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-rw-r--r--src/mesa/main/pipelineobj.c15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index 699a2ae..90dff13 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -907,6 +907,21 @@ _mesa_ValidateProgramPipeline(GLuint pipeline)
_mesa_validate_program_pipeline(ctx, pipe,
(ctx->_Shader->Name == pipe->Name));
+
+ /* Validate inputs against outputs, this cannot be done during linking
+ * since programs have been linked separately from each other.
+ *
+ * From OpenGL 4.5 Core spec:
+ * "Separable program objects may have validation failures that cannot be
+ * detected without the complete program pipeline. Mismatched interfaces,
+ * improper usage of program objects together, and the same
+ * state-dependent failures can result in validation errors for such
+ * program objects."
+ *
+ * OpenGL ES 3.1 specification has the same text.
+ */
+ if (!_mesa_validate_pipeline_io(pipe))
+ pipe->Validated = GL_FALSE;
}
void GLAPIENTRY