diff options
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_batchbuffer.c')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_batchbuffer.c | 250 |
1 files changed, 250 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.c b/src/mesa/drivers/dri/intel/intel_batchbuffer.c new file mode 100644 index 0000000..8ece6d2 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.c @@ -0,0 +1,250 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "intel_batchbuffer.h" +#include "intel_ioctl.h" +#include "intel_decode.h" +#include "intel_reg.h" + +/* Relocations in kernel space: + * - pass dma buffer seperately + * - memory manager knows how to patch + * - pass list of dependent buffers + * - pass relocation list + * + * Either: + * - get back an offset for buffer to fire + * - memory manager knows how to fire buffer + * + * Really want the buffer to be AGP and pinned. + * + */ + +/* Cliprect fence: The highest fence protecting a dma buffer + * containing explicit cliprect information. Like the old drawable + * lock but irq-driven. X server must wait for this fence to expire + * before changing cliprects [and then doing sw rendering?]. For + * other dma buffers, the scheduler will grab current cliprect info + * and mix into buffer. X server must hold the lock while changing + * cliprects??? Make per-drawable. Need cliprects in shared memory + * -- beats storing them with every cmd buffer in the queue. + * + * ==> X server must wait for this fence to expire before touching the + * framebuffer with new cliprects. + * + * ==> Cliprect-dependent buffers associated with a + * cliprect-timestamp. All of the buffers associated with a timestamp + * must go to hardware before any buffer with a newer timestamp. + * + * ==> Dma should be queued per-drawable for correct X/GL + * synchronization. Or can fences be used for this? + * + * Applies to: Blit operations, metaops, X server operations -- X + * server automatically waits on its own dma to complete before + * modifying cliprects ??? + */ + +void +intel_batchbuffer_reset(struct intel_batchbuffer *batch) +{ + struct intel_context *intel = batch->intel; + + if (batch->buf != NULL) { + dri_bo_unreference(batch->buf); + batch->buf = NULL; + } + + batch->buf = dri_bo_alloc(intel->intelScreen->bufmgr, "batchbuffer", + intel->intelScreen->maxBatchSize, 4096, + DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_CACHED | DRM_BO_FLAG_CACHED_MAPPED); + dri_bo_map(batch->buf, GL_TRUE); + batch->map = batch->buf->virtual; + batch->size = intel->intelScreen->maxBatchSize; + batch->ptr = batch->map; +} + +struct intel_batchbuffer * +intel_batchbuffer_alloc(struct intel_context *intel) +{ + struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1); + + batch->intel = intel; + batch->last_fence = NULL; + intel_batchbuffer_reset(batch); + + return batch; +} + +void +intel_batchbuffer_free(struct intel_batchbuffer *batch) +{ + if (batch->last_fence) { + dri_fence_wait(batch->last_fence); + dri_fence_unreference(batch->last_fence); + batch->last_fence = NULL; + } + if (batch->map) { + dri_bo_unmap(batch->buf); + batch->map = NULL; + } + dri_bo_unreference(batch->buf); + batch->buf = NULL; + free(batch); +} + + + +/* TODO: Push this whole function into bufmgr. + */ +static void +do_flush_locked(struct intel_batchbuffer *batch, + GLuint used, + GLboolean ignore_cliprects, GLboolean allow_unlock) +{ + struct intel_context *intel = batch->intel; + void *start; + GLuint count; + + start = dri_process_relocs(batch->buf, &count); + + batch->map = NULL; + batch->ptr = NULL; + batch->flags = 0; + + /* Throw away non-effective packets. Won't work once we have + * hardware contexts which would preserve statechanges beyond a + * single buffer. + */ + + if (!(intel->numClipRects == 0 && !ignore_cliprects)) { + if (intel->intelScreen->ttm == GL_TRUE) { + intel_exec_ioctl(batch->intel, + used, ignore_cliprects, allow_unlock, + start, count, &batch->last_fence); + } else { + intel_batch_ioctl(batch->intel, + batch->buf->offset, + used, ignore_cliprects, allow_unlock); + } + } + + dri_post_submit(batch->buf, &batch->last_fence); + + if (intel->numClipRects == 0 && !ignore_cliprects) { + if (allow_unlock) { + /* If we are not doing any actual user-visible rendering, + * do a sched_yield to keep the app from pegging the cpu while + * achieving nothing. + */ + UNLOCK_HARDWARE(intel); + sched_yield(); + LOCK_HARDWARE(intel); + } + intel->vtbl.lost_hardware(intel); + } + + if (INTEL_DEBUG & DEBUG_BATCH) { + // dri_bo_map(batch->buf, GL_FALSE); + // intel_decode(ptr, used / 4, batch->buf->offset, + // intel->intelScreen->deviceID); + // dri_bo_unmap(batch->buf); + } +} + +void +intel_batchbuffer_flush(struct intel_batchbuffer *batch) +{ + struct intel_context *intel = batch->intel; + GLuint used = batch->ptr - batch->map; + GLboolean was_locked = intel->locked; + + if (used == 0) + return; + + /* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a + * performance drain that we would like to avoid. + */ + if (used & 4) { + ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd(); + ((int *) batch->ptr)[1] = 0; + ((int *) batch->ptr)[2] = MI_BATCH_BUFFER_END; + used += 12; + } + else { + ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd(); + ((int *) batch->ptr)[1] = MI_BATCH_BUFFER_END; + used += 8; + } + + /* TODO: Just pass the relocation list and dma buffer up to the + * kernel. + */ + if (!was_locked) + LOCK_HARDWARE(intel); + + do_flush_locked(batch, used, !(batch->flags & INTEL_BATCH_CLIPRECTS), + GL_FALSE); + + if (!was_locked) + UNLOCK_HARDWARE(intel); + + /* Reset the buffer: + */ + intel_batchbuffer_reset(batch); +} + +void +intel_batchbuffer_finish(struct intel_batchbuffer *batch) +{ + intel_batchbuffer_flush(batch); + if (batch->last_fence != NULL) + dri_fence_wait(batch->last_fence); +} + + +/* This is the only way buffers get added to the validate list. + */ +GLboolean +intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch, + dri_bo *buffer, + GLuint flags, GLuint delta) +{ + dri_emit_reloc(batch->buf, flags, delta, batch->ptr - batch->map, buffer); + batch->ptr += 4; + + return GL_TRUE; +} + +void +intel_batchbuffer_data(struct intel_batchbuffer *batch, + const void *data, GLuint bytes, GLuint flags) +{ + assert((bytes & 3) == 0); + intel_batchbuffer_require_space(batch, bytes, flags); + __memcpy(batch->ptr, data, bytes); + batch->ptr += bytes; +} |