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Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index aac7c60..1819e44 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1,4 +1,4 @@
-/* $Id: s_triangle.c,v 1.9 2001/01/23 23:39:37 brianp Exp $ */
+/* $Id: s_triangle.c,v 1.10 2001/01/29 18:51:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1826,6 +1826,7 @@ static void lambda_textured_triangle1( GLcontext *ctx,
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define INTERP_ALPHA 1
+#define INTERP_LAMBDA 1
#define INTERP_TEX 1
#define SETUP_CODE \
@@ -1864,8 +1865,7 @@ static void lambda_textured_triangle1( GLcontext *ctx,
s[i] = ss*invQ; \
t[i] = tt*invQ; \
u[i] = uu*invQ; \
- lambda[i] = compute_lambda( dsdx, dsdy, dtdx, dtdy, \
- invQ, twidth, theight );\
+ lambda[i] = COMPUTE_LAMBDA(invQ); \
ffz += fdzdx; \
fffog += fdfogdx; \
ss += dsdx; \
@@ -1886,8 +1886,7 @@ static void lambda_textured_triangle1( GLcontext *ctx,
s[i] = ss*invQ; \
t[i] = tt*invQ; \
u[i] = uu*invQ; \
- lambda[i] = compute_lambda( dsdx, dsdy, dtdx, dtdy, \
- invQ, twidth, theight );\
+ lambda[i] = COMPUTE_LAMBDA(invQ); \
ffz += fdzdx; \
fffog += fdfogdx; \
ffr += fdrdx; \
@@ -1932,6 +1931,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx,
#define INTERP_SPEC 1
#define INTERP_ALPHA 1
#define INTERP_TEX 1
+#define INTERP_LAMBDA 1
#define SETUP_CODE \
const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current; \
@@ -1976,8 +1976,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx,
s[i] = ss*invQ; \
t[i] = tt*invQ; \
u[i] = uu*invQ; \
- lambda[i] = compute_lambda( dsdx, dsdy, dtdx, dtdy, \
- invQ, twidth, theight );\
+ lambda[i] = COMPUTE_LAMBDA(invQ); \
fffog += fdfogdx; \
ffz += fdzdx; \
ss += dsdx; \
@@ -2001,8 +2000,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx,
s[i] = ss*invQ; \
t[i] = tt*invQ; \
u[i] = uu*invQ; \
- lambda[i] = compute_lambda( dsdx, dsdy, dtdx, dtdy, \
- invQ, twidth, theight );\
+ lambda[i] = COMPUTE_LAMBDA(invQ); \
fffog += fdfogdx; \
ffz += fdzdx; \
ffr += fdrdx; \
@@ -2307,6 +2305,7 @@ _swrast_choose_triangle( GLcontext *ctx )
&& image->Border==0
&& ((format = image->Format)==GL_RGB || format==GL_RGBA)
&& (filter = current2Dtex->MinFilter)==current2Dtex->MagFilter
+ /* ==> current2Dtex->MinFilter != GL_XXX_MIPMAP_XXX */
&& ctx->Light.Model.ColorControl==GL_SINGLE_COLOR
&& ctx->Texture.Unit[0].EnvMode!=GL_COMBINE_EXT) {
@@ -2384,7 +2383,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
else {
if (needLambda) {
- swrast->Triangle = lambda_textured_triangle;
+ swrast->Triangle = lambda_textured_triangle;
dputs("lambda_textured_triangle");
}
else {