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Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_buffer_objects.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffer_objects.c853
1 files changed, 0 insertions, 853 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c
deleted file mode 100644
index f568864..0000000
--- a/src/mesa/drivers/dri/intel/intel_buffer_objects.c
+++ /dev/null
@@ -1,853 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include "main/imports.h"
-#include "main/mtypes.h"
-#include "main/macros.h"
-#include "main/bufferobj.h"
-
-#include "intel_blit.h"
-#include "intel_buffer_objects.h"
-#include "intel_batchbuffer.h"
-#include "intel_context.h"
-#include "intel_fbo.h"
-#include "intel_mipmap_tree.h"
-#include "intel_regions.h"
-
-#ifndef I915
-#include "brw_context.h"
-#endif
-
-static GLboolean
-intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj);
-
-/** Allocates a new drm_intel_bo to store the data for the buffer object. */
-static void
-intel_bufferobj_alloc_buffer(struct intel_context *intel,
- struct intel_buffer_object *intel_obj)
-{
- intel_obj->buffer = drm_intel_bo_alloc(intel->bufmgr, "bufferobj",
- intel_obj->Base.Size, 64);
-
-#ifndef I915
- /* the buffer might be bound as a uniform buffer, need to update it
- */
- {
- struct brw_context *brw = brw_context(&intel->ctx);
- brw->state.dirty.brw |= BRW_NEW_UNIFORM_BUFFER;
- }
-#endif
-}
-
-static void
-release_buffer(struct intel_buffer_object *intel_obj)
-{
- drm_intel_bo_unreference(intel_obj->buffer);
- intel_obj->buffer = NULL;
- intel_obj->offset = 0;
- intel_obj->source = 0;
-}
-
-/**
- * There is some duplication between mesa's bufferobjects and our
- * bufmgr buffers. Both have an integer handle and a hashtable to
- * lookup an opaque structure. It would be nice if the handles and
- * internal structure where somehow shared.
- */
-static struct gl_buffer_object *
-intel_bufferobj_alloc(struct gl_context * ctx, GLuint name, GLenum target)
-{
- struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
-
- _mesa_initialize_buffer_object(ctx, &obj->Base, name, target);
-
- obj->buffer = NULL;
-
- return &obj->Base;
-}
-
-/**
- * Deallocate/free a vertex/pixel buffer object.
- * Called via glDeleteBuffersARB().
- */
-static void
-intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj)
-{
- struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
-
- assert(intel_obj);
-
- /* Buffer objects are automatically unmapped when deleting according
- * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy
- * (though it does if you call glDeleteBuffers)
- */
- if (obj->Pointer)
- intel_bufferobj_unmap(ctx, obj);
-
- free(intel_obj->sys_buffer);
-
- drm_intel_bo_unreference(intel_obj->buffer);
- free(intel_obj);
-}
-
-
-
-/**
- * Allocate space for and store data in a buffer object. Any data that was
- * previously stored in the buffer object is lost. If data is NULL,
- * memory will be allocated, but no copy will occur.
- * Called via ctx->Driver.BufferData().
- * \return true for success, false if out of memory
- */
-static GLboolean
-intel_bufferobj_data(struct gl_context * ctx,
- GLenum target,
- GLsizeiptrARB size,
- const GLvoid * data,
- GLenum usage, struct gl_buffer_object *obj)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
-
- /* Part of the ABI, but this function doesn't use it.
- */
-#ifndef I915
- (void) target;
-#endif
-
- intel_obj->Base.Size = size;
- intel_obj->Base.Usage = usage;
-
- assert(!obj->Pointer); /* Mesa should have unmapped it */
-
- if (intel_obj->buffer != NULL)
- release_buffer(intel_obj);
-
- free(intel_obj->sys_buffer);
- intel_obj->sys_buffer = NULL;
-
- if (size != 0) {
-#ifdef I915
- /* On pre-965, stick VBOs in system memory, as we're always doing
- * swtnl with their contents anyway.
- */
- if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER) {
- intel_obj->sys_buffer = malloc(size);
- if (intel_obj->sys_buffer != NULL) {
- if (data != NULL)
- memcpy(intel_obj->sys_buffer, data, size);
- return true;
- }
- }
-#endif
- intel_bufferobj_alloc_buffer(intel, intel_obj);
- if (!intel_obj->buffer)
- return false;
-
- if (data != NULL)
- drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
- }
-
- return true;
-}
-
-
-/**
- * Replace data in a subrange of buffer object. If the data range
- * specified by size + offset extends beyond the end of the buffer or
- * if data is NULL, no copy is performed.
- * Called via glBufferSubDataARB().
- */
-static void
-intel_bufferobj_subdata(struct gl_context * ctx,
- GLintptrARB offset,
- GLsizeiptrARB size,
- const GLvoid * data, struct gl_buffer_object *obj)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
- bool busy;
-
- if (size == 0)
- return;
-
- assert(intel_obj);
-
- /* If we have a single copy in system memory, update that */
- if (intel_obj->sys_buffer) {
- if (intel_obj->source)
- release_buffer(intel_obj);
-
- if (intel_obj->buffer == NULL) {
- memcpy((char *)intel_obj->sys_buffer + offset, data, size);
- return;
- }
-
- free(intel_obj->sys_buffer);
- intel_obj->sys_buffer = NULL;
- }
-
- /* Otherwise we need to update the copy in video memory. */
- busy =
- drm_intel_bo_busy(intel_obj->buffer) ||
- drm_intel_bo_references(intel->batch.bo, intel_obj->buffer);
-
- if (busy) {
- if (size == intel_obj->Base.Size) {
- /* Replace the current busy bo with fresh data. */
- drm_intel_bo_unreference(intel_obj->buffer);
- intel_bufferobj_alloc_buffer(intel, intel_obj);
- drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
- } else {
- perf_debug("Using a blit copy to avoid stalling on %ldb "
- "glBufferSubData() to a busy buffer object.\n",
- (long)size);
- drm_intel_bo *temp_bo =
- drm_intel_bo_alloc(intel->bufmgr, "subdata temp", size, 64);
-
- drm_intel_bo_subdata(temp_bo, 0, size, data);
-
- intel_emit_linear_blit(intel,
- intel_obj->buffer, offset,
- temp_bo, 0,
- size);
-
- drm_intel_bo_unreference(temp_bo);
- }
- } else {
- drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
- }
-}
-
-
-/**
- * Called via glGetBufferSubDataARB().
- */
-static void
-intel_bufferobj_get_subdata(struct gl_context * ctx,
- GLintptrARB offset,
- GLsizeiptrARB size,
- GLvoid * data, struct gl_buffer_object *obj)
-{
- struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
- struct intel_context *intel = intel_context(ctx);
-
- assert(intel_obj);
- if (intel_obj->sys_buffer)
- memcpy(data, (char *)intel_obj->sys_buffer + offset, size);
- else {
- if (drm_intel_bo_references(intel->batch.bo, intel_obj->buffer)) {
- intel_batchbuffer_flush(intel);
- }
- drm_intel_bo_get_subdata(intel_obj->buffer, offset, size, data);
- }
-}
-
-
-
-/**
- * Called via glMapBufferRange and glMapBuffer
- *
- * The goal of this extension is to allow apps to accumulate their rendering
- * at the same time as they accumulate their buffer object. Without it,
- * you'd end up blocking on execution of rendering every time you mapped
- * the buffer to put new data in.
- *
- * We support it in 3 ways: If unsynchronized, then don't bother
- * flushing the batchbuffer before mapping the buffer, which can save blocking
- * in many cases. If we would still block, and they allow the whole buffer
- * to be invalidated, then just allocate a new buffer to replace the old one.
- * If not, and we'd block, and they allow the subrange of the buffer to be
- * invalidated, then we can make a new little BO, let them write into that,
- * and blit it into the real BO at unmap time.
- */
-static void *
-intel_bufferobj_map_range(struct gl_context * ctx,
- GLintptr offset, GLsizeiptr length,
- GLbitfield access, struct gl_buffer_object *obj)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
-
- assert(intel_obj);
-
- /* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also
- * internally uses our functions directly.
- */
- obj->Offset = offset;
- obj->Length = length;
- obj->AccessFlags = access;
-
- if (intel_obj->sys_buffer) {
- const bool read_only =
- (access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == GL_MAP_READ_BIT;
-
- if (!read_only && intel_obj->source)
- release_buffer(intel_obj);
-
- if (!intel_obj->buffer || intel_obj->source) {
- obj->Pointer = intel_obj->sys_buffer + offset;
- return obj->Pointer;
- }
-
- free(intel_obj->sys_buffer);
- intel_obj->sys_buffer = NULL;
- }
-
- if (intel_obj->buffer == NULL) {
- obj->Pointer = NULL;
- return NULL;
- }
-
- /* If the access is synchronized (like a normal buffer mapping), then get
- * things flushed out so the later mapping syncs appropriately through GEM.
- * If the user doesn't care about existing buffer contents and mapping would
- * cause us to block, then throw out the old buffer.
- *
- * If they set INVALIDATE_BUFFER, we can pitch the current contents to
- * achieve the required synchronization.
- */
- if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
- if (drm_intel_bo_references(intel->batch.bo, intel_obj->buffer)) {
- if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
- drm_intel_bo_unreference(intel_obj->buffer);
- intel_bufferobj_alloc_buffer(intel, intel_obj);
- } else {
- perf_debug("Stalling on the GPU for mapping a busy buffer "
- "object\n");
- intel_flush(ctx);
- }
- } else if (drm_intel_bo_busy(intel_obj->buffer) &&
- (access & GL_MAP_INVALIDATE_BUFFER_BIT)) {
- drm_intel_bo_unreference(intel_obj->buffer);
- intel_bufferobj_alloc_buffer(intel, intel_obj);
- }
- }
-
- /* If the user is mapping a range of an active buffer object but
- * doesn't require the current contents of that range, make a new
- * BO, and we'll copy what they put in there out at unmap or
- * FlushRange time.
- */
- if ((access & GL_MAP_INVALIDATE_RANGE_BIT) &&
- drm_intel_bo_busy(intel_obj->buffer)) {
- if (access & GL_MAP_FLUSH_EXPLICIT_BIT) {
- intel_obj->range_map_buffer = malloc(length);
- obj->Pointer = intel_obj->range_map_buffer;
- } else {
- intel_obj->range_map_bo = drm_intel_bo_alloc(intel->bufmgr,
- "range map",
- length, 64);
- if (!(access & GL_MAP_READ_BIT)) {
- drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo);
- } else {
- drm_intel_bo_map(intel_obj->range_map_bo,
- (access & GL_MAP_WRITE_BIT) != 0);
- }
- obj->Pointer = intel_obj->range_map_bo->virtual;
- }
- return obj->Pointer;
- }
-
- if (access & GL_MAP_UNSYNCHRONIZED_BIT)
- drm_intel_gem_bo_map_unsynchronized(intel_obj->buffer);
- else if (!(access & GL_MAP_READ_BIT)) {
- drm_intel_gem_bo_map_gtt(intel_obj->buffer);
- } else {
- drm_intel_bo_map(intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0);
- }
-
- obj->Pointer = intel_obj->buffer->virtual + offset;
- return obj->Pointer;
-}
-
-/* Ideally we'd use a BO to avoid taking up cache space for the temporary
- * data, but FlushMappedBufferRange may be followed by further writes to
- * the pointer, so we would have to re-map after emitting our blit, which
- * would defeat the point.
- */
-static void
-intel_bufferobj_flush_mapped_range(struct gl_context *ctx,
- GLintptr offset, GLsizeiptr length,
- struct gl_buffer_object *obj)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
- drm_intel_bo *temp_bo;
-
- /* Unless we're in the range map using a temporary system buffer,
- * there's no work to do.
- */
- if (intel_obj->range_map_buffer == NULL)
- return;
-
- if (length == 0)
- return;
-
- temp_bo = drm_intel_bo_alloc(intel->bufmgr, "range map flush", length, 64);
-
- drm_intel_bo_subdata(temp_bo, 0, length, intel_obj->range_map_buffer);
-
- intel_emit_linear_blit(intel,
- intel_obj->buffer, obj->Offset + offset,
- temp_bo, 0,
- length);
-
- drm_intel_bo_unreference(temp_bo);
-}
-
-
-/**
- * Called via glUnmapBuffer().
- */
-static GLboolean
-intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
-
- assert(intel_obj);
- assert(obj->Pointer);
- if (intel_obj->sys_buffer != NULL) {
- /* always keep the mapping around. */
- } else if (intel_obj->range_map_buffer != NULL) {
- /* Since we've emitted some blits to buffers that will (likely) be used
- * in rendering operations in other cache domains in this batch, emit a
- * flush. Once again, we wish for a domain tracker in libdrm to cover
- * usage inside of a batchbuffer.
- */
- intel_batchbuffer_emit_mi_flush(intel);
- free(intel_obj->range_map_buffer);
- intel_obj->range_map_buffer = NULL;
- } else if (intel_obj->range_map_bo != NULL) {
- drm_intel_bo_unmap(intel_obj->range_map_bo);
-
- intel_emit_linear_blit(intel,
- intel_obj->buffer, obj->Offset,
- intel_obj->range_map_bo, 0,
- obj->Length);
-
- /* Since we've emitted some blits to buffers that will (likely) be used
- * in rendering operations in other cache domains in this batch, emit a
- * flush. Once again, we wish for a domain tracker in libdrm to cover
- * usage inside of a batchbuffer.
- */
- intel_batchbuffer_emit_mi_flush(intel);
-
- drm_intel_bo_unreference(intel_obj->range_map_bo);
- intel_obj->range_map_bo = NULL;
- } else if (intel_obj->buffer != NULL) {
- drm_intel_bo_unmap(intel_obj->buffer);
- }
- obj->Pointer = NULL;
- obj->Offset = 0;
- obj->Length = 0;
-
- return true;
-}
-
-drm_intel_bo *
-intel_bufferobj_buffer(struct intel_context *intel,
- struct intel_buffer_object *intel_obj,
- GLuint flag)
-{
- if (intel_obj->source)
- release_buffer(intel_obj);
-
- if (intel_obj->buffer == NULL) {
- intel_bufferobj_alloc_buffer(intel, intel_obj);
- drm_intel_bo_subdata(intel_obj->buffer,
- 0, intel_obj->Base.Size,
- intel_obj->sys_buffer);
-
- free(intel_obj->sys_buffer);
- intel_obj->sys_buffer = NULL;
- intel_obj->offset = 0;
- }
-
- return intel_obj->buffer;
-}
-
-#define INTEL_UPLOAD_SIZE (64*1024)
-
-void
-intel_upload_finish(struct intel_context *intel)
-{
- if (!intel->upload.bo)
- return;
-
- if (intel->upload.buffer_len) {
- drm_intel_bo_subdata(intel->upload.bo,
- intel->upload.buffer_offset,
- intel->upload.buffer_len,
- intel->upload.buffer);
- intel->upload.buffer_len = 0;
- }
-
- drm_intel_bo_unreference(intel->upload.bo);
- intel->upload.bo = NULL;
-}
-
-static void wrap_buffers(struct intel_context *intel, GLuint size)
-{
- intel_upload_finish(intel);
-
- if (size < INTEL_UPLOAD_SIZE)
- size = INTEL_UPLOAD_SIZE;
-
- intel->upload.bo = drm_intel_bo_alloc(intel->bufmgr, "upload", size, 0);
- intel->upload.offset = 0;
-}
-
-void intel_upload_data(struct intel_context *intel,
- const void *ptr, GLuint size, GLuint align,
- drm_intel_bo **return_bo,
- GLuint *return_offset)
-{
- GLuint base, delta;
-
- base = (intel->upload.offset + align - 1) / align * align;
- if (intel->upload.bo == NULL || base + size > intel->upload.bo->size) {
- wrap_buffers(intel, size);
- base = 0;
- }
-
- drm_intel_bo_reference(intel->upload.bo);
- *return_bo = intel->upload.bo;
- *return_offset = base;
-
- delta = base - intel->upload.offset;
- if (intel->upload.buffer_len &&
- intel->upload.buffer_len + delta + size > sizeof(intel->upload.buffer))
- {
- drm_intel_bo_subdata(intel->upload.bo,
- intel->upload.buffer_offset,
- intel->upload.buffer_len,
- intel->upload.buffer);
- intel->upload.buffer_len = 0;
- }
-
- if (size < sizeof(intel->upload.buffer))
- {
- if (intel->upload.buffer_len == 0)
- intel->upload.buffer_offset = base;
- else
- intel->upload.buffer_len += delta;
-
- memcpy(intel->upload.buffer + intel->upload.buffer_len, ptr, size);
- intel->upload.buffer_len += size;
- }
- else
- {
- drm_intel_bo_subdata(intel->upload.bo, base, size, ptr);
- }
-
- intel->upload.offset = base + size;
-}
-
-void *intel_upload_map(struct intel_context *intel, GLuint size, GLuint align)
-{
- GLuint base, delta;
- char *ptr;
-
- base = (intel->upload.offset + align - 1) / align * align;
- if (intel->upload.bo == NULL || base + size > intel->upload.bo->size) {
- wrap_buffers(intel, size);
- base = 0;
- }
-
- delta = base - intel->upload.offset;
- if (intel->upload.buffer_len &&
- intel->upload.buffer_len + delta + size > sizeof(intel->upload.buffer))
- {
- drm_intel_bo_subdata(intel->upload.bo,
- intel->upload.buffer_offset,
- intel->upload.buffer_len,
- intel->upload.buffer);
- intel->upload.buffer_len = 0;
- }
-
- if (size <= sizeof(intel->upload.buffer)) {
- if (intel->upload.buffer_len == 0)
- intel->upload.buffer_offset = base;
- else
- intel->upload.buffer_len += delta;
-
- ptr = intel->upload.buffer + intel->upload.buffer_len;
- intel->upload.buffer_len += size;
- } else
- ptr = malloc(size);
-
- return ptr;
-}
-
-void intel_upload_unmap(struct intel_context *intel,
- const void *ptr, GLuint size, GLuint align,
- drm_intel_bo **return_bo,
- GLuint *return_offset)
-{
- GLuint base;
-
- base = (intel->upload.offset + align - 1) / align * align;
- if (size > sizeof(intel->upload.buffer)) {
- drm_intel_bo_subdata(intel->upload.bo, base, size, ptr);
- free((void*)ptr);
- }
-
- drm_intel_bo_reference(intel->upload.bo);
- *return_bo = intel->upload.bo;
- *return_offset = base;
-
- intel->upload.offset = base + size;
-}
-
-drm_intel_bo *
-intel_bufferobj_source(struct intel_context *intel,
- struct intel_buffer_object *intel_obj,
- GLuint align, GLuint *offset)
-{
- if (intel_obj->buffer == NULL) {
- intel_upload_data(intel,
- intel_obj->sys_buffer, intel_obj->Base.Size, align,
- &intel_obj->buffer, &intel_obj->offset);
- intel_obj->source = 1;
- }
-
- *offset = intel_obj->offset;
- return intel_obj->buffer;
-}
-
-static void
-intel_bufferobj_copy_subdata(struct gl_context *ctx,
- struct gl_buffer_object *src,
- struct gl_buffer_object *dst,
- GLintptr read_offset, GLintptr write_offset,
- GLsizeiptr size)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_buffer_object *intel_src = intel_buffer_object(src);
- struct intel_buffer_object *intel_dst = intel_buffer_object(dst);
- drm_intel_bo *src_bo, *dst_bo;
- GLuint src_offset;
-
- if (size == 0)
- return;
-
- /* If we're in system memory, just map and memcpy. */
- if (intel_src->sys_buffer || intel_dst->sys_buffer) {
- /* The same buffer may be used, but note that regions copied may
- * not overlap.
- */
- if (src == dst) {
- char *ptr = intel_bufferobj_map_range(ctx, 0, dst->Size,
- GL_MAP_READ_BIT |
- GL_MAP_WRITE_BIT,
- dst);
- memmove(ptr + write_offset, ptr + read_offset, size);
- intel_bufferobj_unmap(ctx, dst);
- } else {
- const char *src_ptr;
- char *dst_ptr;
-
- src_ptr = intel_bufferobj_map_range(ctx, 0, src->Size,
- GL_MAP_READ_BIT, src);
- dst_ptr = intel_bufferobj_map_range(ctx, 0, dst->Size,
- GL_MAP_WRITE_BIT, dst);
-
- memcpy(dst_ptr + write_offset, src_ptr + read_offset, size);
-
- intel_bufferobj_unmap(ctx, src);
- intel_bufferobj_unmap(ctx, dst);
- }
- return;
- }
-
- /* Otherwise, we have real BOs, so blit them. */
-
- dst_bo = intel_bufferobj_buffer(intel, intel_dst, INTEL_WRITE_PART);
- src_bo = intel_bufferobj_source(intel, intel_src, 64, &src_offset);
-
- intel_emit_linear_blit(intel,
- dst_bo, write_offset,
- src_bo, read_offset + src_offset, size);
-
- /* Since we've emitted some blits to buffers that will (likely) be used
- * in rendering operations in other cache domains in this batch, emit a
- * flush. Once again, we wish for a domain tracker in libdrm to cover
- * usage inside of a batchbuffer.
- */
- intel_batchbuffer_emit_mi_flush(intel);
-}
-
-static GLenum
-intel_buffer_purgeable(drm_intel_bo *buffer)
-{
- int retained = 0;
-
- if (buffer != NULL)
- retained = drm_intel_bo_madvise (buffer, I915_MADV_DONTNEED);
-
- return retained ? GL_VOLATILE_APPLE : GL_RELEASED_APPLE;
-}
-
-static GLenum
-intel_buffer_object_purgeable(struct gl_context * ctx,
- struct gl_buffer_object *obj,
- GLenum option)
-{
- struct intel_buffer_object *intel_obj = intel_buffer_object (obj);
-
- if (intel_obj->buffer != NULL)
- return intel_buffer_purgeable(intel_obj->buffer);
-
- if (option == GL_RELEASED_APPLE) {
- free(intel_obj->sys_buffer);
- intel_obj->sys_buffer = NULL;
-
- return GL_RELEASED_APPLE;
- } else {
- /* XXX Create the buffer and madvise(MADV_DONTNEED)? */
- struct intel_context *intel = intel_context(ctx);
- drm_intel_bo *bo = intel_bufferobj_buffer(intel, intel_obj, INTEL_READ);
-
- return intel_buffer_purgeable(bo);
- }
-}
-
-static GLenum
-intel_texture_object_purgeable(struct gl_context * ctx,
- struct gl_texture_object *obj,
- GLenum option)
-{
- struct intel_texture_object *intel;
-
- (void) ctx;
- (void) option;
-
- intel = intel_texture_object(obj);
- if (intel->mt == NULL || intel->mt->region == NULL)
- return GL_RELEASED_APPLE;
-
- return intel_buffer_purgeable(intel->mt->region->bo);
-}
-
-static GLenum
-intel_render_object_purgeable(struct gl_context * ctx,
- struct gl_renderbuffer *obj,
- GLenum option)
-{
- struct intel_renderbuffer *intel;
-
- (void) ctx;
- (void) option;
-
- intel = intel_renderbuffer(obj);
- if (intel->mt == NULL)
- return GL_RELEASED_APPLE;
-
- return intel_buffer_purgeable(intel->mt->region->bo);
-}
-
-static GLenum
-intel_buffer_unpurgeable(drm_intel_bo *buffer)
-{
- int retained;
-
- retained = 0;
- if (buffer != NULL)
- retained = drm_intel_bo_madvise (buffer, I915_MADV_WILLNEED);
-
- return retained ? GL_RETAINED_APPLE : GL_UNDEFINED_APPLE;
-}
-
-static GLenum
-intel_buffer_object_unpurgeable(struct gl_context * ctx,
- struct gl_buffer_object *obj,
- GLenum option)
-{
- (void) ctx;
- (void) option;
-
- return intel_buffer_unpurgeable(intel_buffer_object (obj)->buffer);
-}
-
-static GLenum
-intel_texture_object_unpurgeable(struct gl_context * ctx,
- struct gl_texture_object *obj,
- GLenum option)
-{
- struct intel_texture_object *intel;
-
- (void) ctx;
- (void) option;
-
- intel = intel_texture_object(obj);
- if (intel->mt == NULL || intel->mt->region == NULL)
- return GL_UNDEFINED_APPLE;
-
- return intel_buffer_unpurgeable(intel->mt->region->bo);
-}
-
-static GLenum
-intel_render_object_unpurgeable(struct gl_context * ctx,
- struct gl_renderbuffer *obj,
- GLenum option)
-{
- struct intel_renderbuffer *intel;
-
- (void) ctx;
- (void) option;
-
- intel = intel_renderbuffer(obj);
- if (intel->mt == NULL)
- return GL_UNDEFINED_APPLE;
-
- return intel_buffer_unpurgeable(intel->mt->region->bo);
-}
-
-void
-intelInitBufferObjectFuncs(struct dd_function_table *functions)
-{
- functions->NewBufferObject = intel_bufferobj_alloc;
- functions->DeleteBuffer = intel_bufferobj_free;
- functions->BufferData = intel_bufferobj_data;
- functions->BufferSubData = intel_bufferobj_subdata;
- functions->GetBufferSubData = intel_bufferobj_get_subdata;
- functions->MapBufferRange = intel_bufferobj_map_range;
- functions->FlushMappedBufferRange = intel_bufferobj_flush_mapped_range;
- functions->UnmapBuffer = intel_bufferobj_unmap;
- functions->CopyBufferSubData = intel_bufferobj_copy_subdata;
-
- functions->BufferObjectPurgeable = intel_buffer_object_purgeable;
- functions->TextureObjectPurgeable = intel_texture_object_purgeable;
- functions->RenderObjectPurgeable = intel_render_object_purgeable;
-
- functions->BufferObjectUnpurgeable = intel_buffer_object_unpurgeable;
- functions->TextureObjectUnpurgeable = intel_texture_object_unpurgeable;
- functions->RenderObjectUnpurgeable = intel_render_object_unpurgeable;
-}