diff options
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 2 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 2 | ||||
-rw-r--r-- | src/mesa/main/shaderobj.c | 8 | ||||
-rw-r--r-- | src/mesa/main/shaderobj.h | 6 |
4 files changed, 7 insertions, 11 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index f90d31a..83881e9 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -1203,7 +1203,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key) _mesa_glsl_parse_state *state; p.mem_ctx = ralloc_context(NULL); - p.shader = _mesa_new_shader(ctx, 0, MESA_SHADER_FRAGMENT); + p.shader = _mesa_new_shader(0, MESA_SHADER_FRAGMENT); p.shader->ir = new(p.shader) exec_list; state = new(p.shader) _mesa_glsl_parse_state(ctx, MESA_SHADER_FRAGMENT, p.shader); diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 962b42e..fdfe1e7 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -334,7 +334,7 @@ create_shader(struct gl_context *ctx, GLenum type) _mesa_HashLockMutex(ctx->Shared->ShaderObjects); name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1); - sh = _mesa_new_shader(ctx, name, _mesa_shader_enum_to_shader_stage(type)); + sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type)); sh->Type = type; _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh); _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects); diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 93fdc66..131d682 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -88,8 +88,8 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, } } -void -_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader) +static void +_mesa_init_shader(struct gl_shader *shader) { shader->RefCount = 1; shader->Geom.VerticesOut = -1; @@ -101,14 +101,14 @@ _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader) * Allocate a new gl_shader object, initialize it. */ struct gl_shader * -_mesa_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage stage) +_mesa_new_shader(GLuint name, gl_shader_stage stage) { struct gl_shader *shader; shader = rzalloc(NULL, struct gl_shader); if (shader) { shader->Stage = stage; shader->Name = name; - _mesa_init_shader(ctx, shader); + _mesa_init_shader(shader); } return shader; } diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h index f331db1..814a7f1 100644 --- a/src/mesa/main/shaderobj.h +++ b/src/mesa/main/shaderobj.h @@ -75,12 +75,8 @@ _mesa_reference_shader_program(struct gl_context *ctx, _mesa_reference_shader_program_(ctx, ptr, shProg); } - -extern void -_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader); - extern struct gl_shader * -_mesa_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage type); +_mesa_new_shader(GLuint name, gl_shader_stage type); extern struct gl_linked_shader * _mesa_new_linked_shader(gl_shader_stage type); |