diff options
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm.c | 27 |
1 files changed, 23 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index ca51d15..65af227 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -185,6 +185,7 @@ static void do_wm_prog( struct brw_context *brw, struct brw_fragment_program *fp, struct brw_wm_prog_key *key) { + struct intel_context *intel = &brw->intel; struct brw_wm_compile *c; const GLuint *program; GLuint program_size; @@ -238,12 +239,26 @@ static void do_wm_prog( struct brw_context *brw, /* Scratch space is used for register spilling */ if (c->last_scratch) { + uint32_t total_scratch; + /* Per-thread scratch space is power-of-two sized. */ for (c->prog_data.total_scratch = 1024; c->prog_data.total_scratch <= c->last_scratch; c->prog_data.total_scratch *= 2) { /* empty */ } + total_scratch = c->prog_data.total_scratch * brw->wm_max_threads; + + if (brw->wm.scratch_bo && total_scratch > brw->wm.scratch_bo->size) { + drm_intel_bo_unreference(brw->wm.scratch_bo); + brw->wm.scratch_bo = NULL; + } + if (brw->wm.scratch_bo == NULL) { + brw->wm.scratch_bo = drm_intel_bo_alloc(intel->bufmgr, + "wm scratch", + total_scratch, + 4096); + } } else { c->prog_data.total_scratch = 0; @@ -348,6 +363,9 @@ static void brw_wm_populate_key( struct brw_context *brw, /* _NEW_HINT */ key->linear_color = (ctx->Hint.PerspectiveCorrection == GL_FASTEST); + /* _NEW_FRAG_CLAMP | _NEW_BUFFERS */ + key->clamp_fragment_color = ctx->Color._ClampFragmentColor; + /* _NEW_TEXTURE */ for (i = 0; i < BRW_MAX_TEX_UNIT; i++) { const struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; @@ -370,14 +388,14 @@ static void brw_wm_populate_key( struct brw_context *brw, * well and our shadow compares always return the result in * all 4 channels. */ - if (t->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) { - if (t->DepthMode == GL_ALPHA) { + if (t->Sampler.CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) { + if (t->Sampler.DepthMode == GL_ALPHA) { swizzles[0] = SWIZZLE_ZERO; swizzles[1] = SWIZZLE_ZERO; swizzles[2] = SWIZZLE_ZERO; - } else if (t->DepthMode == GL_LUMINANCE) { + } else if (t->Sampler.DepthMode == GL_LUMINANCE) { swizzles[3] = SWIZZLE_ONE; - } else if (t->DepthMode == GL_RED) { + } else if (t->Sampler.DepthMode == GL_RED) { /* See table 3.23 of the GL 3.0 spec. */ swizzles[1] = SWIZZLE_ZERO; swizzles[2] = SWIZZLE_ZERO; @@ -471,6 +489,7 @@ const struct brw_tracked_state brw_wm_prog = { _NEW_POLYGON | _NEW_LINE | _NEW_LIGHT | + _NEW_FRAG_CLAMP | _NEW_BUFFERS | _NEW_TEXTURE), .brw = (BRW_NEW_FRAGMENT_PROGRAM | |