diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 107 |
1 files changed, 50 insertions, 57 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index d08229b..ec981e8 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -524,9 +524,10 @@ st_TexImage(GLcontext * ctx, if (stImage->pt) { texImage->Data = st_texture_image_map(ctx->st, stImage, 0, - PIPE_BUFFER_USAGE_CPU_WRITE); - if (stImage->surface) - dstRowStride = stImage->surface->stride; + PIPE_TRANSFER_WRITE, 0, 0, + stImage->base.Width, + stImage->base.Height); + dstRowStride = stImage->transfer->stride; } else { /* Allocate regular memory and store the image there temporarily. */ @@ -581,7 +582,9 @@ st_TexImage(GLcontext * ctx, if (stImage->pt && i < depth) { st_texture_image_unmap(ctx->st, stImage); texImage->Data = st_texture_image_map(ctx->st, stImage, i, - PIPE_BUFFER_USAGE_CPU_WRITE); + PIPE_TRANSFER_WRITE, 0, 0, + stImage->base.Width, + stImage->base.Height); src += srcImageStride; } } @@ -688,8 +691,10 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, * kernel. Need to explicitly map and unmap it. */ texImage->Data = st_texture_image_map(ctx->st, stImage, 0, - PIPE_BUFFER_USAGE_CPU_READ); - texImage->RowStride = stImage->surface->stride / stImage->pt->block.size; + PIPE_TRANSFER_READ, 0, 0, + stImage->base.Width, + stImage->base.Height); + texImage->RowStride = stImage->transfer->stride / stImage->pt->block.size; } else { /* Otherwise, the image should actually be stored in @@ -720,7 +725,9 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, if (stImage->pt && i < depth) { st_texture_image_unmap(ctx->st, stImage); texImage->Data = st_texture_image_map(ctx->st, stImage, i, - PIPE_BUFFER_USAGE_CPU_READ); + PIPE_TRANSFER_READ, 0, 0, + stImage->base.Width, + stImage->base.Height); dest += dstImageStride; } } @@ -792,9 +799,11 @@ st_TexSubimage(GLcontext * ctx, */ if (stImage->pt) { texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset, - PIPE_BUFFER_USAGE_CPU_WRITE); - if (stImage->surface) - dstRowStride = stImage->surface->stride; + PIPE_TRANSFER_WRITE, + xoffset, yoffset, + stImage->base.Width, + stImage->base.Height); + dstRowStride = stImage->transfer->stride; } if (!texImage->Data) { @@ -820,7 +829,10 @@ st_TexSubimage(GLcontext * ctx, /* map next slice of 3D texture */ st_texture_image_unmap(ctx->st, stImage); texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset + i, - PIPE_BUFFER_USAGE_CPU_WRITE); + PIPE_TRANSFER_WRITE, + xoffset, yoffset, + stImage->base.Width, + stImage->base.Height); src += srcImageStride; } } @@ -898,26 +910,8 @@ st_TexSubImage1D(GLcontext * ctx, /** - * Return 0 for GL_TEXTURE_CUBE_MAP_POSITIVE_X, - * 1 for GL_TEXTURE_CUBE_MAP_NEGATIVE_X, - * etc. - * XXX duplicated from main/teximage.c - */ -static uint -texture_face(GLenum target) -{ - if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && - target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) - return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - else - return 0; -} - - - -/** - * Do a CopyTexSubImage operation by mapping the source surface and - * dest surface and using get_tile()/put_tile() to access the pixels/texels. + * Do a CopyTexSubImage operation using a read transfer from the source, a write + * transfer to the destination and get_tile()/put_tile() to access the pixels/texels. * * Note: srcY=0=TOP of renderbuffer */ @@ -934,20 +928,24 @@ fallback_copy_texsubimage(GLcontext *ctx, { struct pipe_context *pipe = ctx->st->pipe; struct pipe_screen *screen = pipe->screen; - const uint face = texture_face(target); - struct pipe_texture *pt = stImage->pt; - struct pipe_surface *src_surf, *dest_surf; + struct pipe_transfer *src_trans; + GLvoid *texDest; + + assert(width <= MAX_WIDTH); - /* We'd use strb->surface, here but it's created for GPU read/write only */ - src_surf = pipe->screen->get_tex_surface( pipe->screen, - strb->texture, - 0, 0, 0, - PIPE_BUFFER_USAGE_CPU_READ); + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + srcY = strb->Base.Height - 1 - srcY; + } - dest_surf = screen->get_tex_surface(screen, pt, face, level, destZ, - PIPE_BUFFER_USAGE_CPU_WRITE); + src_trans = pipe->screen->get_tex_transfer( pipe->screen, + strb->texture, + 0, 0, 0, + PIPE_TRANSFER_READ, + srcX, srcY, + width, height); - assert(width <= MAX_WIDTH); + texDest = st_texture_image_map(ctx->st, stImage, 0, PIPE_TRANSFER_WRITE, + destX, destY, width, height); if (baseFormat == GL_DEPTH_COMPONENT) { const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F || @@ -956,39 +954,36 @@ fallback_copy_texsubimage(GLcontext *ctx, /* determine bottom-to-top vs. top-to-bottom order for src buffer */ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - srcY = strb->Base.Height - 1 - srcY; + srcY = height - 1 - srcY; yStep = -1; } else { + srcY = 0; yStep = 1; } /* To avoid a large temp memory allocation, do copy row by row */ - for (row = 0; row < height; row++, srcY += yStep, destY++) { + for (row = 0; row < height; row++, srcY += yStep) { uint data[MAX_WIDTH]; - pipe_get_tile_z(src_surf, srcX, srcY, width, 1, data); + pipe_get_tile_z(src_trans, 0, srcY, width, 1, data); if (scaleOrBias) { _mesa_scale_and_bias_depth_uint(ctx, width, data); } - pipe_put_tile_z(dest_surf, destX, destY, width, 1, data); + pipe_put_tile_z(stImage->transfer, 0, row, width, 1, data); } } else { /* RGBA format */ GLfloat *tempSrc = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); - GLvoid *texDest = - st_texture_image_map(ctx->st, stImage, 0,PIPE_BUFFER_USAGE_CPU_WRITE); if (tempSrc && texDest) { const GLint dims = 2; struct gl_texture_image *texImage = &stImage->base; - GLint dstRowStride = stImage->surface->stride; + GLint dstRowStride = stImage->transfer->stride; struct gl_pixelstore_attrib unpack = ctx->DefaultPacking; if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - /* need to invert src */ - srcY = strb->Base.Height - srcY - height; unpack.Invert = GL_TRUE; } @@ -996,7 +991,7 @@ fallback_copy_texsubimage(GLcontext *ctx, /* XXX this usually involves a lot of int/float conversion. * try to avoid that someday. */ - pipe_get_tile_rgba(src_surf, srcX, srcY, width, height, tempSrc); + pipe_get_tile_rgba(src_trans, 0, 0, width, height, tempSrc); /* Store into texture memory. * Note that this does some special things such as pixel transfer @@ -1008,7 +1003,7 @@ fallback_copy_texsubimage(GLcontext *ctx, texImage->_BaseFormat, texImage->TexFormat, texDest, - destX, destY, destZ, + 0, 0, 0, dstRowStride, texImage->ImageOffsets, width, height, 1, @@ -1021,12 +1016,10 @@ fallback_copy_texsubimage(GLcontext *ctx, if (tempSrc) _mesa_free(tempSrc); - if (texDest) - st_texture_image_unmap(ctx->st, stImage); } - screen->tex_surface_release(screen, &dest_surf); - screen->tex_surface_release(screen, &src_surf); + st_texture_image_unmap(ctx->st, stImage); + screen->tex_transfer_release(screen, &src_trans); } |