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-rw-r--r--src/intel/vulkan/gen8_pipeline.c573
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diff --git a/src/intel/vulkan/gen8_pipeline.c b/src/intel/vulkan/gen8_pipeline.c
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+++ b/src/intel/vulkan/gen8_pipeline.c
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+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdbool.h>
+#include <string.h>
+#include <unistd.h>
+#include <fcntl.h>
+
+#include "anv_private.h"
+
+#include "genxml/gen8_pack.h"
+#include "genxml/gen9_pack.h"
+
+#include "genX_pipeline_util.h"
+
+static void
+emit_ia_state(struct anv_pipeline *pipeline,
+ const VkPipelineInputAssemblyStateCreateInfo *info,
+ const struct anv_graphics_pipeline_create_info *extra)
+{
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_TOPOLOGY),
+ .PrimitiveTopologyType = pipeline->topology);
+}
+
+static void
+emit_rs_state(struct anv_pipeline *pipeline,
+ const VkPipelineRasterizationStateCreateInfo *info,
+ const VkPipelineMultisampleStateCreateInfo *ms_info,
+ const struct anv_graphics_pipeline_create_info *extra)
+{
+ uint32_t samples = 1;
+
+ if (ms_info)
+ samples = ms_info->rasterizationSamples;
+
+ struct GENX(3DSTATE_SF) sf = {
+ GENX(3DSTATE_SF_header),
+ .ViewportTransformEnable = !(extra && extra->disable_viewport),
+ .TriangleStripListProvokingVertexSelect = 0,
+ .LineStripListProvokingVertexSelect = 0,
+ .TriangleFanProvokingVertexSelect = 0,
+ .PointWidthSource = pipeline->writes_point_size ? Vertex : State,
+ .PointWidth = 1.0,
+ };
+
+ /* FINISHME: VkBool32 rasterizerDiscardEnable; */
+
+ GENX(3DSTATE_SF_pack)(NULL, pipeline->gen8.sf, &sf);
+
+ struct GENX(3DSTATE_RASTER) raster = {
+ GENX(3DSTATE_RASTER_header),
+
+ /* For details on 3DSTATE_RASTER multisample state, see the BSpec table
+ * "Multisample Modes State".
+ */
+ .DXMultisampleRasterizationEnable = samples > 1,
+ .ForcedSampleCount = FSC_NUMRASTSAMPLES_0,
+ .ForceMultisampling = false,
+
+ .FrontWinding = vk_to_gen_front_face[info->frontFace],
+ .CullMode = vk_to_gen_cullmode[info->cullMode],
+ .FrontFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
+ .BackFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
+ .ScissorRectangleEnable = !(extra && extra->disable_scissor),
+#if ANV_GEN == 8
+ .ViewportZClipTestEnable = true,
+#else
+ /* GEN9+ splits ViewportZClipTestEnable into near and far enable bits */
+ .ViewportZFarClipTestEnable = true,
+ .ViewportZNearClipTestEnable = true,
+#endif
+ };
+
+ GENX(3DSTATE_RASTER_pack)(NULL, pipeline->gen8.raster, &raster);
+}
+
+static void
+emit_cb_state(struct anv_pipeline *pipeline,
+ const VkPipelineColorBlendStateCreateInfo *info,
+ const VkPipelineMultisampleStateCreateInfo *ms_info)
+{
+ struct anv_device *device = pipeline->device;
+
+ uint32_t num_dwords = GENX(BLEND_STATE_length);
+ pipeline->blend_state =
+ anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64);
+
+ struct GENX(BLEND_STATE) blend_state = {
+ .AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
+ .AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
+ };
+
+ for (uint32_t i = 0; i < info->attachmentCount; i++) {
+ const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[i];
+
+ if (a->srcColorBlendFactor != a->srcAlphaBlendFactor ||
+ a->dstColorBlendFactor != a->dstAlphaBlendFactor ||
+ a->colorBlendOp != a->alphaBlendOp) {
+ blend_state.IndependentAlphaBlendEnable = true;
+ }
+
+ blend_state.Entry[i] = (struct GENX(BLEND_STATE_ENTRY)) {
+ .LogicOpEnable = info->logicOpEnable,
+ .LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
+ .ColorBufferBlendEnable = a->blendEnable,
+ .PreBlendSourceOnlyClampEnable = false,
+ .ColorClampRange = COLORCLAMP_RTFORMAT,
+ .PreBlendColorClampEnable = true,
+ .PostBlendColorClampEnable = true,
+ .SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
+ .DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
+ .ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
+ .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
+ .DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
+ .AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
+ .WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
+ .WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
+ .WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
+ .WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
+ };
+
+ /* Our hardware applies the blend factor prior to the blend function
+ * regardless of what function is used. Technically, this means the
+ * hardware can do MORE than GL or Vulkan specify. However, it also
+ * means that, for MIN and MAX, we have to stomp the blend factor to
+ * ONE to make it a no-op.
+ */
+ if (a->colorBlendOp == VK_BLEND_OP_MIN ||
+ a->colorBlendOp == VK_BLEND_OP_MAX) {
+ blend_state.Entry[i].SourceBlendFactor = BLENDFACTOR_ONE;
+ blend_state.Entry[i].DestinationBlendFactor = BLENDFACTOR_ONE;
+ }
+ if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
+ a->alphaBlendOp == VK_BLEND_OP_MAX) {
+ blend_state.Entry[i].SourceAlphaBlendFactor = BLENDFACTOR_ONE;
+ blend_state.Entry[i].DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
+ }
+ }
+
+ for (uint32_t i = info->attachmentCount; i < 8; i++) {
+ blend_state.Entry[i].WriteDisableAlpha = true;
+ blend_state.Entry[i].WriteDisableRed = true;
+ blend_state.Entry[i].WriteDisableGreen = true;
+ blend_state.Entry[i].WriteDisableBlue = true;
+ }
+
+ GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend_state);
+ if (!device->info.has_llc)
+ anv_state_clflush(pipeline->blend_state);
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS),
+ .BlendStatePointer = pipeline->blend_state.offset,
+ .BlendStatePointerValid = true);
+}
+
+static void
+emit_ds_state(struct anv_pipeline *pipeline,
+ const VkPipelineDepthStencilStateCreateInfo *info)
+{
+ uint32_t *dw = ANV_GEN == 8 ?
+ pipeline->gen8.wm_depth_stencil : pipeline->gen9.wm_depth_stencil;
+
+ if (info == NULL) {
+ /* We're going to OR this together with the dynamic state. We need
+ * to make sure it's initialized to something useful.
+ */
+ memset(pipeline->gen8.wm_depth_stencil, 0,
+ sizeof(pipeline->gen8.wm_depth_stencil));
+ memset(pipeline->gen9.wm_depth_stencil, 0,
+ sizeof(pipeline->gen9.wm_depth_stencil));
+ return;
+ }
+
+ /* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
+
+ struct GENX(3DSTATE_WM_DEPTH_STENCIL) wm_depth_stencil = {
+ .DepthTestEnable = info->depthTestEnable,
+ .DepthBufferWriteEnable = info->depthWriteEnable,
+ .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
+ .DoubleSidedStencilEnable = true,
+
+ .StencilTestEnable = info->stencilTestEnable,
+ .StencilFailOp = vk_to_gen_stencil_op[info->front.failOp],
+ .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp],
+ .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp],
+ .StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp],
+ .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp],
+ .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp],
+ .BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info->back.depthFailOp],
+ .BackfaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp],
+ };
+
+ GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dw, &wm_depth_stencil);
+}
+
+static void
+emit_ms_state(struct anv_pipeline *pipeline,
+ const VkPipelineMultisampleStateCreateInfo *info)
+{
+ uint32_t samples = 1;
+ uint32_t log2_samples = 0;
+
+ /* From the Vulkan 1.0 spec:
+ * If pSampleMask is NULL, it is treated as if the mask has all bits
+ * enabled, i.e. no coverage is removed from fragments.
+ *
+ * 3DSTATE_SAMPLE_MASK.SampleMask is 16 bits.
+ */
+ uint32_t sample_mask = 0xffff;
+
+ if (info) {
+ samples = info->rasterizationSamples;
+ log2_samples = __builtin_ffs(samples) - 1;
+ }
+
+ if (info && info->pSampleMask)
+ sample_mask &= info->pSampleMask[0];
+
+ if (info && info->sampleShadingEnable)
+ anv_finishme("VkPipelineMultisampleStateCreateInfo::sampleShadingEnable");
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE),
+
+ /* The PRM says that this bit is valid only for DX9:
+ *
+ * SW can choose to set this bit only for DX9 API. DX10/OGL API's
+ * should not have any effect by setting or not setting this bit.
+ */
+ .PixelPositionOffsetEnable = false,
+
+ .PixelLocation = CENTER,
+ .NumberofMultisamples = log2_samples);
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SAMPLE_MASK),
+ .SampleMask = sample_mask);
+}
+
+VkResult
+genX(graphics_pipeline_create)(
+ VkDevice _device,
+ struct anv_pipeline_cache * cache,
+ const VkGraphicsPipelineCreateInfo* pCreateInfo,
+ const struct anv_graphics_pipeline_create_info *extra,
+ const VkAllocationCallbacks* pAllocator,
+ VkPipeline* pPipeline)
+{
+ ANV_FROM_HANDLE(anv_device, device, _device);
+ struct anv_pipeline *pipeline;
+ VkResult result;
+ uint32_t offset, length;
+
+ assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
+
+ pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
+ VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+ if (pipeline == NULL)
+ return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+
+ result = anv_pipeline_init(pipeline, device, cache,
+ pCreateInfo, extra, pAllocator);
+ if (result != VK_SUCCESS) {
+ anv_free2(&device->alloc, pAllocator, pipeline);
+ return result;
+ }
+
+ assert(pCreateInfo->pVertexInputState);
+ emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra);
+ assert(pCreateInfo->pInputAssemblyState);
+ emit_ia_state(pipeline, pCreateInfo->pInputAssemblyState, extra);
+ assert(pCreateInfo->pRasterizationState);
+ emit_rs_state(pipeline, pCreateInfo->pRasterizationState,
+ pCreateInfo->pMultisampleState, extra);
+ emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
+ emit_ds_state(pipeline, pCreateInfo->pDepthStencilState);
+ emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
+ pCreateInfo->pMultisampleState);
+
+ emit_urb_setup(pipeline);
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_CLIP),
+ .ClipEnable = true,
+ .ViewportXYClipTestEnable = !(extra && extra->disable_viewport),
+ .MinimumPointWidth = 0.125,
+ .MaximumPointWidth = 255.875,
+ .MaximumVPIndex = pCreateInfo->pViewportState->viewportCount - 1);
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM),
+ .StatisticsEnable = true,
+ .LineEndCapAntialiasingRegionWidth = _05pixels,
+ .LineAntialiasingRegionWidth = _10pixels,
+ .EarlyDepthStencilControl = NORMAL,
+ .ForceThreadDispatchEnable = NORMAL,
+ .PointRasterizationRule = RASTRULE_UPPER_RIGHT,
+ .BarycentricInterpolationMode =
+ pipeline->ps_ksp0 == NO_KERNEL ?
+ 0 : pipeline->wm_prog_data.barycentric_interp_modes);
+
+ const struct brw_gs_prog_data *gs_prog_data = &pipeline->gs_prog_data;
+ offset = 1;
+ length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
+
+ if (pipeline->gs_kernel == NO_KERNEL)
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), .Enable = false);
+ else
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS),
+ .SingleProgramFlow = false,
+ .KernelStartPointer = pipeline->gs_kernel,
+ .VectorMaskEnable = false,
+ .SamplerCount = 0,
+ .BindingTableEntryCount = 0,
+ .ExpectedVertexCount = gs_prog_data->vertices_in,
+
+ .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_GEOMETRY],
+ .PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base),
+
+ .OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1,
+ .OutputTopology = gs_prog_data->output_topology,
+ .VertexURBEntryReadLength = gs_prog_data->base.urb_read_length,
+ .IncludeVertexHandles = gs_prog_data->base.include_vue_handles,
+ .DispatchGRFStartRegisterForURBData =
+ gs_prog_data->base.base.dispatch_grf_start_reg,
+
+ .MaximumNumberofThreads = device->info.max_gs_threads / 2 - 1,
+ .ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords,
+ .DispatchMode = gs_prog_data->base.dispatch_mode,
+ .StatisticsEnable = true,
+ .IncludePrimitiveID = gs_prog_data->include_primitive_id,
+ .ReorderMode = TRAILING,
+ .Enable = true,
+
+ .ControlDataFormat = gs_prog_data->control_data_format,
+
+ .StaticOutput = gs_prog_data->static_vertex_count >= 0,
+ .StaticOutputVertexCount =
+ gs_prog_data->static_vertex_count >= 0 ?
+ gs_prog_data->static_vertex_count : 0,
+
+ /* FIXME: mesa sets this based on ctx->Transform.ClipPlanesEnabled:
+ * UserClipDistanceClipTestEnableBitmask_3DSTATE_GS(v)
+ * UserClipDistanceCullTestEnableBitmask(v)
+ */
+
+ .VertexURBEntryOutputReadOffset = offset,
+ .VertexURBEntryOutputLength = length);
+
+ const struct brw_vue_prog_data *vue_prog_data = &pipeline->vs_prog_data.base;
+ /* Skip the VUE header and position slots */
+ offset = 1;
+ length = (vue_prog_data->vue_map.num_slots + 1) / 2 - offset;
+
+ uint32_t vs_start = pipeline->vs_simd8 != NO_KERNEL ? pipeline->vs_simd8 :
+ pipeline->vs_vec4;
+
+ if (vs_start == NO_KERNEL || (extra && extra->disable_vs))
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS),
+ .FunctionEnable = false,
+ /* Even if VS is disabled, SBE still gets the amount of
+ * vertex data to read from this field. */
+ .VertexURBEntryOutputReadOffset = offset,
+ .VertexURBEntryOutputLength = length);
+ else
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS),
+ .KernelStartPointer = vs_start,
+ .SingleVertexDispatch = false,
+ .VectorMaskEnable = false,
+ .SamplerCount = 0,
+ .BindingTableEntryCount =
+ vue_prog_data->base.binding_table.size_bytes / 4,
+ .ThreadDispatchPriority = false,
+ .FloatingPointMode = IEEE754,
+ .IllegalOpcodeExceptionEnable = false,
+ .AccessesUAV = false,
+ .SoftwareExceptionEnable = false,
+
+ .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_VERTEX],
+ .PerThreadScratchSpace = scratch_space(&vue_prog_data->base),
+
+ .DispatchGRFStartRegisterForURBData =
+ vue_prog_data->base.dispatch_grf_start_reg,
+ .VertexURBEntryReadLength = vue_prog_data->urb_read_length,
+ .VertexURBEntryReadOffset = 0,
+
+ .MaximumNumberofThreads = device->info.max_vs_threads - 1,
+ .StatisticsEnable = false,
+ .SIMD8DispatchEnable = pipeline->vs_simd8 != NO_KERNEL,
+ .VertexCacheDisable = false,
+ .FunctionEnable = true,
+
+ .VertexURBEntryOutputReadOffset = offset,
+ .VertexURBEntryOutputLength = length,
+ .UserClipDistanceClipTestEnableBitmask = 0,
+ .UserClipDistanceCullTestEnableBitmask = 0);
+
+ const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data;
+
+ const int num_thread_bias = ANV_GEN == 8 ? 2 : 1;
+ if (pipeline->ps_ksp0 == NO_KERNEL) {
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS));
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA),
+ .PixelShaderValid = false);
+ } else {
+ /* TODO: We should clean this up. Among other things, this is mostly
+ * shared with other gens.
+ */
+ const struct brw_vue_map *fs_input_map;
+ if (pipeline->gs_kernel == NO_KERNEL)
+ fs_input_map = &vue_prog_data->vue_map;
+ else
+ fs_input_map = &gs_prog_data->base.vue_map;
+
+ struct GENX(3DSTATE_SBE_SWIZ) swiz = {
+ GENX(3DSTATE_SBE_SWIZ_header),
+ };
+
+ int max_source_attr = 0;
+ for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
+ int input_index = wm_prog_data->urb_setup[attr];
+
+ if (input_index < 0)
+ continue;
+
+ int source_attr = fs_input_map->varying_to_slot[attr];
+ max_source_attr = MAX2(max_source_attr, source_attr);
+
+ if (input_index >= 16)
+ continue;
+
+ if (source_attr == -1) {
+ /* This attribute does not exist in the VUE--that means that the
+ * vertex shader did not write to it. It could be that it's a
+ * regular varying read by the fragment shader but not written by
+ * the vertex shader or it's gl_PrimitiveID. In the first case the
+ * value is undefined, in the second it needs to be
+ * gl_PrimitiveID.
+ */
+ swiz.Attribute[input_index].ConstantSource = PRIM_ID;
+ swiz.Attribute[input_index].ComponentOverrideX = true;
+ swiz.Attribute[input_index].ComponentOverrideY = true;
+ swiz.Attribute[input_index].ComponentOverrideZ = true;
+ swiz.Attribute[input_index].ComponentOverrideW = true;
+ } else {
+ /* We have to subtract two slots to accout for the URB entry output
+ * read offset in the VS and GS stages.
+ */
+ swiz.Attribute[input_index].SourceAttribute = source_attr - 2;
+ }
+ }
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE),
+ .AttributeSwizzleEnable = true,
+ .ForceVertexURBEntryReadLength = false,
+ .ForceVertexURBEntryReadOffset = false,
+ .VertexURBEntryReadLength =
+ DIV_ROUND_UP(max_source_attr + 1, 2),
+ .PointSpriteTextureCoordinateOrigin = UPPERLEFT,
+ .NumberofSFOutputAttributes =
+ wm_prog_data->num_varying_inputs,
+
+#if ANV_GEN >= 9
+ .Attribute0ActiveComponentFormat = ACF_XYZW,
+ .Attribute1ActiveComponentFormat = ACF_XYZW,
+ .Attribute2ActiveComponentFormat = ACF_XYZW,
+ .Attribute3ActiveComponentFormat = ACF_XYZW,
+ .Attribute4ActiveComponentFormat = ACF_XYZW,
+ .Attribute5ActiveComponentFormat = ACF_XYZW,
+ .Attribute6ActiveComponentFormat = ACF_XYZW,
+ .Attribute7ActiveComponentFormat = ACF_XYZW,
+ .Attribute8ActiveComponentFormat = ACF_XYZW,
+ .Attribute9ActiveComponentFormat = ACF_XYZW,
+ .Attribute10ActiveComponentFormat = ACF_XYZW,
+ .Attribute11ActiveComponentFormat = ACF_XYZW,
+ .Attribute12ActiveComponentFormat = ACF_XYZW,
+ .Attribute13ActiveComponentFormat = ACF_XYZW,
+ .Attribute14ActiveComponentFormat = ACF_XYZW,
+ .Attribute15ActiveComponentFormat = ACF_XYZW,
+ /* wow, much field, very attribute */
+ .Attribute16ActiveComponentFormat = ACF_XYZW,
+ .Attribute17ActiveComponentFormat = ACF_XYZW,
+ .Attribute18ActiveComponentFormat = ACF_XYZW,
+ .Attribute19ActiveComponentFormat = ACF_XYZW,
+ .Attribute20ActiveComponentFormat = ACF_XYZW,
+ .Attribute21ActiveComponentFormat = ACF_XYZW,
+ .Attribute22ActiveComponentFormat = ACF_XYZW,
+ .Attribute23ActiveComponentFormat = ACF_XYZW,
+ .Attribute24ActiveComponentFormat = ACF_XYZW,
+ .Attribute25ActiveComponentFormat = ACF_XYZW,
+ .Attribute26ActiveComponentFormat = ACF_XYZW,
+ .Attribute27ActiveComponentFormat = ACF_XYZW,
+ .Attribute28ActiveComponentFormat = ACF_XYZW,
+ .Attribute29ActiveComponentFormat = ACF_XYZW,
+ .Attribute28ActiveComponentFormat = ACF_XYZW,
+ .Attribute29ActiveComponentFormat = ACF_XYZW,
+ .Attribute30ActiveComponentFormat = ACF_XYZW,
+#endif
+ );
+
+ uint32_t *dw = anv_batch_emit_dwords(&pipeline->batch,
+ GENX(3DSTATE_SBE_SWIZ_length));
+ GENX(3DSTATE_SBE_SWIZ_pack)(&pipeline->batch, dw, &swiz);
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS),
+ .KernelStartPointer0 = pipeline->ps_ksp0,
+
+ .SingleProgramFlow = false,
+ .VectorMaskEnable = true,
+ .SamplerCount = 1,
+
+ .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_FRAGMENT],
+ .PerThreadScratchSpace = scratch_space(&wm_prog_data->base),
+
+ .MaximumNumberofThreadsPerPSD = 64 - num_thread_bias,
+ .PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
+ POSOFFSET_SAMPLE: POSOFFSET_NONE,
+ .PushConstantEnable = wm_prog_data->base.nr_params > 0,
+ ._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL,
+ ._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL,
+ ._32PixelDispatchEnable = false,
+
+ .DispatchGRFStartRegisterForConstantSetupData0 = pipeline->ps_grf_start0,
+ .DispatchGRFStartRegisterForConstantSetupData1 = 0,
+ .DispatchGRFStartRegisterForConstantSetupData2 = pipeline->ps_grf_start2,
+
+ .KernelStartPointer1 = 0,
+ .KernelStartPointer2 = pipeline->ps_ksp2);
+
+ bool per_sample_ps = pCreateInfo->pMultisampleState &&
+ pCreateInfo->pMultisampleState->sampleShadingEnable;
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA),
+ .PixelShaderValid = true,
+ .PixelShaderKillsPixel = wm_prog_data->uses_kill,
+ .PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode,
+ .AttributeEnable = wm_prog_data->num_varying_inputs > 0,
+ .oMaskPresenttoRenderTarget = wm_prog_data->uses_omask,
+ .PixelShaderIsPerSample = per_sample_ps,
+ .PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth,
+ .PixelShaderUsesSourceW = wm_prog_data->uses_src_w,
+#if ANV_GEN >= 9
+ .PixelShaderPullsBary = wm_prog_data->pulls_bary,
+ .InputCoverageMaskState = wm_prog_data->uses_sample_mask ?
+ ICMS_INNER_CONSERVATIVE : ICMS_NONE,
+#else
+ .PixelShaderUsesInputCoverageMask =
+ wm_prog_data->uses_sample_mask,
+#endif
+ );
+ }
+
+ *pPipeline = anv_pipeline_to_handle(pipeline);
+
+ return VK_SUCCESS;
+}