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Diffstat (limited to 'src/intel/vulkan/anv_nir_apply_pipeline_layout.c')
-rw-r--r--src/intel/vulkan/anv_nir_apply_pipeline_layout.c394
1 files changed, 394 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_nir_apply_pipeline_layout.c b/src/intel/vulkan/anv_nir_apply_pipeline_layout.c
new file mode 100644
index 0000000..c58a938
--- /dev/null
+++ b/src/intel/vulkan/anv_nir_apply_pipeline_layout.c
@@ -0,0 +1,394 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "anv_nir.h"
+#include "program/prog_parameter.h"
+#include "nir/nir_builder.h"
+
+struct apply_pipeline_layout_state {
+ nir_shader *shader;
+ nir_builder builder;
+
+ struct {
+ BITSET_WORD *used;
+ uint8_t *surface_offsets;
+ uint8_t *sampler_offsets;
+ uint8_t *image_offsets;
+ } set[MAX_SETS];
+};
+
+static void
+add_binding(struct apply_pipeline_layout_state *state,
+ uint32_t set, uint32_t binding)
+{
+ BITSET_SET(state->set[set].used, binding);
+}
+
+static void
+add_var_binding(struct apply_pipeline_layout_state *state, nir_variable *var)
+{
+ add_binding(state, var->data.descriptor_set, var->data.binding);
+}
+
+static bool
+get_used_bindings_block(nir_block *block, void *void_state)
+{
+ struct apply_pipeline_layout_state *state = void_state;
+
+ nir_foreach_instr_safe(block, instr) {
+ switch (instr->type) {
+ case nir_instr_type_intrinsic: {
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ switch (intrin->intrinsic) {
+ case nir_intrinsic_vulkan_resource_index:
+ add_binding(state, nir_intrinsic_desc_set(intrin),
+ nir_intrinsic_binding(intrin));
+ break;
+
+ case nir_intrinsic_image_load:
+ case nir_intrinsic_image_store:
+ case nir_intrinsic_image_atomic_add:
+ case nir_intrinsic_image_atomic_min:
+ case nir_intrinsic_image_atomic_max:
+ case nir_intrinsic_image_atomic_and:
+ case nir_intrinsic_image_atomic_or:
+ case nir_intrinsic_image_atomic_xor:
+ case nir_intrinsic_image_atomic_exchange:
+ case nir_intrinsic_image_atomic_comp_swap:
+ case nir_intrinsic_image_size:
+ case nir_intrinsic_image_samples:
+ add_var_binding(state, intrin->variables[0]->var);
+ break;
+
+ default:
+ break;
+ }
+ break;
+ }
+ case nir_instr_type_tex: {
+ nir_tex_instr *tex = nir_instr_as_tex(instr);
+ assert(tex->texture);
+ add_var_binding(state, tex->texture->var);
+ if (tex->sampler)
+ add_var_binding(state, tex->sampler->var);
+ break;
+ }
+ default:
+ continue;
+ }
+ }
+
+ return true;
+}
+
+static void
+lower_res_index_intrinsic(nir_intrinsic_instr *intrin,
+ struct apply_pipeline_layout_state *state)
+{
+ nir_builder *b = &state->builder;
+
+ b->cursor = nir_before_instr(&intrin->instr);
+
+ uint32_t set = nir_intrinsic_desc_set(intrin);
+ uint32_t binding = nir_intrinsic_binding(intrin);
+
+ uint32_t surface_index = state->set[set].surface_offsets[binding];
+
+ nir_const_value *const_block_idx =
+ nir_src_as_const_value(intrin->src[0]);
+
+ nir_ssa_def *block_index;
+ if (const_block_idx) {
+ block_index = nir_imm_int(b, surface_index + const_block_idx->u[0]);
+ } else {
+ block_index = nir_iadd(b, nir_imm_int(b, surface_index),
+ nir_ssa_for_src(b, intrin->src[0], 1));
+ }
+
+ assert(intrin->dest.is_ssa);
+ nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(block_index));
+ nir_instr_remove(&intrin->instr);
+}
+
+static void
+lower_tex_deref(nir_tex_instr *tex, nir_deref_var *deref,
+ unsigned *const_index, nir_tex_src_type src_type,
+ struct apply_pipeline_layout_state *state)
+{
+ if (deref->deref.child) {
+ assert(deref->deref.child->deref_type == nir_deref_type_array);
+ nir_deref_array *deref_array = nir_deref_as_array(deref->deref.child);
+
+ *const_index += deref_array->base_offset;
+
+ if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
+ nir_tex_src *new_srcs = rzalloc_array(tex, nir_tex_src,
+ tex->num_srcs + 1);
+
+ for (unsigned i = 0; i < tex->num_srcs; i++) {
+ new_srcs[i].src_type = tex->src[i].src_type;
+ nir_instr_move_src(&tex->instr, &new_srcs[i].src, &tex->src[i].src);
+ }
+
+ ralloc_free(tex->src);
+ tex->src = new_srcs;
+
+ /* Now we can go ahead and move the source over to being a
+ * first-class texture source.
+ */
+ tex->src[tex->num_srcs].src_type = src_type;
+ tex->num_srcs++;
+ assert(deref_array->indirect.is_ssa);
+ nir_instr_rewrite_src(&tex->instr, &tex->src[tex->num_srcs - 1].src,
+ deref_array->indirect);
+ }
+ }
+}
+
+static void
+cleanup_tex_deref(nir_tex_instr *tex, nir_deref_var *deref)
+{
+ if (deref->deref.child == NULL)
+ return;
+
+ nir_deref_array *deref_array = nir_deref_as_array(deref->deref.child);
+
+ if (deref_array->deref_array_type != nir_deref_array_type_indirect)
+ return;
+
+ nir_instr_rewrite_src(&tex->instr, &deref_array->indirect, NIR_SRC_INIT);
+}
+
+static void
+lower_tex(nir_tex_instr *tex, struct apply_pipeline_layout_state *state)
+{
+ /* No one should have come by and lowered it already */
+ assert(tex->texture);
+
+ unsigned set = tex->texture->var->data.descriptor_set;
+ unsigned binding = tex->texture->var->data.binding;
+ tex->texture_index = state->set[set].surface_offsets[binding];
+ lower_tex_deref(tex, tex->texture, &tex->texture_index,
+ nir_tex_src_texture_offset, state);
+
+ if (tex->sampler) {
+ unsigned set = tex->sampler->var->data.descriptor_set;
+ unsigned binding = tex->sampler->var->data.binding;
+ tex->sampler_index = state->set[set].surface_offsets[binding];
+ lower_tex_deref(tex, tex->sampler, &tex->sampler_index,
+ nir_tex_src_sampler_offset, state);
+ }
+
+ /* The backend only ever uses this to mark used surfaces. We don't care
+ * about that little optimization so it just needs to be non-zero.
+ */
+ tex->texture_array_size = 1;
+
+ cleanup_tex_deref(tex, tex->texture);
+ if (tex->sampler)
+ cleanup_tex_deref(tex, tex->sampler);
+ tex->texture = NULL;
+ tex->sampler = NULL;
+}
+
+static bool
+apply_pipeline_layout_block(nir_block *block, void *void_state)
+{
+ struct apply_pipeline_layout_state *state = void_state;
+
+ nir_foreach_instr_safe(block, instr) {
+ switch (instr->type) {
+ case nir_instr_type_intrinsic: {
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ if (intrin->intrinsic == nir_intrinsic_vulkan_resource_index) {
+ lower_res_index_intrinsic(intrin, state);
+ }
+ break;
+ }
+ case nir_instr_type_tex:
+ lower_tex(nir_instr_as_tex(instr), state);
+ break;
+ default:
+ continue;
+ }
+ }
+
+ return true;
+}
+
+static void
+setup_vec4_uniform_value(const union gl_constant_value **params,
+ const union gl_constant_value *values,
+ unsigned n)
+{
+ static const gl_constant_value zero = { 0 };
+
+ for (unsigned i = 0; i < n; ++i)
+ params[i] = &values[i];
+
+ for (unsigned i = n; i < 4; ++i)
+ params[i] = &zero;
+}
+
+void
+anv_nir_apply_pipeline_layout(struct anv_pipeline *pipeline,
+ nir_shader *shader,
+ struct brw_stage_prog_data *prog_data)
+{
+ struct anv_pipeline_layout *layout = pipeline->layout;
+
+ struct apply_pipeline_layout_state state = {
+ .shader = shader,
+ };
+
+ void *mem_ctx = ralloc_context(NULL);
+
+ for (unsigned s = 0; s < layout->num_sets; s++) {
+ const unsigned count = layout->set[s].layout->binding_count;
+ const unsigned words = BITSET_WORDS(count);
+ state.set[s].used = rzalloc_array(mem_ctx, BITSET_WORD, words);
+ state.set[s].surface_offsets = rzalloc_array(mem_ctx, uint8_t, count);
+ state.set[s].sampler_offsets = rzalloc_array(mem_ctx, uint8_t, count);
+ state.set[s].image_offsets = rzalloc_array(mem_ctx, uint8_t, count);
+ }
+
+ nir_foreach_function(shader, function) {
+ if (function->impl)
+ nir_foreach_block(function->impl, get_used_bindings_block, &state);
+ }
+
+ struct anv_pipeline_bind_map map = {
+ .surface_count = 0,
+ .sampler_count = 0,
+ };
+
+ for (uint32_t set = 0; set < layout->num_sets; set++) {
+ struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
+
+ BITSET_WORD b, _tmp;
+ BITSET_FOREACH_SET(b, _tmp, state.set[set].used,
+ set_layout->binding_count) {
+ if (set_layout->binding[b].stage[shader->stage].surface_index >= 0)
+ map.surface_count += set_layout->binding[b].array_size;
+ if (set_layout->binding[b].stage[shader->stage].sampler_index >= 0)
+ map.sampler_count += set_layout->binding[b].array_size;
+ if (set_layout->binding[b].stage[shader->stage].image_index >= 0)
+ map.image_count += set_layout->binding[b].array_size;
+ }
+ }
+
+ map.surface_to_descriptor =
+ malloc(map.surface_count * sizeof(struct anv_pipeline_binding));
+ map.sampler_to_descriptor =
+ malloc(map.sampler_count * sizeof(struct anv_pipeline_binding));
+
+ pipeline->bindings[shader->stage] = map;
+
+ unsigned surface = 0;
+ unsigned sampler = 0;
+ unsigned image = 0;
+ for (uint32_t set = 0; set < layout->num_sets; set++) {
+ struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
+
+ BITSET_WORD b, _tmp;
+ BITSET_FOREACH_SET(b, _tmp, state.set[set].used,
+ set_layout->binding_count) {
+ unsigned array_size = set_layout->binding[b].array_size;
+ unsigned set_offset = set_layout->binding[b].descriptor_index;
+
+ if (set_layout->binding[b].stage[shader->stage].surface_index >= 0) {
+ state.set[set].surface_offsets[b] = surface;
+ for (unsigned i = 0; i < array_size; i++) {
+ map.surface_to_descriptor[surface + i].set = set;
+ map.surface_to_descriptor[surface + i].offset = set_offset + i;
+ }
+ surface += array_size;
+ }
+
+ if (set_layout->binding[b].stage[shader->stage].sampler_index >= 0) {
+ state.set[set].sampler_offsets[b] = sampler;
+ for (unsigned i = 0; i < array_size; i++) {
+ map.sampler_to_descriptor[sampler + i].set = set;
+ map.sampler_to_descriptor[sampler + i].offset = set_offset + i;
+ }
+ sampler += array_size;
+ }
+
+ if (set_layout->binding[b].stage[shader->stage].image_index >= 0) {
+ state.set[set].image_offsets[b] = image;
+ image += array_size;
+ }
+ }
+ }
+
+ nir_foreach_function(shader, function) {
+ if (function->impl) {
+ nir_builder_init(&state.builder, function->impl);
+ nir_foreach_block(function->impl, apply_pipeline_layout_block, &state);
+ nir_metadata_preserve(function->impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+ }
+ }
+
+ if (map.image_count > 0) {
+ nir_foreach_variable(var, &shader->uniforms) {
+ if (glsl_type_is_image(var->type) ||
+ (glsl_type_is_array(var->type) &&
+ glsl_type_is_image(glsl_get_array_element(var->type)))) {
+ /* Images are represented as uniform push constants and the actual
+ * information required for reading/writing to/from the image is
+ * storred in the uniform.
+ */
+ unsigned set = var->data.descriptor_set;
+ unsigned binding = var->data.binding;
+ unsigned image_index = state.set[set].image_offsets[binding];
+
+ var->data.driver_location = shader->num_uniforms +
+ image_index * BRW_IMAGE_PARAM_SIZE * 4;
+ }
+ }
+
+ struct anv_push_constants *null_data = NULL;
+ const gl_constant_value **param = prog_data->param + shader->num_uniforms;
+ const struct brw_image_param *image_param = null_data->images;
+ for (uint32_t i = 0; i < map.image_count; i++) {
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
+ (const union gl_constant_value *)&image_param->surface_idx, 1);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
+ (const union gl_constant_value *)image_param->offset, 2);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
+ (const union gl_constant_value *)image_param->size, 3);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
+ (const union gl_constant_value *)image_param->stride, 4);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
+ (const union gl_constant_value *)image_param->tiling, 3);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
+ (const union gl_constant_value *)image_param->swizzling, 2);
+
+ param += BRW_IMAGE_PARAM_SIZE;
+ image_param ++;
+ }
+
+ shader->num_uniforms += map.image_count * BRW_IMAGE_PARAM_SIZE * 4;
+ }
+}