diff options
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_state.c')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_state.c | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c index 01bcbc4..7b7ddd2 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c @@ -33,45 +33,45 @@ #include "tnl/tnl.h" static void -nouveau_alpha_func(GLcontext *ctx, GLenum func, GLfloat ref) +nouveau_alpha_func(struct gl_context *ctx, GLenum func, GLfloat ref) { context_dirty(ctx, ALPHA_FUNC); } static void -nouveau_blend_color(GLcontext *ctx, const GLfloat color[4]) +nouveau_blend_color(struct gl_context *ctx, const GLfloat color[4]) { context_dirty(ctx, BLEND_COLOR); } static void -nouveau_blend_equation_separate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) +nouveau_blend_equation_separate(struct gl_context *ctx, GLenum modeRGB, GLenum modeA) { context_dirty(ctx, BLEND_EQUATION); } static void -nouveau_blend_func_separate(GLcontext *ctx, GLenum sfactorRGB, +nouveau_blend_func_separate(struct gl_context *ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA) { context_dirty(ctx, BLEND_FUNC); } static void -nouveau_clip_plane(GLcontext *ctx, GLenum plane, const GLfloat *equation) +nouveau_clip_plane(struct gl_context *ctx, GLenum plane, const GLfloat *equation) { context_dirty_i(ctx, CLIP_PLANE, plane - GL_CLIP_PLANE0); } static void -nouveau_color_mask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, +nouveau_color_mask(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask) { context_dirty(ctx, COLOR_MASK); } static void -nouveau_color_material(GLcontext *ctx, GLenum face, GLenum mode) +nouveau_color_material(struct gl_context *ctx, GLenum face, GLenum mode) { context_dirty(ctx, COLOR_MATERIAL); context_dirty(ctx, MATERIAL_FRONT_AMBIENT); @@ -83,44 +83,44 @@ nouveau_color_material(GLcontext *ctx, GLenum face, GLenum mode) } static void -nouveau_cull_face(GLcontext *ctx, GLenum mode) +nouveau_cull_face(struct gl_context *ctx, GLenum mode) { context_dirty(ctx, CULL_FACE); } static void -nouveau_front_face(GLcontext *ctx, GLenum mode) +nouveau_front_face(struct gl_context *ctx, GLenum mode) { context_dirty(ctx, FRONT_FACE); } static void -nouveau_depth_func(GLcontext *ctx, GLenum func) +nouveau_depth_func(struct gl_context *ctx, GLenum func) { context_dirty(ctx, DEPTH); } static void -nouveau_depth_mask(GLcontext *ctx, GLboolean flag) +nouveau_depth_mask(struct gl_context *ctx, GLboolean flag) { context_dirty(ctx, DEPTH); } static void -nouveau_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval) +nouveau_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval) { context_dirty(ctx, VIEWPORT); } static void -nouveau_draw_buffers(GLcontext *ctx, GLsizei n, const GLenum *buffers) +nouveau_draw_buffers(struct gl_context *ctx, GLsizei n, const GLenum *buffers) { nouveau_validate_framebuffer(ctx); context_dirty(ctx, FRAMEBUFFER); } static void -nouveau_enable(GLcontext *ctx, GLenum cap, GLboolean state) +nouveau_enable(struct gl_context *ctx, GLenum cap, GLboolean state) { int i; @@ -242,13 +242,13 @@ nouveau_enable(GLcontext *ctx, GLenum cap, GLboolean state) } static void -nouveau_fog(GLcontext *ctx, GLenum pname, const GLfloat *params) +nouveau_fog(struct gl_context *ctx, GLenum pname, const GLfloat *params) { context_dirty(ctx, FOG); } static void -nouveau_light(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params) +nouveau_light(struct gl_context *ctx, GLenum light, GLenum pname, const GLfloat *params) { switch (pname) { case GL_AMBIENT: @@ -276,100 +276,100 @@ nouveau_light(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params) } static void -nouveau_light_model(GLcontext *ctx, GLenum pname, const GLfloat *params) +nouveau_light_model(struct gl_context *ctx, GLenum pname, const GLfloat *params) { context_dirty(ctx, LIGHT_MODEL); context_dirty(ctx, MODELVIEW); } static void -nouveau_line_stipple(GLcontext *ctx, GLint factor, GLushort pattern ) +nouveau_line_stipple(struct gl_context *ctx, GLint factor, GLushort pattern ) { context_dirty(ctx, LINE_STIPPLE); } static void -nouveau_line_width(GLcontext *ctx, GLfloat width) +nouveau_line_width(struct gl_context *ctx, GLfloat width) { context_dirty(ctx, LINE_MODE); } static void -nouveau_logic_opcode(GLcontext *ctx, GLenum opcode) +nouveau_logic_opcode(struct gl_context *ctx, GLenum opcode) { context_dirty(ctx, LOGIC_OPCODE); } static void -nouveau_point_parameter(GLcontext *ctx, GLenum pname, const GLfloat *params) +nouveau_point_parameter(struct gl_context *ctx, GLenum pname, const GLfloat *params) { context_dirty(ctx, POINT_PARAMETER); } static void -nouveau_point_size(GLcontext *ctx, GLfloat size) +nouveau_point_size(struct gl_context *ctx, GLfloat size) { context_dirty(ctx, POINT_MODE); } static void -nouveau_polygon_mode(GLcontext *ctx, GLenum face, GLenum mode) +nouveau_polygon_mode(struct gl_context *ctx, GLenum face, GLenum mode) { context_dirty(ctx, POLYGON_MODE); } static void -nouveau_polygon_offset(GLcontext *ctx, GLfloat factor, GLfloat units) +nouveau_polygon_offset(struct gl_context *ctx, GLfloat factor, GLfloat units) { context_dirty(ctx, POLYGON_OFFSET); } static void -nouveau_polygon_stipple(GLcontext *ctx, const GLubyte *mask) +nouveau_polygon_stipple(struct gl_context *ctx, const GLubyte *mask) { context_dirty(ctx, POLYGON_STIPPLE); } static void -nouveau_render_mode(GLcontext *ctx, GLenum mode) +nouveau_render_mode(struct gl_context *ctx, GLenum mode) { context_dirty(ctx, RENDER_MODE); } static void -nouveau_scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +nouveau_scissor(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) { context_dirty(ctx, SCISSOR); } static void -nouveau_shade_model(GLcontext *ctx, GLenum mode) +nouveau_shade_model(struct gl_context *ctx, GLenum mode) { context_dirty(ctx, SHADE_MODEL); } static void -nouveau_stencil_func_separate(GLcontext *ctx, GLenum face, GLenum func, +nouveau_stencil_func_separate(struct gl_context *ctx, GLenum face, GLenum func, GLint ref, GLuint mask) { context_dirty(ctx, STENCIL_FUNC); } static void -nouveau_stencil_mask_separate(GLcontext *ctx, GLenum face, GLuint mask) +nouveau_stencil_mask_separate(struct gl_context *ctx, GLenum face, GLuint mask) { context_dirty(ctx, STENCIL_MASK); } static void -nouveau_stencil_op_separate(GLcontext *ctx, GLenum face, GLenum fail, +nouveau_stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { context_dirty(ctx, STENCIL_OP); } static void -nouveau_tex_gen(GLcontext *ctx, GLenum coord, GLenum pname, +nouveau_tex_gen(struct gl_context *ctx, GLenum coord, GLenum pname, const GLfloat *params) { switch (pname) { @@ -384,7 +384,7 @@ nouveau_tex_gen(GLcontext *ctx, GLenum coord, GLenum pname, } static void -nouveau_tex_env(GLcontext *ctx, GLenum target, GLenum pname, +nouveau_tex_env(struct gl_context *ctx, GLenum target, GLenum pname, const GLfloat *param) { switch (target) { @@ -398,7 +398,7 @@ nouveau_tex_env(GLcontext *ctx, GLenum target, GLenum pname, } static void -nouveau_tex_parameter(GLcontext *ctx, GLenum target, +nouveau_tex_parameter(struct gl_context *ctx, GLenum target, struct gl_texture_object *t, GLenum pname, const GLfloat *params) { @@ -424,18 +424,18 @@ nouveau_tex_parameter(GLcontext *ctx, GLenum target, } static void -nouveau_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +nouveau_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) { context_dirty(ctx, VIEWPORT); } void -nouveau_emit_nothing(GLcontext *ctx, int emit) +nouveau_emit_nothing(struct gl_context *ctx, int emit) { } int -nouveau_next_dirty_state(GLcontext *ctx) +nouveau_next_dirty_state(struct gl_context *ctx) { struct nouveau_context *nctx = to_nouveau_context(ctx); int i = BITSET_FFS(nctx->dirty) - 1; @@ -447,7 +447,7 @@ nouveau_next_dirty_state(GLcontext *ctx) } void -nouveau_state_emit(GLcontext *ctx) +nouveau_state_emit(struct gl_context *ctx) { struct nouveau_context *nctx = to_nouveau_context(ctx); const struct nouveau_driver *drv = context_drv(ctx); @@ -462,7 +462,7 @@ nouveau_state_emit(GLcontext *ctx) } static void -nouveau_update_state(GLcontext *ctx, GLbitfield new_state) +nouveau_update_state(struct gl_context *ctx, GLbitfield new_state) { int i; @@ -496,7 +496,7 @@ nouveau_update_state(GLcontext *ctx, GLbitfield new_state) } void -nouveau_state_init(GLcontext *ctx) +nouveau_state_init(struct gl_context *ctx) { struct nouveau_context *nctx = to_nouveau_context(ctx); |