diff options
Diffstat (limited to 'src/mapi/glapi/glapi_x86.S')
-rw-r--r-- | src/mapi/glapi/glapi_x86.S | 1026 |
1 files changed, 521 insertions, 505 deletions
diff --git a/src/mapi/glapi/glapi_x86.S b/src/mapi/glapi/glapi_x86.S index 2ef45f3..f56dc74 100644 --- a/src/mapi/glapi/glapi_x86.S +++ b/src/mapi/glapi/glapi_x86.S @@ -722,361 +722,377 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(GetActiveAttribARB, 569, GetActiveAttribARB@28) GL_STUB(GetAttribLocationARB, 570, GetAttribLocationARB@8) GL_STUB(DrawBuffersARB, 571, DrawBuffersARB@8) - GL_STUB(DrawArraysInstancedARB, 572, DrawArraysInstancedARB@16) - GL_STUB(DrawElementsInstancedARB, 573, DrawElementsInstancedARB@20) - GL_STUB(RenderbufferStorageMultisample, 574, RenderbufferStorageMultisample@20) - GL_STUB(FramebufferTextureARB, 575, FramebufferTextureARB@16) - GL_STUB(FramebufferTextureFaceARB, 576, FramebufferTextureFaceARB@20) - GL_STUB(ProgramParameteriARB, 577, ProgramParameteriARB@12) - GL_STUB(VertexAttribDivisorARB, 578, VertexAttribDivisorARB@8) - GL_STUB(FlushMappedBufferRange, 579, FlushMappedBufferRange@12) - GL_STUB(MapBufferRange, 580, MapBufferRange@16) - GL_STUB(BindVertexArray, 581, BindVertexArray@4) - GL_STUB(GenVertexArrays, 582, GenVertexArrays@8) - GL_STUB(CopyBufferSubData, 583, CopyBufferSubData@20) - GL_STUB(ClientWaitSync, 584, ClientWaitSync@12) - GL_STUB(DeleteSync, 585, DeleteSync@4) - GL_STUB(FenceSync, 586, FenceSync@8) - GL_STUB(GetInteger64v, 587, GetInteger64v@8) - GL_STUB(GetSynciv, 588, GetSynciv@20) - GL_STUB(IsSync, 589, IsSync@4) - GL_STUB(WaitSync, 590, WaitSync@12) - GL_STUB(DrawElementsBaseVertex, 591, DrawElementsBaseVertex@20) - GL_STUB(DrawRangeElementsBaseVertex, 592, DrawRangeElementsBaseVertex@28) - GL_STUB(MultiDrawElementsBaseVertex, 593, MultiDrawElementsBaseVertex@24) - GL_STUB(BlendEquationSeparateiARB, 594, BlendEquationSeparateiARB@12) - GL_STUB(BlendEquationiARB, 595, BlendEquationiARB@8) - GL_STUB(BlendFuncSeparateiARB, 596, BlendFuncSeparateiARB@20) - GL_STUB(BlendFunciARB, 597, BlendFunciARB@12) - GL_STUB(BindTransformFeedback, 598, BindTransformFeedback@8) - GL_STUB(DeleteTransformFeedbacks, 599, DeleteTransformFeedbacks@8) - GL_STUB(DrawTransformFeedback, 600, DrawTransformFeedback@8) - GL_STUB(GenTransformFeedbacks, 601, GenTransformFeedbacks@8) - GL_STUB(IsTransformFeedback, 602, IsTransformFeedback@4) - GL_STUB(PauseTransformFeedback, 603, PauseTransformFeedback@0) - GL_STUB(ResumeTransformFeedback, 604, ResumeTransformFeedback@0) - GL_STUB(ClearDepthf, 605, ClearDepthf@4) - GL_STUB(DepthRangef, 606, DepthRangef@8) - GL_STUB(GetShaderPrecisionFormat, 607, GetShaderPrecisionFormat@16) - GL_STUB(ReleaseShaderCompiler, 608, ReleaseShaderCompiler@0) - GL_STUB(ShaderBinary, 609, ShaderBinary@20) - GL_STUB(PolygonOffsetEXT, 610, PolygonOffsetEXT@8) - GL_STUB(_dispatch_stub_611, 611, _dispatch_stub_611@8) - HIDDEN(GL_PREFIX(_dispatch_stub_611, _dispatch_stub_611@8)) - GL_STUB(_dispatch_stub_612, 612, _dispatch_stub_612@8) - HIDDEN(GL_PREFIX(_dispatch_stub_612, _dispatch_stub_612@8)) - GL_STUB(_dispatch_stub_613, 613, _dispatch_stub_613@8) - HIDDEN(GL_PREFIX(_dispatch_stub_613, _dispatch_stub_613@8)) - GL_STUB(_dispatch_stub_614, 614, _dispatch_stub_614@8) - HIDDEN(GL_PREFIX(_dispatch_stub_614, _dispatch_stub_614@8)) - GL_STUB(_dispatch_stub_615, 615, _dispatch_stub_615@8) - HIDDEN(GL_PREFIX(_dispatch_stub_615, _dispatch_stub_615@8)) - GL_STUB(_dispatch_stub_616, 616, _dispatch_stub_616@8) - HIDDEN(GL_PREFIX(_dispatch_stub_616, _dispatch_stub_616@8)) - GL_STUB(_dispatch_stub_617, 617, _dispatch_stub_617@8) - HIDDEN(GL_PREFIX(_dispatch_stub_617, _dispatch_stub_617@8)) - GL_STUB(_dispatch_stub_618, 618, _dispatch_stub_618@4) - HIDDEN(GL_PREFIX(_dispatch_stub_618, _dispatch_stub_618@4)) - GL_STUB(ColorPointerEXT, 619, ColorPointerEXT@20) - GL_STUB(EdgeFlagPointerEXT, 620, EdgeFlagPointerEXT@12) - GL_STUB(IndexPointerEXT, 621, IndexPointerEXT@16) - GL_STUB(NormalPointerEXT, 622, NormalPointerEXT@16) - GL_STUB(TexCoordPointerEXT, 623, TexCoordPointerEXT@20) - GL_STUB(VertexPointerEXT, 624, VertexPointerEXT@20) - GL_STUB(PointParameterfEXT, 625, PointParameterfEXT@8) - GL_STUB(PointParameterfvEXT, 626, PointParameterfvEXT@8) - GL_STUB(LockArraysEXT, 627, LockArraysEXT@8) - GL_STUB(UnlockArraysEXT, 628, UnlockArraysEXT@0) - GL_STUB(SecondaryColor3bEXT, 629, SecondaryColor3bEXT@12) - GL_STUB(SecondaryColor3bvEXT, 630, SecondaryColor3bvEXT@4) - GL_STUB(SecondaryColor3dEXT, 631, SecondaryColor3dEXT@24) - GL_STUB(SecondaryColor3dvEXT, 632, SecondaryColor3dvEXT@4) - GL_STUB(SecondaryColor3fEXT, 633, SecondaryColor3fEXT@12) - GL_STUB(SecondaryColor3fvEXT, 634, SecondaryColor3fvEXT@4) - GL_STUB(SecondaryColor3iEXT, 635, SecondaryColor3iEXT@12) - GL_STUB(SecondaryColor3ivEXT, 636, SecondaryColor3ivEXT@4) - GL_STUB(SecondaryColor3sEXT, 637, SecondaryColor3sEXT@12) - GL_STUB(SecondaryColor3svEXT, 638, SecondaryColor3svEXT@4) - GL_STUB(SecondaryColor3ubEXT, 639, SecondaryColor3ubEXT@12) - GL_STUB(SecondaryColor3ubvEXT, 640, SecondaryColor3ubvEXT@4) - GL_STUB(SecondaryColor3uiEXT, 641, SecondaryColor3uiEXT@12) - GL_STUB(SecondaryColor3uivEXT, 642, SecondaryColor3uivEXT@4) - GL_STUB(SecondaryColor3usEXT, 643, SecondaryColor3usEXT@12) - GL_STUB(SecondaryColor3usvEXT, 644, SecondaryColor3usvEXT@4) - GL_STUB(SecondaryColorPointerEXT, 645, SecondaryColorPointerEXT@16) - GL_STUB(MultiDrawArraysEXT, 646, MultiDrawArraysEXT@16) - GL_STUB(MultiDrawElementsEXT, 647, MultiDrawElementsEXT@20) - GL_STUB(FogCoordPointerEXT, 648, FogCoordPointerEXT@12) - GL_STUB(FogCoorddEXT, 649, FogCoorddEXT@8) - GL_STUB(FogCoorddvEXT, 650, FogCoorddvEXT@4) - GL_STUB(FogCoordfEXT, 651, FogCoordfEXT@4) - GL_STUB(FogCoordfvEXT, 652, FogCoordfvEXT@4) - GL_STUB(_dispatch_stub_653, 653, _dispatch_stub_653@4) - HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@4)) - GL_STUB(BlendFuncSeparateEXT, 654, BlendFuncSeparateEXT@16) - GL_STUB(FlushVertexArrayRangeNV, 655, FlushVertexArrayRangeNV@0) - GL_STUB(VertexArrayRangeNV, 656, VertexArrayRangeNV@8) - GL_STUB(CombinerInputNV, 657, CombinerInputNV@24) - GL_STUB(CombinerOutputNV, 658, CombinerOutputNV@40) - GL_STUB(CombinerParameterfNV, 659, CombinerParameterfNV@8) - GL_STUB(CombinerParameterfvNV, 660, CombinerParameterfvNV@8) - GL_STUB(CombinerParameteriNV, 661, CombinerParameteriNV@8) - GL_STUB(CombinerParameterivNV, 662, CombinerParameterivNV@8) - GL_STUB(FinalCombinerInputNV, 663, FinalCombinerInputNV@16) - GL_STUB(GetCombinerInputParameterfvNV, 664, GetCombinerInputParameterfvNV@20) - GL_STUB(GetCombinerInputParameterivNV, 665, GetCombinerInputParameterivNV@20) - GL_STUB(GetCombinerOutputParameterfvNV, 666, GetCombinerOutputParameterfvNV@16) - GL_STUB(GetCombinerOutputParameterivNV, 667, GetCombinerOutputParameterivNV@16) - GL_STUB(GetFinalCombinerInputParameterfvNV, 668, GetFinalCombinerInputParameterfvNV@12) - GL_STUB(GetFinalCombinerInputParameterivNV, 669, GetFinalCombinerInputParameterivNV@12) - GL_STUB(ResizeBuffersMESA, 670, ResizeBuffersMESA@0) - GL_STUB(WindowPos2dMESA, 671, WindowPos2dMESA@16) - GL_STUB(WindowPos2dvMESA, 672, WindowPos2dvMESA@4) - GL_STUB(WindowPos2fMESA, 673, WindowPos2fMESA@8) - GL_STUB(WindowPos2fvMESA, 674, WindowPos2fvMESA@4) - GL_STUB(WindowPos2iMESA, 675, WindowPos2iMESA@8) - GL_STUB(WindowPos2ivMESA, 676, WindowPos2ivMESA@4) - GL_STUB(WindowPos2sMESA, 677, WindowPos2sMESA@8) - GL_STUB(WindowPos2svMESA, 678, WindowPos2svMESA@4) - GL_STUB(WindowPos3dMESA, 679, WindowPos3dMESA@24) - GL_STUB(WindowPos3dvMESA, 680, WindowPos3dvMESA@4) - GL_STUB(WindowPos3fMESA, 681, WindowPos3fMESA@12) - GL_STUB(WindowPos3fvMESA, 682, WindowPos3fvMESA@4) - GL_STUB(WindowPos3iMESA, 683, WindowPos3iMESA@12) - GL_STUB(WindowPos3ivMESA, 684, WindowPos3ivMESA@4) - GL_STUB(WindowPos3sMESA, 685, WindowPos3sMESA@12) - GL_STUB(WindowPos3svMESA, 686, WindowPos3svMESA@4) - GL_STUB(WindowPos4dMESA, 687, WindowPos4dMESA@32) - GL_STUB(WindowPos4dvMESA, 688, WindowPos4dvMESA@4) - GL_STUB(WindowPos4fMESA, 689, WindowPos4fMESA@16) - GL_STUB(WindowPos4fvMESA, 690, WindowPos4fvMESA@4) - GL_STUB(WindowPos4iMESA, 691, WindowPos4iMESA@16) - GL_STUB(WindowPos4ivMESA, 692, WindowPos4ivMESA@4) - GL_STUB(WindowPos4sMESA, 693, WindowPos4sMESA@16) - GL_STUB(WindowPos4svMESA, 694, WindowPos4svMESA@4) - GL_STUB(_dispatch_stub_695, 695, _dispatch_stub_695@20) - HIDDEN(GL_PREFIX(_dispatch_stub_695, _dispatch_stub_695@20)) - GL_STUB(_dispatch_stub_696, 696, _dispatch_stub_696@24) - HIDDEN(GL_PREFIX(_dispatch_stub_696, _dispatch_stub_696@24)) - GL_STUB(_dispatch_stub_697, 697, _dispatch_stub_697@8) - HIDDEN(GL_PREFIX(_dispatch_stub_697, _dispatch_stub_697@8)) - GL_STUB(_dispatch_stub_698, 698, _dispatch_stub_698@4) - HIDDEN(GL_PREFIX(_dispatch_stub_698, _dispatch_stub_698@4)) - GL_STUB(_dispatch_stub_699, 699, _dispatch_stub_699@8) - HIDDEN(GL_PREFIX(_dispatch_stub_699, _dispatch_stub_699@8)) - GL_STUB(_dispatch_stub_700, 700, _dispatch_stub_700@12) - HIDDEN(GL_PREFIX(_dispatch_stub_700, _dispatch_stub_700@12)) - GL_STUB(_dispatch_stub_701, 701, _dispatch_stub_701@4) - HIDDEN(GL_PREFIX(_dispatch_stub_701, _dispatch_stub_701@4)) - GL_STUB(_dispatch_stub_702, 702, _dispatch_stub_702@8) - HIDDEN(GL_PREFIX(_dispatch_stub_702, _dispatch_stub_702@8)) - GL_STUB(_dispatch_stub_703, 703, _dispatch_stub_703@4) - HIDDEN(GL_PREFIX(_dispatch_stub_703, _dispatch_stub_703@4)) - GL_STUB(AreProgramsResidentNV, 704, AreProgramsResidentNV@12) - GL_STUB(BindProgramNV, 705, BindProgramNV@8) - GL_STUB(DeleteProgramsNV, 706, DeleteProgramsNV@8) - GL_STUB(ExecuteProgramNV, 707, ExecuteProgramNV@12) - GL_STUB(GenProgramsNV, 708, GenProgramsNV@8) - GL_STUB(GetProgramParameterdvNV, 709, GetProgramParameterdvNV@16) - GL_STUB(GetProgramParameterfvNV, 710, GetProgramParameterfvNV@16) - GL_STUB(GetProgramStringNV, 711, GetProgramStringNV@12) - GL_STUB(GetProgramivNV, 712, GetProgramivNV@12) - GL_STUB(GetTrackMatrixivNV, 713, GetTrackMatrixivNV@16) - GL_STUB(GetVertexAttribPointervNV, 714, GetVertexAttribPointervNV@12) - GL_STUB(GetVertexAttribdvNV, 715, GetVertexAttribdvNV@12) - GL_STUB(GetVertexAttribfvNV, 716, GetVertexAttribfvNV@12) - GL_STUB(GetVertexAttribivNV, 717, GetVertexAttribivNV@12) - GL_STUB(IsProgramNV, 718, IsProgramNV@4) - GL_STUB(LoadProgramNV, 719, LoadProgramNV@16) - GL_STUB(ProgramParameters4dvNV, 720, ProgramParameters4dvNV@16) - GL_STUB(ProgramParameters4fvNV, 721, ProgramParameters4fvNV@16) - GL_STUB(RequestResidentProgramsNV, 722, RequestResidentProgramsNV@8) - GL_STUB(TrackMatrixNV, 723, TrackMatrixNV@16) - GL_STUB(VertexAttrib1dNV, 724, VertexAttrib1dNV@12) - GL_STUB(VertexAttrib1dvNV, 725, VertexAttrib1dvNV@8) - GL_STUB(VertexAttrib1fNV, 726, VertexAttrib1fNV@8) - GL_STUB(VertexAttrib1fvNV, 727, VertexAttrib1fvNV@8) - GL_STUB(VertexAttrib1sNV, 728, VertexAttrib1sNV@8) - GL_STUB(VertexAttrib1svNV, 729, VertexAttrib1svNV@8) - GL_STUB(VertexAttrib2dNV, 730, VertexAttrib2dNV@20) - GL_STUB(VertexAttrib2dvNV, 731, VertexAttrib2dvNV@8) - GL_STUB(VertexAttrib2fNV, 732, VertexAttrib2fNV@12) - GL_STUB(VertexAttrib2fvNV, 733, VertexAttrib2fvNV@8) - GL_STUB(VertexAttrib2sNV, 734, VertexAttrib2sNV@12) - GL_STUB(VertexAttrib2svNV, 735, VertexAttrib2svNV@8) - GL_STUB(VertexAttrib3dNV, 736, VertexAttrib3dNV@28) - GL_STUB(VertexAttrib3dvNV, 737, VertexAttrib3dvNV@8) - GL_STUB(VertexAttrib3fNV, 738, VertexAttrib3fNV@16) - GL_STUB(VertexAttrib3fvNV, 739, VertexAttrib3fvNV@8) - GL_STUB(VertexAttrib3sNV, 740, VertexAttrib3sNV@16) - GL_STUB(VertexAttrib3svNV, 741, VertexAttrib3svNV@8) - GL_STUB(VertexAttrib4dNV, 742, VertexAttrib4dNV@36) - GL_STUB(VertexAttrib4dvNV, 743, VertexAttrib4dvNV@8) - GL_STUB(VertexAttrib4fNV, 744, VertexAttrib4fNV@20) - GL_STUB(VertexAttrib4fvNV, 745, VertexAttrib4fvNV@8) - GL_STUB(VertexAttrib4sNV, 746, VertexAttrib4sNV@20) - GL_STUB(VertexAttrib4svNV, 747, VertexAttrib4svNV@8) - GL_STUB(VertexAttrib4ubNV, 748, VertexAttrib4ubNV@20) - GL_STUB(VertexAttrib4ubvNV, 749, VertexAttrib4ubvNV@8) - GL_STUB(VertexAttribPointerNV, 750, VertexAttribPointerNV@20) - GL_STUB(VertexAttribs1dvNV, 751, VertexAttribs1dvNV@12) - GL_STUB(VertexAttribs1fvNV, 752, VertexAttribs1fvNV@12) - GL_STUB(VertexAttribs1svNV, 753, VertexAttribs1svNV@12) - GL_STUB(VertexAttribs2dvNV, 754, VertexAttribs2dvNV@12) - GL_STUB(VertexAttribs2fvNV, 755, VertexAttribs2fvNV@12) - GL_STUB(VertexAttribs2svNV, 756, VertexAttribs2svNV@12) - GL_STUB(VertexAttribs3dvNV, 757, VertexAttribs3dvNV@12) - GL_STUB(VertexAttribs3fvNV, 758, VertexAttribs3fvNV@12) - GL_STUB(VertexAttribs3svNV, 759, VertexAttribs3svNV@12) - GL_STUB(VertexAttribs4dvNV, 760, VertexAttribs4dvNV@12) - GL_STUB(VertexAttribs4fvNV, 761, VertexAttribs4fvNV@12) - GL_STUB(VertexAttribs4svNV, 762, VertexAttribs4svNV@12) - GL_STUB(VertexAttribs4ubvNV, 763, VertexAttribs4ubvNV@12) - GL_STUB(GetTexBumpParameterfvATI, 764, GetTexBumpParameterfvATI@8) - GL_STUB(GetTexBumpParameterivATI, 765, GetTexBumpParameterivATI@8) - GL_STUB(TexBumpParameterfvATI, 766, TexBumpParameterfvATI@8) - GL_STUB(TexBumpParameterivATI, 767, TexBumpParameterivATI@8) - GL_STUB(AlphaFragmentOp1ATI, 768, AlphaFragmentOp1ATI@24) - GL_STUB(AlphaFragmentOp2ATI, 769, AlphaFragmentOp2ATI@36) - GL_STUB(AlphaFragmentOp3ATI, 770, AlphaFragmentOp3ATI@48) - GL_STUB(BeginFragmentShaderATI, 771, BeginFragmentShaderATI@0) - GL_STUB(BindFragmentShaderATI, 772, BindFragmentShaderATI@4) - GL_STUB(ColorFragmentOp1ATI, 773, ColorFragmentOp1ATI@28) - GL_STUB(ColorFragmentOp2ATI, 774, ColorFragmentOp2ATI@40) - GL_STUB(ColorFragmentOp3ATI, 775, ColorFragmentOp3ATI@52) - GL_STUB(DeleteFragmentShaderATI, 776, DeleteFragmentShaderATI@4) - GL_STUB(EndFragmentShaderATI, 777, EndFragmentShaderATI@0) - GL_STUB(GenFragmentShadersATI, 778, GenFragmentShadersATI@4) - GL_STUB(PassTexCoordATI, 779, PassTexCoordATI@12) - GL_STUB(SampleMapATI, 780, SampleMapATI@12) - GL_STUB(SetFragmentShaderConstantATI, 781, SetFragmentShaderConstantATI@8) - GL_STUB(PointParameteriNV, 782, PointParameteriNV@8) - GL_STUB(PointParameterivNV, 783, PointParameterivNV@8) - GL_STUB(_dispatch_stub_784, 784, _dispatch_stub_784@4) - HIDDEN(GL_PREFIX(_dispatch_stub_784, _dispatch_stub_784@4)) - GL_STUB(_dispatch_stub_785, 785, _dispatch_stub_785@4) - HIDDEN(GL_PREFIX(_dispatch_stub_785, _dispatch_stub_785@4)) - GL_STUB(_dispatch_stub_786, 786, _dispatch_stub_786@8) - HIDDEN(GL_PREFIX(_dispatch_stub_786, _dispatch_stub_786@8)) - GL_STUB(_dispatch_stub_787, 787, _dispatch_stub_787@8) - HIDDEN(GL_PREFIX(_dispatch_stub_787, _dispatch_stub_787@8)) - GL_STUB(_dispatch_stub_788, 788, _dispatch_stub_788@4) - HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@4)) - GL_STUB(GetProgramNamedParameterdvNV, 789, GetProgramNamedParameterdvNV@16) - GL_STUB(GetProgramNamedParameterfvNV, 790, GetProgramNamedParameterfvNV@16) - GL_STUB(ProgramNamedParameter4dNV, 791, ProgramNamedParameter4dNV@44) - GL_STUB(ProgramNamedParameter4dvNV, 792, ProgramNamedParameter4dvNV@16) - GL_STUB(ProgramNamedParameter4fNV, 793, ProgramNamedParameter4fNV@28) - GL_STUB(ProgramNamedParameter4fvNV, 794, ProgramNamedParameter4fvNV@16) - GL_STUB(PrimitiveRestartIndexNV, 795, PrimitiveRestartIndexNV@4) - GL_STUB(PrimitiveRestartNV, 796, PrimitiveRestartNV@0) - GL_STUB(_dispatch_stub_797, 797, _dispatch_stub_797@16) - HIDDEN(GL_PREFIX(_dispatch_stub_797, _dispatch_stub_797@16)) - GL_STUB(_dispatch_stub_798, 798, _dispatch_stub_798@8) - HIDDEN(GL_PREFIX(_dispatch_stub_798, _dispatch_stub_798@8)) - GL_STUB(BindFramebufferEXT, 799, BindFramebufferEXT@8) - GL_STUB(BindRenderbufferEXT, 800, BindRenderbufferEXT@8) - GL_STUB(CheckFramebufferStatusEXT, 801, CheckFramebufferStatusEXT@4) - GL_STUB(DeleteFramebuffersEXT, 802, DeleteFramebuffersEXT@8) - GL_STUB(DeleteRenderbuffersEXT, 803, DeleteRenderbuffersEXT@8) - GL_STUB(FramebufferRenderbufferEXT, 804, FramebufferRenderbufferEXT@16) - GL_STUB(FramebufferTexture1DEXT, 805, FramebufferTexture1DEXT@20) - GL_STUB(FramebufferTexture2DEXT, 806, FramebufferTexture2DEXT@20) - GL_STUB(FramebufferTexture3DEXT, 807, FramebufferTexture3DEXT@24) - GL_STUB(GenFramebuffersEXT, 808, GenFramebuffersEXT@8) - GL_STUB(GenRenderbuffersEXT, 809, GenRenderbuffersEXT@8) - GL_STUB(GenerateMipmapEXT, 810, GenerateMipmapEXT@4) - GL_STUB(GetFramebufferAttachmentParameterivEXT, 811, GetFramebufferAttachmentParameterivEXT@16) - GL_STUB(GetRenderbufferParameterivEXT, 812, GetRenderbufferParameterivEXT@12) - GL_STUB(IsFramebufferEXT, 813, IsFramebufferEXT@4) - GL_STUB(IsRenderbufferEXT, 814, IsRenderbufferEXT@4) - GL_STUB(RenderbufferStorageEXT, 815, RenderbufferStorageEXT@16) - GL_STUB(_dispatch_stub_816, 816, _dispatch_stub_816@40) - HIDDEN(GL_PREFIX(_dispatch_stub_816, _dispatch_stub_816@40)) - GL_STUB(_dispatch_stub_817, 817, _dispatch_stub_817@12) - HIDDEN(GL_PREFIX(_dispatch_stub_817, _dispatch_stub_817@12)) - GL_STUB(_dispatch_stub_818, 818, _dispatch_stub_818@12) - HIDDEN(GL_PREFIX(_dispatch_stub_818, _dispatch_stub_818@12)) - GL_STUB(BindFragDataLocationEXT, 819, BindFragDataLocationEXT@12) - GL_STUB(GetFragDataLocationEXT, 820, GetFragDataLocationEXT@8) - GL_STUB(GetUniformuivEXT, 821, GetUniformuivEXT@12) - GL_STUB(GetVertexAttribIivEXT, 822, GetVertexAttribIivEXT@12) - GL_STUB(GetVertexAttribIuivEXT, 823, GetVertexAttribIuivEXT@12) - GL_STUB(Uniform1uiEXT, 824, Uniform1uiEXT@8) - GL_STUB(Uniform1uivEXT, 825, Uniform1uivEXT@12) - GL_STUB(Uniform2uiEXT, 826, Uniform2uiEXT@12) - GL_STUB(Uniform2uivEXT, 827, Uniform2uivEXT@12) - GL_STUB(Uniform3uiEXT, 828, Uniform3uiEXT@16) - GL_STUB(Uniform3uivEXT, 829, Uniform3uivEXT@12) - GL_STUB(Uniform4uiEXT, 830, Uniform4uiEXT@20) - GL_STUB(Uniform4uivEXT, 831, Uniform4uivEXT@12) - GL_STUB(VertexAttribI1iEXT, 832, VertexAttribI1iEXT@8) - GL_STUB(VertexAttribI1ivEXT, 833, VertexAttribI1ivEXT@8) - GL_STUB(VertexAttribI1uiEXT, 834, VertexAttribI1uiEXT@8) - GL_STUB(VertexAttribI1uivEXT, 835, VertexAttribI1uivEXT@8) - GL_STUB(VertexAttribI2iEXT, 836, VertexAttribI2iEXT@12) - GL_STUB(VertexAttribI2ivEXT, 837, VertexAttribI2ivEXT@8) - GL_STUB(VertexAttribI2uiEXT, 838, VertexAttribI2uiEXT@12) - GL_STUB(VertexAttribI2uivEXT, 839, VertexAttribI2uivEXT@8) - GL_STUB(VertexAttribI3iEXT, 840, VertexAttribI3iEXT@16) - GL_STUB(VertexAttribI3ivEXT, 841, VertexAttribI3ivEXT@8) - GL_STUB(VertexAttribI3uiEXT, 842, VertexAttribI3uiEXT@16) - GL_STUB(VertexAttribI3uivEXT, 843, VertexAttribI3uivEXT@8) - GL_STUB(VertexAttribI4bvEXT, 844, VertexAttribI4bvEXT@8) - GL_STUB(VertexAttribI4iEXT, 845, VertexAttribI4iEXT@20) - GL_STUB(VertexAttribI4ivEXT, 846, VertexAttribI4ivEXT@8) - GL_STUB(VertexAttribI4svEXT, 847, VertexAttribI4svEXT@8) - GL_STUB(VertexAttribI4ubvEXT, 848, VertexAttribI4ubvEXT@8) - GL_STUB(VertexAttribI4uiEXT, 849, VertexAttribI4uiEXT@20) - GL_STUB(VertexAttribI4uivEXT, 850, VertexAttribI4uivEXT@8) - GL_STUB(VertexAttribI4usvEXT, 851, VertexAttribI4usvEXT@8) - GL_STUB(VertexAttribIPointerEXT, 852, VertexAttribIPointerEXT@20) - GL_STUB(FramebufferTextureLayerEXT, 853, FramebufferTextureLayerEXT@20) - GL_STUB(ColorMaskIndexedEXT, 854, ColorMaskIndexedEXT@20) - GL_STUB(DisableIndexedEXT, 855, DisableIndexedEXT@8) - GL_STUB(EnableIndexedEXT, 856, EnableIndexedEXT@8) - GL_STUB(GetBooleanIndexedvEXT, 857, GetBooleanIndexedvEXT@12) - GL_STUB(GetIntegerIndexedvEXT, 858, GetIntegerIndexedvEXT@12) - GL_STUB(IsEnabledIndexedEXT, 859, IsEnabledIndexedEXT@8) - GL_STUB(ClearColorIiEXT, 860, ClearColorIiEXT@16) - GL_STUB(ClearColorIuiEXT, 861, ClearColorIuiEXT@16) - GL_STUB(GetTexParameterIivEXT, 862, GetTexParameterIivEXT@12) - GL_STUB(GetTexParameterIuivEXT, 863, GetTexParameterIuivEXT@12) - GL_STUB(TexParameterIivEXT, 864, TexParameterIivEXT@12) - GL_STUB(TexParameterIuivEXT, 865, TexParameterIuivEXT@12) - GL_STUB(BeginConditionalRenderNV, 866, BeginConditionalRenderNV@8) - GL_STUB(EndConditionalRenderNV, 867, EndConditionalRenderNV@0) - GL_STUB(BeginTransformFeedbackEXT, 868, BeginTransformFeedbackEXT@4) - GL_STUB(BindBufferBaseEXT, 869, BindBufferBaseEXT@12) - GL_STUB(BindBufferOffsetEXT, 870, BindBufferOffsetEXT@16) - GL_STUB(BindBufferRangeEXT, 871, BindBufferRangeEXT@20) - GL_STUB(EndTransformFeedbackEXT, 872, EndTransformFeedbackEXT@0) - GL_STUB(GetTransformFeedbackVaryingEXT, 873, GetTransformFeedbackVaryingEXT@28) - GL_STUB(TransformFeedbackVaryingsEXT, 874, TransformFeedbackVaryingsEXT@16) - GL_STUB(ProvokingVertexEXT, 875, ProvokingVertexEXT@4) - GL_STUB(_dispatch_stub_876, 876, _dispatch_stub_876@12) - HIDDEN(GL_PREFIX(_dispatch_stub_876, _dispatch_stub_876@12)) - GL_STUB(_dispatch_stub_877, 877, _dispatch_stub_877@12) - HIDDEN(GL_PREFIX(_dispatch_stub_877, _dispatch_stub_877@12)) - GL_STUB(GetObjectParameterivAPPLE, 878, GetObjectParameterivAPPLE@16) - GL_STUB(ObjectPurgeableAPPLE, 879, ObjectPurgeableAPPLE@12) - GL_STUB(ObjectUnpurgeableAPPLE, 880, ObjectUnpurgeableAPPLE@12) - GL_STUB(ActiveProgramEXT, 881, ActiveProgramEXT@4) - GL_STUB(CreateShaderProgramEXT, 882, CreateShaderProgramEXT@8) - GL_STUB(UseShaderProgramEXT, 883, UseShaderProgramEXT@8) - GL_STUB(TextureBarrierNV, 884, TextureBarrierNV@0) - GL_STUB(_dispatch_stub_885, 885, _dispatch_stub_885@16) - HIDDEN(GL_PREFIX(_dispatch_stub_885, _dispatch_stub_885@16)) - GL_STUB(_dispatch_stub_886, 886, _dispatch_stub_886@16) - HIDDEN(GL_PREFIX(_dispatch_stub_886, _dispatch_stub_886@16)) - GL_STUB(_dispatch_stub_887, 887, _dispatch_stub_887@16) - HIDDEN(GL_PREFIX(_dispatch_stub_887, _dispatch_stub_887@16)) - GL_STUB(_dispatch_stub_888, 888, _dispatch_stub_888@12) - HIDDEN(GL_PREFIX(_dispatch_stub_888, _dispatch_stub_888@12)) - GL_STUB(_dispatch_stub_889, 889, _dispatch_stub_889@12) - HIDDEN(GL_PREFIX(_dispatch_stub_889, _dispatch_stub_889@12)) - GL_STUB(EGLImageTargetRenderbufferStorageOES, 890, EGLImageTargetRenderbufferStorageOES@8) - GL_STUB(EGLImageTargetTexture2DOES, 891, EGLImageTargetTexture2DOES@8) + GL_STUB(ClampColorARB, 572, ClampColorARB@8) + GL_STUB(DrawArraysInstancedARB, 573, DrawArraysInstancedARB@16) + GL_STUB(DrawElementsInstancedARB, 574, DrawElementsInstancedARB@20) + GL_STUB(RenderbufferStorageMultisample, 575, RenderbufferStorageMultisample@20) + GL_STUB(FramebufferTextureARB, 576, FramebufferTextureARB@16) + GL_STUB(FramebufferTextureFaceARB, 577, FramebufferTextureFaceARB@20) + GL_STUB(ProgramParameteriARB, 578, ProgramParameteriARB@12) + GL_STUB(VertexAttribDivisorARB, 579, VertexAttribDivisorARB@8) + GL_STUB(FlushMappedBufferRange, 580, FlushMappedBufferRange@12) + GL_STUB(MapBufferRange, 581, MapBufferRange@16) + GL_STUB(TexBufferARB, 582, TexBufferARB@12) + GL_STUB(BindVertexArray, 583, BindVertexArray@4) + GL_STUB(GenVertexArrays, 584, GenVertexArrays@8) + GL_STUB(CopyBufferSubData, 585, CopyBufferSubData@20) + GL_STUB(ClientWaitSync, 586, ClientWaitSync@12) + GL_STUB(DeleteSync, 587, DeleteSync@4) + GL_STUB(FenceSync, 588, FenceSync@8) + GL_STUB(GetInteger64v, 589, GetInteger64v@8) + GL_STUB(GetSynciv, 590, GetSynciv@20) + GL_STUB(IsSync, 591, IsSync@4) + GL_STUB(WaitSync, 592, WaitSync@12) + GL_STUB(DrawElementsBaseVertex, 593, DrawElementsBaseVertex@20) + GL_STUB(DrawRangeElementsBaseVertex, 594, DrawRangeElementsBaseVertex@28) + GL_STUB(MultiDrawElementsBaseVertex, 595, MultiDrawElementsBaseVertex@24) + GL_STUB(BlendEquationSeparateiARB, 596, BlendEquationSeparateiARB@12) + GL_STUB(BlendEquationiARB, 597, BlendEquationiARB@8) + GL_STUB(BlendFuncSeparateiARB, 598, BlendFuncSeparateiARB@20) + GL_STUB(BlendFunciARB, 599, BlendFunciARB@12) + GL_STUB(BindSampler, 600, BindSampler@8) + GL_STUB(DeleteSamplers, 601, DeleteSamplers@8) + GL_STUB(GenSamplers, 602, GenSamplers@8) + GL_STUB(GetSamplerParameterIiv, 603, GetSamplerParameterIiv@12) + GL_STUB(GetSamplerParameterIuiv, 604, GetSamplerParameterIuiv@12) + GL_STUB(GetSamplerParameterfv, 605, GetSamplerParameterfv@12) + GL_STUB(GetSamplerParameteriv, 606, GetSamplerParameteriv@12) + GL_STUB(IsSampler, 607, IsSampler@4) + GL_STUB(SamplerParameterIiv, 608, SamplerParameterIiv@12) + GL_STUB(SamplerParameterIuiv, 609, SamplerParameterIuiv@12) + GL_STUB(SamplerParameterf, 610, SamplerParameterf@12) + GL_STUB(SamplerParameterfv, 611, SamplerParameterfv@12) + GL_STUB(SamplerParameteri, 612, SamplerParameteri@12) + GL_STUB(SamplerParameteriv, 613, SamplerParameteriv@12) + GL_STUB(BindTransformFeedback, 614, BindTransformFeedback@8) + GL_STUB(DeleteTransformFeedbacks, 615, DeleteTransformFeedbacks@8) + GL_STUB(DrawTransformFeedback, 616, DrawTransformFeedback@8) + GL_STUB(GenTransformFeedbacks, 617, GenTransformFeedbacks@8) + GL_STUB(IsTransformFeedback, 618, IsTransformFeedback@4) + GL_STUB(PauseTransformFeedback, 619, PauseTransformFeedback@0) + GL_STUB(ResumeTransformFeedback, 620, ResumeTransformFeedback@0) + GL_STUB(ClearDepthf, 621, ClearDepthf@4) + GL_STUB(DepthRangef, 622, DepthRangef@8) + GL_STUB(GetShaderPrecisionFormat, 623, GetShaderPrecisionFormat@16) + GL_STUB(ReleaseShaderCompiler, 624, ReleaseShaderCompiler@0) + GL_STUB(ShaderBinary, 625, ShaderBinary@20) + GL_STUB(PolygonOffsetEXT, 626, PolygonOffsetEXT@8) + GL_STUB(_dispatch_stub_627, 627, _dispatch_stub_627@8) + HIDDEN(GL_PREFIX(_dispatch_stub_627, _dispatch_stub_627@8)) + GL_STUB(_dispatch_stub_628, 628, _dispatch_stub_628@8) + HIDDEN(GL_PREFIX(_dispatch_stub_628, _dispatch_stub_628@8)) + GL_STUB(_dispatch_stub_629, 629, _dispatch_stub_629@8) + HIDDEN(GL_PREFIX(_dispatch_stub_629, _dispatch_stub_629@8)) + GL_STUB(_dispatch_stub_630, 630, _dispatch_stub_630@8) + HIDDEN(GL_PREFIX(_dispatch_stub_630, _dispatch_stub_630@8)) + GL_STUB(_dispatch_stub_631, 631, _dispatch_stub_631@8) + HIDDEN(GL_PREFIX(_dispatch_stub_631, _dispatch_stub_631@8)) + GL_STUB(_dispatch_stub_632, 632, _dispatch_stub_632@8) + HIDDEN(GL_PREFIX(_dispatch_stub_632, _dispatch_stub_632@8)) + GL_STUB(_dispatch_stub_633, 633, _dispatch_stub_633@8) + HIDDEN(GL_PREFIX(_dispatch_stub_633, _dispatch_stub_633@8)) + GL_STUB(_dispatch_stub_634, 634, _dispatch_stub_634@4) + HIDDEN(GL_PREFIX(_dispatch_stub_634, _dispatch_stub_634@4)) + GL_STUB(ColorPointerEXT, 635, ColorPointerEXT@20) + GL_STUB(EdgeFlagPointerEXT, 636, EdgeFlagPointerEXT@12) + GL_STUB(IndexPointerEXT, 637, IndexPointerEXT@16) + GL_STUB(NormalPointerEXT, 638, NormalPointerEXT@16) + GL_STUB(TexCoordPointerEXT, 639, TexCoordPointerEXT@20) + GL_STUB(VertexPointerEXT, 640, VertexPointerEXT@20) + GL_STUB(PointParameterfEXT, 641, PointParameterfEXT@8) + GL_STUB(PointParameterfvEXT, 642, PointParameterfvEXT@8) + GL_STUB(LockArraysEXT, 643, LockArraysEXT@8) + GL_STUB(UnlockArraysEXT, 644, UnlockArraysEXT@0) + GL_STUB(SecondaryColor3bEXT, 645, SecondaryColor3bEXT@12) + GL_STUB(SecondaryColor3bvEXT, 646, SecondaryColor3bvEXT@4) + GL_STUB(SecondaryColor3dEXT, 647, SecondaryColor3dEXT@24) + GL_STUB(SecondaryColor3dvEXT, 648, SecondaryColor3dvEXT@4) + GL_STUB(SecondaryColor3fEXT, 649, SecondaryColor3fEXT@12) + GL_STUB(SecondaryColor3fvEXT, 650, SecondaryColor3fvEXT@4) + GL_STUB(SecondaryColor3iEXT, 651, SecondaryColor3iEXT@12) + GL_STUB(SecondaryColor3ivEXT, 652, SecondaryColor3ivEXT@4) + GL_STUB(SecondaryColor3sEXT, 653, SecondaryColor3sEXT@12) + GL_STUB(SecondaryColor3svEXT, 654, SecondaryColor3svEXT@4) + GL_STUB(SecondaryColor3ubEXT, 655, SecondaryColor3ubEXT@12) + GL_STUB(SecondaryColor3ubvEXT, 656, SecondaryColor3ubvEXT@4) + GL_STUB(SecondaryColor3uiEXT, 657, SecondaryColor3uiEXT@12) + GL_STUB(SecondaryColor3uivEXT, 658, SecondaryColor3uivEXT@4) + GL_STUB(SecondaryColor3usEXT, 659, SecondaryColor3usEXT@12) + GL_STUB(SecondaryColor3usvEXT, 660, SecondaryColor3usvEXT@4) + GL_STUB(SecondaryColorPointerEXT, 661, SecondaryColorPointerEXT@16) + GL_STUB(MultiDrawArraysEXT, 662, MultiDrawArraysEXT@16) + GL_STUB(MultiDrawElementsEXT, 663, MultiDrawElementsEXT@20) + GL_STUB(FogCoordPointerEXT, 664, FogCoordPointerEXT@12) + GL_STUB(FogCoorddEXT, 665, FogCoorddEXT@8) + GL_STUB(FogCoorddvEXT, 666, FogCoorddvEXT@4) + GL_STUB(FogCoordfEXT, 667, FogCoordfEXT@4) + GL_STUB(FogCoordfvEXT, 668, FogCoordfvEXT@4) + GL_STUB(_dispatch_stub_669, 669, _dispatch_stub_669@4) + HIDDEN(GL_PREFIX(_dispatch_stub_669, _dispatch_stub_669@4)) + GL_STUB(BlendFuncSeparateEXT, 670, BlendFuncSeparateEXT@16) + GL_STUB(FlushVertexArrayRangeNV, 671, FlushVertexArrayRangeNV@0) + GL_STUB(VertexArrayRangeNV, 672, VertexArrayRangeNV@8) + GL_STUB(CombinerInputNV, 673, CombinerInputNV@24) + GL_STUB(CombinerOutputNV, 674, CombinerOutputNV@40) + GL_STUB(CombinerParameterfNV, 675, CombinerParameterfNV@8) + GL_STUB(CombinerParameterfvNV, 676, CombinerParameterfvNV@8) + GL_STUB(CombinerParameteriNV, 677, CombinerParameteriNV@8) + GL_STUB(CombinerParameterivNV, 678, CombinerParameterivNV@8) + GL_STUB(FinalCombinerInputNV, 679, FinalCombinerInputNV@16) + GL_STUB(GetCombinerInputParameterfvNV, 680, GetCombinerInputParameterfvNV@20) + GL_STUB(GetCombinerInputParameterivNV, 681, GetCombinerInputParameterivNV@20) + GL_STUB(GetCombinerOutputParameterfvNV, 682, GetCombinerOutputParameterfvNV@16) + GL_STUB(GetCombinerOutputParameterivNV, 683, GetCombinerOutputParameterivNV@16) + GL_STUB(GetFinalCombinerInputParameterfvNV, 684, GetFinalCombinerInputParameterfvNV@12) + GL_STUB(GetFinalCombinerInputParameterivNV, 685, GetFinalCombinerInputParameterivNV@12) + GL_STUB(ResizeBuffersMESA, 686, ResizeBuffersMESA@0) + GL_STUB(WindowPos2dMESA, 687, WindowPos2dMESA@16) + GL_STUB(WindowPos2dvMESA, 688, WindowPos2dvMESA@4) + GL_STUB(WindowPos2fMESA, 689, WindowPos2fMESA@8) + GL_STUB(WindowPos2fvMESA, 690, WindowPos2fvMESA@4) + GL_STUB(WindowPos2iMESA, 691, WindowPos2iMESA@8) + GL_STUB(WindowPos2ivMESA, 692, WindowPos2ivMESA@4) + GL_STUB(WindowPos2sMESA, 693, WindowPos2sMESA@8) + GL_STUB(WindowPos2svMESA, 694, WindowPos2svMESA@4) + GL_STUB(WindowPos3dMESA, 695, WindowPos3dMESA@24) + GL_STUB(WindowPos3dvMESA, 696, WindowPos3dvMESA@4) + GL_STUB(WindowPos3fMESA, 697, WindowPos3fMESA@12) + GL_STUB(WindowPos3fvMESA, 698, WindowPos3fvMESA@4) + GL_STUB(WindowPos3iMESA, 699, WindowPos3iMESA@12) + GL_STUB(WindowPos3ivMESA, 700, WindowPos3ivMESA@4) + GL_STUB(WindowPos3sMESA, 701, WindowPos3sMESA@12) + GL_STUB(WindowPos3svMESA, 702, WindowPos3svMESA@4) + GL_STUB(WindowPos4dMESA, 703, WindowPos4dMESA@32) + GL_STUB(WindowPos4dvMESA, 704, WindowPos4dvMESA@4) + GL_STUB(WindowPos4fMESA, 705, WindowPos4fMESA@16) + GL_STUB(WindowPos4fvMESA, 706, WindowPos4fvMESA@4) + GL_STUB(WindowPos4iMESA, 707, WindowPos4iMESA@16) + GL_STUB(WindowPos4ivMESA, 708, WindowPos4ivMESA@4) + GL_STUB(WindowPos4sMESA, 709, WindowPos4sMESA@16) + GL_STUB(WindowPos4svMESA, 710, WindowPos4svMESA@4) + GL_STUB(_dispatch_stub_711, 711, _dispatch_stub_711@20) + HIDDEN(GL_PREFIX(_dispatch_stub_711, _dispatch_stub_711@20)) + GL_STUB(_dispatch_stub_712, 712, _dispatch_stub_712@24) + HIDDEN(GL_PREFIX(_dispatch_stub_712, _dispatch_stub_712@24)) + GL_STUB(_dispatch_stub_713, 713, _dispatch_stub_713@8) + HIDDEN(GL_PREFIX(_dispatch_stub_713, _dispatch_stub_713@8)) + GL_STUB(_dispatch_stub_714, 714, _dispatch_stub_714@4) + HIDDEN(GL_PREFIX(_dispatch_stub_714, _dispatch_stub_714@4)) + GL_STUB(_dispatch_stub_715, 715, _dispatch_stub_715@8) + HIDDEN(GL_PREFIX(_dispatch_stub_715, _dispatch_stub_715@8)) + GL_STUB(_dispatch_stub_716, 716, _dispatch_stub_716@12) + HIDDEN(GL_PREFIX(_dispatch_stub_716, _dispatch_stub_716@12)) + GL_STUB(_dispatch_stub_717, 717, _dispatch_stub_717@4) + HIDDEN(GL_PREFIX(_dispatch_stub_717, _dispatch_stub_717@4)) + GL_STUB(_dispatch_stub_718, 718, _dispatch_stub_718@8) + HIDDEN(GL_PREFIX(_dispatch_stub_718, _dispatch_stub_718@8)) + GL_STUB(_dispatch_stub_719, 719, _dispatch_stub_719@4) + HIDDEN(GL_PREFIX(_dispatch_stub_719, _dispatch_stub_719@4)) + GL_STUB(AreProgramsResidentNV, 720, AreProgramsResidentNV@12) + GL_STUB(BindProgramNV, 721, BindProgramNV@8) + GL_STUB(DeleteProgramsNV, 722, DeleteProgramsNV@8) + GL_STUB(ExecuteProgramNV, 723, ExecuteProgramNV@12) + GL_STUB(GenProgramsNV, 724, GenProgramsNV@8) + GL_STUB(GetProgramParameterdvNV, 725, GetProgramParameterdvNV@16) + GL_STUB(GetProgramParameterfvNV, 726, GetProgramParameterfvNV@16) + GL_STUB(GetProgramStringNV, 727, GetProgramStringNV@12) + GL_STUB(GetProgramivNV, 728, GetProgramivNV@12) + GL_STUB(GetTrackMatrixivNV, 729, GetTrackMatrixivNV@16) + GL_STUB(GetVertexAttribPointervNV, 730, GetVertexAttribPointervNV@12) + GL_STUB(GetVertexAttribdvNV, 731, GetVertexAttribdvNV@12) + GL_STUB(GetVertexAttribfvNV, 732, GetVertexAttribfvNV@12) + GL_STUB(GetVertexAttribivNV, 733, GetVertexAttribivNV@12) + GL_STUB(IsProgramNV, 734, IsProgramNV@4) + GL_STUB(LoadProgramNV, 735, LoadProgramNV@16) + GL_STUB(ProgramParameters4dvNV, 736, ProgramParameters4dvNV@16) + GL_STUB(ProgramParameters4fvNV, 737, ProgramParameters4fvNV@16) + GL_STUB(RequestResidentProgramsNV, 738, RequestResidentProgramsNV@8) + GL_STUB(TrackMatrixNV, 739, TrackMatrixNV@16) + GL_STUB(VertexAttrib1dNV, 740, VertexAttrib1dNV@12) + GL_STUB(VertexAttrib1dvNV, 741, VertexAttrib1dvNV@8) + GL_STUB(VertexAttrib1fNV, 742, VertexAttrib1fNV@8) + GL_STUB(VertexAttrib1fvNV, 743, VertexAttrib1fvNV@8) + GL_STUB(VertexAttrib1sNV, 744, VertexAttrib1sNV@8) + GL_STUB(VertexAttrib1svNV, 745, VertexAttrib1svNV@8) + GL_STUB(VertexAttrib2dNV, 746, VertexAttrib2dNV@20) + GL_STUB(VertexAttrib2dvNV, 747, VertexAttrib2dvNV@8) + GL_STUB(VertexAttrib2fNV, 748, VertexAttrib2fNV@12) + GL_STUB(VertexAttrib2fvNV, 749, VertexAttrib2fvNV@8) + GL_STUB(VertexAttrib2sNV, 750, VertexAttrib2sNV@12) + GL_STUB(VertexAttrib2svNV, 751, VertexAttrib2svNV@8) + GL_STUB(VertexAttrib3dNV, 752, VertexAttrib3dNV@28) + GL_STUB(VertexAttrib3dvNV, 753, VertexAttrib3dvNV@8) + GL_STUB(VertexAttrib3fNV, 754, VertexAttrib3fNV@16) + GL_STUB(VertexAttrib3fvNV, 755, VertexAttrib3fvNV@8) + GL_STUB(VertexAttrib3sNV, 756, VertexAttrib3sNV@16) + GL_STUB(VertexAttrib3svNV, 757, VertexAttrib3svNV@8) + GL_STUB(VertexAttrib4dNV, 758, VertexAttrib4dNV@36) + GL_STUB(VertexAttrib4dvNV, 759, VertexAttrib4dvNV@8) + GL_STUB(VertexAttrib4fNV, 760, VertexAttrib4fNV@20) + GL_STUB(VertexAttrib4fvNV, 761, VertexAttrib4fvNV@8) + GL_STUB(VertexAttrib4sNV, 762, VertexAttrib4sNV@20) + GL_STUB(VertexAttrib4svNV, 763, VertexAttrib4svNV@8) + GL_STUB(VertexAttrib4ubNV, 764, VertexAttrib4ubNV@20) + GL_STUB(VertexAttrib4ubvNV, 765, VertexAttrib4ubvNV@8) + GL_STUB(VertexAttribPointerNV, 766, VertexAttribPointerNV@20) + GL_STUB(VertexAttribs1dvNV, 767, VertexAttribs1dvNV@12) + GL_STUB(VertexAttribs1fvNV, 768, VertexAttribs1fvNV@12) + GL_STUB(VertexAttribs1svNV, 769, VertexAttribs1svNV@12) + GL_STUB(VertexAttribs2dvNV, 770, VertexAttribs2dvNV@12) + GL_STUB(VertexAttribs2fvNV, 771, VertexAttribs2fvNV@12) + GL_STUB(VertexAttribs2svNV, 772, VertexAttribs2svNV@12) + GL_STUB(VertexAttribs3dvNV, 773, VertexAttribs3dvNV@12) + GL_STUB(VertexAttribs3fvNV, 774, VertexAttribs3fvNV@12) + GL_STUB(VertexAttribs3svNV, 775, VertexAttribs3svNV@12) + GL_STUB(VertexAttribs4dvNV, 776, VertexAttribs4dvNV@12) + GL_STUB(VertexAttribs4fvNV, 777, VertexAttribs4fvNV@12) + GL_STUB(VertexAttribs4svNV, 778, VertexAttribs4svNV@12) + GL_STUB(VertexAttribs4ubvNV, 779, VertexAttribs4ubvNV@12) + GL_STUB(GetTexBumpParameterfvATI, 780, GetTexBumpParameterfvATI@8) + GL_STUB(GetTexBumpParameterivATI, 781, GetTexBumpParameterivATI@8) + GL_STUB(TexBumpParameterfvATI, 782, TexBumpParameterfvATI@8) + GL_STUB(TexBumpParameterivATI, 783, TexBumpParameterivATI@8) + GL_STUB(AlphaFragmentOp1ATI, 784, AlphaFragmentOp1ATI@24) + GL_STUB(AlphaFragmentOp2ATI, 785, AlphaFragmentOp2ATI@36) + GL_STUB(AlphaFragmentOp3ATI, 786, AlphaFragmentOp3ATI@48) + GL_STUB(BeginFragmentShaderATI, 787, BeginFragmentShaderATI@0) + GL_STUB(BindFragmentShaderATI, 788, BindFragmentShaderATI@4) + GL_STUB(ColorFragmentOp1ATI, 789, ColorFragmentOp1ATI@28) + GL_STUB(ColorFragmentOp2ATI, 790, ColorFragmentOp2ATI@40) + GL_STUB(ColorFragmentOp3ATI, 791, ColorFragmentOp3ATI@52) + GL_STUB(DeleteFragmentShaderATI, 792, DeleteFragmentShaderATI@4) + GL_STUB(EndFragmentShaderATI, 793, EndFragmentShaderATI@0) + GL_STUB(GenFragmentShadersATI, 794, GenFragmentShadersATI@4) + GL_STUB(PassTexCoordATI, 795, PassTexCoordATI@12) + GL_STUB(SampleMapATI, 796, SampleMapATI@12) + GL_STUB(SetFragmentShaderConstantATI, 797, SetFragmentShaderConstantATI@8) + GL_STUB(PointParameteriNV, 798, PointParameteriNV@8) + GL_STUB(PointParameterivNV, 799, PointParameterivNV@8) + GL_STUB(_dispatch_stub_800, 800, _dispatch_stub_800@4) + HIDDEN(GL_PREFIX(_dispatch_stub_800, _dispatch_stub_800@4)) + GL_STUB(_dispatch_stub_801, 801, _dispatch_stub_801@4) + HIDDEN(GL_PREFIX(_dispatch_stub_801, _dispatch_stub_801@4)) + GL_STUB(_dispatch_stub_802, 802, _dispatch_stub_802@8) + HIDDEN(GL_PREFIX(_dispatch_stub_802, _dispatch_stub_802@8)) + GL_STUB(_dispatch_stub_803, 803, _dispatch_stub_803@8) + HIDDEN(GL_PREFIX(_dispatch_stub_803, _dispatch_stub_803@8)) + GL_STUB(_dispatch_stub_804, 804, _dispatch_stub_804@4) + HIDDEN(GL_PREFIX(_dispatch_stub_804, _dispatch_stub_804@4)) + GL_STUB(GetProgramNamedParameterdvNV, 805, GetProgramNamedParameterdvNV@16) + GL_STUB(GetProgramNamedParameterfvNV, 806, GetProgramNamedParameterfvNV@16) + GL_STUB(ProgramNamedParameter4dNV, 807, ProgramNamedParameter4dNV@44) + GL_STUB(ProgramNamedParameter4dvNV, 808, ProgramNamedParameter4dvNV@16) + GL_STUB(ProgramNamedParameter4fNV, 809, ProgramNamedParameter4fNV@28) + GL_STUB(ProgramNamedParameter4fvNV, 810, ProgramNamedParameter4fvNV@16) + GL_STUB(PrimitiveRestartIndexNV, 811, PrimitiveRestartIndexNV@4) + GL_STUB(PrimitiveRestartNV, 812, PrimitiveRestartNV@0) + GL_STUB(_dispatch_stub_813, 813, _dispatch_stub_813@16) + HIDDEN(GL_PREFIX(_dispatch_stub_813, _dispatch_stub_813@16)) + GL_STUB(_dispatch_stub_814, 814, _dispatch_stub_814@8) + HIDDEN(GL_PREFIX(_dispatch_stub_814, _dispatch_stub_814@8)) + GL_STUB(BindFramebufferEXT, 815, BindFramebufferEXT@8) + GL_STUB(BindRenderbufferEXT, 816, BindRenderbufferEXT@8) + GL_STUB(CheckFramebufferStatusEXT, 817, CheckFramebufferStatusEXT@4) + GL_STUB(DeleteFramebuffersEXT, 818, DeleteFramebuffersEXT@8) + GL_STUB(DeleteRenderbuffersEXT, 819, DeleteRenderbuffersEXT@8) + GL_STUB(FramebufferRenderbufferEXT, 820, FramebufferRenderbufferEXT@16) + GL_STUB(FramebufferTexture1DEXT, 821, FramebufferTexture1DEXT@20) + GL_STUB(FramebufferTexture2DEXT, 822, FramebufferTexture2DEXT@20) + GL_STUB(FramebufferTexture3DEXT, 823, FramebufferTexture3DEXT@24) + GL_STUB(GenFramebuffersEXT, 824, GenFramebuffersEXT@8) + GL_STUB(GenRenderbuffersEXT, 825, GenRenderbuffersEXT@8) + GL_STUB(GenerateMipmapEXT, 826, GenerateMipmapEXT@4) + GL_STUB(GetFramebufferAttachmentParameterivEXT, 827, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB(GetRenderbufferParameterivEXT, 828, GetRenderbufferParameterivEXT@12) + GL_STUB(IsFramebufferEXT, 829, IsFramebufferEXT@4) + GL_STUB(IsRenderbufferEXT, 830, IsRenderbufferEXT@4) + GL_STUB(RenderbufferStorageEXT, 831, RenderbufferStorageEXT@16) + GL_STUB(_dispatch_stub_832, 832, _dispatch_stub_832@40) + HIDDEN(GL_PREFIX(_dispatch_stub_832, _dispatch_stub_832@40)) + GL_STUB(_dispatch_stub_833, 833, _dispatch_stub_833@12) + HIDDEN(GL_PREFIX(_dispatch_stub_833, _dispatch_stub_833@12)) + GL_STUB(_dispatch_stub_834, 834, _dispatch_stub_834@12) + HIDDEN(GL_PREFIX(_dispatch_stub_834, _dispatch_stub_834@12)) + GL_STUB(BindFragDataLocationEXT, 835, BindFragDataLocationEXT@12) + GL_STUB(GetFragDataLocationEXT, 836, GetFragDataLocationEXT@8) + GL_STUB(GetUniformuivEXT, 837, GetUniformuivEXT@12) + GL_STUB(GetVertexAttribIivEXT, 838, GetVertexAttribIivEXT@12) + GL_STUB(GetVertexAttribIuivEXT, 839, GetVertexAttribIuivEXT@12) + GL_STUB(Uniform1uiEXT, 840, Uniform1uiEXT@8) + GL_STUB(Uniform1uivEXT, 841, Uniform1uivEXT@12) + GL_STUB(Uniform2uiEXT, 842, Uniform2uiEXT@12) + GL_STUB(Uniform2uivEXT, 843, Uniform2uivEXT@12) + GL_STUB(Uniform3uiEXT, 844, Uniform3uiEXT@16) + GL_STUB(Uniform3uivEXT, 845, Uniform3uivEXT@12) + GL_STUB(Uniform4uiEXT, 846, Uniform4uiEXT@20) + GL_STUB(Uniform4uivEXT, 847, Uniform4uivEXT@12) + GL_STUB(VertexAttribI1iEXT, 848, VertexAttribI1iEXT@8) + GL_STUB(VertexAttribI1ivEXT, 849, VertexAttribI1ivEXT@8) + GL_STUB(VertexAttribI1uiEXT, 850, VertexAttribI1uiEXT@8) + GL_STUB(VertexAttribI1uivEXT, 851, VertexAttribI1uivEXT@8) + GL_STUB(VertexAttribI2iEXT, 852, VertexAttribI2iEXT@12) + GL_STUB(VertexAttribI2ivEXT, 853, VertexAttribI2ivEXT@8) + GL_STUB(VertexAttribI2uiEXT, 854, VertexAttribI2uiEXT@12) + GL_STUB(VertexAttribI2uivEXT, 855, VertexAttribI2uivEXT@8) + GL_STUB(VertexAttribI3iEXT, 856, VertexAttribI3iEXT@16) + GL_STUB(VertexAttribI3ivEXT, 857, VertexAttribI3ivEXT@8) + GL_STUB(VertexAttribI3uiEXT, 858, VertexAttribI3uiEXT@16) + GL_STUB(VertexAttribI3uivEXT, 859, VertexAttribI3uivEXT@8) + GL_STUB(VertexAttribI4bvEXT, 860, VertexAttribI4bvEXT@8) + GL_STUB(VertexAttribI4iEXT, 861, VertexAttribI4iEXT@20) + GL_STUB(VertexAttribI4ivEXT, 862, VertexAttribI4ivEXT@8) + GL_STUB(VertexAttribI4svEXT, 863, VertexAttribI4svEXT@8) + GL_STUB(VertexAttribI4ubvEXT, 864, VertexAttribI4ubvEXT@8) + GL_STUB(VertexAttribI4uiEXT, 865, VertexAttribI4uiEXT@20) + GL_STUB(VertexAttribI4uivEXT, 866, VertexAttribI4uivEXT@8) + GL_STUB(VertexAttribI4usvEXT, 867, VertexAttribI4usvEXT@8) + GL_STUB(VertexAttribIPointerEXT, 868, VertexAttribIPointerEXT@20) + GL_STUB(FramebufferTextureLayerEXT, 869, FramebufferTextureLayerEXT@20) + GL_STUB(ColorMaskIndexedEXT, 870, ColorMaskIndexedEXT@20) + GL_STUB(DisableIndexedEXT, 871, DisableIndexedEXT@8) + GL_STUB(EnableIndexedEXT, 872, EnableIndexedEXT@8) + GL_STUB(GetBooleanIndexedvEXT, 873, GetBooleanIndexedvEXT@12) + GL_STUB(GetIntegerIndexedvEXT, 874, GetIntegerIndexedvEXT@12) + GL_STUB(IsEnabledIndexedEXT, 875, IsEnabledIndexedEXT@8) + GL_STUB(ClearColorIiEXT, 876, ClearColorIiEXT@16) + GL_STUB(ClearColorIuiEXT, 877, ClearColorIuiEXT@16) + GL_STUB(GetTexParameterIivEXT, 878, GetTexParameterIivEXT@12) + GL_STUB(GetTexParameterIuivEXT, 879, GetTexParameterIuivEXT@12) + GL_STUB(TexParameterIivEXT, 880, TexParameterIivEXT@12) + GL_STUB(TexParameterIuivEXT, 881, TexParameterIuivEXT@12) + GL_STUB(BeginConditionalRenderNV, 882, BeginConditionalRenderNV@8) + GL_STUB(EndConditionalRenderNV, 883, EndConditionalRenderNV@0) + GL_STUB(BeginTransformFeedbackEXT, 884, BeginTransformFeedbackEXT@4) + GL_STUB(BindBufferBaseEXT, 885, BindBufferBaseEXT@12) + GL_STUB(BindBufferOffsetEXT, 886, BindBufferOffsetEXT@16) + GL_STUB(BindBufferRangeEXT, 887, BindBufferRangeEXT@20) + GL_STUB(EndTransformFeedbackEXT, 888, EndTransformFeedbackEXT@0) + GL_STUB(GetTransformFeedbackVaryingEXT, 889, GetTransformFeedbackVaryingEXT@28) + GL_STUB(TransformFeedbackVaryingsEXT, 890, TransformFeedbackVaryingsEXT@16) + GL_STUB(ProvokingVertexEXT, 891, ProvokingVertexEXT@4) + GL_STUB(_dispatch_stub_892, 892, _dispatch_stub_892@12) + HIDDEN(GL_PREFIX(_dispatch_stub_892, _dispatch_stub_892@12)) + GL_STUB(_dispatch_stub_893, 893, _dispatch_stub_893@12) + HIDDEN(GL_PREFIX(_dispatch_stub_893, _dispatch_stub_893@12)) + GL_STUB(GetObjectParameterivAPPLE, 894, GetObjectParameterivAPPLE@16) + GL_STUB(ObjectPurgeableAPPLE, 895, ObjectPurgeableAPPLE@12) + GL_STUB(ObjectUnpurgeableAPPLE, 896, ObjectUnpurgeableAPPLE@12) + GL_STUB(ActiveProgramEXT, 897, ActiveProgramEXT@4) + GL_STUB(CreateShaderProgramEXT, 898, CreateShaderProgramEXT@8) + GL_STUB(UseShaderProgramEXT, 899, UseShaderProgramEXT@8) + GL_STUB(TextureBarrierNV, 900, TextureBarrierNV@0) + GL_STUB(_dispatch_stub_901, 901, _dispatch_stub_901@16) + HIDDEN(GL_PREFIX(_dispatch_stub_901, _dispatch_stub_901@16)) + GL_STUB(_dispatch_stub_902, 902, _dispatch_stub_902@16) + HIDDEN(GL_PREFIX(_dispatch_stub_902, _dispatch_stub_902@16)) + GL_STUB(_dispatch_stub_903, 903, _dispatch_stub_903@16) + HIDDEN(GL_PREFIX(_dispatch_stub_903, _dispatch_stub_903@16)) + GL_STUB(_dispatch_stub_904, 904, _dispatch_stub_904@12) + HIDDEN(GL_PREFIX(_dispatch_stub_904, _dispatch_stub_904@12)) + GL_STUB(_dispatch_stub_905, 905, _dispatch_stub_905@12) + HIDDEN(GL_PREFIX(_dispatch_stub_905, _dispatch_stub_905@12)) + GL_STUB(EGLImageTargetRenderbufferStorageOES, 906, EGLImageTargetRenderbufferStorageOES@8) + GL_STUB(EGLImageTargetTexture2DOES, 907, EGLImageTargetTexture2DOES@8) GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12) @@ -1261,156 +1277,156 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(GetAttribLocation, 570, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8) GL_STUB_ALIAS(DrawBuffers, 571, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8) GL_STUB_ALIAS(DrawBuffersATI, 571, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8) - GL_STUB_ALIAS(DrawArraysInstancedEXT, 572, DrawArraysInstancedEXT@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16) - GL_STUB_ALIAS(DrawArraysInstanced, 572, DrawArraysInstanced@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16) - GL_STUB_ALIAS(DrawElementsInstancedEXT, 573, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) - GL_STUB_ALIAS(DrawElementsInstanced, 573, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) - GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 574, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20) - GL_STUB_ALIAS(PointParameterf, 625, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) - GL_STUB_ALIAS(PointParameterfARB, 625, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8) - GL_STUB_ALIAS(PointParameterfv, 626, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8) - GL_STUB_ALIAS(PointParameterfvARB, 626, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8) - GL_STUB_ALIAS(SecondaryColor3b, 629, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12) - GL_STUB_ALIAS(SecondaryColor3bv, 630, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) - GL_STUB_ALIAS(SecondaryColor3d, 631, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24) - GL_STUB_ALIAS(SecondaryColor3dv, 632, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) - GL_STUB_ALIAS(SecondaryColor3f, 633, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) - GL_STUB_ALIAS(SecondaryColor3fv, 634, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) - GL_STUB_ALIAS(SecondaryColor3i, 635, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12) - GL_STUB_ALIAS(SecondaryColor3iv, 636, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) - GL_STUB_ALIAS(SecondaryColor3s, 637, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12) - GL_STUB_ALIAS(SecondaryColor3sv, 638, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4) - GL_STUB_ALIAS(SecondaryColor3ub, 639, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) - GL_STUB_ALIAS(SecondaryColor3ubv, 640, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) - GL_STUB_ALIAS(SecondaryColor3ui, 641, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) - GL_STUB_ALIAS(SecondaryColor3uiv, 642, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) - GL_STUB_ALIAS(SecondaryColor3us, 643, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12) - GL_STUB_ALIAS(SecondaryColor3usv, 644, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) - GL_STUB_ALIAS(SecondaryColorPointer, 645, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) - GL_STUB_ALIAS(MultiDrawArrays, 646, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16) - GL_STUB_ALIAS(MultiDrawElements, 647, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) - GL_STUB_ALIAS(FogCoordPointer, 648, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12) - GL_STUB_ALIAS(FogCoordd, 649, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8) - GL_STUB_ALIAS(FogCoorddv, 650, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4) - GL_STUB_ALIAS(FogCoordf, 651, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) - GL_STUB_ALIAS(FogCoordfv, 652, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) - GL_STUB_ALIAS(BlendFuncSeparate, 654, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) - GL_STUB_ALIAS(WindowPos2d, 671, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16) - GL_STUB_ALIAS(WindowPos2dARB, 671, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16) - GL_STUB_ALIAS(WindowPos2dv, 672, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4) - GL_STUB_ALIAS(WindowPos2dvARB, 672, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4) - GL_STUB_ALIAS(WindowPos2f, 673, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8) - GL_STUB_ALIAS(WindowPos2fARB, 673, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8) - GL_STUB_ALIAS(WindowPos2fv, 674, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4) - GL_STUB_ALIAS(WindowPos2fvARB, 674, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4) - GL_STUB_ALIAS(WindowPos2i, 675, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8) - GL_STUB_ALIAS(WindowPos2iARB, 675, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8) - GL_STUB_ALIAS(WindowPos2iv, 676, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4) - GL_STUB_ALIAS(WindowPos2ivARB, 676, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4) - GL_STUB_ALIAS(WindowPos2s, 677, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8) - GL_STUB_ALIAS(WindowPos2sARB, 677, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8) - GL_STUB_ALIAS(WindowPos2sv, 678, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4) - GL_STUB_ALIAS(WindowPos2svARB, 678, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4) - GL_STUB_ALIAS(WindowPos3d, 679, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24) - GL_STUB_ALIAS(WindowPos3dARB, 679, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24) - GL_STUB_ALIAS(WindowPos3dv, 680, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4) - GL_STUB_ALIAS(WindowPos3dvARB, 680, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4) - GL_STUB_ALIAS(WindowPos3f, 681, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12) - GL_STUB_ALIAS(WindowPos3fARB, 681, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12) - GL_STUB_ALIAS(WindowPos3fv, 682, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4) - GL_STUB_ALIAS(WindowPos3fvARB, 682, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4) - GL_STUB_ALIAS(WindowPos3i, 683, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12) - GL_STUB_ALIAS(WindowPos3iARB, 683, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12) - GL_STUB_ALIAS(WindowPos3iv, 684, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4) - GL_STUB_ALIAS(WindowPos3ivARB, 684, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4) - GL_STUB_ALIAS(WindowPos3s, 685, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12) - GL_STUB_ALIAS(WindowPos3sARB, 685, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12) - GL_STUB_ALIAS(WindowPos3sv, 686, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4) - GL_STUB_ALIAS(WindowPos3svARB, 686, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4) - GL_STUB_ALIAS(BindProgramARB, 705, BindProgramARB@8, BindProgramNV, BindProgramNV@8) - GL_STUB_ALIAS(DeleteProgramsARB, 706, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) - GL_STUB_ALIAS(GenProgramsARB, 708, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) - GL_STUB_ALIAS(GetVertexAttribPointerv, 714, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) - GL_STUB_ALIAS(GetVertexAttribPointervARB, 714, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) - GL_STUB_ALIAS(IsProgramARB, 718, IsProgramARB@4, IsProgramNV, IsProgramNV@4) - GL_STUB_ALIAS(PointParameteri, 782, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) - GL_STUB_ALIAS(PointParameteriv, 783, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) - GL_STUB_ALIAS(DeleteVertexArrays, 786, DeleteVertexArrays@8, _dispatch_stub_786, _dispatch_stub_786@8) - GL_STUB_ALIAS(IsVertexArray, 788, IsVertexArray@4, _dispatch_stub_788, _dispatch_stub_788@4) - GL_STUB_ALIAS(PrimitiveRestartIndex, 795, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4) - GL_STUB_ALIAS(BlendEquationSeparate, 798, BlendEquationSeparate@8, _dispatch_stub_798, _dispatch_stub_798@8) - GL_STUB_ALIAS(BindFramebuffer, 799, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) - GL_STUB_ALIAS(BindRenderbuffer, 800, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) - GL_STUB_ALIAS(CheckFramebufferStatus, 801, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) - GL_STUB_ALIAS(DeleteFramebuffers, 802, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) - GL_STUB_ALIAS(DeleteRenderbuffers, 803, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) - GL_STUB_ALIAS(FramebufferRenderbuffer, 804, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) - GL_STUB_ALIAS(FramebufferTexture1D, 805, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) - GL_STUB_ALIAS(FramebufferTexture2D, 806, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) - GL_STUB_ALIAS(FramebufferTexture3D, 807, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) - GL_STUB_ALIAS(GenFramebuffers, 808, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) - GL_STUB_ALIAS(GenRenderbuffers, 809, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) - GL_STUB_ALIAS(GenerateMipmap, 810, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) - GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 811, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) - GL_STUB_ALIAS(GetRenderbufferParameteriv, 812, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) - GL_STUB_ALIAS(IsFramebuffer, 813, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) - GL_STUB_ALIAS(IsRenderbuffer, 814, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) - GL_STUB_ALIAS(RenderbufferStorage, 815, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB_ALIAS(BlitFramebuffer, 816, BlitFramebuffer@40, _dispatch_stub_816, _dispatch_stub_816@40) - GL_STUB_ALIAS(BindFragDataLocation, 819, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12) - GL_STUB_ALIAS(GetFragDataLocation, 820, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8) - GL_STUB_ALIAS(GetUniformuiv, 821, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12) - GL_STUB_ALIAS(GetVertexAttribIiv, 822, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12) - GL_STUB_ALIAS(GetVertexAttribIuiv, 823, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12) - GL_STUB_ALIAS(Uniform1ui, 824, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8) - GL_STUB_ALIAS(Uniform1uiv, 825, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12) - GL_STUB_ALIAS(Uniform2ui, 826, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12) - GL_STUB_ALIAS(Uniform2uiv, 827, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12) - GL_STUB_ALIAS(Uniform3ui, 828, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16) - GL_STUB_ALIAS(Uniform3uiv, 829, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12) - GL_STUB_ALIAS(Uniform4ui, 830, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20) - GL_STUB_ALIAS(Uniform4uiv, 831, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12) - GL_STUB_ALIAS(VertexAttribI1i, 832, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8) - GL_STUB_ALIAS(VertexAttribI1iv, 833, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8) - GL_STUB_ALIAS(VertexAttribI1ui, 834, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8) - GL_STUB_ALIAS(VertexAttribI1uiv, 835, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8) - GL_STUB_ALIAS(VertexAttribI2i, 836, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12) - GL_STUB_ALIAS(VertexAttribI2iv, 837, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8) - GL_STUB_ALIAS(VertexAttribI2ui, 838, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12) - GL_STUB_ALIAS(VertexAttribI2uiv, 839, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8) - GL_STUB_ALIAS(VertexAttribI3i, 840, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16) - GL_STUB_ALIAS(VertexAttribI3iv, 841, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8) - GL_STUB_ALIAS(VertexAttribI3ui, 842, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16) - GL_STUB_ALIAS(VertexAttribI3uiv, 843, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8) - GL_STUB_ALIAS(VertexAttribI4bv, 844, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8) - GL_STUB_ALIAS(VertexAttribI4i, 845, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20) - GL_STUB_ALIAS(VertexAttribI4iv, 846, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8) - GL_STUB_ALIAS(VertexAttribI4sv, 847, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8) - GL_STUB_ALIAS(VertexAttribI4ubv, 848, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8) - GL_STUB_ALIAS(VertexAttribI4ui, 849, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20) - GL_STUB_ALIAS(VertexAttribI4uiv, 850, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8) - GL_STUB_ALIAS(VertexAttribI4usv, 851, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8) - GL_STUB_ALIAS(VertexAttribIPointer, 852, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20) - GL_STUB_ALIAS(FramebufferTextureLayer, 853, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB_ALIAS(ColorMaski, 854, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) - GL_STUB_ALIAS(Disablei, 855, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8) - GL_STUB_ALIAS(Enablei, 856, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8) - GL_STUB_ALIAS(GetBooleani_v, 857, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12) - GL_STUB_ALIAS(GetIntegeri_v, 858, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12) - GL_STUB_ALIAS(IsEnabledi, 859, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8) - GL_STUB_ALIAS(GetTexParameterIiv, 862, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12) - GL_STUB_ALIAS(GetTexParameterIuiv, 863, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12) - GL_STUB_ALIAS(TexParameterIiv, 864, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12) - GL_STUB_ALIAS(TexParameterIuiv, 865, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12) - GL_STUB_ALIAS(BeginConditionalRender, 866, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8) - GL_STUB_ALIAS(EndConditionalRender, 867, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0) - GL_STUB_ALIAS(BeginTransformFeedback, 868, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) - GL_STUB_ALIAS(BindBufferBase, 869, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) - GL_STUB_ALIAS(BindBufferRange, 871, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) - GL_STUB_ALIAS(EndTransformFeedback, 872, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) - GL_STUB_ALIAS(GetTransformFeedbackVarying, 873, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) - GL_STUB_ALIAS(TransformFeedbackVaryings, 874, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) - GL_STUB_ALIAS(ProvokingVertex, 875, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) + GL_STUB_ALIAS(DrawArraysInstancedEXT, 573, DrawArraysInstancedEXT@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16) + GL_STUB_ALIAS(DrawArraysInstanced, 573, DrawArraysInstanced@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16) + GL_STUB_ALIAS(DrawElementsInstancedEXT, 574, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) + GL_STUB_ALIAS(DrawElementsInstanced, 574, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) + GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 575, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20) + GL_STUB_ALIAS(PointParameterf, 641, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfARB, 641, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfv, 642, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(PointParameterfvARB, 642, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(SecondaryColor3b, 645, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12) + GL_STUB_ALIAS(SecondaryColor3bv, 646, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) + GL_STUB_ALIAS(SecondaryColor3d, 647, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24) + GL_STUB_ALIAS(SecondaryColor3dv, 648, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) + GL_STUB_ALIAS(SecondaryColor3f, 649, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) + GL_STUB_ALIAS(SecondaryColor3fv, 650, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) + GL_STUB_ALIAS(SecondaryColor3i, 651, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12) + GL_STUB_ALIAS(SecondaryColor3iv, 652, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) + GL_STUB_ALIAS(SecondaryColor3s, 653, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12) + GL_STUB_ALIAS(SecondaryColor3sv, 654, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4) + GL_STUB_ALIAS(SecondaryColor3ub, 655, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) + GL_STUB_ALIAS(SecondaryColor3ubv, 656, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) + GL_STUB_ALIAS(SecondaryColor3ui, 657, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) + GL_STUB_ALIAS(SecondaryColor3uiv, 658, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) + GL_STUB_ALIAS(SecondaryColor3us, 659, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12) + GL_STUB_ALIAS(SecondaryColor3usv, 660, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) + GL_STUB_ALIAS(SecondaryColorPointer, 661, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) + GL_STUB_ALIAS(MultiDrawArrays, 662, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16) + GL_STUB_ALIAS(MultiDrawElements, 663, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) + GL_STUB_ALIAS(FogCoordPointer, 664, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12) + GL_STUB_ALIAS(FogCoordd, 665, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8) + GL_STUB_ALIAS(FogCoorddv, 666, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4) + GL_STUB_ALIAS(FogCoordf, 667, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) + GL_STUB_ALIAS(FogCoordfv, 668, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) + GL_STUB_ALIAS(BlendFuncSeparate, 670, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) + GL_STUB_ALIAS(WindowPos2d, 687, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dARB, 687, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dv, 688, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2dvARB, 688, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2f, 689, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fARB, 689, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fv, 690, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2fvARB, 690, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2i, 691, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iARB, 691, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iv, 692, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2ivARB, 692, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2s, 693, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sARB, 693, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sv, 694, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos2svARB, 694, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos3d, 695, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dARB, 695, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dv, 696, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3dvARB, 696, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3f, 697, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fARB, 697, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fv, 698, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3fvARB, 698, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3i, 699, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iARB, 699, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iv, 700, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3ivARB, 700, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3s, 701, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sARB, 701, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sv, 702, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(WindowPos3svARB, 702, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(BindProgramARB, 721, BindProgramARB@8, BindProgramNV, BindProgramNV@8) + GL_STUB_ALIAS(DeleteProgramsARB, 722, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) + GL_STUB_ALIAS(GenProgramsARB, 724, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) + GL_STUB_ALIAS(GetVertexAttribPointerv, 730, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(GetVertexAttribPointervARB, 730, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(IsProgramARB, 734, IsProgramARB@4, IsProgramNV, IsProgramNV@4) + GL_STUB_ALIAS(PointParameteri, 798, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) + GL_STUB_ALIAS(PointParameteriv, 799, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) + GL_STUB_ALIAS(DeleteVertexArrays, 802, DeleteVertexArrays@8, _dispatch_stub_802, _dispatch_stub_802@8) + GL_STUB_ALIAS(IsVertexArray, 804, IsVertexArray@4, _dispatch_stub_804, _dispatch_stub_804@4) + GL_STUB_ALIAS(PrimitiveRestartIndex, 811, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4) + GL_STUB_ALIAS(BlendEquationSeparate, 814, BlendEquationSeparate@8, _dispatch_stub_814, _dispatch_stub_814@8) + GL_STUB_ALIAS(BindFramebuffer, 815, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) + GL_STUB_ALIAS(BindRenderbuffer, 816, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) + GL_STUB_ALIAS(CheckFramebufferStatus, 817, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) + GL_STUB_ALIAS(DeleteFramebuffers, 818, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) + GL_STUB_ALIAS(DeleteRenderbuffers, 819, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) + GL_STUB_ALIAS(FramebufferRenderbuffer, 820, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) + GL_STUB_ALIAS(FramebufferTexture1D, 821, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) + GL_STUB_ALIAS(FramebufferTexture2D, 822, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) + GL_STUB_ALIAS(FramebufferTexture3D, 823, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) + GL_STUB_ALIAS(GenFramebuffers, 824, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) + GL_STUB_ALIAS(GenRenderbuffers, 825, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) + GL_STUB_ALIAS(GenerateMipmap, 826, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) + GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 827, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB_ALIAS(GetRenderbufferParameteriv, 828, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) + GL_STUB_ALIAS(IsFramebuffer, 829, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) + GL_STUB_ALIAS(IsRenderbuffer, 830, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) + GL_STUB_ALIAS(RenderbufferStorage, 831, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) + GL_STUB_ALIAS(BlitFramebuffer, 832, BlitFramebuffer@40, _dispatch_stub_832, _dispatch_stub_832@40) + GL_STUB_ALIAS(BindFragDataLocation, 835, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12) + GL_STUB_ALIAS(GetFragDataLocation, 836, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8) + GL_STUB_ALIAS(GetUniformuiv, 837, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12) + GL_STUB_ALIAS(GetVertexAttribIiv, 838, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12) + GL_STUB_ALIAS(GetVertexAttribIuiv, 839, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12) + GL_STUB_ALIAS(Uniform1ui, 840, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8) + GL_STUB_ALIAS(Uniform1uiv, 841, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12) + GL_STUB_ALIAS(Uniform2ui, 842, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12) + GL_STUB_ALIAS(Uniform2uiv, 843, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12) + GL_STUB_ALIAS(Uniform3ui, 844, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16) + GL_STUB_ALIAS(Uniform3uiv, 845, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12) + GL_STUB_ALIAS(Uniform4ui, 846, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20) + GL_STUB_ALIAS(Uniform4uiv, 847, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12) + GL_STUB_ALIAS(VertexAttribI1i, 848, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8) + GL_STUB_ALIAS(VertexAttribI1iv, 849, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8) + GL_STUB_ALIAS(VertexAttribI1ui, 850, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8) + GL_STUB_ALIAS(VertexAttribI1uiv, 851, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8) + GL_STUB_ALIAS(VertexAttribI2i, 852, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12) + GL_STUB_ALIAS(VertexAttribI2iv, 853, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8) + GL_STUB_ALIAS(VertexAttribI2ui, 854, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12) + GL_STUB_ALIAS(VertexAttribI2uiv, 855, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8) + GL_STUB_ALIAS(VertexAttribI3i, 856, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16) + GL_STUB_ALIAS(VertexAttribI3iv, 857, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8) + GL_STUB_ALIAS(VertexAttribI3ui, 858, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16) + GL_STUB_ALIAS(VertexAttribI3uiv, 859, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8) + GL_STUB_ALIAS(VertexAttribI4bv, 860, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8) + GL_STUB_ALIAS(VertexAttribI4i, 861, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20) + GL_STUB_ALIAS(VertexAttribI4iv, 862, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8) + GL_STUB_ALIAS(VertexAttribI4sv, 863, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8) + GL_STUB_ALIAS(VertexAttribI4ubv, 864, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8) + GL_STUB_ALIAS(VertexAttribI4ui, 865, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20) + GL_STUB_ALIAS(VertexAttribI4uiv, 866, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8) + GL_STUB_ALIAS(VertexAttribI4usv, 867, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8) + GL_STUB_ALIAS(VertexAttribIPointer, 868, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20) + GL_STUB_ALIAS(FramebufferTextureLayer, 869, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) + GL_STUB_ALIAS(ColorMaski, 870, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) + GL_STUB_ALIAS(Disablei, 871, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8) + GL_STUB_ALIAS(Enablei, 872, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8) + GL_STUB_ALIAS(GetBooleani_v, 873, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12) + GL_STUB_ALIAS(GetIntegeri_v, 874, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12) + GL_STUB_ALIAS(IsEnabledi, 875, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8) + GL_STUB_ALIAS(GetTexParameterIiv, 878, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12) + GL_STUB_ALIAS(GetTexParameterIuiv, 879, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12) + GL_STUB_ALIAS(TexParameterIiv, 880, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12) + GL_STUB_ALIAS(TexParameterIuiv, 881, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12) + GL_STUB_ALIAS(BeginConditionalRender, 882, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8) + GL_STUB_ALIAS(EndConditionalRender, 883, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0) + GL_STUB_ALIAS(BeginTransformFeedback, 884, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) + GL_STUB_ALIAS(BindBufferBase, 885, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) + GL_STUB_ALIAS(BindBufferRange, 887, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) + GL_STUB_ALIAS(EndTransformFeedback, 888, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) + GL_STUB_ALIAS(GetTransformFeedbackVarying, 889, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) + GL_STUB_ALIAS(TransformFeedbackVaryings, 890, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) + GL_STUB_ALIAS(ProvokingVertex, 891, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) GLOBL GLNAME(gl_dispatch_functions_end) HIDDEN(GLNAME(gl_dispatch_functions_end)) |