diff options
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm_surface_state.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 41 |
1 files changed, 38 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 1010d9f..e3396a3 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -100,18 +100,37 @@ static uint32_t brw_format_for_mesa_format[MESA_FORMAT_COUNT] = [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB, [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB, [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM, + [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM, + [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM, [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM, + [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM, + [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM, + [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT, + [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT, + [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT, + [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT, + [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT, + [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT, + [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT, }; bool brw_render_target_supported(gl_format format) { + /* These are not color render targets like the table holds, but we + * ask the question for FBO completeness. + */ if (format == MESA_FORMAT_S8_Z24 || format == MESA_FORMAT_X8_Z24 || format == MESA_FORMAT_Z16) { return true; } + /* The value of this BRW_SURFACEFORMAT is 0, so hardcode it. + */ + if (format == MESA_FORMAT_RGBA_FLOAT32) + return true; + /* Not exactly true, as some of those formats are not renderable. * But at least we know how to translate them. */ @@ -155,6 +174,13 @@ static GLuint translate_tex_format( gl_format mesa_format, return brw_format_for_mesa_format[mesa_format]; else if (srgb_decode == GL_SKIP_DECODE_EXT) return brw_format_for_mesa_format[_mesa_get_srgb_format_linear(mesa_format)]; + + case MESA_FORMAT_RGBA_FLOAT32: + /* The value of this BRW_SURFACEFORMAT is 0, which tricks the + * assertion below. + */ + return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT; + default: assert(brw_format_for_mesa_format[mesa_format] != 0); return brw_format_for_mesa_format[mesa_format]; @@ -197,8 +223,9 @@ brw_update_texture_surface( struct gl_context *ctx, GLuint unit ) surf->ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW; surf->ss0.surface_type = translate_tex_target(tObj->Target); surf->ss0.surface_format = translate_tex_format(firstImage->TexFormat, - firstImage->InternalFormat, - tObj->DepthMode, tObj->sRGBDecode); + firstImage->InternalFormat, + tObj->Sampler.DepthMode, + tObj->Sampler.sRGBDecode); /* This is ok for all textures with channel width 8bit or less: */ @@ -425,6 +452,14 @@ brw_update_renderbuffer_surface(struct brw_context *brw, */ surf->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; break; + case MESA_FORMAT_INTENSITY_FLOAT32: + case MESA_FORMAT_LUMINANCE_FLOAT32: + /* For these formats, we just need to read/write the first + * channel into R, which is to say that we just treat them as + * GL_RED. + */ + surf->ss0.surface_format = BRW_SURFACEFORMAT_R32_FLOAT; + break; case MESA_FORMAT_SARGB8: /* without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB surfaces to the blend/update as sRGB */ @@ -434,8 +469,8 @@ brw_update_renderbuffer_surface(struct brw_context *brw, surf->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; break; default: + assert(brw_render_target_supported(irb->Base.Format)); surf->ss0.surface_format = brw_format_for_mesa_format[irb->Base.Format]; - assert(surf->ss0.surface_format != 0); } surf->ss0.surface_type = BRW_SURFACE_2D; |