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Diffstat (limited to 'src/mesa/main/uniform_query.cpp')
-rw-r--r--src/mesa/main/uniform_query.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 1026618..fc2b5f5 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -873,7 +873,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
GLuint cols, GLuint rows,
GLint location, GLsizei count,
GLboolean transpose,
- const GLvoid *values, GLenum type)
+ const GLvoid *values, enum glsl_base_type basicType)
{
unsigned offset;
unsigned vectors;
@@ -892,8 +892,8 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
return;
}
- assert(type == GL_FLOAT || type == GL_DOUBLE);
- size_mul = type == GL_DOUBLE ? 2 : 1;
+ assert(basicType == GLSL_TYPE_FLOAT || basicType == GLSL_TYPE_DOUBLE);
+ size_mul = basicType == GLSL_TYPE_DOUBLE ? 2 : 1;
assert(!uni->type->is_sampler());
vectors = uni->type->matrix_columns;
@@ -948,7 +948,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
if (!transpose) {
memcpy(&uni->storage[elements * offset], values,
sizeof(uni->storage[0]) * elements * count * size_mul);
- } else if (type == GL_FLOAT) {
+ } else if (basicType == GLSL_TYPE_FLOAT) {
/* Copy and transpose the matrix.
*/
const float *src = (const float *)values;
@@ -965,7 +965,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
src += elements;
}
} else {
- assert(type == GL_DOUBLE);
+ assert(basicType == GLSL_TYPE_DOUBLE);
const double *src = (const double *)values;
double *dst = (double *)&uni->storage[elements * offset].f;