diff options
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_nir.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir.c | 27 |
1 files changed, 3 insertions, 24 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c index 90c4f66..883603e 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.c +++ b/src/mesa/drivers/dri/i965/brw_nir.c @@ -246,9 +246,8 @@ brw_nir_lower_vs_inputs(nir_shader *nir, } void -brw_nir_lower_vue_inputs(nir_shader *nir, - const struct brw_device_info *devinfo, - bool is_scalar) +brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar, + const struct brw_vue_map *vue_map) { if (!is_scalar && nir->stage == MESA_SHADER_GEOMETRY) { foreach_list_typed(nir_variable, var, node, &nir->inputs) { @@ -256,26 +255,6 @@ brw_nir_lower_vue_inputs(nir_shader *nir, } nir_lower_io(nir, nir_var_shader_in, type_size_vec4); } else { - /* The GLSL linker will have already matched up GS inputs and - * the outputs of prior stages. The driver does extend VS outputs - * in some cases, but only for legacy OpenGL or Gen4-5 hardware, - * neither of which offer geometry shader support. So we can - * safely ignore that. - * - * For SSO pipelines, we use a fixed VUE map layout based on variable - * locations, so we can rely on rendezvous-by-location to make this - * work. - * - * However, we need to ignore VARYING_SLOT_PRIMITIVE_ID, as it's not - * written by previous stages and shows up via payload magic. - */ - struct brw_vue_map input_vue_map; - GLbitfield64 inputs_read = - nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID; - brw_compute_vue_map(devinfo, &input_vue_map, inputs_read, - nir->info.separate_shader || - nir->stage == MESA_SHADER_TESS_CTRL); - foreach_list_typed(nir_variable, var, node, &nir->inputs) { var->data.driver_location = var->data.location; } @@ -291,7 +270,7 @@ brw_nir_lower_vue_inputs(nir_shader *nir, nir_foreach_function(nir, function) { if (function->impl) { nir_foreach_block(function->impl, remap_inputs_with_vue_map, - &input_vue_map); + (void *) vue_map); } } } |