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+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_MIPMAP_TREE_H
+#define INTEL_MIPMAP_TREE_H
+
+#include <assert.h>
+
+#include "intel_regions.h"
+#include "intel_resolve_map.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* A layer on top of the intel_regions code which adds:
+ *
+ * - Code to size and layout a region to hold a set of mipmaps.
+ * - Query to determine if a new image fits in an existing tree.
+ * - More refcounting
+ * - maybe able to remove refcounting from intel_region?
+ * - ?
+ *
+ * The fixed mipmap layout of intel hardware where one offset
+ * specifies the position of all images in a mipmap hierachy
+ * complicates the implementation of GL texture image commands,
+ * compared to hardware where each image is specified with an
+ * independent offset.
+ *
+ * In an ideal world, each texture object would be associated with a
+ * single bufmgr buffer or 2d intel_region, and all the images within
+ * the texture object would slot into the tree as they arrive. The
+ * reality can be a little messier, as images can arrive from the user
+ * with sizes that don't fit in the existing tree, or in an order
+ * where the tree layout cannot be guessed immediately.
+ *
+ * This structure encodes an idealized mipmap tree. The GL image
+ * commands build these where possible, otherwise store the images in
+ * temporary system buffers.
+ */
+
+struct intel_resolve_map;
+struct intel_texture_image;
+
+/**
+ * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
+ * depthstencil-split-to-separate-stencil miptree, we'll normally make a
+ * tmeporary and recreate the kind of data requested by Mesa core, since we're
+ * satisfying some glGetTexImage() request or something.
+ *
+ * However, occasionally you want to actually map the miptree's current data
+ * without transcoding back. This flag to intel_miptree_map() gets you that.
+ */
+#define BRW_MAP_DIRECT_BIT 0x80000000
+
+struct intel_miptree_map {
+ /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
+ GLbitfield mode;
+ /** Region of interest for the map. */
+ int x, y, w, h;
+ /** Possibly malloced temporary buffer for the mapping. */
+ void *buffer;
+ /** Possible pointer to a temporary linear miptree for the mapping. */
+ struct intel_mipmap_tree *mt;
+ /** Pointer to the start of (map_x, map_y) returned by the mapping. */
+ void *ptr;
+ /** Stride of the mapping. */
+ int stride;
+
+ /**
+ * intel_mipmap_tree::singlesample_mt is temporary storage that persists
+ * only for the duration of the map.
+ */
+ bool singlesample_mt_is_tmp;
+};
+
+/**
+ * Describes the location of each texture image within a texture region.
+ */
+struct intel_mipmap_level
+{
+ /** Offset to this miptree level, used in computing x_offset. */
+ GLuint level_x;
+ /** Offset to this miptree level, used in computing y_offset. */
+ GLuint level_y;
+ GLuint width;
+ GLuint height;
+
+ /**
+ * \brief Number of 2D slices in this miplevel.
+ *
+ * The exact semantics of depth varies according to the texture target:
+ * - For GL_TEXTURE_CUBE_MAP, depth is 6.
+ * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
+ * identical for all miplevels in the texture.
+ * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
+ * value, like width and height, varies with miplevel.
+ * - For other texture types, depth is 1.
+ */
+ GLuint depth;
+
+ /**
+ * \brief List of 2D images in this mipmap level.
+ *
+ * This may be a list of cube faces, array slices in 2D array texture, or
+ * layers in a 3D texture. The list's length is \c depth.
+ */
+ struct intel_mipmap_slice {
+ /**
+ * \name Offset to slice
+ * \{
+ *
+ * Hardware formats are so diverse that that there is no unified way to
+ * compute the slice offsets, so we store them in this table.
+ *
+ * The (x, y) offset to slice \c s at level \c l relative the miptrees
+ * base address is
+ * \code
+ * x = mt->level[l].slice[s].x_offset
+ * y = mt->level[l].slice[s].y_offset
+ */
+ GLuint x_offset;
+ GLuint y_offset;
+ /** \} */
+
+ /**
+ * Mapping information. Persistent for the duration of
+ * intel_miptree_map/unmap on this slice.
+ */
+ struct intel_miptree_map *map;
+
+ /**
+ * \brief Is HiZ enabled for this slice?
+ *
+ * If \c mt->level[l].slice[s].has_hiz is set, then (1) \c mt->hiz_mt
+ * has been allocated and (2) the HiZ memory corresponding to this slice
+ * resides at \c mt->hiz_mt->level[l].slice[s].
+ */
+ bool has_hiz;
+ } *slice;
+};
+
+/**
+ * Enum for keeping track of the different MSAA layouts supported by Gen7.
+ */
+enum intel_msaa_layout
+{
+ /**
+ * Ordinary surface with no MSAA.
+ */
+ INTEL_MSAA_LAYOUT_NONE,
+
+ /**
+ * Interleaved Multisample Surface. The additional samples are
+ * accommodated by scaling up the width and the height of the surface so
+ * that all the samples corresponding to a pixel are located at nearby
+ * memory locations.
+ */
+ INTEL_MSAA_LAYOUT_IMS,
+
+ /**
+ * Uncompressed Multisample Surface. The surface is stored as a 2D array,
+ * with array slice n containing all pixel data for sample n.
+ */
+ INTEL_MSAA_LAYOUT_UMS,
+
+ /**
+ * Compressed Multisample Surface. The surface is stored as in
+ * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
+ * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
+ * indicates the mapping from sample number to array slice. This allows
+ * the common case (where all samples constituting a pixel have the same
+ * color value) to be stored efficiently by just using a single array
+ * slice.
+ */
+ INTEL_MSAA_LAYOUT_CMS,
+};
+
+
+#ifndef I915
+/**
+ * Enum for keeping track of the state of an MCS buffer associated with a
+ * miptree. This determines when fast clear related operations are needed.
+ *
+ * Fast clear works by deferring the memory writes that would be used to clear
+ * the buffer, so that instead of performing them at the time of the clear
+ * operation, the hardware automatically performs them at the time that the
+ * buffer is later accessed for rendering. The MCS buffer keeps track of
+ * which regions of the buffer still have pending clear writes.
+ *
+ * This enum keeps track of the driver's knowledge of the state of the MCS
+ * buffer.
+ *
+ * MCS buffers only exist on Gen7+.
+ */
+enum intel_mcs_state
+{
+ /**
+ * There is no MCS buffer for this miptree, and one should never be
+ * allocated.
+ */
+ INTEL_MCS_STATE_NONE,
+
+ /**
+ * An MCS buffer exists for this miptree, and it is used for MSAA purposes.
+ */
+ INTEL_MCS_STATE_MSAA,
+
+ /**
+ * No deferred clears are pending for this miptree, and the contents of the
+ * color buffer are entirely correct. An MCS buffer may or may not exist
+ * for this miptree. If it does exist, it is entirely in the "no deferred
+ * clears pending" state. If it does not exist, it will be created the
+ * first time a fast color clear is executed.
+ *
+ * In this state, the color buffer can be used for purposes other than
+ * rendering without needing a render target resolve.
+ */
+ INTEL_MCS_STATE_RESOLVED,
+
+ /**
+ * An MCS buffer exists for this miptree, and deferred clears are pending
+ * for some regions of the color buffer, as indicated by the MCS buffer.
+ * The contents of the color buffer are only correct for the regions where
+ * the MCS buffer doesn't indicate a deferred clear.
+ *
+ * In this state, a render target resolve must be performed before the
+ * color buffer can be used for purposes other than rendering.
+ */
+ INTEL_MCS_STATE_UNRESOLVED,
+
+ /**
+ * An MCS buffer exists for this miptree, and deferred clears are pending
+ * for the entire color buffer, and the contents of the MCS buffer reflect
+ * this. The contents of the color buffer are undefined.
+ *
+ * In this state, a render target resolve must be performed before the
+ * color buffer can be used for purposes other than rendering.
+ *
+ * If the client attempts to clear a buffer which is already in this state,
+ * the clear can be safely skipped, since the buffer is already clear.
+ */
+ INTEL_MCS_STATE_CLEAR,
+};
+#endif
+
+struct intel_mipmap_tree
+{
+ /* Effectively the key:
+ */
+ GLenum target;
+
+ /**
+ * Generally, this is just the same as the gl_texture_image->TexFormat or
+ * gl_renderbuffer->Format.
+ *
+ * However, for textures and renderbuffers with packed depth/stencil formats
+ * on hardware where we want or need to use separate stencil, there will be
+ * two miptrees for storing the data. If the depthstencil texture or rb is
+ * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
+ * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
+ * MESA_FORMAT_X8_Z24.
+ *
+ * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
+ * formats if the hardware lacks support for ETC1/ETC2. See @ref wraps_etc.
+ */
+ gl_format format;
+
+ /** This variable stores the value of ETC compressed texture format */
+ gl_format etc_format;
+
+ /**
+ * The X offset of each image in the miptree must be aligned to this. See
+ * the "Alignment Unit Size" section of the BSpec.
+ */
+ unsigned int align_w;
+ unsigned int align_h; /**< \see align_w */
+
+ GLuint first_level;
+ GLuint last_level;
+
+ /**
+ * Level zero image dimensions. These dimensions correspond to the
+ * physical layout of data in memory. Accordingly, they account for the
+ * extra width, height, and or depth that must be allocated in order to
+ * accommodate multisample formats, and they account for the extra factor
+ * of 6 in depth that must be allocated in order to accommodate cubemap
+ * textures.
+ */
+ GLuint physical_width0, physical_height0, physical_depth0;
+
+ GLuint cpp;
+ GLuint num_samples;
+ bool compressed;
+
+ /**
+ * Level zero image dimensions. These dimensions correspond to the
+ * logical width, height, and depth of the region as seen by client code.
+ * Accordingly, they do not account for the extra width, height, and/or
+ * depth that must be allocated in order to accommodate multisample
+ * formats, nor do they account for the extra factor of 6 in depth that
+ * must be allocated in order to accommodate cubemap textures.
+ */
+ uint32_t logical_width0, logical_height0, logical_depth0;
+
+ /**
+ * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
+ * if the surface only contains LOD 0, and hence no space is for LOD's
+ * other than 0 in between array slices.
+ *
+ * Corresponds to the surface_array_spacing bit in gen7_surface_state.
+ */
+ bool array_spacing_lod0;
+
+ /**
+ * MSAA layout used by this buffer.
+ */
+ enum intel_msaa_layout msaa_layout;
+
+ /* Derived from the above:
+ */
+ GLuint total_width;
+ GLuint total_height;
+
+ /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
+ * this depth mipmap tree, if any.
+ */
+ uint32_t depth_clear_value;
+
+ /* Includes image offset tables:
+ */
+ struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
+
+ /* The data is held here:
+ */
+ struct intel_region *region;
+
+ /* Offset into region bo where miptree starts:
+ */
+ uint32_t offset;
+
+ /**
+ * \brief Singlesample miptree.
+ *
+ * This is used under two cases.
+ *
+ * --- Case 1: As persistent singlesample storage for multisample window
+ * system front and back buffers ---
+ *
+ * Suppose that the window system FBO was created with a multisample
+ * config. Let `back_irb` be the `intel_renderbuffer` for the FBO's back
+ * buffer. Then `back_irb` contains two miptrees: a parent multisample
+ * miptree (back_irb->mt) and a child singlesample miptree
+ * (back_irb->mt->singlesample_mt). The DRM buffer shared with DRI2
+ * belongs to `back_irb->mt->singlesample_mt` and contains singlesample
+ * data. The singlesample miptree is created at the same time as and
+ * persists for the lifetime of its parent multisample miptree.
+ *
+ * When access to the singlesample data is needed, such as at
+ * eglSwapBuffers and glReadPixels, an automatic downsample occurs from
+ * `back_rb->mt` to `back_rb->mt->singlesample_mt` when necessary.
+ *
+ * This description of the back buffer applies analogously to the front
+ * buffer.
+ *
+ *
+ * --- Case 2: As temporary singlesample storage for mapping multisample
+ * miptrees ---
+ *
+ * Suppose the intel_miptree_map is called on a multisample miptree, `mt`,
+ * for which case 1 does not apply (that is, `mt` does not belong to
+ * a front or back buffer). Then `mt->singlesample_mt` is null at the
+ * start of the call. intel_miptree_map will create a temporary
+ * singlesample miptree, store it at `mt->singlesample_mt`, downsample from
+ * `mt` to `mt->singlesample_mt` if necessary, then map
+ * `mt->singlesample_mt`. The temporary miptree is later deleted during
+ * intel_miptree_unmap.
+ */
+ struct intel_mipmap_tree *singlesample_mt;
+
+ /**
+ * \brief A downsample is needed from this miptree to singlesample_mt.
+ */
+ bool need_downsample;
+
+ /**
+ * \brief HiZ miptree
+ *
+ * The hiz miptree contains the miptree's hiz buffer. To allocate the hiz
+ * miptree, use intel_miptree_alloc_hiz().
+ *
+ * To determine if hiz is enabled, do not check this pointer. Instead, use
+ * intel_miptree_slice_has_hiz().
+ */
+ struct intel_mipmap_tree *hiz_mt;
+
+ /**
+ * \brief Map of miptree slices to needed resolves.
+ *
+ * This is used only when the miptree has a child HiZ miptree.
+ *
+ * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
+ * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
+ * mt->hiz_mt->hiz_map, is unused.
+ */
+ struct intel_resolve_map hiz_map;
+
+ /**
+ * \brief Stencil miptree for depthstencil textures.
+ *
+ * This miptree is used for depthstencil textures and renderbuffers that
+ * require separate stencil. It always has the true copy of the stencil
+ * bits, regardless of mt->format.
+ *
+ * \see intel_miptree_map_depthstencil()
+ * \see intel_miptree_unmap_depthstencil()
+ */
+ struct intel_mipmap_tree *stencil_mt;
+
+#ifndef I915
+ /**
+ * \brief MCS miptree.
+ *
+ * This miptree contains the "multisample control surface", which stores
+ * the necessary information to implement compressed MSAA
+ * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
+ *
+ * NULL if no MCS miptree is in use for this surface.
+ */
+ struct intel_mipmap_tree *mcs_mt;
+
+ /**
+ * MCS state for this buffer.
+ */
+ enum intel_mcs_state mcs_state;
+#endif
+
+ /**
+ * The SURFACE_STATE bits associated with the last fast color clear to this
+ * color mipmap tree, if any.
+ *
+ * This value will only ever contain ones in bits 28-31, so it is safe to
+ * OR into dword 7 of SURFACE_STATE.
+ */
+ uint32_t fast_clear_color_value;
+
+ /* These are also refcounted:
+ */
+ GLuint refcount;
+};
+
+enum intel_miptree_tiling_mode {
+ INTEL_MIPTREE_TILING_ANY,
+ INTEL_MIPTREE_TILING_Y,
+ INTEL_MIPTREE_TILING_NONE,
+};
+
+bool
+intel_is_non_msrt_mcs_buffer_supported(struct intel_context *intel,
+ struct intel_mipmap_tree *mt);
+
+void
+intel_get_non_msrt_mcs_alignment(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ unsigned *width_px, unsigned *height);
+
+bool
+intel_miptree_alloc_non_msrt_mcs(struct intel_context *intel,
+ struct intel_mipmap_tree *mt);
+
+struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
+ GLenum target,
+ gl_format format,
+ GLuint first_level,
+ GLuint last_level,
+ GLuint width0,
+ GLuint height0,
+ GLuint depth0,
+ bool expect_accelerated_upload,
+ GLuint num_samples,
+ enum intel_miptree_tiling_mode);
+
+struct intel_mipmap_tree *
+intel_miptree_create_layout(struct intel_context *intel,
+ GLenum target,
+ gl_format format,
+ GLuint first_level,
+ GLuint last_level,
+ GLuint width0,
+ GLuint height0,
+ GLuint depth0,
+ bool for_bo,
+ GLuint num_samples);
+
+struct intel_mipmap_tree *
+intel_miptree_create_for_bo(struct intel_context *intel,
+ drm_intel_bo *bo,
+ gl_format format,
+ uint32_t offset,
+ uint32_t width,
+ uint32_t height,
+ int pitch,
+ uint32_t tiling);
+
+struct intel_mipmap_tree*
+intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
+ unsigned dri_attachment,
+ gl_format format,
+ uint32_t num_samples,
+ struct intel_region *region);
+
+/**
+ * Create a miptree appropriate as the storage for a non-texture renderbuffer.
+ * The miptree has the following properties:
+ * - The target is GL_TEXTURE_2D.
+ * - There are no levels other than the base level 0.
+ * - Depth is 1.
+ */
+struct intel_mipmap_tree*
+intel_miptree_create_for_renderbuffer(struct intel_context *intel,
+ gl_format format,
+ uint32_t width,
+ uint32_t height,
+ uint32_t num_samples);
+
+/** \brief Assert that the level and layer are valid for the miptree. */
+static inline void
+intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
+ uint32_t level,
+ uint32_t layer)
+{
+ assert(level >= mt->first_level);
+ assert(level <= mt->last_level);
+ assert(layer < mt->level[level].depth);
+}
+
+int intel_miptree_pitch_align (struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ uint32_t tiling,
+ int pitch);
+
+void intel_miptree_reference(struct intel_mipmap_tree **dst,
+ struct intel_mipmap_tree *src);
+
+void intel_miptree_release(struct intel_mipmap_tree **mt);
+
+/* Check if an image fits an existing mipmap tree layout
+ */
+bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
+ struct gl_texture_image *image);
+
+void
+intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
+ GLuint level, GLuint slice,
+ GLuint *x, GLuint *y);
+
+void
+intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
+ int *width, int *height, int *depth);
+
+uint32_t
+intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt,
+ GLuint level, GLuint slice,
+ uint32_t *tile_x,
+ uint32_t *tile_y);
+
+void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
+ GLuint level,
+ GLuint x, GLuint y,
+ GLuint w, GLuint h, GLuint d);
+
+void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
+ GLuint level,
+ GLuint img, GLuint x, GLuint y);
+
+void
+intel_miptree_copy_teximage(struct intel_context *intel,
+ struct intel_texture_image *intelImage,
+ struct intel_mipmap_tree *dst_mt, bool invalidate);
+
+/**
+ * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
+ * the given miptree slice.
+ *
+ * \see intel_mipmap_tree::stencil_mt
+ */
+void
+intel_miptree_s8z24_scatter(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ uint32_t level,
+ uint32_t slice);
+
+/**
+ * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
+ * given miptree slice.
+ *
+ * \see intel_mipmap_tree::stencil_mt
+ */
+void
+intel_miptree_s8z24_gather(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ uint32_t level,
+ uint32_t layer);
+
+bool
+intel_miptree_alloc_mcs(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ GLuint num_samples);
+
+/**
+ * \name Miptree HiZ functions
+ * \{
+ *
+ * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
+ * functions on a miptree without HiZ. In that case, each function is a no-op.
+ */
+
+/**
+ * \brief Allocate the miptree's embedded HiZ miptree.
+ * \see intel_mipmap_tree:hiz_mt
+ * \return false if allocation failed
+ */
+
+bool
+intel_miptree_alloc_hiz(struct intel_context *intel,
+ struct intel_mipmap_tree *mt);
+
+bool
+intel_miptree_slice_has_hiz(struct intel_mipmap_tree *mt,
+ uint32_t level,
+ uint32_t layer);
+
+void
+intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
+ uint32_t level,
+ uint32_t depth);
+void
+intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
+ uint32_t level,
+ uint32_t depth);
+
+/**
+ * \return false if no resolve was needed
+ */
+bool
+intel_miptree_slice_resolve_hiz(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int depth);
+
+/**
+ * \return false if no resolve was needed
+ */
+bool
+intel_miptree_slice_resolve_depth(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int depth);
+
+/**
+ * \return false if no resolve was needed
+ */
+bool
+intel_miptree_all_slices_resolve_hiz(struct intel_context *intel,
+ struct intel_mipmap_tree *mt);
+
+/**
+ * \return false if no resolve was needed
+ */
+bool
+intel_miptree_all_slices_resolve_depth(struct intel_context *intel,
+ struct intel_mipmap_tree *mt);
+
+/**\}*/
+
+/**
+ * Update the fast clear state for a miptree to indicate that it has been used
+ * for rendering.
+ */
+static inline void
+intel_miptree_used_for_rendering(struct intel_mipmap_tree *mt)
+{
+#ifdef I915
+ /* Nothing needs to be done for I915, since it doesn't support fast
+ * clear.
+ */
+#else
+ /* If the buffer was previously in fast clear state, change it to
+ * unresolved state, since it won't be guaranteed to be clear after
+ * rendering occurs.
+ */
+ if (mt->mcs_state == INTEL_MCS_STATE_CLEAR)
+ mt->mcs_state = INTEL_MCS_STATE_UNRESOLVED;
+#endif
+}
+
+void
+intel_miptree_resolve_color(struct intel_context *intel,
+ struct intel_mipmap_tree *mt);
+
+void
+intel_miptree_make_shareable(struct intel_context *intel,
+ struct intel_mipmap_tree *mt);
+
+void
+intel_miptree_downsample(struct intel_context *intel,
+ struct intel_mipmap_tree *mt);
+
+void
+intel_miptree_upsample(struct intel_context *intel,
+ struct intel_mipmap_tree *mt);
+
+/* i915_mipmap_tree.c:
+ */
+void i915_miptree_layout(struct intel_mipmap_tree *mt);
+void i945_miptree_layout(struct intel_mipmap_tree *mt);
+void brw_miptree_layout(struct intel_context *intel,
+ struct intel_mipmap_tree *mt);
+
+void *intel_miptree_map_raw(struct intel_context *intel,
+ struct intel_mipmap_tree *mt);
+
+void intel_miptree_unmap_raw(struct intel_context *intel,
+ struct intel_mipmap_tree *mt);
+
+void
+intel_miptree_map(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int slice,
+ unsigned int x,
+ unsigned int y,
+ unsigned int w,
+ unsigned int h,
+ GLbitfield mode,
+ void **out_ptr,
+ int *out_stride);
+
+void
+intel_miptree_unmap(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int slice);
+
+#ifdef I915
+static inline void
+intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
+ unsigned int level, unsigned int layer, enum gen6_hiz_op op)
+{
+ /* Stub on i915. It would be nice if we didn't execute resolve code at all
+ * there.
+ */
+}
+#else
+void
+intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
+ unsigned int level, unsigned int layer, enum gen6_hiz_op op);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif