ }
+
+#else /* GEN_GEN <= 6 */
+
+ blorp_emit(batch, GENX(3DSTATE_SF), sf) {
+ sf.FrontFaceFillMode = FILL_MODE_SOLID;
+ sf.BackFaceFillMode = FILL_MODE_SOLID;
+
+ sf.MultisampleRasterizationMode = params->dst.surf.samples > 1 ?
+ MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
+
+ sf.VertexURBEntryReadOffset = 1;
+ if (prog_data) {
+ sf.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
+ sf.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
+ sf.ConstantInterpolationEnable = prog_data->flat_inputs;
+ } else {
+ sf.NumberofSFOutputAttributes = 0;
+ sf.VertexURBEntryReadLength = 1;
+ }
+ }
+
+#endif /* GEN_GEN */
+}
+
+static void
+blorp_emit_ps_config(struct blorp_batch *batch,
+ const struct blorp_params *params)
+{
+ const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
+
+ /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
+ * nonzero to prevent the GPU from hanging. While the documentation doesn't
+ * mention this explicitly, it notes that the valid range for the field is
+ * [1,39] = [2,40] threads, which excludes zero.
+ *
+ * To be safe (and to minimize extraneous code) we go ahead and fully
+ * configure the WM state whether or not there is a WM program.
+ */
+
+#if GEN_GEN >= 8
+
+ blorp_emit(batch, GENX(3DSTATE_WM), wm);
+
+ blorp_emit(batch, GENX(3DSTATE_PS), ps) {
+ if (params->src.addr.buffer) {
+ ps.SamplerCount = 1; /* Up to 4 samplers */
+ ps.BindingTableEntryCount = 2;
+ } else {
+ ps.BindingTableEntryCount = 1;
+ }
+
+ ps.DispatchGRFStartRegisterForConstantSetupData0 =
+ prog_data->first_curbe_grf_0;
+ ps.DispatchGRFStartRegisterForConstantSetupData2 =
+ prog_data->first_curbe_grf_2;
+
+ ps._8PixelDispatchEnable = prog_data->dispatch_8;
+ ps._16PixelDispatchEnable = prog_data->dispatch_16;
+
+ ps.KernelStartPointer0 = params->wm_prog_kernel;
+ ps.KernelStartPointer2 =
+ params->wm_prog_kernel + prog_data->ksp_offset_2;
+
+ /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
+ * it implicitly scales for different GT levels (which have some # of
+ * PSDs).
+ *
+ * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
+ */
+ if (GEN_GEN >= 9)
+ ps.MaximumNumberofThreadsPerPSD = 64 - 1;
+ else
+ ps.MaximumNumberofThreadsPerPSD = 64 - 2;
+
+ switch (params->fast_clear_op) {
+ case BLORP_FAST_CLEAR_OP_NONE:
+ break;
+#if GEN_GEN >= 9
+ case BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL:
+ ps.RenderTargetResolveType = RESOLVE_PARTIAL;
+ break;
+ case BLORP_FAST_CLEAR_OP_RESOLVE_FULL:
+ ps.RenderTargetResolveType = RESOLVE_FULL;
+ break;
+#else
+ case BLORP_FAST_CLEAR_OP_RESOLVE_FULL:
+ ps.RenderTargetResolveEnable = true;
+ break;
+#endif
+ case BLORP_FAST_CLEAR_OP_CLEAR:
+ ps.RenderTargetFastClearEnable = true;
+ break;
+ default:
+ unreachable("Invalid fast clear op");
+ }
+ }
+
+ blorp_emit(batch, GENX(3DSTATE_PS_EXTRA), psx) {
+ psx.PixelShaderValid = true;
+
+ if (params->src.addr.buffer)
+ psx.PixelShaderKillsPixel = true;
+
+ psx.AttributeEnable = prog_data->num_varying_inputs > 0;
+
+ if (prog_data && prog_data->persample_msaa_dispatch)
+ psx.PixelShaderIsPerSample = true;
+ }
+
+#elif GEN_GEN >= 7
+
+ blorp_emit(batch, GENX(3DSTATE_WM), wm) {
+ switch (params->hiz_op) {
+ case BLORP_HIZ_OP_DEPTH_CLEAR:
+ wm.DepthBufferClear = true;
+ break;
+ case BLORP_HIZ_OP_DEPTH_RESOLVE:
+ wm.DepthBufferResolveEnable = true;
+ break;
+ case BLORP_HIZ_OP_HIZ_RESOLVE:
+ wm.HierarchicalDepthBufferResolveEnable = true;
+ break;
+ case BLORP_HIZ_OP_NONE:
+ break;
+ default:
+ unreachable("not reached");
+ }
+
+ if (prog_data)
+ wm.ThreadDispatchEnable = true;
+
+ if (params->src.addr.buffer)
+ wm.PixelShaderKillPixel = true;
+
+ if (params->dst.surf.samples > 1) {
+ wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
+ wm.MultisampleDispatchMode =
+ (prog_data && prog_data->persample_msaa_dispatch) ?
+ MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
+ } else {
+ wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
+ wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
+ }
+ }
+
+ blorp_emit(batch, GENX(3DSTATE_PS), ps) {
+ ps.MaximumNumberofThreads =
+ batch->blorp->isl_dev->info->max_wm_threads - 1;
+
+#if GEN_IS_HASWELL
+ ps.SampleMask = 1;
+#endif
+
+ if (prog_data) {
+ ps.DispatchGRFStartRegisterforConstantSetupData0 =
+ prog_data->first_curbe_grf_0;
+ ps.DispatchGRFStartRegisterforConstantSetupData2 =
+ prog_data->first_curbe_grf_2;
+
+ ps.KernelStartPointer0 = params->wm_prog_kernel;
+ ps.KernelStartPointer2 =
+ params->wm_prog_kernel + prog_data->ksp_offset_2;
+
+ ps._8PixelDispatchEnable = prog_data->dispatch_8;
+ ps._16PixelDispatchEnable = prog_data->dispatch_16;
+
+ ps.AttributeEnable = prog_data->num_varying_inputs > 0;
+ } else {
+ /* Gen7 hardware gets angry if we don't enable at least one dispatch
+ * mode, so just enable 16-pixel dispatch if we don't have a program.
+ */
+ ps._16PixelDispatchEnable = true;
+ }
+
+ if (params->src.addr.buffer)
+ ps.SamplerCount = 1; /* Up to 4 samplers */
+
+ switch (params->fast_clear_op) {
+ case BLORP_FAST_CLEAR_OP_NONE:
+ break;
+ case BLORP_FAST_CLEAR_OP_RESOLVE_FULL:
+ ps.RenderTargetResolveEnable = true;
+ break;
+ case BLORP_FAST_CLEAR_OP_CLEAR:
+ ps.RenderTargetFastClearEnable = true;
+ break;
+ default:
+ unreachable("Invalid fast clear op");
+ }
+ }
+
+#else /* GEN_GEN <= 6 */
+
+ blorp_emit(batch, GENX(3DSTATE_WM), wm) {
+ wm.MaximumNumberofThreads =
+ batch->blorp->isl_dev->info->max_wm_threads - 1;
+
+ switch (params->hiz_op) {
+ case BLORP_HIZ_OP_DEPTH_CLEAR:
+ wm.DepthBufferClear = true;
+ break;
+ case BLORP_HIZ_OP_DEPTH_RESOLVE:
+ wm.DepthBufferResolveEnable = true;
+ break;
+ case BLORP_HIZ_OP_HIZ_RESOLVE:
+ wm.HierarchicalDepthBufferResolveEnable = true;
+ break;
+ case BLORP_HIZ_OP_NONE:
+ break;
+ default:
+ unreachable("not reached");
+ }
+
+ if (prog_data) {
+ wm.ThreadDispatchEnable = true;
+
+ wm.DispatchGRFStartRegisterforConstantSetupData0 =
+ prog_data->first_curbe_grf_0;
+ wm.DispatchGRFStartRegisterforConstantSetupData2 =
+ prog_data->first_curbe_grf_2;
+
+ wm.KernelStartPointer0 = params->wm_prog_kernel;
+ wm.KernelStartPointer2 =
+ params->wm_prog_kernel + prog_data->ksp_offset_2;
+
+ wm._8PixelDispatchEnable = prog_data->dispatch_8;
+ wm._16PixelDispatchEnable = prog_data->dispatch_16;
+
+ wm.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
+ }
+
+ if (params->src.addr.buffer) {
+ wm.SamplerCount = 1; /* Up to 4 samplers */
+ wm.PixelShaderKillPixel = true; /* TODO: temporarily smash on */
+ }
+
+ if (params->dst.surf.samples > 1) {
+ wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
+ wm.MultisampleDispatchMode =
+ (prog_data && prog_data->persample_msaa_dispatch) ?
+ MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
+ } else {
+ wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
+ wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
+ }
+ }
+
+#endif /* GEN_GEN */
+}
+
+
+static void
+blorp_emit_depth_stencil_config(struct blorp_batch *batch,
+ const struct blorp_params *params)
+{
+#if GEN_GEN >= 7
+ const uint32_t mocs = 1; /* GEN7_MOCS_L3 */
+#else
+ const uint32_t mocs = 0;
+#endif
+
+ blorp_emit(batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
+ switch (params->depth.surf.dim) {
+ case ISL_SURF_DIM_1D:
+ db.SurfaceType = SURFTYPE_1D;
+ break;
+ case ISL_SURF_DIM_2D:
+ db.SurfaceType = SURFTYPE_2D;
+ break;
+ case ISL_SURF_DIM_3D:
+ db.SurfaceType = SURFTYPE_3D;
+ break;
+ }
+
+ db.SurfaceFormat = params->depth_format;
+
+#if GEN_GEN >= 7
+ db.DepthWriteEnable = true;
+#endif
+
+#if GEN_GEN <= 6
+ db.TiledSurface = true;
+ db.TileWalk = TILEWALK_YMAJOR;
+ db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
+ db.SeparateStencilBufferEnable = true;
+#endif
+
+ db.HierarchicalDepthBufferEnable = true;
+
+ db.Width = params->depth.surf.logical_level0_px.width - 1;
+ db.Height = params->depth.surf.logical_level0_px.height - 1;
+ db.RenderTargetViewExtent = db.Depth =
+ MAX2(params->depth.surf.logical_level0_px.depth,
+ params->depth.surf.logical_level0_px.array_len) - 1;
+
+ db.LOD = params->depth.view.base_level;
+ db.MinimumArrayElement = params->depth.view.base_array_layer;
+
+ db.SurfacePitch = params->depth.surf.row_pitch - 1;
+ db.SurfaceBaseAddress = params->depth.addr;
+ db.DepthBufferMOCS = mocs;
+ }
+
+ blorp_emit(batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz) {
+ hiz.SurfacePitch = params->depth.aux_surf.row_pitch - 1;
+ hiz.SurfaceBaseAddress = params->depth.aux_addr;
+ hiz.HierarchicalDepthBufferMOCS = mocs;
+ }
+
+ blorp_emit(batch, GENX(3DSTATE_STENCIL_BUFFER), sb);
+}
+
+static uint32_t
+blorp_emit_blend_state(struct blorp_batch *batch,
+ const struct blorp_params *params)
+{
+ struct GENX(BLEND_STATE) blend;
+ memset(&blend, 0, sizeof(blend));
+
+ for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
+ blend.Entry[i].PreBlendColorClampEnable = true;
+ blend.Entry[i].PostBlendColorClampEnable = true;
+ blend.Entry[i].ColorClampRange = COLORCLAMP_RTFORMAT;
+
+ blend.Entry[i].WriteDisableRed = params->color_write_disable[0];
+ blend.Entry[i].WriteDisableGreen = params->color_write_disable[1];
+ blend.Entry[i].WriteDisableBlue = params->color_write_disable[2];
+ blend.Entry[i].WriteDisableAlpha = params->color_write_disable[3];
+ }
+
+ uint32_t offset;
+ void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_BLEND_STATE,
+ GENX(BLEND_STATE_length) * 4,
+ 64, &offset);
+ GENX(BLEND_STATE_pack)(NULL, state, &blend);
+
+#if GEN_GEN >= 7
+ blorp_emit(batch, GENX(3DSTATE_BLEND_STATE_POINTERS), sp) {
+ sp.BlendStatePointer = offset;
+#if GEN_GEN >= 8
+ sp.BlendStatePointerValid = true;
+#endif
+ }
+#endif
+
+#if GEN_GEN >= 8
+ blorp_emit(batch, GENX(3DSTATE_PS_BLEND), ps_blend) {
+ ps_blend.HasWriteableRT = true;
+ }
+#endif
+
+ return offset;
+}
+
+static uint32_t
+blorp_emit_color_calc_state(struct blorp_batch *batch,
+ const struct blorp_params *params)
+{
+ uint32_t offset;
+ void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_CC_STATE,
+ GENX(COLOR_CALC_STATE_length) * 4,
+ 64, &offset);
+ memset(state, 0, GENX(COLOR_CALC_STATE_length) * 4);
+
+#if GEN_GEN >= 7
+ blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), sp) {
+ sp.ColorCalcStatePointer = offset;
+#if GEN_GEN >= 8
+ sp.ColorCalcStatePointerValid = true;
+#endif
+ }
+#endif
+
+ return offset;
+}
+
+static uint32_t
+blorp_emit_depth_stencil_state(struct blorp_batch *batch,
+ const struct blorp_params *params)
+{
+#if GEN_GEN >= 8
+
+ /* On gen8+, DEPTH_STENCIL state is simply an instruction */
+ blorp_emit(batch, GENX(3DSTATE_WM_DEPTH_STENCIL), ds);
+ return 0;
+
+#else /* GEN_GEN <= 7 */
+
+ /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
+ * - 7.5.3.1 Depth Buffer Clear
+ * - 7.5.3.2 Depth Buffer Resolve
+ * - 7.5.3.3 Hierarchical Depth Buffer Resolve
+ */
+ struct GENX(DEPTH_STENCIL_STATE) ds = {
+ .DepthBufferWriteEnable = true,
+ };
+
+ if (params->hiz_op == BLORP_HIZ_OP_DEPTH_RESOLVE) {
+ ds.DepthTestEnable = true;
+ ds.DepthTestFunction = COMPAREFUNCTION_NEVER;
+ }
+
+ uint32_t offset;
+ void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_DEPTH_STENCIL_STATE,
+ GENX(DEPTH_STENCIL_STATE_length) * 4,
+ 64, &offset);
+ GENX(DEPTH_STENCIL_STATE_pack)(NULL, state, &ds);
+
+#if GEN_GEN >= 7
+ blorp_emit(batch, GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), sp) {
+ sp.PointertoDEPTH_STENCIL_STATE = offset;
+ }
+#endif
+
+ return offset;
+
+#endif /* GEN_GEN */
+}
+
+struct surface_state_info {
+ unsigned num_dwords;
+ unsigned ss_align; /* Required alignment of RENDER_SURFACE_STATE in bytes */
+ unsigned reloc_dw;
+ unsigned aux_reloc_dw;
+};
+
+static const struct surface_state_info surface_state_infos[] = {
+ [6] = {6, 32, 1, 0},
+ [7] = {8, 32, 1, 6},
+ [8] = {13, 64, 8, 10},
+ [9] = {16, 64, 8, 10},
+};
+
+static void
+blorp_emit_surface_state(struct blorp_batch *batch,
+ const struct brw_blorp_surface_info *surface,
+ uint32_t *state, uint32_t state_offset,
+ bool is_render_target)
+{
+ const struct surface_state_info ss_info = surface_state_infos[GEN_GEN];
+
+ struct isl_surf surf = surface->surf;
+
+ if (surf.dim == ISL_SURF_DIM_1D &&
+ surf.dim_layout == ISL_DIM_LAYOUT_GEN4_2D) {
+ assert(surf.logical_level0_px.height == 1);
+ surf.dim = ISL_SURF_DIM_2D;
+ }
+
+ /* Blorp doesn't support HiZ in any of the blit or slow-clear paths */
+ enum isl_aux_usage aux_usage = surface->aux_usage;
+ if (aux_usage == ISL_AUX_USAGE_HIZ)
+ aux_usage = ISL_AUX_USAGE_NONE;
+
+ const uint32_t mocs =
+ is_render_target ? batch->blorp->mocs.rb : batch->blorp->mocs.tex;
+
+ isl_surf_fill_state(batch->blorp->isl_dev, state,
+ .surf = &surf, .view = &surface->view,
+ .aux_surf = &surface->aux_surf, .aux_usage = aux_usage,
+ .mocs = mocs, .clear_color = surface->clear_color,
+ .x_offset_sa = surface->tile_x_sa,
+ .y_offset_sa = surface->tile_y_sa);
+
+ blorp_surface_reloc(batch, state_offset + ss_info.reloc_dw * 4,
+ surface->addr, 0);
+
+ if (aux_usage != ISL_AUX_USAGE_NONE) {
+ /* On gen7 and prior, the bottom 12 bits of the MCS base address are
+ * used to store other information. This should be ok, however, because
+ * surface buffer addresses are always 4K page alinged.
+ */
+ assert((surface->aux_addr.offset & 0xfff) == 0);
+ blorp_surface_reloc(batch, state_offset + ss_info.aux_reloc_dw * 4,
+ surface->aux_addr, state[ss_info.aux_reloc_dw]);
+ }
+}
+
+static void
+blorp_emit_surface_states(struct blorp_batch *batch,
+ const struct blorp_params *params)
+{
+ uint32_t bind_offset, *bind_map;
+ void *surface_maps[2];
+
+ const unsigned ss_size = GENX(RENDER_SURFACE_STATE_length) * 4;
+ const unsigned ss_align = GENX(RENDER_SURFACE_STATE_length) > 8 ? 64 : 32;
+
+ unsigned num_surfaces = 1 + (params->src.addr.buffer != NULL);
+ blorp_alloc_binding_table(batch, num_surfaces, ss_size, ss_align,
+ &bind_offset, &bind_map, surface_maps);
+
+ blorp_emit_surface_state(batch, &params->dst,
+ surface_maps[BLORP_RENDERBUFFER_BT_INDEX],
+ bind_map[BLORP_RENDERBUFFER_BT_INDEX], true);
+ if (params->src.addr.buffer) {
+ blorp_emit_surface_state(batch, &params->src,
+ surface_maps[BLORP_TEXTURE_BT_INDEX],
+ bind_map[BLORP_TEXTURE_BT_INDEX], false);
+ }
+
+#if GEN_GEN >= 7
+ blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_PS), bt) {
+ bt.PointertoPSBindingTable = bind_offset;
+ }
+#else
+ blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) {
+ bt.PSBindingTableChange = true;
+ bt.PointertoPSBindingTable = bind_offset;
+ }
+#endif
+}
+
+static void
+blorp_emit_sampler_state(struct blorp_batch *batch,
+ const struct blorp_params *params)
+{
+ struct GENX(SAMPLER_STATE) sampler = {
+ .MipModeFilter = MIPFILTER_NONE,
+ .MagModeFilter = MAPFILTER_LINEAR,
+ .MinModeFilter = MAPFILTER_LINEAR,
+ .MinLOD = 0,
+ .MaxLOD = 0,
+ .TCXAddressControlMode = TCM_CLAMP,
+ .TCYAddressControlMode = TCM_CLAMP,
+ .TCZAddressControlMode = TCM_CLAMP,
+ .MaximumAnisotropy = RATIO21,
+ .RAddressMinFilterRoundingEnable = true,
+ .RAddressMagFilterRoundingEnable = true,
+ .VAddressMinFilterRoundingEnable = true,
+ .VAddressMagFilterRoundingEnable = true,
+ .UAddressMinFilterRoundingEnable = true,
+ .UAddressMagFilterRoundingEnable = true,
+ .NonnormalizedCoordinateEnable = true,
+ };
+
+ uint32_t offset;
+ void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_SAMPLER_STATE,
+ GENX(SAMPLER_STATE_length) * 4,
+ 32, &offset);
+ GENX(SAMPLER_STATE_pack)(NULL, state, &sampler);
+
+#if GEN_GEN >= 7
+ blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_PS), ssp) {
+ ssp.PointertoPSSamplerState = offset;
+ }
+#else
+ blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) {
+ ssp.VSSamplerStateChange = true;
+ ssp.GSSamplerStateChange = true;
+ ssp.PSSamplerStateChange = true;
+ ssp.PointertoPSSamplerState = offset;
+ }
+#endif
+}
+
+/* 3DSTATE_VIEWPORT_STATE_POINTERS */
+static void
+blorp_emit_viewport_state(struct blorp_batch *batch,
+ const struct blorp_params *params)
+{
+ uint32_t cc_vp_offset;
+
+ void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_CC_VP_STATE,
+ GENX(CC_VIEWPORT_length) * 4, 32,
+ &cc_vp_offset);
+
+ GENX(CC_VIEWPORT_pack)(batch, state,
+ &(struct GENX(CC_VIEWPORT)) {
+ .MinimumDepth = 0.0,
+ .MaximumDepth = 1.0,
+ });
+
+#if GEN_GEN >= 7
+ blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), vsp) {
+ vsp.CCViewportPointer = cc_vp_offset;
+ }
+#else
+ blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) {
+ vsp.CCViewportStateChange = true;
+ vsp.PointertoCC_VIEWPORT = cc_vp_offset;
+ }
+#endif
+}
+
+
+/**
+ * \brief Execute a blit or render pass operation.
+ *
+ * To execute the operation, this function manually constructs and emits a
+ * batch to draw a rectangle primitive. The batchbuffer is flushed before
+ * constructing and after emitting the batch.
+ *
+ * This function alters no GL state.
+ */
+static void
+blorp_exec(struct blorp_batch *batch, const struct blorp_params *params)
+{
+ uint32_t blend_state_offset = 0;
+ uint32_t color_calc_state_offset = 0;
+ uint32_t depth_stencil_state_offset;
+
+ blorp_emit_vertex_buffers(batch, params);
+ blorp_emit_vertex_elements(batch, params);
+
+ emit_urb_config(batch, params);
+
+ if (params->wm_prog_data) {
+ blend_state_offset = blorp_emit_blend_state(batch, params);
+ color_calc_state_offset = blorp_emit_color_calc_state(batch, params);
+ }
+ depth_stencil_state_offset = blorp_emit_depth_stencil_state(batch, params);
+
+#if GEN_GEN <= 6
+ /* 3DSTATE_CC_STATE_POINTERS
+ *
+ * The pointer offsets are relative to
+ * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
+ *
+ * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
+ *
+ * The dynamic state emit helpers emit their own STATE_POINTERS packets on
+ * gen7+. However, on gen6 and earlier, they're all lumpped together in
+ * one CC_STATE_POINTERS packet so we have to emit that here.
+ */
+ blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), cc) {
+ cc.BLEND_STATEChange = true;
+ cc.COLOR_CALC_STATEChange = true;
+ cc.DEPTH_STENCIL_STATEChange = true;
+ cc.PointertoBLEND_STATE = blend_state_offset;
+ cc.PointertoCOLOR_CALC_STATE = color_calc_state_offset;
+ cc.PointertoDEPTH_STENCIL_STATE = depth_stencil_state_offset;
+ }
+#else
+ (void)blend_state_offset;
+ (void)color_calc_state_offset;
+ (void)depth_stencil_state_offset;
+#endif
+
+ blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), vs);
+#if GEN_GEN >= 7
+ blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), hs);
+ blorp_emit(batch, GENX(3DSTATE_CONSTANT_DS), DS);
+#endif
+ blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), gs);
+ blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), ps);
+
+ if (params->wm_prog_data)
+ blorp_emit_surface_states(batch, params);
+
+ if (params->src.addr.buffer)
+ blorp_emit_sampler_state(batch, params);
+
+ blorp_emit_3dstate_multisample(batch, params->dst.surf.samples);
+
+ blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) {
+ mask.SampleMask = (1 << params->dst.surf.samples) - 1;
+ }
+
+ /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
+ * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
+ *
+ * [DevSNB] A pipeline flush must be programmed prior to a
+ * 3DSTATE_VS command that causes the VS Function Enable to
+ * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
+ * command with CS stall bit set and a post sync operation.
+ *
+ * We've already done one at the start of the BLORP operation.
+ */
+ blorp_emit(batch, GENX(3DSTATE_VS), vs);
+#if GEN_GEN >= 7
+ blorp_emit(batch, GENX(3DSTATE_HS), hs);
+ blorp_emit(batch, GENX(3DSTATE_TE), te);
+ blorp_emit(batch, GENX(3DSTATE_DS), DS);
+ blorp_emit(batch, GENX(3DSTATE_STREAMOUT), so);
+#endif
+ blorp_emit(batch, GENX(3DSTATE_GS), gs);
+
+ blorp_emit(batch, GENX(3DSTATE_CLIP), clip) {
+ clip.PerspectiveDivideDisable = true;
+ }
+
+ blorp_emit_sf_config(batch, params);
+ blorp_emit_ps_config(batch, params);
+
+ blorp_emit_viewport_state(batch, params);
+
+ if (params->depth.addr.buffer) {
+ blorp_emit_depth_stencil_config(batch, params);
+ } else {
+ blorp_emit(batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
+ db.SurfaceType = SURFTYPE_NULL;
+ db.SurfaceFormat = D32_FLOAT;
+ }
+ blorp_emit(batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz);
+ blorp_emit(batch, GENX(3DSTATE_STENCIL_BUFFER), sb);
+ }
+
+ /* 3DSTATE_CLEAR_PARAMS
+ *
+ * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
+ * [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
+ * packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
+ */
+ blorp_emit(batch, GENX(3DSTATE_CLEAR_PARAMS), clear) {
+ clear.DepthClearValueValid = true;
+ clear.DepthClearValue = params->depth.clear_color.u32[0];
+ }
+
+ blorp_emit(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
+ rect.ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1;
+ rect.ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1;
+ }
+
+ blorp_emit(batch, GENX(3DPRIMITIVE), prim) {
+ prim.VertexAccessType = SEQUENTIAL;
+ prim.PrimitiveTopologyType = _3DPRIM_RECTLIST;
+ prim.VertexCountPerInstance = 3;
+ prim.InstanceCount = params->num_layers;
+ }
+}