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Diffstat (limited to 'src/mesa/pipe/failover/fo_state.c')
-rw-r--r--src/mesa/pipe/failover/fo_state.c75
1 files changed, 67 insertions, 8 deletions
diff --git a/src/mesa/pipe/failover/fo_state.c b/src/mesa/pipe/failover/fo_state.c
index 2572562..db3aea7 100644
--- a/src/mesa/pipe/failover/fo_state.c
+++ b/src/mesa/pipe/failover/fo_state.c
@@ -150,26 +150,81 @@ failover_set_framebuffer_state(struct pipe_context *pipe,
failover->hw->set_framebuffer_state( failover->hw, framebuffer );
}
+
+static void *
+failover_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct fo_state *state = malloc(sizeof(struct fo_state));
+ struct failover_context *failover = failover_context(pipe);
+
+ state->sw_state = failover->sw->create_fs_state(pipe, templ);
+ state->hw_state = failover->hw->create_fs_state(pipe, templ);
+
+ return state;
+}
+
static void
failover_bind_fs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *fs)
+ void *fs)
{
struct failover_context *failover = failover_context(pipe);
- failover->fragment_shader = fs;
+ failover->fragment_shader = (struct fo_state *)fs;
failover->dirty |= FO_NEW_FRAGMENT_SHADER;
- failover->hw->bind_fs_state( failover->hw, fs );
+ failover->hw->bind_fs_state(failover->hw, (struct pipe_shader_state *)fs);
+}
+
+static void
+failover_delete_fs_state(struct pipe_context *pipe,
+ void *fs)
+{
+ struct fo_state *state = (struct fo_state*)fs;
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->sw->delete_fs_state(pipe, state->sw_state);
+ failover->hw->delete_fs_state(pipe, state->hw_state);
+ state->sw_state = 0;
+ state->hw_state = 0;
+ free(state);
+}
+
+static void *
+failover_create_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct fo_state *state = malloc(sizeof(struct fo_state));
+ struct failover_context *failover = failover_context(pipe);
+
+ state->sw_state = failover->sw->create_vs_state(pipe, templ);
+ state->hw_state = failover->hw->create_vs_state(pipe, templ);
+
+ return state;
}
static void
failover_bind_vs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *vs)
+ void *vs)
{
struct failover_context *failover = failover_context(pipe);
- failover->vertex_shader = vs;
+ failover->vertex_shader = (struct fo_state*)vs;
failover->dirty |= FO_NEW_VERTEX_SHADER;
- failover->hw->bind_vs_state( failover->hw, vs );
+ failover->hw->bind_vs_state(failover->hw, vs);
+}
+
+static void
+failover_delete_vs_state(struct pipe_context *pipe,
+ void *vs)
+{
+ struct fo_state *state = (struct fo_state*)vs;
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->sw->delete_vs_state(pipe, state->sw_state);
+ failover->hw->delete_vs_state(pipe, state->hw_state);
+ state->sw_state = 0;
+ state->hw_state = 0;
+ free(state);
}
static void
@@ -312,8 +367,12 @@ failover_init_state_functions( struct failover_context *failover )
failover->pipe.create_rasterizer_state = failover_create_rasterizer_state;
failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state;
failover->pipe.delete_rasterizer_state = failover_delete_rasterizer_state;
- failover->pipe.bind_fs_state = failover_bind_fs_state;
- failover->pipe.bind_vs_state = failover_bind_vs_state;
+ failover->pipe.create_fs_state = failover_create_fs_state;
+ failover->pipe.bind_fs_state = failover_bind_fs_state;
+ failover->pipe.delete_fs_state = failover_delete_fs_state;
+ failover->pipe.create_vs_state = failover_create_vs_state;
+ failover->pipe.bind_vs_state = failover_bind_vs_state;
+ failover->pipe.delete_vs_state = failover_delete_vs_state;
failover->pipe.set_alpha_test_state = failover_set_alpha_test_state;
failover->pipe.set_blend_color = failover_set_blend_color;