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Diffstat (limited to 'src/intel/vulkan/anv_meta_resolve.c')
-rw-r--r--src/intel/vulkan/anv_meta_resolve.c867
1 files changed, 867 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_meta_resolve.c b/src/intel/vulkan/anv_meta_resolve.c
new file mode 100644
index 0000000..ea5020c
--- /dev/null
+++ b/src/intel/vulkan/anv_meta_resolve.c
@@ -0,0 +1,867 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdbool.h>
+
+#include "anv_meta.h"
+#include "anv_private.h"
+#include "nir/nir_builder.h"
+
+/**
+ * Vertex attributes used by all pipelines.
+ */
+struct vertex_attrs {
+ struct anv_vue_header vue_header;
+ float position[2]; /**< 3DPRIM_RECTLIST */
+ float tex_position[2];
+};
+
+static void
+meta_resolve_save(struct anv_meta_saved_state *saved_state,
+ struct anv_cmd_buffer *cmd_buffer)
+{
+ anv_meta_save(saved_state, cmd_buffer,
+ (1 << VK_DYNAMIC_STATE_VIEWPORT) |
+ (1 << VK_DYNAMIC_STATE_SCISSOR));
+
+ cmd_buffer->state.dynamic.viewport.count = 0;
+ cmd_buffer->state.dynamic.scissor.count = 0;
+}
+
+static void
+meta_resolve_restore(struct anv_meta_saved_state *saved_state,
+ struct anv_cmd_buffer *cmd_buffer)
+{
+ anv_meta_restore(saved_state, cmd_buffer);
+}
+
+static VkPipeline *
+get_pipeline_h(struct anv_device *device, uint32_t samples)
+{
+ uint32_t i = ffs(samples) - 2; /* log2(samples) - 1 */
+
+ assert(samples >= 2);
+ assert(i < ARRAY_SIZE(device->meta_state.resolve.pipelines));
+
+ return &device->meta_state.resolve.pipelines[i];
+}
+
+static nir_shader *
+build_nir_vs(void)
+{
+ const struct glsl_type *vec4 = glsl_vec4_type();
+
+ nir_builder b;
+ nir_variable *a_position;
+ nir_variable *v_position;
+ nir_variable *a_tex_position;
+ nir_variable *v_tex_position;
+
+ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
+ b.shader->info.name = ralloc_strdup(b.shader, "meta_resolve_vs");
+
+ a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
+ "a_position");
+ a_position->data.location = VERT_ATTRIB_GENERIC0;
+
+ v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
+ "gl_Position");
+ v_position->data.location = VARYING_SLOT_POS;
+
+ a_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
+ "a_tex_position");
+ a_tex_position->data.location = VERT_ATTRIB_GENERIC1;
+
+ v_tex_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
+ "v_tex_position");
+ v_tex_position->data.location = VARYING_SLOT_VAR0;
+
+ nir_copy_var(&b, v_position, a_position);
+ nir_copy_var(&b, v_tex_position, a_tex_position);
+
+ return b.shader;
+}
+
+static nir_shader *
+build_nir_fs(uint32_t num_samples)
+{
+ const struct glsl_type *vec4 = glsl_vec4_type();
+
+ const struct glsl_type *sampler2DMS =
+ glsl_sampler_type(GLSL_SAMPLER_DIM_MS,
+ /*is_shadow*/ false,
+ /*is_array*/ false,
+ GLSL_TYPE_FLOAT);
+
+ nir_builder b;
+ nir_variable *u_tex; /* uniform sampler */
+ nir_variable *v_position; /* vec4, varying fragment position */
+ nir_variable *v_tex_position; /* vec4, varying texture coordinate */
+ nir_variable *f_color; /* vec4, fragment output color */
+ nir_ssa_def *accum; /* vec4, accumulation of sample values */
+
+ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
+ b.shader->info.name = ralloc_asprintf(b.shader,
+ "meta_resolve_fs_samples%02d",
+ num_samples);
+
+ u_tex = nir_variable_create(b.shader, nir_var_uniform, sampler2DMS,
+ "u_tex");
+ u_tex->data.descriptor_set = 0;
+ u_tex->data.binding = 0;
+
+ v_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
+ "v_position");
+ v_position->data.location = VARYING_SLOT_POS;
+ v_position->data.origin_upper_left = true;
+
+ v_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
+ "v_tex_position");
+ v_tex_position->data.location = VARYING_SLOT_VAR0;
+
+ f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4,
+ "f_color");
+ f_color->data.location = FRAG_RESULT_DATA0;
+
+ accum = nir_imm_vec4(&b, 0, 0, 0, 0);
+
+ nir_ssa_def *tex_position_ivec =
+ nir_f2i(&b, nir_load_var(&b, v_tex_position));
+
+ for (uint32_t i = 0; i < num_samples; ++i) {
+ nir_tex_instr *tex;
+
+ tex = nir_tex_instr_create(b.shader, /*num_srcs*/ 2);
+ tex->texture = nir_deref_var_create(tex, u_tex);
+ tex->sampler = nir_deref_var_create(tex, u_tex);
+ tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
+ tex->op = nir_texop_txf_ms;
+ tex->src[0].src = nir_src_for_ssa(tex_position_ivec);
+ tex->src[0].src_type = nir_tex_src_coord;
+ tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, i));
+ tex->src[1].src_type = nir_tex_src_ms_index;
+ tex->dest_type = nir_type_float;
+ tex->is_array = false;
+ tex->coord_components = 3;
+ nir_ssa_dest_init(&tex->instr, &tex->dest, /*num_components*/ 4, "tex");
+ nir_builder_instr_insert(&b, &tex->instr);
+
+ accum = nir_fadd(&b, accum, &tex->dest.ssa);
+ }
+
+ accum = nir_fdiv(&b, accum, nir_imm_float(&b, num_samples));
+ nir_store_var(&b, f_color, accum, /*writemask*/ 4);
+
+ return b.shader;
+}
+
+static VkResult
+create_pass(struct anv_device *device)
+{
+ VkResult result;
+ VkDevice device_h = anv_device_to_handle(device);
+ const VkAllocationCallbacks *alloc = &device->meta_state.alloc;
+
+ result = anv_CreateRenderPass(device_h,
+ &(VkRenderPassCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = &(VkAttachmentDescription) {
+ .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
+ .samples = 1,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .subpassCount = 1,
+ .pSubpasses = &(VkSubpassDescription) {
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputAttachmentCount = 0,
+ .colorAttachmentCount = 1,
+ .pColorAttachments = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .pResolveAttachments = NULL,
+ .pDepthStencilAttachment = &(VkAttachmentReference) {
+ .attachment = VK_ATTACHMENT_UNUSED,
+ },
+ .preserveAttachmentCount = 0,
+ .pPreserveAttachments = NULL,
+ },
+ .dependencyCount = 0,
+ },
+ alloc,
+ &device->meta_state.resolve.pass);
+
+ return result;
+}
+
+static VkResult
+create_pipeline(struct anv_device *device,
+ uint32_t num_samples,
+ VkShaderModule vs_module_h)
+{
+ VkResult result;
+ VkDevice device_h = anv_device_to_handle(device);
+
+ struct anv_shader_module fs_module = {
+ .nir = build_nir_fs(num_samples),
+ };
+
+ if (!fs_module.nir) {
+ /* XXX: Need more accurate error */
+ result = VK_ERROR_OUT_OF_HOST_MEMORY;
+ goto cleanup;
+ }
+
+ result = anv_graphics_pipeline_create(device_h,
+ VK_NULL_HANDLE,
+ &(VkGraphicsPipelineCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .stageCount = 2,
+ .pStages = (VkPipelineShaderStageCreateInfo[]) {
+ {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_VERTEX_BIT,
+ .module = vs_module_h,
+ .pName = "main",
+ },
+ {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .module = anv_shader_module_to_handle(&fs_module),
+ .pName = "main",
+ },
+ },
+ .pVertexInputState = &(VkPipelineVertexInputStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .vertexBindingDescriptionCount = 1,
+ .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+ {
+ .binding = 0,
+ .stride = sizeof(struct vertex_attrs),
+ .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
+ },
+ },
+ .vertexAttributeDescriptionCount = 3,
+ .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+ {
+ /* VUE Header */
+ .location = 0,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32B32A32_UINT,
+ .offset = offsetof(struct vertex_attrs, vue_header),
+ },
+ {
+ /* Position */
+ .location = 1,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offset = offsetof(struct vertex_attrs, position),
+ },
+ {
+ /* Texture Coordinate */
+ .location = 2,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offset = offsetof(struct vertex_attrs, tex_position),
+ },
+ },
+ },
+ .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .primitiveRestartEnable = false,
+ },
+ .pViewportState = &(VkPipelineViewportStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .viewportCount = 1,
+ .scissorCount = 1,
+ },
+ .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .depthClampEnable = false,
+ .rasterizerDiscardEnable = false,
+ .polygonMode = VK_POLYGON_MODE_FILL,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
+ },
+ .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .rasterizationSamples = 1,
+ .sampleShadingEnable = false,
+ .pSampleMask = (VkSampleMask[]) { 0x1 },
+ .alphaToCoverageEnable = false,
+ .alphaToOneEnable = false,
+ },
+ .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .logicOpEnable = false,
+ .attachmentCount = 1,
+ .pAttachments = (VkPipelineColorBlendAttachmentState []) {
+ {
+ .colorWriteMask = VK_COLOR_COMPONENT_R_BIT |
+ VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT |
+ VK_COLOR_COMPONENT_A_BIT,
+ },
+ },
+ },
+ .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .dynamicStateCount = 2,
+ .pDynamicStates = (VkDynamicState[]) {
+ VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_SCISSOR,
+ },
+ },
+ .layout = device->meta_state.resolve.pipeline_layout,
+ .renderPass = device->meta_state.resolve.pass,
+ .subpass = 0,
+ },
+ &(struct anv_graphics_pipeline_create_info) {
+ .color_attachment_count = -1,
+ .use_repclear = false,
+ .disable_viewport = true,
+ .disable_scissor = true,
+ .disable_vs = true,
+ .use_rectlist = true
+ },
+ &device->meta_state.alloc,
+ get_pipeline_h(device, num_samples));
+ if (result != VK_SUCCESS)
+ goto cleanup;
+
+ goto cleanup;
+
+cleanup:
+ ralloc_free(fs_module.nir);
+ return result;
+}
+
+void
+anv_device_finish_meta_resolve_state(struct anv_device *device)
+{
+ struct anv_meta_state *state = &device->meta_state;
+ VkDevice device_h = anv_device_to_handle(device);
+ VkRenderPass pass_h = device->meta_state.resolve.pass;
+ VkPipelineLayout pipeline_layout_h = device->meta_state.resolve.pipeline_layout;
+ VkDescriptorSetLayout ds_layout_h = device->meta_state.resolve.ds_layout;
+ const VkAllocationCallbacks *alloc = &device->meta_state.alloc;
+
+ if (pass_h)
+ ANV_CALL(DestroyRenderPass)(device_h, pass_h,
+ &device->meta_state.alloc);
+
+ if (pipeline_layout_h)
+ ANV_CALL(DestroyPipelineLayout)(device_h, pipeline_layout_h, alloc);
+
+ if (ds_layout_h)
+ ANV_CALL(DestroyDescriptorSetLayout)(device_h, ds_layout_h, alloc);
+
+ for (uint32_t i = 0; i < ARRAY_SIZE(state->resolve.pipelines); ++i) {
+ VkPipeline pipeline_h = state->resolve.pipelines[i];
+
+ if (pipeline_h) {
+ ANV_CALL(DestroyPipeline)(device_h, pipeline_h, alloc);
+ }
+ }
+}
+
+VkResult
+anv_device_init_meta_resolve_state(struct anv_device *device)
+{
+ VkResult res = VK_SUCCESS;
+ VkDevice device_h = anv_device_to_handle(device);
+ const VkAllocationCallbacks *alloc = &device->meta_state.alloc;
+
+ const isl_sample_count_mask_t sample_count_mask =
+ isl_device_get_sample_counts(&device->isl_dev);
+
+ zero(device->meta_state.resolve);
+
+ struct anv_shader_module vs_module = { .nir = build_nir_vs() };
+ if (!vs_module.nir) {
+ /* XXX: Need more accurate error */
+ res = VK_ERROR_OUT_OF_HOST_MEMORY;
+ goto fail;
+ }
+
+ VkShaderModule vs_module_h = anv_shader_module_to_handle(&vs_module);
+
+ res = anv_CreateDescriptorSetLayout(device_h,
+ &(VkDescriptorSetLayoutCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .bindingCount = 1,
+ .pBindings = (VkDescriptorSetLayoutBinding[]) {
+ {
+ .binding = 0,
+ .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+ },
+ },
+ },
+ alloc,
+ &device->meta_state.resolve.ds_layout);
+ if (res != VK_SUCCESS)
+ goto fail;
+
+ res = anv_CreatePipelineLayout(device_h,
+ &(VkPipelineLayoutCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .setLayoutCount = 1,
+ .pSetLayouts = (VkDescriptorSetLayout[]) {
+ device->meta_state.resolve.ds_layout,
+ },
+ },
+ alloc,
+ &device->meta_state.resolve.pipeline_layout);
+ if (res != VK_SUCCESS)
+ goto fail;
+
+ res = create_pass(device);
+ if (res != VK_SUCCESS)
+ goto fail;
+
+ for (uint32_t i = 0;
+ i < ARRAY_SIZE(device->meta_state.resolve.pipelines); ++i) {
+
+ uint32_t sample_count = 1 << (1 + i);
+ if (!(sample_count_mask & sample_count))
+ continue;
+
+ res = create_pipeline(device, sample_count, vs_module_h);
+ if (res != VK_SUCCESS)
+ goto fail;
+ }
+
+ goto cleanup;
+
+fail:
+ anv_device_finish_meta_resolve_state(device);
+
+cleanup:
+ ralloc_free(vs_module.nir);
+
+ return res;
+}
+
+static void
+emit_resolve(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_image_view *src_iview,
+ const VkOffset2D *src_offset,
+ struct anv_image_view *dest_iview,
+ const VkOffset2D *dest_offset,
+ const VkExtent2D *resolve_extent)
+{
+ struct anv_device *device = cmd_buffer->device;
+ VkDevice device_h = anv_device_to_handle(device);
+ VkCommandBuffer cmd_buffer_h = anv_cmd_buffer_to_handle(cmd_buffer);
+ const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
+ const struct anv_image *src_image = src_iview->image;
+ VkDescriptorPool dummy_desc_pool_h = (VkDescriptorPool) 1;
+
+ const struct vertex_attrs vertex_data[3] = {
+ {
+ .vue_header = {0},
+ .position = {
+ dest_offset->x + resolve_extent->width,
+ dest_offset->y + resolve_extent->height,
+ },
+ .tex_position = {
+ src_offset->x + resolve_extent->width,
+ src_offset->y + resolve_extent->height,
+ },
+ },
+ {
+ .vue_header = {0},
+ .position = {
+ dest_offset->x,
+ dest_offset->y + resolve_extent->height,
+ },
+ .tex_position = {
+ src_offset->x,
+ src_offset->y + resolve_extent->height,
+ },
+ },
+ {
+ .vue_header = {0},
+ .position = {
+ dest_offset->x,
+ dest_offset->y,
+ },
+ .tex_position = {
+ src_offset->x,
+ src_offset->y,
+ },
+ },
+ };
+
+ struct anv_state vertex_mem =
+ anv_cmd_buffer_emit_dynamic(cmd_buffer, vertex_data,
+ sizeof(vertex_data), 16);
+
+ struct anv_buffer vertex_buffer = {
+ .device = device,
+ .size = sizeof(vertex_data),
+ .bo = &cmd_buffer->dynamic_state_stream.block_pool->bo,
+ .offset = vertex_mem.offset,
+ };
+
+ VkBuffer vertex_buffer_h = anv_buffer_to_handle(&vertex_buffer);
+
+ anv_CmdBindVertexBuffers(cmd_buffer_h,
+ /*firstBinding*/ 0,
+ /*bindingCount*/ 1,
+ (VkBuffer[]) { vertex_buffer_h },
+ (VkDeviceSize[]) { 0 });
+
+ VkSampler sampler_h;
+ ANV_CALL(CreateSampler)(device_h,
+ &(VkSamplerCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
+ .magFilter = VK_FILTER_NEAREST,
+ .minFilter = VK_FILTER_NEAREST,
+ .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
+ .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
+ .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
+ .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
+ .mipLodBias = 0.0,
+ .anisotropyEnable = false,
+ .compareEnable = false,
+ .minLod = 0.0,
+ .maxLod = 0.0,
+ .unnormalizedCoordinates = false,
+ },
+ &cmd_buffer->pool->alloc,
+ &sampler_h);
+
+ VkDescriptorSet desc_set_h;
+ anv_AllocateDescriptorSets(device_h,
+ &(VkDescriptorSetAllocateInfo) {
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
+ .descriptorPool = dummy_desc_pool_h,
+ .descriptorSetCount = 1,
+ .pSetLayouts = (VkDescriptorSetLayout[]) {
+ device->meta_state.resolve.ds_layout,
+ },
+ },
+ &desc_set_h);
+
+ ANV_FROM_HANDLE(anv_descriptor_set, desc_set, desc_set_h);
+
+ anv_UpdateDescriptorSets(device_h,
+ /*writeCount*/ 1,
+ (VkWriteDescriptorSet[]) {
+ {
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .dstSet = desc_set_h,
+ .dstBinding = 0,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .pImageInfo = (VkDescriptorImageInfo[]) {
+ {
+ .sampler = sampler_h,
+ .imageView = anv_image_view_to_handle(src_iview),
+ .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ },
+ },
+ },
+ /*copyCount*/ 0,
+ /*copies */ NULL);
+
+ ANV_CALL(CmdSetViewport)(cmd_buffer_h,
+ /*firstViewport*/ 0,
+ /*viewportCount*/ 1,
+ (VkViewport[]) {
+ {
+ .x = 0,
+ .y = 0,
+ .width = fb->width,
+ .height = fb->height,
+ .minDepth = 0.0,
+ .maxDepth = 1.0,
+ },
+ });
+
+ ANV_CALL(CmdSetScissor)(cmd_buffer_h,
+ /*firstScissor*/ 0,
+ /*scissorCount*/ 1,
+ (VkRect2D[]) {
+ {
+ .offset = { 0, 0 },
+ .extent = (VkExtent2D) { fb->width, fb->height },
+ },
+ });
+
+ VkPipeline pipeline_h = *get_pipeline_h(device, src_image->samples);
+ ANV_FROM_HANDLE(anv_pipeline, pipeline, pipeline_h);
+
+ if (cmd_buffer->state.pipeline != pipeline) {
+ anv_CmdBindPipeline(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS,
+ pipeline_h);
+ }
+
+ anv_CmdBindDescriptorSets(cmd_buffer_h,
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ device->meta_state.resolve.pipeline_layout,
+ /*firstSet*/ 0,
+ /* setCount */ 1,
+ (VkDescriptorSet[]) {
+ desc_set_h,
+ },
+ /*copyCount*/ 0,
+ /*copies */ NULL);
+
+ ANV_CALL(CmdDraw)(cmd_buffer_h, 3, 1, 0, 0);
+
+ /* All objects below are consumed by the draw call. We may safely destroy
+ * them.
+ */
+ anv_descriptor_set_destroy(device, desc_set);
+ anv_DestroySampler(device_h, sampler_h,
+ &cmd_buffer->pool->alloc);
+}
+
+void anv_CmdResolveImage(
+ VkCommandBuffer cmd_buffer_h,
+ VkImage src_image_h,
+ VkImageLayout src_image_layout,
+ VkImage dest_image_h,
+ VkImageLayout dest_image_layout,
+ uint32_t region_count,
+ const VkImageResolve* regions)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmd_buffer_h);
+ ANV_FROM_HANDLE(anv_image, src_image, src_image_h);
+ ANV_FROM_HANDLE(anv_image, dest_image, dest_image_h);
+ struct anv_device *device = cmd_buffer->device;
+ struct anv_meta_saved_state state;
+ VkDevice device_h = anv_device_to_handle(device);
+
+ meta_resolve_save(&state, cmd_buffer);
+
+ assert(src_image->samples > 1);
+ assert(dest_image->samples == 1);
+
+ if (src_image->samples >= 16) {
+ /* See commit aa3f9aaf31e9056a255f9e0472ebdfdaa60abe54 for the
+ * glBlitFramebuffer workaround for samples >= 16.
+ */
+ anv_finishme("vkCmdResolveImage: need interpolation workaround when "
+ "samples >= 16");
+ }
+
+ if (src_image->array_size > 1)
+ anv_finishme("vkCmdResolveImage: multisample array images");
+
+ for (uint32_t r = 0; r < region_count; ++r) {
+ const VkImageResolve *region = &regions[r];
+
+ /* From the Vulkan 1.0 spec:
+ *
+ * - The aspectMask member of srcSubresource and dstSubresource must
+ * only contain VK_IMAGE_ASPECT_COLOR_BIT
+ *
+ * - The layerCount member of srcSubresource and dstSubresource must
+ * match
+ */
+ assert(region->srcSubresource.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
+ assert(region->dstSubresource.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
+ assert(region->srcSubresource.layerCount ==
+ region->dstSubresource.layerCount);
+
+ const uint32_t src_base_layer =
+ anv_meta_get_iview_layer(src_image, &region->srcSubresource,
+ &region->srcOffset);
+
+ const uint32_t dest_base_layer =
+ anv_meta_get_iview_layer(dest_image, &region->dstSubresource,
+ &region->dstOffset);
+
+ for (uint32_t layer = 0; layer < region->srcSubresource.layerCount;
+ ++layer) {
+
+ struct anv_image_view src_iview;
+ anv_image_view_init(&src_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = src_image_h,
+ .viewType = anv_meta_get_view_type(src_image),
+ .format = src_image->format->vk_format,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = region->srcSubresource.mipLevel,
+ .levelCount = 1,
+ .baseArrayLayer = src_base_layer + layer,
+ .layerCount = 1,
+ },
+ },
+ cmd_buffer, 0);
+
+ struct anv_image_view dest_iview;
+ anv_image_view_init(&dest_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = dest_image_h,
+ .viewType = anv_meta_get_view_type(dest_image),
+ .format = dest_image->format->vk_format,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = region->dstSubresource.mipLevel,
+ .levelCount = 1,
+ .baseArrayLayer = dest_base_layer + layer,
+ .layerCount = 1,
+ },
+ },
+ cmd_buffer, 0);
+
+ VkFramebuffer fb_h;
+ anv_CreateFramebuffer(device_h,
+ &(VkFramebufferCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = (VkImageView[]) {
+ anv_image_view_to_handle(&dest_iview),
+ },
+ .width = anv_minify(dest_image->extent.width,
+ region->dstSubresource.mipLevel),
+ .height = anv_minify(dest_image->extent.height,
+ region->dstSubresource.mipLevel),
+ .layers = 1
+ },
+ &cmd_buffer->pool->alloc,
+ &fb_h);
+
+ ANV_CALL(CmdBeginRenderPass)(cmd_buffer_h,
+ &(VkRenderPassBeginInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .renderPass = device->meta_state.resolve.pass,
+ .framebuffer = fb_h,
+ .renderArea = {
+ .offset = {
+ region->dstOffset.x,
+ region->dstOffset.y,
+ },
+ .extent = {
+ region->extent.width,
+ region->extent.height,
+ }
+ },
+ .clearValueCount = 0,
+ .pClearValues = NULL,
+ },
+ VK_SUBPASS_CONTENTS_INLINE);
+
+ emit_resolve(cmd_buffer,
+ &src_iview,
+ &(VkOffset2D) {
+ .x = region->srcOffset.x,
+ .y = region->srcOffset.y,
+ },
+ &dest_iview,
+ &(VkOffset2D) {
+ .x = region->dstOffset.x,
+ .y = region->dstOffset.y,
+ },
+ &(VkExtent2D) {
+ .width = region->extent.width,
+ .height = region->extent.height,
+ });
+
+ ANV_CALL(CmdEndRenderPass)(cmd_buffer_h);
+
+ anv_DestroyFramebuffer(device_h, fb_h,
+ &cmd_buffer->pool->alloc);
+ }
+ }
+
+ meta_resolve_restore(&state, cmd_buffer);
+}
+
+/**
+ * Emit any needed resolves for the current subpass.
+ */
+void
+anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
+{
+ struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
+ struct anv_subpass *subpass = cmd_buffer->state.subpass;
+ struct anv_meta_saved_state saved_state;
+
+ /* FINISHME(perf): Skip clears for resolve attachments.
+ *
+ * From the Vulkan 1.0 spec:
+ *
+ * If the first use of an attachment in a render pass is as a resolve
+ * attachment, then the loadOp is effectively ignored as the resolve is
+ * guaranteed to overwrite all pixels in the render area.
+ */
+
+ if (!subpass->has_resolve)
+ return;
+
+ meta_resolve_save(&saved_state, cmd_buffer);
+
+ for (uint32_t i = 0; i < subpass->color_count; ++i) {
+ uint32_t src_att = subpass->color_attachments[i];
+ uint32_t dest_att = subpass->resolve_attachments[i];
+
+ if (dest_att == VK_ATTACHMENT_UNUSED)
+ continue;
+
+ struct anv_image_view *src_iview = fb->attachments[src_att];
+ struct anv_image_view *dest_iview = fb->attachments[dest_att];
+
+ struct anv_subpass resolve_subpass = {
+ .color_count = 1,
+ .color_attachments = (uint32_t[]) { dest_att },
+ .depth_stencil_attachment = VK_ATTACHMENT_UNUSED,
+ };
+
+ anv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass);
+
+ /* Subpass resolves must respect the render area. We can ignore the
+ * render area here because vkCmdBeginRenderPass set the render area
+ * with 3DSTATE_DRAWING_RECTANGLE.
+ *
+ * XXX(chadv): Does the hardware really respect
+ * 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST?
+ */
+ emit_resolve(cmd_buffer,
+ src_iview,
+ &(VkOffset2D) { 0, 0 },
+ dest_iview,
+ &(VkOffset2D) { 0, 0 },
+ &(VkExtent2D) { fb->width, fb->height });
+ }
+
+ cmd_buffer->state.subpass = subpass;
+ meta_resolve_restore(&saved_state, cmd_buffer);
+}