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Diffstat (limited to 'src/vulkan/anv_descriptor_set.c')
-rw-r--r--src/vulkan/anv_descriptor_set.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/vulkan/anv_descriptor_set.c b/src/vulkan/anv_descriptor_set.c
index 081d1e8..e1cfd788 100644
--- a/src/vulkan/anv_descriptor_set.c
+++ b/src/vulkan/anv_descriptor_set.c
@@ -77,8 +77,8 @@ VkResult anv_CreateDescriptorSetLayout(
/* Initialize all samplers to 0 */
memset(samplers, 0, immutable_sampler_count * sizeof(*samplers));
- uint32_t sampler_count[VK_SHADER_STAGE_NUM] = { 0, };
- uint32_t surface_count[VK_SHADER_STAGE_NUM] = { 0, };
+ uint32_t sampler_count[MESA_SHADER_STAGES] = { 0, };
+ uint32_t surface_count[MESA_SHADER_STAGES] = { 0, };
uint32_t dynamic_offset_count = 0;
for (uint32_t j = 0; j < pCreateInfo->bindingCount; j++) {
@@ -196,7 +196,7 @@ VkResult anv_CreatePipelineLayout(
dynamic_offset_count += set_layout->binding[b].array_size;
}
- for (VkShaderStage s = 0; s < VK_SHADER_STAGE_NUM; s++) {
+ for (gl_shader_stage s = 0; s < MESA_SHADER_STAGES; s++) {
l.set[set].stage[s].surface_start = l.stage[s].surface_count;
l.set[set].stage[s].sampler_start = l.stage[s].sampler_count;
@@ -217,7 +217,7 @@ VkResult anv_CreatePipelineLayout(
}
unsigned num_bindings = 0;
- for (VkShaderStage s = 0; s < VK_SHADER_STAGE_NUM; s++)
+ for (gl_shader_stage s = 0; s < MESA_SHADER_STAGES; s++)
num_bindings += l.stage[s].surface_count + l.stage[s].sampler_count;
size_t size = sizeof(*layout) + num_bindings * sizeof(layout->entries[0]);
@@ -229,7 +229,7 @@ VkResult anv_CreatePipelineLayout(
/* Now we can actually build our surface and sampler maps */
struct anv_pipeline_binding *entry = layout->entries;
- for (VkShaderStage s = 0; s < VK_SHADER_STAGE_NUM; s++) {
+ for (gl_shader_stage s = 0; s < MESA_SHADER_STAGES; s++) {
l.stage[s].surface_to_descriptor = entry;
entry += l.stage[s].surface_count;
l.stage[s].sampler_to_descriptor = entry;