diff options
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 46 |
1 files changed, 28 insertions, 18 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 36bed77..1ed0e4d 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -2986,8 +2986,7 @@ meta_decompress_cleanup(struct gl_context *ctx, _mesa_reference_buffer_object(ctx, &decompress->buf_obj, NULL); } - if (decompress->Sampler != 0) - _mesa_DeleteSamplers(1, &decompress->Sampler); + _mesa_reference_sampler_object(ctx, &decompress->samp_obj, NULL); memset(decompress, 0, sizeof(*decompress)); } @@ -3017,7 +3016,7 @@ decompress_texture_image(struct gl_context *ctx, GLenum rbFormat; GLenum faceTarget; struct vertex verts[4]; - GLuint samplerSave; + struct gl_sampler_object *samp_obj_save = NULL; GLenum status; const bool use_glsl_version = ctx->Extensions.ARB_vertex_shader && ctx->Extensions.ARB_fragment_shader; @@ -3067,8 +3066,8 @@ decompress_texture_image(struct gl_context *ctx, _mesa_meta_begin(ctx, MESA_META_ALL & ~(MESA_META_PIXEL_STORE | MESA_META_DRAW_BUFFERS)); - samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ? - ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0; + _mesa_reference_sampler_object(ctx, &samp_obj_save, + ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler); /* Create/bind FBO/renderbuffer */ if (decompress_fbo->FBO == 0) { @@ -3113,22 +3112,32 @@ decompress_texture_image(struct gl_context *ctx, &decompress->buf_obj, 3); } - if (!decompress->Sampler) { - _mesa_GenSamplers(1, &decompress->Sampler); - _mesa_BindSampler(ctx->Texture.CurrentUnit, decompress->Sampler); - /* nearest filtering */ - _mesa_SamplerParameteri(decompress->Sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - _mesa_SamplerParameteri(decompress->Sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - /* No sRGB decode or encode.*/ - if (ctx->Extensions.EXT_texture_sRGB_decode) { - _mesa_SamplerParameteri(decompress->Sampler, GL_TEXTURE_SRGB_DECODE_EXT, - GL_SKIP_DECODE_EXT); + if (decompress->samp_obj == NULL) { + decompress->samp_obj = ctx->Driver.NewSamplerObject(ctx, 0xDEADBEEF); + if (decompress->samp_obj == NULL) { + _mesa_meta_end(ctx); + + /* This is a bit lazy. Flag out of memory, and then don't bother to + * clean up. Once out of memory is flagged, the only realistic next + * move is to destroy the context. That will trigger all the right + * clean up. + * + * Returning true prevents other GetTexImage methods from attempting + * anything since they will likely fail too. + */ + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); + return true; } - } else { - _mesa_BindSampler(ctx->Texture.CurrentUnit, decompress->Sampler); + /* nearest filtering */ + _mesa_set_sampler_filters(ctx, decompress->samp_obj, GL_NEAREST, GL_NEAREST); + + /* We don't want to encode or decode sRGB values; treat them as linear. */ + _mesa_set_sampler_srgb_decode(ctx, decompress->samp_obj, GL_SKIP_DECODE_EXT); } + _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, decompress->samp_obj); + /* Silence valgrind warnings about reading uninitialized stack. */ memset(verts, 0, sizeof(verts)); @@ -3218,7 +3227,8 @@ decompress_texture_image(struct gl_context *ctx, if (!use_glsl_version) _mesa_set_enable(ctx, target, GL_FALSE); - _mesa_BindSampler(ctx->Texture.CurrentUnit, samplerSave); + _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, samp_obj_save); + _mesa_reference_sampler_object(ctx, &samp_obj_save, NULL); _mesa_meta_end(ctx); |