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-rw-r--r--src/mesa/drivers/dri/i965/brw_nir.c18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index 2435046..ed941a8 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -623,12 +623,24 @@ brw_type_for_nir_type(nir_alu_type type)
{
switch (type) {
case nir_type_uint:
+ case nir_type_uint32:
return BRW_REGISTER_TYPE_UD;
case nir_type_bool:
case nir_type_int:
+ case nir_type_bool32:
+ case nir_type_int32:
return BRW_REGISTER_TYPE_D;
case nir_type_float:
+ case nir_type_float32:
return BRW_REGISTER_TYPE_F;
+ case nir_type_float64:
+ return BRW_REGISTER_TYPE_DF;
+ case nir_type_int64:
+ case nir_type_uint64:
+ /* TODO we should only see these in moves, so for now it's ok, but when
+ * we add actual 64-bit integer support we should fix this.
+ */
+ return BRW_REGISTER_TYPE_DF;
default:
unreachable("unknown type");
}
@@ -644,12 +656,18 @@ brw_glsl_base_type_for_nir_type(nir_alu_type type)
{
switch (type) {
case nir_type_float:
+ case nir_type_float32:
return GLSL_TYPE_FLOAT;
+ case nir_type_float64:
+ return GLSL_TYPE_DOUBLE;
+
case nir_type_int:
+ case nir_type_int32:
return GLSL_TYPE_INT;
case nir_type_uint:
+ case nir_type_uint32:
return GLSL_TYPE_UINT;
default: