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-rw-r--r--src/mesa/main/context.c67
1 files changed, 42 insertions, 25 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index a7fbddc..e41afe1 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.22 1999/11/19 22:51:29 brianp Exp $ */
+/* $Id: context.c,v 1.23 1999/11/24 18:48:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1204,7 +1204,8 @@ GLcontext *gl_create_context( GLvisual *visual,
ctx->DriverCtx = driver_ctx;
ctx->Visual = visual;
- ctx->Buffer = NULL;
+ ctx->DrawBuffer = NULL;
+ ctx->ReadBuffer = NULL;
ctx->VB = gl_vb_create_for_immediate( ctx );
if (!ctx->VB) {
@@ -1479,6 +1480,17 @@ void gl_destroy_framebuffer( GLframebuffer *buffer )
*/
void gl_make_current( GLcontext *newCtx, GLframebuffer *buffer )
{
+ gl_make_current2( newCtx, buffer, buffer );
+}
+
+
+/*
+ * Bind the given context to the given draw-buffer and read-buffer
+ * and make it the current context for this thread.
+ */
+void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
+ GLframebuffer *readBuffer )
+{
GET_CURRENT_CONTEXT(oldCtx);
/* Flush the old context
@@ -1487,9 +1499,12 @@ void gl_make_current( GLcontext *newCtx, GLframebuffer *buffer )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(oldCtx, "gl_make_current");
}
- if (oldCtx && oldCtx->Buffer) {
- /* unbind frame buffer from context */
- oldCtx->Buffer = NULL;
+ /* unbind frame buffers from context */
+ if (oldCtx && oldCtx->DrawBuffer) {
+ oldCtx->DrawBuffer = NULL;
+ }
+ if (oldCtx && oldCtx->ReadBuffer) {
+ oldCtx->ReadBuffer = NULL;
}
#ifdef THREADS
@@ -1509,15 +1524,17 @@ void gl_make_current( GLcontext *newCtx, GLframebuffer *buffer )
if (MESA_VERBOSE) fprintf(stderr, "gl_make_current()\n");
- if (newCtx && buffer) {
+ if (newCtx && drawBuffer && readBuffer) {
/* TODO: check if newCtx and buffer's visual match??? */
- newCtx->Buffer = buffer; /* Bind the frame buffer to the context */
+ newCtx->DrawBuffer = drawBuffer;
+ newCtx->ReadBuffer = readBuffer;
newCtx->NewState = NEW_ALL; /* just to be safe */
gl_update_state( newCtx );
}
}
+
/*
* Return current context handle for the calling thread.
*/
@@ -1648,15 +1665,15 @@ _mesa_ResizeBuffersMESA( void )
(*ctx->Driver.GetBufferSize)( ctx, &buf_width, &buf_height );
/* see if size of device driver's color buffer (window) has changed */
- if (ctx->Buffer->Width == (GLint) buf_width &&
- ctx->Buffer->Height == (GLint) buf_height)
+ if (ctx->DrawBuffer->Width == (GLint) buf_width &&
+ ctx->DrawBuffer->Height == (GLint) buf_height)
return;
ctx->NewState |= NEW_RASTER_OPS; /* to update scissor / window bounds */
/* save buffer size */
- ctx->Buffer->Width = buf_width;
- ctx->Buffer->Height = buf_height;
+ ctx->DrawBuffer->Width = buf_width;
+ ctx->DrawBuffer->Height = buf_height;
/* Reallocate other buffers if needed. */
if (ctx->Visual->DepthBits>0) {
@@ -1959,9 +1976,9 @@ static void update_rasterflags( GLcontext *ctx )
ctx->RasterMask |= ALPHABUF_BIT;
if ( ctx->Viewport.X<0
- || ctx->Viewport.X + ctx->Viewport.Width > ctx->Buffer->Width
+ || ctx->Viewport.X + ctx->Viewport.Width > ctx->DrawBuffer->Width
|| ctx->Viewport.Y<0
- || ctx->Viewport.Y + ctx->Viewport.Height > ctx->Buffer->Height) {
+ || ctx->Viewport.Y + ctx->Viewport.Height > ctx->DrawBuffer->Height) {
ctx->RasterMask |= WINCLIP_BIT;
}
@@ -2144,22 +2161,22 @@ void gl_update_state( GLcontext *ctx )
/* update scissor region */
- ctx->Buffer->Xmin = 0;
- ctx->Buffer->Ymin = 0;
- ctx->Buffer->Xmax = ctx->Buffer->Width-1;
- ctx->Buffer->Ymax = ctx->Buffer->Height-1;
+ ctx->DrawBuffer->Xmin = 0;
+ ctx->DrawBuffer->Ymin = 0;
+ ctx->DrawBuffer->Xmax = ctx->DrawBuffer->Width-1;
+ ctx->DrawBuffer->Ymax = ctx->DrawBuffer->Height-1;
if (ctx->Scissor.Enabled) {
- if (ctx->Scissor.X > ctx->Buffer->Xmin) {
- ctx->Buffer->Xmin = ctx->Scissor.X;
+ if (ctx->Scissor.X > ctx->DrawBuffer->Xmin) {
+ ctx->DrawBuffer->Xmin = ctx->Scissor.X;
}
- if (ctx->Scissor.Y > ctx->Buffer->Ymin) {
- ctx->Buffer->Ymin = ctx->Scissor.Y;
+ if (ctx->Scissor.Y > ctx->DrawBuffer->Ymin) {
+ ctx->DrawBuffer->Ymin = ctx->Scissor.Y;
}
- if (ctx->Scissor.X + ctx->Scissor.Width - 1 < ctx->Buffer->Xmax) {
- ctx->Buffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width - 1;
+ if (ctx->Scissor.X + ctx->Scissor.Width - 1 < ctx->DrawBuffer->Xmax) {
+ ctx->DrawBuffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width - 1;
}
- if (ctx->Scissor.Y + ctx->Scissor.Height - 1 < ctx->Buffer->Ymax) {
- ctx->Buffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height - 1;
+ if (ctx->Scissor.Y + ctx->Scissor.Height - 1 < ctx->DrawBuffer->Ymax) {
+ ctx->DrawBuffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height - 1;
}
}