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-rw-r--r--src/intel/vulkan/anv_meta_clear.c1098
1 files changed, 1098 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_meta_clear.c b/src/intel/vulkan/anv_meta_clear.c
new file mode 100644
index 0000000..739ae09
--- /dev/null
+++ b/src/intel/vulkan/anv_meta_clear.c
@@ -0,0 +1,1098 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "anv_meta.h"
+#include "anv_private.h"
+#include "nir/nir_builder.h"
+
+/** Vertex attributes for color clears. */
+struct color_clear_vattrs {
+ struct anv_vue_header vue_header;
+ float position[2]; /**< 3DPRIM_RECTLIST */
+ VkClearColorValue color;
+};
+
+/** Vertex attributes for depthstencil clears. */
+struct depthstencil_clear_vattrs {
+ struct anv_vue_header vue_header;
+ float position[2]; /*<< 3DPRIM_RECTLIST */
+};
+
+static void
+meta_clear_begin(struct anv_meta_saved_state *saved_state,
+ struct anv_cmd_buffer *cmd_buffer)
+{
+ anv_meta_save(saved_state, cmd_buffer,
+ (1 << VK_DYNAMIC_STATE_VIEWPORT) |
+ (1 << VK_DYNAMIC_STATE_SCISSOR) |
+ (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE));
+
+ cmd_buffer->state.dynamic.viewport.count = 0;
+ cmd_buffer->state.dynamic.scissor.count = 0;
+}
+
+static void
+meta_clear_end(struct anv_meta_saved_state *saved_state,
+ struct anv_cmd_buffer *cmd_buffer)
+{
+ anv_meta_restore(saved_state, cmd_buffer);
+}
+
+static void
+build_color_shaders(struct nir_shader **out_vs,
+ struct nir_shader **out_fs,
+ uint32_t frag_output)
+{
+ nir_builder vs_b;
+ nir_builder fs_b;
+
+ nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL);
+ nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
+
+ vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs");
+ fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs");
+
+ const struct glsl_type *position_type = glsl_vec4_type();
+ const struct glsl_type *color_type = glsl_vec4_type();
+
+ nir_variable *vs_in_pos =
+ nir_variable_create(vs_b.shader, nir_var_shader_in, position_type,
+ "a_position");
+ vs_in_pos->data.location = VERT_ATTRIB_GENERIC0;
+
+ nir_variable *vs_out_pos =
+ nir_variable_create(vs_b.shader, nir_var_shader_out, position_type,
+ "gl_Position");
+ vs_out_pos->data.location = VARYING_SLOT_POS;
+
+ nir_variable *vs_in_color =
+ nir_variable_create(vs_b.shader, nir_var_shader_in, color_type,
+ "a_color");
+ vs_in_color->data.location = VERT_ATTRIB_GENERIC1;
+
+ nir_variable *vs_out_color =
+ nir_variable_create(vs_b.shader, nir_var_shader_out, color_type,
+ "v_color");
+ vs_out_color->data.location = VARYING_SLOT_VAR0;
+ vs_out_color->data.interpolation = INTERP_QUALIFIER_FLAT;
+
+ nir_variable *fs_in_color =
+ nir_variable_create(fs_b.shader, nir_var_shader_in, color_type,
+ "v_color");
+ fs_in_color->data.location = vs_out_color->data.location;
+ fs_in_color->data.interpolation = vs_out_color->data.interpolation;
+
+ nir_variable *fs_out_color =
+ nir_variable_create(fs_b.shader, nir_var_shader_out, color_type,
+ "f_color");
+ fs_out_color->data.location = FRAG_RESULT_DATA0 + frag_output;
+
+ nir_copy_var(&vs_b, vs_out_pos, vs_in_pos);
+ nir_copy_var(&vs_b, vs_out_color, vs_in_color);
+ nir_copy_var(&fs_b, fs_out_color, fs_in_color);
+
+ *out_vs = vs_b.shader;
+ *out_fs = fs_b.shader;
+}
+
+static VkResult
+create_pipeline(struct anv_device *device,
+ uint32_t samples,
+ struct nir_shader *vs_nir,
+ struct nir_shader *fs_nir,
+ const VkPipelineVertexInputStateCreateInfo *vi_state,
+ const VkPipelineDepthStencilStateCreateInfo *ds_state,
+ const VkPipelineColorBlendStateCreateInfo *cb_state,
+ const VkAllocationCallbacks *alloc,
+ bool use_repclear,
+ struct anv_pipeline **pipeline)
+{
+ VkDevice device_h = anv_device_to_handle(device);
+ VkResult result;
+
+ struct anv_shader_module vs_m = { .nir = vs_nir };
+ struct anv_shader_module fs_m = { .nir = fs_nir };
+
+ VkPipeline pipeline_h = VK_NULL_HANDLE;
+ result = anv_graphics_pipeline_create(device_h,
+ VK_NULL_HANDLE,
+ &(VkGraphicsPipelineCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .stageCount = fs_nir ? 2 : 1,
+ .pStages = (VkPipelineShaderStageCreateInfo[]) {
+ {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_VERTEX_BIT,
+ .module = anv_shader_module_to_handle(&vs_m),
+ .pName = "main",
+ },
+ {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .module = anv_shader_module_to_handle(&fs_m),
+ .pName = "main",
+ },
+ },
+ .pVertexInputState = vi_state,
+ .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .primitiveRestartEnable = false,
+ },
+ .pViewportState = &(VkPipelineViewportStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .viewportCount = 1,
+ .pViewports = NULL, /* dynamic */
+ .scissorCount = 1,
+ .pScissors = NULL, /* dynamic */
+ },
+ .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .rasterizerDiscardEnable = false,
+ .polygonMode = VK_POLYGON_MODE_FILL,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
+ .depthBiasEnable = false,
+ },
+ .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .rasterizationSamples = samples,
+ .sampleShadingEnable = false,
+ .pSampleMask = (VkSampleMask[]) { ~0 },
+ .alphaToCoverageEnable = false,
+ .alphaToOneEnable = false,
+ },
+ .pDepthStencilState = ds_state,
+ .pColorBlendState = cb_state,
+ .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
+ /* The meta clear pipeline declares all state as dynamic.
+ * As a consequence, vkCmdBindPipeline writes no dynamic state
+ * to the cmd buffer. Therefore, at the end of the meta clear,
+ * we need only restore dynamic state was vkCmdSet.
+ */
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .dynamicStateCount = 9,
+ .pDynamicStates = (VkDynamicState[]) {
+ VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_SCISSOR,
+ VK_DYNAMIC_STATE_LINE_WIDTH,
+ VK_DYNAMIC_STATE_DEPTH_BIAS,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS,
+ VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
+ VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
+ VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+ },
+ },
+ .flags = 0,
+ .renderPass = anv_render_pass_to_handle(&anv_meta_dummy_renderpass),
+ .subpass = 0,
+ },
+ &(struct anv_graphics_pipeline_create_info) {
+ .color_attachment_count = MAX_RTS,
+ .use_repclear = use_repclear,
+ .disable_viewport = true,
+ .disable_vs = true,
+ .use_rectlist = true
+ },
+ alloc,
+ &pipeline_h);
+
+ ralloc_free(vs_nir);
+ ralloc_free(fs_nir);
+
+ *pipeline = anv_pipeline_from_handle(pipeline_h);
+
+ return result;
+}
+
+static VkResult
+create_color_pipeline(struct anv_device *device,
+ uint32_t samples,
+ uint32_t frag_output,
+ struct anv_pipeline **pipeline)
+{
+ struct nir_shader *vs_nir;
+ struct nir_shader *fs_nir;
+ build_color_shaders(&vs_nir, &fs_nir, frag_output);
+
+ const VkPipelineVertexInputStateCreateInfo vi_state = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .vertexBindingDescriptionCount = 1,
+ .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+ {
+ .binding = 0,
+ .stride = sizeof(struct color_clear_vattrs),
+ .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
+ },
+ },
+ .vertexAttributeDescriptionCount = 3,
+ .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+ {
+ /* VUE Header */
+ .location = 0,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32B32A32_UINT,
+ .offset = offsetof(struct color_clear_vattrs, vue_header),
+ },
+ {
+ /* Position */
+ .location = 1,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offset = offsetof(struct color_clear_vattrs, position),
+ },
+ {
+ /* Color */
+ .location = 2,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32B32A32_SFLOAT,
+ .offset = offsetof(struct color_clear_vattrs, color),
+ },
+ },
+ };
+
+ const VkPipelineDepthStencilStateCreateInfo ds_state = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .depthTestEnable = false,
+ .depthWriteEnable = false,
+ .depthBoundsTestEnable = false,
+ .stencilTestEnable = false,
+ };
+
+ VkPipelineColorBlendAttachmentState blend_attachment_state[MAX_RTS] = { 0 };
+ blend_attachment_state[frag_output] = (VkPipelineColorBlendAttachmentState) {
+ .blendEnable = false,
+ .colorWriteMask = VK_COLOR_COMPONENT_A_BIT |
+ VK_COLOR_COMPONENT_R_BIT |
+ VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT,
+ };
+
+ const VkPipelineColorBlendStateCreateInfo cb_state = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .logicOpEnable = false,
+ .attachmentCount = MAX_RTS,
+ .pAttachments = blend_attachment_state
+ };
+
+ /* Disable repclear because we do not want the compiler to replace the
+ * shader. We need the shader to write to the specified color attachment,
+ * but the repclear shader writes to all color attachments.
+ */
+ return
+ create_pipeline(device, samples, vs_nir, fs_nir, &vi_state, &ds_state,
+ &cb_state, &device->meta_state.alloc,
+ /*use_repclear*/ false, pipeline);
+}
+
+static void
+destroy_pipeline(struct anv_device *device, struct anv_pipeline *pipeline)
+{
+ if (!pipeline)
+ return;
+
+ ANV_CALL(DestroyPipeline)(anv_device_to_handle(device),
+ anv_pipeline_to_handle(pipeline),
+ &device->meta_state.alloc);
+}
+
+void
+anv_device_finish_meta_clear_state(struct anv_device *device)
+{
+ struct anv_meta_state *state = &device->meta_state;
+
+ for (uint32_t i = 0; i < ARRAY_SIZE(state->clear); ++i) {
+ for (uint32_t j = 0; j < ARRAY_SIZE(state->clear[i].color_pipelines); ++j) {
+ destroy_pipeline(device, state->clear[i].color_pipelines[j]);
+ }
+
+ destroy_pipeline(device, state->clear[i].depth_only_pipeline);
+ destroy_pipeline(device, state->clear[i].stencil_only_pipeline);
+ destroy_pipeline(device, state->clear[i].depthstencil_pipeline);
+ }
+}
+
+static void
+emit_color_clear(struct anv_cmd_buffer *cmd_buffer,
+ const VkClearAttachment *clear_att,
+ const VkClearRect *clear_rect)
+{
+ struct anv_device *device = cmd_buffer->device;
+ const struct anv_subpass *subpass = cmd_buffer->state.subpass;
+ const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
+ const uint32_t subpass_att = clear_att->colorAttachment;
+ const uint32_t pass_att = subpass->color_attachments[subpass_att];
+ const struct anv_image_view *iview = fb->attachments[pass_att];
+ const uint32_t samples = iview->image->samples;
+ const uint32_t samples_log2 = ffs(samples) - 1;
+ struct anv_pipeline *pipeline =
+ device->meta_state.clear[samples_log2].color_pipelines[subpass_att];
+ VkClearColorValue clear_value = clear_att->clearValue.color;
+
+ VkCommandBuffer cmd_buffer_h = anv_cmd_buffer_to_handle(cmd_buffer);
+ VkPipeline pipeline_h = anv_pipeline_to_handle(pipeline);
+
+ assert(samples_log2 < ARRAY_SIZE(device->meta_state.clear));
+ assert(clear_att->aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
+ assert(clear_att->colorAttachment < subpass->color_count);
+
+ const struct color_clear_vattrs vertex_data[3] = {
+ {
+ .vue_header = { 0 },
+ .position = {
+ clear_rect->rect.offset.x,
+ clear_rect->rect.offset.y,
+ },
+ .color = clear_value,
+ },
+ {
+ .vue_header = { 0 },
+ .position = {
+ clear_rect->rect.offset.x + clear_rect->rect.extent.width,
+ clear_rect->rect.offset.y,
+ },
+ .color = clear_value,
+ },
+ {
+ .vue_header = { 0 },
+ .position = {
+ clear_rect->rect.offset.x + clear_rect->rect.extent.width,
+ clear_rect->rect.offset.y + clear_rect->rect.extent.height,
+ },
+ .color = clear_value,
+ },
+ };
+
+ struct anv_state state =
+ anv_cmd_buffer_emit_dynamic(cmd_buffer, vertex_data, sizeof(vertex_data), 16);
+
+ struct anv_buffer vertex_buffer = {
+ .device = device,
+ .size = sizeof(vertex_data),
+ .bo = &device->dynamic_state_block_pool.bo,
+ .offset = state.offset,
+ };
+
+ ANV_CALL(CmdSetViewport)(cmd_buffer_h, 0, 1,
+ (VkViewport[]) {
+ {
+ .x = 0,
+ .y = 0,
+ .width = fb->width,
+ .height = fb->height,
+ .minDepth = 0.0,
+ .maxDepth = 1.0,
+ },
+ });
+
+ ANV_CALL(CmdSetScissor)(cmd_buffer_h, 0, 1,
+ (VkRect2D[]) {
+ {
+ .offset = { 0, 0 },
+ .extent = { fb->width, fb->height },
+ }
+ });
+
+ ANV_CALL(CmdBindVertexBuffers)(cmd_buffer_h, 0, 1,
+ (VkBuffer[]) { anv_buffer_to_handle(&vertex_buffer) },
+ (VkDeviceSize[]) { 0 });
+
+ if (cmd_buffer->state.pipeline != pipeline) {
+ ANV_CALL(CmdBindPipeline)(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS,
+ pipeline_h);
+ }
+
+ ANV_CALL(CmdDraw)(cmd_buffer_h, 3, 1, 0, 0);
+}
+
+
+static void
+build_depthstencil_shader(struct nir_shader **out_vs)
+{
+ nir_builder vs_b;
+
+ nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL);
+
+ vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs");
+
+ const struct glsl_type *position_type = glsl_vec4_type();
+
+ nir_variable *vs_in_pos =
+ nir_variable_create(vs_b.shader, nir_var_shader_in, position_type,
+ "a_position");
+ vs_in_pos->data.location = VERT_ATTRIB_GENERIC0;
+
+ nir_variable *vs_out_pos =
+ nir_variable_create(vs_b.shader, nir_var_shader_out, position_type,
+ "gl_Position");
+ vs_out_pos->data.location = VARYING_SLOT_POS;
+
+ nir_copy_var(&vs_b, vs_out_pos, vs_in_pos);
+
+ *out_vs = vs_b.shader;
+}
+
+static VkResult
+create_depthstencil_pipeline(struct anv_device *device,
+ VkImageAspectFlags aspects,
+ uint32_t samples,
+ struct anv_pipeline **pipeline)
+{
+ struct nir_shader *vs_nir;
+
+ build_depthstencil_shader(&vs_nir);
+
+ const VkPipelineVertexInputStateCreateInfo vi_state = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .vertexBindingDescriptionCount = 1,
+ .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+ {
+ .binding = 0,
+ .stride = sizeof(struct depthstencil_clear_vattrs),
+ .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
+ },
+ },
+ .vertexAttributeDescriptionCount = 2,
+ .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+ {
+ /* VUE Header */
+ .location = 0,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32B32A32_UINT,
+ .offset = offsetof(struct depthstencil_clear_vattrs, vue_header),
+ },
+ {
+ /* Position */
+ .location = 1,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offset = offsetof(struct depthstencil_clear_vattrs, position),
+ },
+ },
+ };
+
+ const VkPipelineDepthStencilStateCreateInfo ds_state = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .depthTestEnable = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT),
+ .depthCompareOp = VK_COMPARE_OP_ALWAYS,
+ .depthWriteEnable = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT),
+ .depthBoundsTestEnable = false,
+ .stencilTestEnable = (aspects & VK_IMAGE_ASPECT_STENCIL_BIT),
+ .front = {
+ .passOp = VK_STENCIL_OP_REPLACE,
+ .compareOp = VK_COMPARE_OP_ALWAYS,
+ .writeMask = UINT32_MAX,
+ .reference = 0, /* dynamic */
+ },
+ .back = { 0 /* dont care */ },
+ };
+
+ const VkPipelineColorBlendStateCreateInfo cb_state = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .logicOpEnable = false,
+ .attachmentCount = 0,
+ .pAttachments = NULL,
+ };
+
+ return create_pipeline(device, samples, vs_nir, NULL, &vi_state, &ds_state,
+ &cb_state, &device->meta_state.alloc,
+ /*use_repclear*/ true, pipeline);
+}
+
+static void
+emit_depthstencil_clear(struct anv_cmd_buffer *cmd_buffer,
+ const VkClearAttachment *clear_att,
+ const VkClearRect *clear_rect)
+{
+ struct anv_device *device = cmd_buffer->device;
+ struct anv_meta_state *meta_state = &device->meta_state;
+ const struct anv_subpass *subpass = cmd_buffer->state.subpass;
+ const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
+ const uint32_t pass_att = subpass->depth_stencil_attachment;
+ const struct anv_image_view *iview = fb->attachments[pass_att];
+ const uint32_t samples = iview->image->samples;
+ const uint32_t samples_log2 = ffs(samples) - 1;
+ VkClearDepthStencilValue clear_value = clear_att->clearValue.depthStencil;
+ VkImageAspectFlags aspects = clear_att->aspectMask;
+
+ VkCommandBuffer cmd_buffer_h = anv_cmd_buffer_to_handle(cmd_buffer);
+
+ assert(samples_log2 < ARRAY_SIZE(meta_state->clear));
+ assert(aspects == VK_IMAGE_ASPECT_DEPTH_BIT ||
+ aspects == VK_IMAGE_ASPECT_STENCIL_BIT ||
+ aspects == (VK_IMAGE_ASPECT_DEPTH_BIT |
+ VK_IMAGE_ASPECT_STENCIL_BIT));
+ assert(pass_att != VK_ATTACHMENT_UNUSED);
+
+ const struct depthstencil_clear_vattrs vertex_data[3] = {
+ {
+ .vue_header = { 0 },
+ .position = {
+ clear_rect->rect.offset.x,
+ clear_rect->rect.offset.y,
+ },
+ },
+ {
+ .vue_header = { 0 },
+ .position = {
+ clear_rect->rect.offset.x + clear_rect->rect.extent.width,
+ clear_rect->rect.offset.y,
+ },
+ },
+ {
+ .vue_header = { 0 },
+ .position = {
+ clear_rect->rect.offset.x + clear_rect->rect.extent.width,
+ clear_rect->rect.offset.y + clear_rect->rect.extent.height,
+ },
+ },
+ };
+
+ struct anv_state state =
+ anv_cmd_buffer_emit_dynamic(cmd_buffer, vertex_data, sizeof(vertex_data), 16);
+
+ struct anv_buffer vertex_buffer = {
+ .device = device,
+ .size = sizeof(vertex_data),
+ .bo = &device->dynamic_state_block_pool.bo,
+ .offset = state.offset,
+ };
+
+ ANV_CALL(CmdSetViewport)(cmd_buffer_h, 0, 1,
+ (VkViewport[]) {
+ {
+ .x = 0,
+ .y = 0,
+ .width = fb->width,
+ .height = fb->height,
+
+ /* Ignored when clearing only stencil. */
+ .minDepth = clear_value.depth,
+ .maxDepth = clear_value.depth,
+ },
+ });
+
+ ANV_CALL(CmdSetScissor)(cmd_buffer_h, 0, 1,
+ (VkRect2D[]) {
+ {
+ .offset = { 0, 0 },
+ .extent = { fb->width, fb->height },
+ }
+ });
+
+ if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
+ ANV_CALL(CmdSetStencilReference)(cmd_buffer_h, VK_STENCIL_FACE_FRONT_BIT,
+ clear_value.stencil);
+ }
+
+ ANV_CALL(CmdBindVertexBuffers)(cmd_buffer_h, 0, 1,
+ (VkBuffer[]) { anv_buffer_to_handle(&vertex_buffer) },
+ (VkDeviceSize[]) { 0 });
+
+ struct anv_pipeline *pipeline;
+ switch (aspects) {
+ case VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT:
+ pipeline = meta_state->clear[samples_log2].depthstencil_pipeline;
+ break;
+ case VK_IMAGE_ASPECT_DEPTH_BIT:
+ pipeline = meta_state->clear[samples_log2].depth_only_pipeline;
+ break;
+ case VK_IMAGE_ASPECT_STENCIL_BIT:
+ pipeline = meta_state->clear[samples_log2].stencil_only_pipeline;
+ break;
+ default:
+ unreachable("expected depth or stencil aspect");
+ }
+
+ if (cmd_buffer->state.pipeline != pipeline) {
+ ANV_CALL(CmdBindPipeline)(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS,
+ anv_pipeline_to_handle(pipeline));
+ }
+
+ ANV_CALL(CmdDraw)(cmd_buffer_h, 3, 1, 0, 0);
+}
+
+VkResult
+anv_device_init_meta_clear_state(struct anv_device *device)
+{
+ VkResult res;
+ struct anv_meta_state *state = &device->meta_state;
+
+ zero(device->meta_state.clear);
+
+ for (uint32_t i = 0; i < ARRAY_SIZE(state->clear); ++i) {
+ uint32_t samples = 1 << i;
+
+ for (uint32_t j = 0; j < ARRAY_SIZE(state->clear[i].color_pipelines); ++j) {
+ res = create_color_pipeline(device, samples, /* frag_output */ j,
+ &state->clear[i].color_pipelines[j]);
+ if (res != VK_SUCCESS)
+ goto fail;
+ }
+
+ res = create_depthstencil_pipeline(device,
+ VK_IMAGE_ASPECT_DEPTH_BIT, samples,
+ &state->clear[i].depth_only_pipeline);
+ if (res != VK_SUCCESS)
+ goto fail;
+
+ res = create_depthstencil_pipeline(device,
+ VK_IMAGE_ASPECT_STENCIL_BIT, samples,
+ &state->clear[i].stencil_only_pipeline);
+ if (res != VK_SUCCESS)
+ goto fail;
+
+ res = create_depthstencil_pipeline(device,
+ VK_IMAGE_ASPECT_DEPTH_BIT |
+ VK_IMAGE_ASPECT_STENCIL_BIT, samples,
+ &state->clear[i].depthstencil_pipeline);
+ if (res != VK_SUCCESS)
+ goto fail;
+ }
+
+ return VK_SUCCESS;
+
+fail:
+ anv_device_finish_meta_clear_state(device);
+ return res;
+}
+
+/**
+ * The parameters mean that same as those in vkCmdClearAttachments.
+ */
+static void
+emit_clear(struct anv_cmd_buffer *cmd_buffer,
+ const VkClearAttachment *clear_att,
+ const VkClearRect *clear_rect)
+{
+ if (clear_att->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
+ emit_color_clear(cmd_buffer, clear_att, clear_rect);
+ } else {
+ assert(clear_att->aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT |
+ VK_IMAGE_ASPECT_STENCIL_BIT));
+ emit_depthstencil_clear(cmd_buffer, clear_att, clear_rect);
+ }
+}
+
+static bool
+subpass_needs_clear(const struct anv_cmd_buffer *cmd_buffer)
+{
+ const struct anv_cmd_state *cmd_state = &cmd_buffer->state;
+ uint32_t ds = cmd_state->subpass->depth_stencil_attachment;
+
+ for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) {
+ uint32_t a = cmd_state->subpass->color_attachments[i];
+ if (cmd_state->attachments[a].pending_clear_aspects) {
+ return true;
+ }
+ }
+
+ if (ds != VK_ATTACHMENT_UNUSED &&
+ cmd_state->attachments[ds].pending_clear_aspects) {
+ return true;
+ }
+
+ return false;
+}
+
+/**
+ * Emit any pending attachment clears for the current subpass.
+ *
+ * @see anv_attachment_state::pending_clear_aspects
+ */
+void
+anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer)
+{
+ struct anv_cmd_state *cmd_state = &cmd_buffer->state;
+ struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
+ struct anv_meta_saved_state saved_state;
+
+ if (!subpass_needs_clear(cmd_buffer))
+ return;
+
+ meta_clear_begin(&saved_state, cmd_buffer);
+
+ if (cmd_state->framebuffer->layers > 1)
+ anv_finishme("clearing multi-layer framebuffer");
+
+ VkClearRect clear_rect = {
+ .rect = {
+ .offset = { 0, 0 },
+ .extent = { fb->width, fb->height },
+ },
+ .baseArrayLayer = 0,
+ .layerCount = 1, /* FINISHME: clear multi-layer framebuffer */
+ };
+
+ for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) {
+ uint32_t a = cmd_state->subpass->color_attachments[i];
+
+ if (!cmd_state->attachments[a].pending_clear_aspects)
+ continue;
+
+ assert(cmd_state->attachments[a].pending_clear_aspects ==
+ VK_IMAGE_ASPECT_COLOR_BIT);
+
+ VkClearAttachment clear_att = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .colorAttachment = i, /* Use attachment index relative to subpass */
+ .clearValue = cmd_state->attachments[a].clear_value,
+ };
+
+ emit_clear(cmd_buffer, &clear_att, &clear_rect);
+ cmd_state->attachments[a].pending_clear_aspects = 0;
+ }
+
+ uint32_t ds = cmd_state->subpass->depth_stencil_attachment;
+
+ if (ds != VK_ATTACHMENT_UNUSED &&
+ cmd_state->attachments[ds].pending_clear_aspects) {
+
+ VkClearAttachment clear_att = {
+ .aspectMask = cmd_state->attachments[ds].pending_clear_aspects,
+ .clearValue = cmd_state->attachments[ds].clear_value,
+ };
+
+ emit_clear(cmd_buffer, &clear_att, &clear_rect);
+ cmd_state->attachments[ds].pending_clear_aspects = 0;
+ }
+
+ meta_clear_end(&saved_state, cmd_buffer);
+}
+
+static void
+anv_cmd_clear_image(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_image *image,
+ VkImageLayout image_layout,
+ const VkClearValue *clear_value,
+ uint32_t range_count,
+ const VkImageSubresourceRange *ranges)
+{
+ VkDevice device_h = anv_device_to_handle(cmd_buffer->device);
+
+ for (uint32_t r = 0; r < range_count; r++) {
+ const VkImageSubresourceRange *range = &ranges[r];
+
+ for (uint32_t l = 0; l < range->levelCount; ++l) {
+ for (uint32_t s = 0; s < range->layerCount; ++s) {
+ struct anv_image_view iview;
+ anv_image_view_init(&iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = anv_image_to_handle(image),
+ .viewType = anv_meta_get_view_type(image),
+ .format = image->vk_format,
+ .subresourceRange = {
+ .aspectMask = range->aspectMask,
+ .baseMipLevel = range->baseMipLevel + l,
+ .levelCount = 1,
+ .baseArrayLayer = range->baseArrayLayer + s,
+ .layerCount = 1
+ },
+ },
+ cmd_buffer, 0);
+
+ VkFramebuffer fb;
+ anv_CreateFramebuffer(device_h,
+ &(VkFramebufferCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = (VkImageView[]) {
+ anv_image_view_to_handle(&iview),
+ },
+ .width = iview.extent.width,
+ .height = iview.extent.height,
+ .layers = 1
+ },
+ &cmd_buffer->pool->alloc,
+ &fb);
+
+ VkAttachmentDescription att_desc = {
+ .format = iview.vk_format,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .initialLayout = image_layout,
+ .finalLayout = image_layout,
+ };
+
+ VkSubpassDescription subpass_desc = {
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputAttachmentCount = 0,
+ .colorAttachmentCount = 0,
+ .pColorAttachments = NULL,
+ .pResolveAttachments = NULL,
+ .pDepthStencilAttachment = NULL,
+ .preserveAttachmentCount = 0,
+ .pPreserveAttachments = NULL,
+ };
+
+ const VkAttachmentReference att_ref = {
+ .attachment = 0,
+ .layout = image_layout,
+ };
+
+ if (range->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
+ subpass_desc.colorAttachmentCount = 1;
+ subpass_desc.pColorAttachments = &att_ref;
+ } else {
+ subpass_desc.pDepthStencilAttachment = &att_ref;
+ }
+
+ VkRenderPass pass;
+ anv_CreateRenderPass(device_h,
+ &(VkRenderPassCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = &att_desc,
+ .subpassCount = 1,
+ .pSubpasses = &subpass_desc,
+ },
+ &cmd_buffer->pool->alloc,
+ &pass);
+
+ ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
+ &(VkRenderPassBeginInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .renderArea = {
+ .offset = { 0, 0, },
+ .extent = {
+ .width = iview.extent.width,
+ .height = iview.extent.height,
+ },
+ },
+ .renderPass = pass,
+ .framebuffer = fb,
+ .clearValueCount = 0,
+ .pClearValues = NULL,
+ },
+ VK_SUBPASS_CONTENTS_INLINE);
+
+ VkClearAttachment clear_att = {
+ .aspectMask = range->aspectMask,
+ .colorAttachment = 0,
+ .clearValue = *clear_value,
+ };
+
+ VkClearRect clear_rect = {
+ .rect = {
+ .offset = { 0, 0 },
+ .extent = { iview.extent.width, iview.extent.height },
+ },
+ .baseArrayLayer = range->baseArrayLayer,
+ .layerCount = 1, /* FINISHME: clear multi-layer framebuffer */
+ };
+
+ emit_clear(cmd_buffer, &clear_att, &clear_rect);
+
+ ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
+ ANV_CALL(DestroyRenderPass)(device_h, pass,
+ &cmd_buffer->pool->alloc);
+ ANV_CALL(DestroyFramebuffer)(device_h, fb,
+ &cmd_buffer->pool->alloc);
+ }
+ }
+ }
+}
+
+void anv_CmdClearColorImage(
+ VkCommandBuffer commandBuffer,
+ VkImage image_h,
+ VkImageLayout imageLayout,
+ const VkClearColorValue* pColor,
+ uint32_t rangeCount,
+ const VkImageSubresourceRange* pRanges)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_image, image, image_h);
+ struct anv_meta_saved_state saved_state;
+
+ meta_clear_begin(&saved_state, cmd_buffer);
+
+ anv_cmd_clear_image(cmd_buffer, image, imageLayout,
+ (const VkClearValue *) pColor,
+ rangeCount, pRanges);
+
+ meta_clear_end(&saved_state, cmd_buffer);
+}
+
+void anv_CmdClearDepthStencilImage(
+ VkCommandBuffer commandBuffer,
+ VkImage image_h,
+ VkImageLayout imageLayout,
+ const VkClearDepthStencilValue* pDepthStencil,
+ uint32_t rangeCount,
+ const VkImageSubresourceRange* pRanges)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_image, image, image_h);
+ struct anv_meta_saved_state saved_state;
+
+ meta_clear_begin(&saved_state, cmd_buffer);
+
+ anv_cmd_clear_image(cmd_buffer, image, imageLayout,
+ (const VkClearValue *) pDepthStencil,
+ rangeCount, pRanges);
+
+ meta_clear_end(&saved_state, cmd_buffer);
+}
+
+void anv_CmdClearAttachments(
+ VkCommandBuffer commandBuffer,
+ uint32_t attachmentCount,
+ const VkClearAttachment* pAttachments,
+ uint32_t rectCount,
+ const VkClearRect* pRects)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ struct anv_meta_saved_state saved_state;
+
+ meta_clear_begin(&saved_state, cmd_buffer);
+
+ /* FINISHME: We can do better than this dumb loop. It thrashes too much
+ * state.
+ */
+ for (uint32_t a = 0; a < attachmentCount; ++a) {
+ for (uint32_t r = 0; r < rectCount; ++r) {
+ emit_clear(cmd_buffer, &pAttachments[a], &pRects[r]);
+ }
+ }
+
+ meta_clear_end(&saved_state, cmd_buffer);
+}
+
+static void
+do_buffer_fill(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_bo *dest, uint64_t dest_offset,
+ int width, int height, VkFormat fill_format, uint32_t data)
+{
+ VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
+
+ VkImageCreateInfo image_info = {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+ .imageType = VK_IMAGE_TYPE_2D,
+ .format = fill_format,
+ .extent = {
+ .width = width,
+ .height = height,
+ .depth = 1,
+ },
+ .mipLevels = 1,
+ .arrayLayers = 1,
+ .samples = 1,
+ .tiling = VK_IMAGE_TILING_LINEAR,
+ .usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
+ .flags = 0,
+ };
+
+ VkImage dest_image;
+ image_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ anv_CreateImage(vk_device, &image_info,
+ &cmd_buffer->pool->alloc, &dest_image);
+
+ /* We could use a vk call to bind memory, but that would require
+ * creating a dummy memory object etc. so there's really no point.
+ */
+ anv_image_from_handle(dest_image)->bo = dest;
+ anv_image_from_handle(dest_image)->offset = dest_offset;
+
+ const VkClearValue clear_value = {
+ .color = {
+ .uint32 = { data, data, data, data }
+ }
+ };
+
+ const VkImageSubresourceRange range = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ };
+
+ anv_cmd_clear_image(cmd_buffer, anv_image_from_handle(dest_image),
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+ &clear_value, 1, &range);
+}
+
+void anv_CmdFillBuffer(
+ VkCommandBuffer commandBuffer,
+ VkBuffer dstBuffer,
+ VkDeviceSize dstOffset,
+ VkDeviceSize fillSize,
+ uint32_t data)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
+ struct anv_meta_saved_state saved_state;
+
+ meta_clear_begin(&saved_state, cmd_buffer);
+
+ VkFormat format;
+ int bs;
+ if ((fillSize & 15) == 0 && (dstOffset & 15) == 0) {
+ format = VK_FORMAT_R32G32B32A32_UINT;
+ bs = 16;
+ } else if ((fillSize & 7) == 0 && (dstOffset & 15) == 0) {
+ format = VK_FORMAT_R32G32_UINT;
+ bs = 8;
+ } else {
+ assert((fillSize & 3) == 0 && (dstOffset & 3) == 0);
+ format = VK_FORMAT_R32_UINT;
+ bs = 4;
+ }
+
+ /* This is maximum possible width/height our HW can handle */
+ const uint64_t max_surface_dim = 1 << 14;
+
+ /* First, we make a bunch of max-sized copies */
+ const uint64_t max_fill_size = max_surface_dim * max_surface_dim * bs;
+ while (fillSize > max_fill_size) {
+ do_buffer_fill(cmd_buffer, dst_buffer->bo,
+ dst_buffer->offset + dstOffset,
+ max_surface_dim, max_surface_dim, format, data);
+ fillSize -= max_fill_size;
+ dstOffset += max_fill_size;
+ }
+
+ uint64_t height = fillSize / (max_surface_dim * bs);
+ assert(height < max_surface_dim);
+ if (height != 0) {
+ const uint64_t rect_fill_size = height * max_surface_dim * bs;
+ do_buffer_fill(cmd_buffer, dst_buffer->bo,
+ dst_buffer->offset + dstOffset,
+ max_surface_dim, height, format, data);
+ fillSize -= rect_fill_size;
+ dstOffset += rect_fill_size;
+ }
+
+ if (fillSize != 0) {
+ do_buffer_fill(cmd_buffer, dst_buffer->bo,
+ dst_buffer->offset + dstOffset,
+ fillSize / bs, 1, format, data);
+ }
+
+ meta_clear_end(&saved_state, cmd_buffer);
+}