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Diffstat (limited to 'src/mesa/drivers/dri/i965/gen7_blorp.c')
-rw-r--r--src/mesa/drivers/dri/i965/gen7_blorp.c540
1 files changed, 0 insertions, 540 deletions
diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.c b/src/mesa/drivers/dri/i965/gen7_blorp.c
deleted file mode 100644
index 1286b55..0000000
--- a/src/mesa/drivers/dri/i965/gen7_blorp.c
+++ /dev/null
@@ -1,540 +0,0 @@
-/*
- * Copyright © 2011 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include <assert.h>
-
-#include "intel_batchbuffer.h"
-#include "intel_mipmap_tree.h"
-
-#include "brw_context.h"
-#include "brw_defines.h"
-#include "brw_state.h"
-
-#include "blorp_priv.h"
-
-
-/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
- *
- * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
- */
-static void
-gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
- uint32_t depthstencil_offset)
-{
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
- OUT_BATCH(depthstencil_offset | 1);
- ADVANCE_BATCH();
-}
-
-
-/* Hardware seems to try to fetch the constants even though the corresponding
- * stage gets disabled. Therefore make sure the settings for the constant
- * buffer are valid.
- */
-static void
-gen7_blorp_disable_constant_state(struct brw_context *brw,
- unsigned opcode)
-{
- BEGIN_BATCH(7);
- OUT_BATCH(opcode << 16 | (7 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-/* 3DSTATE_VS
- *
- * Disable vertex shader.
- */
-static void
-gen7_blorp_emit_vs_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(6);
- OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-
-/* 3DSTATE_HS
- *
- * Disable the hull shader.
- */
-static void
-gen7_blorp_emit_hs_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(7);
- OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-
-/* 3DSTATE_DS
- *
- * Disable the domain shader.
- */
-static void
-gen7_blorp_emit_ds_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(6);
- OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-/* 3DSTATE_GS
- *
- * Disable the geometry shader.
- */
-static void
-gen7_blorp_emit_gs_disable(struct brw_context *brw)
-{
- /**
- * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
- * Geometry > Geometry Shader > State:
- *
- * "Note: Because of corruption in IVB:GT2, software needs to flush the
- * whole fixed function pipeline when the GS enable changes value in
- * the 3DSTATE_GS."
- *
- * The hardware architects have clarified that in this context "flush the
- * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
- * Stall" bit set.
- */
- if (brw->gen < 8 && !brw->is_haswell && brw->gt == 2 && brw->gs.enabled)
- gen7_emit_cs_stall_flush(brw);
-
- BEGIN_BATCH(7);
- OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- brw->gs.enabled = false;
-}
-
-/* 3DSTATE_STREAMOUT
- *
- * Disable streamout.
- */
-static void
-gen7_blorp_emit_streamout_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(3);
- OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-
-static void
-gen7_blorp_emit_sf_config(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- /* 3DSTATE_SF
- *
- * Disable ViewportTransformEnable (dw1.1)
- *
- * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
- * Primitives Overview":
- * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
- * use of screen- space coordinates).
- *
- * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
- * and BackFaceFillMode (dw1.4:3) to SOLID(0).
- *
- * From the Sandy Bridge PRM, Volume 2, Part 1, Section
- * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
- * SOLID: Any triangle or rectangle object found to be front-facing
- * is rendered as a solid object. This setting is required when
- * (rendering rectangle (RECTLIST) objects.
- */
- {
- BEGIN_BATCH(7);
- OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
- OUT_BATCH(params->depth_format <<
- GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
- OUT_BATCH(params->dst.surf.samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- }
-
- /* 3DSTATE_SBE */
- {
- const unsigned num_varyings =
- params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
- const unsigned urb_read_length =
- brw_blorp_get_urb_length(params->wm_prog_data);
-
- BEGIN_BATCH(14);
- OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
-
- /* There is no need for swizzling (GEN7_SBE_SWIZZLE_ENABLE). All the
- * vertex data coming from vertex fetcher is taken as unmodified
- * (i.e., passed through). Vertex shader state is disabled and vertex
- * fetcher builds complete vertex entries including VUE header.
- * This is for unknown reason really needed to be disabled when more
- * than one vec4 worth of vertex attributes are needed.
- */
- OUT_BATCH(num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT |
- urb_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
- BRW_SF_URB_ENTRY_READ_OFFSET <<
- GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
- for (int i = 0; i < 9; ++i)
- OUT_BATCH(0);
- OUT_BATCH(params->wm_prog_data ? params->wm_prog_data->flat_inputs : 0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- }
-}
-
-
-/**
- * Disable thread dispatch (dw5.19) and enable the HiZ op.
- */
-static void
-gen7_blorp_emit_wm_config(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
- uint32_t dw1 = 0, dw2 = 0;
-
- switch (params->hiz_op) {
- case GEN6_HIZ_OP_DEPTH_CLEAR:
- dw1 |= GEN7_WM_DEPTH_CLEAR;
- break;
- case GEN6_HIZ_OP_DEPTH_RESOLVE:
- dw1 |= GEN7_WM_DEPTH_RESOLVE;
- break;
- case GEN6_HIZ_OP_HIZ_RESOLVE:
- dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
- break;
- case GEN6_HIZ_OP_NONE:
- break;
- default:
- unreachable("not reached");
- }
- dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
-
- if (params->wm_prog_data)
- dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
-
- if (params->src.bo)
- dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
-
- if (params->dst.surf.samples > 1) {
- dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
- if (prog_data && prog_data->persample_msaa_dispatch)
- dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
- else
- dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
- } else {
- dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
- dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
- }
-
- BEGIN_BATCH(3);
- OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
- OUT_BATCH(dw1);
- OUT_BATCH(dw2);
- ADVANCE_BATCH();
-}
-
-
-/**
- * 3DSTATE_PS
- *
- * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
- * that, thread dispatch info must still be specified.
- * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
- * valid range for this field is [0x3, 0x2f].
- * - A dispatch mode must be given; that is, at least one of the
- * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
- * discovered through simulator error messages.
- */
-static void
-gen7_blorp_emit_ps_config(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
- uint32_t dw2, dw4, dw5, ksp0, ksp2;
- const int max_threads_shift = brw->is_haswell ?
- HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
-
- dw2 = dw4 = dw5 = ksp0 = ksp2 = 0;
- dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
-
- if (brw->is_haswell)
- dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
- if (params->wm_prog_data) {
- dw5 |= prog_data->first_curbe_grf_0 << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
- dw5 |= prog_data->first_curbe_grf_2 << GEN7_PS_DISPATCH_START_GRF_SHIFT_2;
-
- ksp0 = params->wm_prog_kernel;
- ksp2 = params->wm_prog_kernel + params->wm_prog_data->ksp_offset_2;
-
- if (params->wm_prog_data->dispatch_8)
- dw4 |= GEN7_PS_8_DISPATCH_ENABLE;
- if (params->wm_prog_data->dispatch_16)
- dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
- if (params->wm_prog_data->num_varying_inputs)
- dw4 |= GEN7_PS_ATTRIBUTE_ENABLE;
- } else {
- /* The hardware gets angry if we don't enable at least one dispatch
- * mode, so just enable 16-pixel dispatch if we don't have a program.
- */
- dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
- }
-
- if (params->src.bo)
- dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
-
- dw4 |= params->fast_clear_op;
-
- BEGIN_BATCH(8);
- OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
- OUT_BATCH(ksp0);
- OUT_BATCH(dw2);
- OUT_BATCH(0);
- OUT_BATCH(dw4);
- OUT_BATCH(dw5);
- OUT_BATCH(0); /* kernel 1 pointer */
- OUT_BATCH(ksp2);
- ADVANCE_BATCH();
-}
-
-
-static void
-gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const uint8_t mocs = GEN7_MOCS_L3;
- uint32_t surftype;
-
- switch (params->depth.surf.dim) {
- case ISL_SURF_DIM_1D:
- surftype = BRW_SURFACE_1D;
- break;
- case ISL_SURF_DIM_2D:
- surftype = BRW_SURFACE_2D;
- break;
- case ISL_SURF_DIM_3D:
- surftype = BRW_SURFACE_3D;
- break;
- }
-
- /* 3DSTATE_DEPTH_BUFFER */
- {
- brw_emit_depth_stall_flushes(brw);
-
- unsigned depth = MAX2(params->depth.surf.logical_level0_px.depth,
- params->depth.surf.logical_level0_px.array_len);
-
- BEGIN_BATCH(7);
- OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
- OUT_BATCH((params->depth.surf.row_pitch - 1) |
- params->depth_format << 18 |
- 1 << 22 | /* hiz enable */
- 1 << 28 | /* depth write */
- surftype << 29);
- OUT_RELOC(params->depth.bo,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- params->depth.offset);
- OUT_BATCH((params->depth.surf.logical_level0_px.width - 1) << 4 |
- (params->depth.surf.logical_level0_px.height - 1) << 18 |
- params->depth.view.base_level);
- OUT_BATCH(((depth - 1) << 21) |
- (params->depth.view.base_array_layer << 10) |
- mocs);
- OUT_BATCH(0);
- OUT_BATCH((depth - 1) << 21);
- ADVANCE_BATCH();
- }
-
- /* 3DSTATE_HIER_DEPTH_BUFFER */
- {
- BEGIN_BATCH(3);
- OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
- OUT_BATCH((mocs << 25) |
- (params->depth.aux_surf.row_pitch - 1));
- OUT_RELOC(params->depth.aux_bo,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- params->depth.aux_offset);
- ADVANCE_BATCH();
- }
-
- /* 3DSTATE_STENCIL_BUFFER */
- {
- BEGIN_BATCH(3);
- OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- }
-}
-
-
-static void
-gen7_blorp_emit_depth_disable(struct brw_context *brw)
-{
- brw_emit_depth_stall_flushes(brw);
-
- BEGIN_BATCH(7);
- OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
- OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(3);
- OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(3);
- OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-
-/**
- * \copydoc gen6_blorp_exec()
- */
-void
-gen7_blorp_exec(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- if (brw->gen >= 8)
- return;
-
- uint32_t cc_blend_state_offset = 0;
- uint32_t cc_state_offset = 0;
- uint32_t depthstencil_offset;
- uint32_t wm_bind_bo_offset = 0;
-
- brw_upload_state_base_address(brw);
- gen6_blorp_emit_vertices(brw, params);
- gen7_blorp_emit_urb_config(brw, params);
- if (params->wm_prog_data) {
- cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
- cc_state_offset = gen6_blorp_emit_cc_state(brw);
- gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset);
- gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset);
- }
- depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
- gen7_blorp_emit_depth_stencil_state_pointers(brw, depthstencil_offset);
-
- gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_VS);
- gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_HS);
- gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_DS);
- gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_GS);
- gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_PS);
-
- if (brw->use_resource_streamer)
- gen7_disable_hw_binding_tables(brw);
- if (params->wm_prog_data) {
- uint32_t wm_surf_offset_renderbuffer;
- uint32_t wm_surf_offset_texture = 0;
-
- wm_surf_offset_renderbuffer =
- brw_blorp_emit_surface_state(brw, &params->dst,
- I915_GEM_DOMAIN_RENDER,
- I915_GEM_DOMAIN_RENDER,
- true /* is_render_target */);
- if (params->src.bo) {
- wm_surf_offset_texture =
- brw_blorp_emit_surface_state(brw, &params->src,
- I915_GEM_DOMAIN_SAMPLER, 0,
- false /* is_render_target */);
- }
- wm_bind_bo_offset =
- gen6_blorp_emit_binding_table(brw,
- wm_surf_offset_renderbuffer,
- wm_surf_offset_texture);
- gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
- }
-
- if (params->src.bo) {
- const uint32_t sampler_offset =
- gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
- gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);
- }
-
- gen6_emit_3dstate_multisample(brw, params->dst.surf.samples);
- gen6_emit_3dstate_sample_mask(brw,
- params->dst.surf.samples > 1 ?
- (1 << params->dst.surf.samples) - 1 : 1);
-
- gen7_blorp_emit_vs_disable(brw);
- gen7_blorp_emit_hs_disable(brw);
- gen7_blorp_emit_te_disable(brw);
- gen7_blorp_emit_ds_disable(brw);
- gen7_blorp_emit_gs_disable(brw);
- gen7_blorp_emit_streamout_disable(brw);
- gen6_blorp_emit_clip_disable(brw);
- gen7_blorp_emit_sf_config(brw, params);
- gen7_blorp_emit_wm_config(brw, params);
- gen7_blorp_emit_ps_config(brw, params);
- gen7_blorp_emit_cc_viewport(brw);
-
- if (params->depth.bo)
- gen7_blorp_emit_depth_stencil_config(brw, params);
- else
- gen7_blorp_emit_depth_disable(brw);
- gen7_blorp_emit_clear_params(brw, params);
- gen6_blorp_emit_drawing_rectangle(brw, params);
- gen7_blorp_emit_primitive(brw, params);
-}