diff options
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_mipmap_tree.c')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 388 |
1 files changed, 388 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c new file mode 100644 index 0000000..2c167a9 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -0,0 +1,388 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "intel_context.h" +#include "intel_mipmap_tree.h" +#include "intel_regions.h" +#include "enums.h" + +#define FILE_DEBUG_FLAG DEBUG_MIPTREE + +static GLenum +target_to_target(GLenum target) +{ + switch (target) { + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + return GL_TEXTURE_CUBE_MAP_ARB; + default: + return target; + } +} + +struct intel_mipmap_tree * +intel_miptree_create(struct intel_context *intel, + GLenum target, + GLenum internal_format, + GLuint first_level, + GLuint last_level, + GLuint width0, + GLuint height0, + GLuint depth0, GLuint cpp, GLuint compress_byte) +{ + GLboolean ok; + struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1); + + DBG("%s target %s format %s level %d..%d\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(target), + _mesa_lookup_enum_by_nr(internal_format), first_level, last_level); + + mt->target = target_to_target(target); + mt->internal_format = internal_format; + mt->first_level = first_level; + mt->last_level = last_level; + mt->width0 = width0; + mt->height0 = height0; + mt->depth0 = depth0; + mt->cpp = compress_byte ? compress_byte : cpp; + mt->compressed = compress_byte ? 1 : 0; + mt->refcount = 1; + + switch (intel->intelScreen->deviceID) { + case PCI_CHIP_I945_G: + case PCI_CHIP_I945_GM: + case PCI_CHIP_I945_GME: + case PCI_CHIP_G33_G: + case PCI_CHIP_Q33_G: + case PCI_CHIP_Q35_G: + ok = i945_miptree_layout(mt); + break; + case PCI_CHIP_I915_G: + case PCI_CHIP_I915_GM: + case PCI_CHIP_I830_M: + case PCI_CHIP_I855_GM: + case PCI_CHIP_I865_G: + default: + /* All the i830 chips and the i915 use this layout: + */ + ok = i915_miptree_layout(mt); + break; + } + + if (ok) { + if (!mt->compressed) { + int align; + + if (intel->intelScreen->ttm) { + /* XXX: Align pitch to multiple of 64 bytes for now to allow + * render-to-texture to work in all cases. This should probably be + * replaced at some point by some scheme to only do this when really + * necessary. + */ + align = 63; + } else { + align = 3; + } + + mt->pitch = (mt->pitch * cpp + align) & ~align; + + /* XXX: At least the i915 seems very upset when the pitch is a multiple + * of 1024 and sometimes 512 bytes - performance can drop by several + * times. Go to the next multiple of the required alignment for now. + */ + if (!(mt->pitch & 511)) + mt->pitch += align + 1; + + mt->pitch /= cpp; + } + + mt->region = intel_region_alloc(intel->intelScreen, + mt->cpp, mt->pitch, mt->total_height); + } + + if (!mt->region) { + free(mt); + return NULL; + } + + return mt; +} + + +void +intel_miptree_reference(struct intel_mipmap_tree **dst, + struct intel_mipmap_tree *src) +{ + src->refcount++; + *dst = src; + DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount); +} + +void +intel_miptree_release(struct intel_context *intel, + struct intel_mipmap_tree **mt) +{ + if (!*mt) + return; + + DBG("%s %p refcount will be %d\n", __FUNCTION__, *mt, (*mt)->refcount - 1); + if (--(*mt)->refcount <= 0) { + GLuint i; + + DBG("%s deleting %p\n", __FUNCTION__, *mt); + + intel_region_release(&((*mt)->region)); + + for (i = 0; i < MAX_TEXTURE_LEVELS; i++) + if ((*mt)->level[i].image_offset) + free((*mt)->level[i].image_offset); + + free(*mt); + } + *mt = NULL; +} + + + + +/* Can the image be pulled into a unified mipmap tree. This mirrors + * the completeness test in a lot of ways. + * + * Not sure whether I want to pass gl_texture_image here. + */ +GLboolean +intel_miptree_match_image(struct intel_mipmap_tree *mt, + struct gl_texture_image *image, + GLuint face, GLuint level) +{ + /* Images with borders are never pulled into mipmap trees. + */ + if (image->Border) + return GL_FALSE; + + if (image->InternalFormat != mt->internal_format || + image->IsCompressed != mt->compressed) + return GL_FALSE; + + /* Test image dimensions against the base level image adjusted for + * minification. This will also catch images not present in the + * tree, changed targets, etc. + */ + if (image->Width != mt->level[level].width || + image->Height != mt->level[level].height || + image->Depth != mt->level[level].depth) + return GL_FALSE; + + return GL_TRUE; +} + + +void +intel_miptree_set_level_info(struct intel_mipmap_tree *mt, + GLuint level, + GLuint nr_images, + GLuint x, GLuint y, GLuint w, GLuint h, GLuint d) +{ + + mt->level[level].width = w; + mt->level[level].height = h; + mt->level[level].depth = d; + mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp; + mt->level[level].nr_images = nr_images; + + DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__, + level, w, h, d, x, y, mt->level[level].level_offset); + + /* Not sure when this would happen, but anyway: + */ + if (mt->level[level].image_offset) { + free(mt->level[level].image_offset); + mt->level[level].image_offset = NULL; + } + + assert(nr_images); + + mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint)); + mt->level[level].image_offset[0] = 0; +} + + + +void +intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, + GLuint level, GLuint img, GLuint x, GLuint y) +{ + if (img == 0 && level == 0) + assert(x == 0 && y == 0); + + assert(img < mt->level[level].nr_images); + + mt->level[level].image_offset[img] = (x + y * mt->pitch); + + DBG("%s level %d img %d pos %d,%d image_offset %x\n", + __FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]); +} + + +/* Although we use the image_offset[] array to store relative offsets + * to cube faces, Mesa doesn't know anything about this and expects + * each cube face to be treated as a separate image. + * + * These functions present that view to mesa: + */ +const GLuint * +intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, GLuint level) +{ + static const GLuint zero = 0; + + if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1) + return &zero; + else + return mt->level[level].image_offset; +} + + +GLuint +intel_miptree_image_offset(struct intel_mipmap_tree * mt, + GLuint face, GLuint level) +{ + if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) + return (mt->level[level].level_offset + + mt->level[level].image_offset[face] * mt->cpp); + else + return mt->level[level].level_offset; +} + + + +/** + * Map a teximage in a mipmap tree. + * \param row_stride returns row stride in bytes + * \param image_stride returns image stride in bytes (for 3D textures). + * \return address of mapping + */ +GLubyte * +intel_miptree_image_map(struct intel_context * intel, + struct intel_mipmap_tree * mt, + GLuint face, + GLuint level, + GLuint * row_stride, GLuint * image_offsets) +{ + DBG("%s \n", __FUNCTION__); + + if (row_stride) + *row_stride = mt->pitch * mt->cpp; + + if (image_offsets) + memcpy(image_offsets, mt->level[level].image_offset, + mt->level[level].depth * sizeof(GLuint)); + + return (intel_region_map(intel->intelScreen, mt->region) + + intel_miptree_image_offset(mt, face, level)); +} + +void +intel_miptree_image_unmap(struct intel_context *intel, + struct intel_mipmap_tree *mt) +{ + DBG("%s\n", __FUNCTION__); + intel_region_unmap(intel->intelScreen, mt->region); +} + + + +/* Upload data for a particular image. + */ +void +intel_miptree_image_data(struct intel_context *intel, + struct intel_mipmap_tree *dst, + GLuint face, + GLuint level, + void *src, + GLuint src_row_pitch, GLuint src_image_pitch) +{ + GLuint depth = dst->level[level].depth; + GLuint dst_offset = intel_miptree_image_offset(dst, face, level); + const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level); + GLuint i; + GLuint height = 0; + + DBG("%s\n", __FUNCTION__); + for (i = 0; i < depth; i++) { + height = dst->level[level].height; + if(dst->compressed) + height /= 4; + intel_region_data(intel->intelScreen, dst->region, + dst_offset + dst_depth_offset[i], /* dst_offset */ + 0, 0, /* dstx, dsty */ + src, + src_row_pitch, + 0, 0, /* source x, y */ + dst->level[level].width, height); /* width, height */ + + src += src_image_pitch * dst->cpp; + } +} + +extern GLuint intel_compressed_alignment(GLenum); +/* Copy mipmap image between trees + */ +void +intel_miptree_image_copy(struct intel_context *intel, + struct intel_mipmap_tree *dst, + GLuint face, GLuint level, + struct intel_mipmap_tree *src) +{ + GLuint width = src->level[level].width; + GLuint height = src->level[level].height; + GLuint depth = src->level[level].depth; + GLuint dst_offset = intel_miptree_image_offset(dst, face, level); + GLuint src_offset = intel_miptree_image_offset(src, face, level); + const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level); + const GLuint *src_depth_offset = intel_miptree_depth_offsets(src, level); + GLuint i; + + if (dst->compressed) { + GLuint alignment = intel_compressed_alignment(dst->internal_format); + height = (height + 3) / 4; + width = ((width + alignment - 1) & ~(alignment - 1)); + } + + for (i = 0; i < depth; i++) { + intel_region_copy(intel->intelScreen, + dst->region, dst_offset + dst_depth_offset[i], + 0, + 0, + src->region, src_offset + src_depth_offset[i], + 0, 0, width, height); + } + +} |