diff options
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_blit.c')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_blit.c | 491 |
1 files changed, 491 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c new file mode 100644 index 0000000..2761136 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_blit.c @@ -0,0 +1,491 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include <stdio.h> +#include <errno.h> + +#include "mtypes.h" +#include "context.h" +#include "enums.h" + +#include "intel_batchbuffer.h" +#include "intel_blit.h" +#include "intel_buffers.h" +#include "intel_context.h" +#include "intel_fbo.h" +#include "intel_reg.h" +#include "intel_regions.h" + +#define FILE_DEBUG_FLAG DEBUG_BLIT + +/** + * Copy the back color buffer to the front color buffer. + * Used for SwapBuffers(). + */ +void +intelCopyBuffer(const __DRIdrawablePrivate * dPriv, + const drm_clip_rect_t * rect) +{ + + struct intel_context *intel; + const intelScreenPrivate *intelScreen; + + DBG("%s\n", __FUNCTION__); + + assert(dPriv); + + intel = intelScreenContext(dPriv->driScreenPriv->private); + if (!intel) + return; + + intelScreen = intel->intelScreen; + + if (intel->last_swap_fence) { + dri_fence_wait(intel->last_swap_fence); + dri_fence_unreference(intel->last_swap_fence); + intel->last_swap_fence = NULL; + } + intel->last_swap_fence = intel->first_swap_fence; + intel->first_swap_fence = NULL; + + /* The LOCK_HARDWARE is required for the cliprects. Buffer offsets + * should work regardless. + */ + LOCK_HARDWARE(intel); + + if (dPriv && dPriv->numClipRects) { + struct intel_framebuffer *intel_fb = dPriv->driverPrivate; + const struct intel_region *frontRegion + = intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT); + const struct intel_region *backRegion + = intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT); + const int nbox = dPriv->numClipRects; + const drm_clip_rect_t *pbox = dPriv->pClipRects; + const int pitch = frontRegion->pitch; + const int cpp = frontRegion->cpp; + int BR13, CMD; + int i; + + ASSERT(intel_fb); + ASSERT(intel_fb->Base.Name == 0); /* Not a user-created FBO */ + ASSERT(frontRegion); + ASSERT(backRegion); + ASSERT(frontRegion->pitch == backRegion->pitch); + ASSERT(frontRegion->cpp == backRegion->cpp); + + if (cpp == 2) { + BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24); + CMD = XY_SRC_COPY_BLT_CMD; + } + else { + BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24) | (1 << 25); + CMD = (XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB); + } + + for (i = 0; i < nbox; i++, pbox++) { + drm_clip_rect_t box; + + if (pbox->x1 > pbox->x2 || + pbox->y1 > pbox->y2 || + pbox->x2 > intelScreen->width || pbox->y2 > intelScreen->height) + continue; + + box = *pbox; + + if (rect) { + if (rect->x1 > box.x1) + box.x1 = rect->x1; + if (rect->y1 > box.y1) + box.y1 = rect->y1; + if (rect->x2 < box.x2) + box.x2 = rect->x2; + if (rect->y2 < box.y2) + box.y2 = rect->y2; + + if (box.x1 > box.x2 || box.y1 > box.y2) + continue; + } + + BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS); + OUT_BATCH(CMD); + OUT_BATCH(BR13); + OUT_BATCH((pbox->y1 << 16) | pbox->x1); + OUT_BATCH((pbox->y2 << 16) | pbox->x2); + + OUT_RELOC(frontRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, + 0); + OUT_BATCH((pbox->y1 << 16) | pbox->x1); + OUT_BATCH(BR13 & 0xffff); + OUT_RELOC(backRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, + 0); + + ADVANCE_BATCH(); + } + + if (intel->first_swap_fence) + dri_fence_unreference(intel->first_swap_fence); + intel_batchbuffer_flush(intel->batch); + intel->first_swap_fence = intel->batch->last_fence; + dri_fence_reference(intel->first_swap_fence); + } + + UNLOCK_HARDWARE(intel); +} + + + + +void +intelEmitFillBlit(struct intel_context *intel, + GLuint cpp, + GLshort dst_pitch, + dri_bo *dst_buffer, + GLuint dst_offset, + GLshort x, GLshort y, GLshort w, GLshort h, GLuint color) +{ + GLuint BR13, CMD; + BATCH_LOCALS; + + dst_pitch *= cpp; + + switch (cpp) { + case 1: + case 2: + case 3: + BR13 = dst_pitch | (0xF0 << 16) | (1 << 24); + CMD = XY_COLOR_BLT_CMD; + break; + case 4: + BR13 = dst_pitch | (0xF0 << 16) | (1 << 24) | (1 << 25); + CMD = (XY_COLOR_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB); + break; + default: + return; + } + + DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n", + __FUNCTION__, dst_buffer, dst_pitch, dst_offset, x, y, w, h); + + + BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS); + OUT_BATCH(CMD); + OUT_BATCH(BR13); + OUT_BATCH((y << 16) | x); + OUT_BATCH(((y + h) << 16) | (x + w)); + OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, dst_offset); + OUT_BATCH(color); + ADVANCE_BATCH(); +} + + +static GLuint translate_raster_op(GLenum logicop) +{ + switch(logicop) { + case GL_CLEAR: return 0x00; + case GL_AND: return 0x88; + case GL_AND_REVERSE: return 0x44; + case GL_COPY: return 0xCC; + case GL_AND_INVERTED: return 0x22; + case GL_NOOP: return 0xAA; + case GL_XOR: return 0x66; + case GL_OR: return 0xEE; + case GL_NOR: return 0x11; + case GL_EQUIV: return 0x99; + case GL_INVERT: return 0x55; + case GL_OR_REVERSE: return 0xDD; + case GL_COPY_INVERTED: return 0x33; + case GL_OR_INVERTED: return 0xBB; + case GL_NAND: return 0x77; + case GL_SET: return 0xFF; + default: return 0; + } +} + + +/* Copy BitBlt + */ +void +intelEmitCopyBlit(struct intel_context *intel, + GLuint cpp, + GLshort src_pitch, + dri_bo *src_buffer, + GLuint src_offset, + GLshort dst_pitch, + dri_bo *dst_buffer, + GLuint dst_offset, + GLshort src_x, GLshort src_y, + GLshort dst_x, GLshort dst_y, + GLshort w, GLshort h, + GLenum logic_op) +{ + GLuint CMD, BR13; + int dst_y2 = dst_y + h; + int dst_x2 = dst_x + w; + BATCH_LOCALS; + + + DBG("%s src:buf(%p)/%d+%d %d,%d dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n", + __FUNCTION__, + src_buffer, src_pitch, src_offset, src_x, src_y, + dst_buffer, dst_pitch, dst_offset, dst_x, dst_y, w, h); + + src_pitch *= cpp; + dst_pitch *= cpp; + + switch (cpp) { + case 1: + case 2: + case 3: + BR13 = (((GLint) dst_pitch) & 0xffff) | + (translate_raster_op(logic_op) << 16) | (1 << 24); + CMD = XY_SRC_COPY_BLT_CMD; + break; + case 4: + BR13 = + (((GLint) dst_pitch) & 0xffff) | + (translate_raster_op(logic_op) << 16) | (1 << 24) | (1 << 25); + CMD = + (XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB); + break; + default: + return; + } + + if (dst_y2 < dst_y || dst_x2 < dst_x) { + return; + } + + /* Initial y values don't seem to work with negative pitches. If + * we adjust the offsets manually (below), it seems to work fine. + * + * On the other hand, if we always adjust, the hardware doesn't + * know which blit directions to use, so overlapping copypixels get + * the wrong result. + */ + if (dst_pitch > 0 && src_pitch > 0) { + BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS); + OUT_BATCH(CMD); + OUT_BATCH(BR13); + OUT_BATCH((dst_y << 16) | dst_x); + OUT_BATCH((dst_y2 << 16) | dst_x2); + OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, dst_offset); + OUT_BATCH((src_y << 16) | src_x); + OUT_BATCH(((GLint) src_pitch & 0xffff)); + OUT_RELOC(src_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, src_offset); + ADVANCE_BATCH(); + } + else { + BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS); + OUT_BATCH(CMD); + OUT_BATCH(BR13); + OUT_BATCH((0 << 16) | dst_x); + OUT_BATCH((h << 16) | dst_x2); + OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, + dst_offset + dst_y * dst_pitch); + OUT_BATCH((0 << 16) | src_x); + OUT_BATCH(((GLint) src_pitch & 0xffff)); + OUT_RELOC(src_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, + src_offset + src_y * src_pitch); + ADVANCE_BATCH(); + } +} + + +/** + * Use blitting to clear the renderbuffers named by 'flags'. + * Note: we can't use the ctx->DrawBuffer->_ColorDrawBufferMask field + * since that might include software renderbuffers or renderbuffers + * which we're clearing with triangles. + * \param mask bitmask of BUFFER_BIT_* values indicating buffers to clear + */ +void +intelClearWithBlit(GLcontext * ctx, GLbitfield mask) +{ + struct intel_context *intel = intel_context(ctx); + struct gl_framebuffer *fb = ctx->DrawBuffer; + GLuint clear_depth; + GLbitfield skipBuffers = 0; + BATCH_LOCALS; + + DBG("%s %x\n", __FUNCTION__, mask); + + /* + * Compute values for clearing the buffers. + */ + clear_depth = 0; + if (mask & BUFFER_BIT_DEPTH) { + clear_depth = (GLuint) (fb->_DepthMax * ctx->Depth.Clear); + } + if (mask & BUFFER_BIT_STENCIL) { + clear_depth |= (ctx->Stencil.Clear & 0xff) << 24; + } + + /* If clearing both depth and stencil, skip BUFFER_BIT_STENCIL in + * the loop below. + */ + if ((mask & BUFFER_BIT_DEPTH) && (mask & BUFFER_BIT_STENCIL)) { + skipBuffers = BUFFER_BIT_STENCIL; + } + + /* XXX Move this flush/lock into the following conditional? */ + intelFlush(&intel->ctx); + LOCK_HARDWARE(intel); + + if (intel->numClipRects) { + GLint cx, cy, cw, ch; + drm_clip_rect_t clear; + int i; + + /* Get clear bounds after locking */ + cx = fb->_Xmin; + cy = fb->_Ymin; + cw = fb->_Xmax - cx; + ch = fb->_Ymax - cy; + + if (fb->Name == 0) { + /* clearing a window */ + + /* flip top to bottom */ + clear.x1 = cx + intel->drawX; + clear.y1 = intel->driDrawable->y + intel->driDrawable->h - cy - ch; + clear.x2 = clear.x1 + cw; + clear.y2 = clear.y1 + ch; + } + else { + /* clearing FBO */ + assert(intel->numClipRects == 1); + assert(intel->pClipRects == &intel->fboRect); + clear.x1 = cx; + clear.y1 = cy; + clear.x2 = clear.x1 + cw; + clear.y2 = clear.y1 + ch; + /* no change to mask */ + } + + for (i = 0; i < intel->numClipRects; i++) { + const drm_clip_rect_t *box = &intel->pClipRects[i]; + drm_clip_rect_t b; + GLuint buf; + GLuint clearMask = mask; /* use copy, since we modify it below */ + GLboolean all = (cw == fb->Width && ch == fb->Height); + + if (!all) { + intel_intersect_cliprects(&b, &clear, box); + } + else { + b = *box; + } + + if (b.x1 >= b.x2 || b.y1 >= b.y2) + continue; + + if (0) + _mesa_printf("clear %d,%d..%d,%d, mask %x\n", + b.x1, b.y1, b.x2, b.y2, mask); + + /* Loop over all renderbuffers */ + for (buf = 0; buf < BUFFER_COUNT && clearMask; buf++) { + const GLbitfield bufBit = 1 << buf; + if ((clearMask & bufBit) && !(bufBit & skipBuffers)) { + /* OK, clear this renderbuffer */ + struct intel_region *irb_region = + intel_get_rb_region(fb, buf); + dri_bo *write_buffer = + intel_region_buffer(intel->intelScreen, irb_region, + all ? INTEL_WRITE_FULL : + INTEL_WRITE_PART); + + GLuint clearVal; + GLint pitch, cpp; + GLuint BR13, CMD; + + ASSERT(irb_region); + + pitch = irb_region->pitch; + cpp = irb_region->cpp; + + DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n", + __FUNCTION__, + irb_region->buffer, (pitch * cpp), + irb_region->draw_offset, + b.x1, b.y1, b.x2 - b.x1, b.y2 - b.y1); + + + /* Setup the blit command */ + if (cpp == 4) { + BR13 = (0xF0 << 16) | (pitch * cpp) | (1 << 24) | (1 << 25); + if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) { + CMD = XY_COLOR_BLT_CMD; + if (clearMask & BUFFER_BIT_DEPTH) + CMD |= XY_BLT_WRITE_RGB; + if (clearMask & BUFFER_BIT_STENCIL) + CMD |= XY_BLT_WRITE_ALPHA; + } + else { + /* clearing RGBA */ + CMD = XY_COLOR_BLT_CMD | + XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB; + } + } + else { + ASSERT(cpp == 2 || cpp == 0); + BR13 = (0xF0 << 16) | (pitch * cpp) | (1 << 24); + CMD = XY_COLOR_BLT_CMD; + } + + if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) { + clearVal = clear_depth; + } + else { + clearVal = (cpp == 4) + ? intel->ClearColor8888 : intel->ClearColor565; + } + /* + _mesa_debug(ctx, "hardware blit clear buf %d rb id %d\n", + buf, irb->Base.Name); + */ + intel_wait_flips(intel, INTEL_BATCH_NO_CLIPRECTS); + + BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS); + OUT_BATCH(CMD); + OUT_BATCH(BR13); + OUT_BATCH((b.y1 << 16) | b.x1); + OUT_BATCH((b.y2 << 16) | b.x2); + OUT_RELOC(write_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, + irb_region->draw_offset); + OUT_BATCH(clearVal); + ADVANCE_BATCH(); + clearMask &= ~bufBit; /* turn off bit, for faster loop exit */ + } + } + } + intel_batchbuffer_flush(intel->batch); + } + + UNLOCK_HARDWARE(intel); +} |