diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/shader/slang/library/slang_120_core.gc | 396 |
1 files changed, 300 insertions, 96 deletions
diff --git a/src/mesa/shader/slang/library/slang_120_core.gc b/src/mesa/shader/slang/library/slang_120_core.gc index e08716d..15ca3a8 100644 --- a/src/mesa/shader/slang/library/slang_120_core.gc +++ b/src/mesa/shader/slang/library/slang_120_core.gc @@ -1082,108 +1082,204 @@ vec3 __operator * (const mat4x3 m, const vec4 v) } -mat3x2 __operator * (const mat2 m, const mat3x2 n) { - return mat3x2 (m * n[0], m * n[1], m * n[2]); +mat3x2 __operator * (const mat2 m, const mat3x2 n) +{ + //return mat3x2 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; } -mat4x2 __operator * (const mat2 m, const mat4x2 n) { - return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); +mat4x2 __operator * (const mat2 m, const mat4x2 n) +{ + //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; } -mat2x3 __operator * (const mat2x3 m, const mat2 n) { - return mat2x3 (m * n[0], m * n[1]); +mat2x3 __operator * (const mat2x3 m, const mat2 n) +{ + //return mat2x3 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; } -mat3 __operator * (const mat2x3 m, const mat3x2 n) { - return mat3 (m * n[0], m * n[1], m * n[2]); +mat3 __operator * (const mat2x3 m, const mat3x2 n) +{ + //return mat3 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; } -mat4x3 __operator * (const mat2x3 m, const mat4x2 n) { - return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); +mat4x3 __operator * (const mat2x3 m, const mat4x2 n) +{ + //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; } -mat2x4 __operator * (const mat2x4 m, const mat2 n) { - return mat2x4 (m * n[0], m * n[1]); +mat2x4 __operator * (const mat2x4 m, const mat2 n) +{ + //return mat2x4 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; } -mat3x4 __operator * (const mat2x4 m, const mat3x2 n) { - return mat3x4 (m * n[0], m * n[1], m * n[2]); +mat3x4 __operator * (const mat2x4 m, const mat3x2 n) +{ + //return mat3x4 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; } -mat4 __operator * (const mat2x4 m, const mat4x2 n) { - return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]); +mat4 __operator * (const mat2x4 m, const mat4x2 n) +{ + //return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; } -mat2 __operator * (const mat3x2 m, const mat2x3 n) { - return mat2 (m * n[0], m * n[1]); +mat2 __operator * (const mat3x2 m, const mat2x3 n) +{ + //return mat2 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; } -mat3x2 __operator * (const mat3x2 m, const mat3 n) { - return mat3x2 (m * n[0], m * n[1], m * n[2]); +mat3x2 __operator * (const mat3x2 m, const mat3 n) +{ + //return mat3x2 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; } -mat4x2 __operator * (const mat3x2 m, const mat4x3 n) { - return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); +mat4x2 __operator * (const mat3x2 m, const mat4x3 n) +{ + //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; } -mat2x3 __operator * (const mat3 m, const mat2x3 n) { - return mat2x3 (m * n[0], m * n[1]); +mat2x3 __operator * (const mat3 m, const mat2x3 n) +{ + //return mat2x3 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; } -mat4x3 __operator * (const mat3 m, const mat4x3 n) { - return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); +mat4x3 __operator * (const mat3 m, const mat4x3 n) +{ + //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; } -mat2x4 __operator * (const mat3x4 m, const mat2x3 n) { - return mat2x4 (m * n[0], m * n[1]); +mat2x4 __operator * (const mat3x4 m, const mat2x3 n) +{ + //return mat2x4 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; } -mat3x4 __operator * (const mat3x4 m, const mat3 n) { - return mat3x4 (m * n[0], m * n[1], m * n[2]); +mat3x4 __operator * (const mat3x4 m, const mat3 n) +{ + //return mat3x4 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; } -mat4 __operator * (const mat3x4 m, const mat4x3 n) { - return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]); +mat4 __operator * (const mat3x4 m, const mat4x3 n) +{ + //return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; } -mat2 __operator * (const mat4x2 m, const mat2x4 n) { - return mat2 (m * n[0], m * n[1]); +mat2 __operator * (const mat4x2 m, const mat2x4 n) +{ + //return = mat2 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; } -mat3x2 __operator * (const mat4x2 m, const mat3x4 n) { - return mat3x2 (m * n[0], m * n[1], m * n[2]); +mat3x2 __operator * (const mat4x2 m, const mat3x4 n) +{ + //return mat3x2 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; } -mat4x2 __operator * (const mat4x2 m, const mat4 n) { - return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); +mat4x2 __operator * (const mat4x2 m, const mat4 n) +{ + //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; } -mat2x3 __operator * (const mat4x3 m, const mat2x4 n) { - return mat2x3 (m * n[0], m * n[1]); +mat2x3 __operator * (const mat4x3 m, const mat2x4 n) +{ + //return mat2x3 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; } -mat3 __operator * (const mat4x3 m, const mat3x4 n) { - return mat3 (m * n[0], m * n[1], m * n[2]); +mat3 __operator * (const mat4x3 m, const mat3x4 n) +{ + //return mat3 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; } -mat4x3 __operator * (const mat4x3 m, const mat4 n) { - return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); +mat4x3 __operator * (const mat4x3 m, const mat4 n) +{ + //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; } -mat2x4 __operator * (const mat4 m, const mat2x4 n) { - return mat2x4 (m * n[0], m * n[1]); +mat2x4 __operator * (const mat4 m, const mat2x4 n) +{ + //return mat2x4 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; } -mat3x4 __operator * (const mat4 m, const mat3x4 n) { - return mat3x4 (m * n[0], m * n[1], m * n[2]); +mat3x4 __operator * (const mat4 m, const mat3x4 n) +{ + //return mat3x4 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; } @@ -1576,101 +1672,209 @@ mat4x3 __operator - (const float a, const mat4x3 n) { } -mat2x3 __operator * (const float a, const mat2x3 n) { - return mat2x3 (a * n[0], a * n[1]); +mat2x3 __operator * (const float a, const mat2x3 n) +{ + //return mat2x3 (a * n[0], a * n[1]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; } -mat2x3 __operator * (const mat2x3 m, const float b) { - return mat2x3 (m[0] * b, m[1] * b); +mat2x3 __operator * (const mat2x3 m, const float b) +{ + //return mat2x3 (m[0] * b, m[1] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; } -mat2x4 __operator * (const float a, const mat2x4 n) { - return mat2x4 (a * n[0], a * n[1]); +mat2x4 __operator * (const float a, const mat2x4 n) +{ + //return mat2x4 (a * n[0], a * n[1]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; } -mat2x4 __operator * (const mat2x4 m, const float b) { - return mat2x4 (m[0] * b, m[1] * b); +mat2x4 __operator * (const mat2x4 m, const float b) +{ + //return mat2x4 (m[0] * b, m[1] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; } -mat3x2 __operator * (const float a, const mat3x2 n) { - return mat3x2 (a * n[0], a * n[1], a * n[2]); +mat3x2 __operator * (const float a, const mat3x2 n) +{ + //return mat3x2 (a * n[0], a * n[1], a * n[2]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; } -mat3x2 __operator * (const mat3x2 m, const float b) { - return mat3x2 (m[0] * b, m[1] * b, m[2] * b); +mat3x2 __operator * (const mat3x2 m, const float b) +{ + //return mat3x2 (m[0] * b, m[1] * b, m[2] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; } -mat3x4 __operator * (const float a, const mat3x4 n) { - return mat3x4 (a * n[0], a * n[1], a * n[2]); +mat3x4 __operator * (const float a, const mat3x4 n) +{ + //return mat3x4 (a * n[0], a * n[1], a * n[2]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; } -mat3x4 __operator * (const mat3x4 m, const float b) { - return mat3x4 (m[0] * b, m[1] * b, m[2] * b); +mat3x4 __operator * (const mat3x4 m, const float b) +{ + //return mat3x4 (m[0] * b, m[1] * b, m[2] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; } -mat4x2 __operator * (const mat4x2 m, const float b) { - return mat4x2 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); +mat4x2 __operator * (const mat4x2 m, const float b) +{ + //return mat4x2 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; + __retVal[3] = m[3] * b; } -mat4x2 __operator * (const float a, const mat4x2 n) { - return mat4x2 (a * n[0], a * n[1], a * n[2], a * n[3]); +mat4x2 __operator * (const float a, const mat4x2 n) +{ + //return mat4x2 (a * n[0], a * n[1], a * n[2], a * n[3]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; + __retVal[3] = a * n[3]; } -mat4x3 __operator * (const mat4x3 m, const float b) { - return mat4x3 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); +mat4x3 __operator * (const mat4x3 m, const float b) +{ + //return mat4x3 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; + __retVal[3] = m[3] * b; } -mat4x3 __operator * (const float a, const mat4x3 n) { - return mat4x3 (a * n[0], a * n[1], a * n[2], a * n[3]); +mat4x3 __operator * (const float a, const mat4x3 n) +{ + //return mat4x3 (a * n[0], a * n[1], a * n[2], a * n[3]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; + __retVal[3] = a * n[3]; } -mat2x3 __operator / (const float a, const mat2x3 n) { - return mat2x3 (a / n[0], a / n[1]); +mat2x3 __operator / (const float a, const mat2x3 n) +{ + //return mat2x3 (a / n[0], a / n[1]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; } -mat2x3 __operator / (const mat2x3 m, const float b) { - return mat2x3 (m[0] / b, m[1] / b); +mat2x3 __operator / (const mat2x3 m, const float b) +{ + //return mat2x3 (m[0] / b, m[1] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; } -mat2x4 __operator / (const float a, const mat2x4 n) { - return mat2x4 (a / n[0], a / n[1]); +mat2x4 __operator / (const float a, const mat2x4 n) +{ + //return mat2x4 (a / n[0], a / n[1]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; } -mat2x4 __operator / (const mat2x4 m, const float b) { - return mat2x4 (m[0] / b, m[1] / b); +mat2x4 __operator / (const mat2x4 m, const float b) +{ + //return mat2x4 (m[0] / b, m[1] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; } -mat3x2 __operator / (const float a, const mat3x2 n) { - return mat3x2 (a / n[0], a / n[1], a / n[2]); +mat3x2 __operator / (const float a, const mat3x2 n) +{ + //return mat3x2 (a / n[0], a / n[1], a / n[2]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; + __retVal[2] = inv * n[2]; } -mat3x2 __operator / (const mat3x2 m, const float b) { - return mat3x2 (m[0] / b, m[1] / b, m[2] / b); +mat3x2 __operator / (const mat3x2 m, const float b) +{ + //return mat3x2 (m[0] / b, m[1] / b, m[2] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; + __retVal[2] = m[2] * inv; } -mat3x4 __operator / (const float a, const mat3x4 n) { - return mat3x4 (a / n[0], a / n[1], a / n[2]); +mat3x4 __operator / (const float a, const mat3x4 n) +{ + //return mat3x4 (a / n[0], a / n[1], a / n[2]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; + __retVal[2] = inv * n[2]; } -mat3x4 __operator / (const mat3x4 m, const float b) { - return mat3x4 (m[0] / b, m[1] / b, m[2] / b); +mat3x4 __operator / (const mat3x4 m, const float b) +{ + //return mat3x4 (m[0] / b, m[1] / b, m[2] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; + __retVal[2] = m[2] * inv; } -mat4x2 __operator / (const mat4x2 m, const float b) { - return mat4x2 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); +mat4x2 __operator / (const mat4x2 m, const float b) +{ + //return mat4x2 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; + __retVal[2] = m[2] * inv; + __retVal[3] = m[3] * inv; } -mat4x2 __operator / (const float a, const mat4x2 n) { - return mat4x2 (a / n[0], a / n[1], a / n[2], a / n[3]); +mat4x2 __operator / (const float a, const mat4x2 n) +{ + //return mat4x2 (a / n[0], a / n[1], a / n[2], a / n[3]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; + __retVal[2] = inv * n[2]; + __retVal[3] = inv * n[3]; } -mat4x3 __operator / (const mat4x3 m, const float b) { - return mat4x3 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); +mat4x3 __operator / (const mat4x3 m, const float b) +{ + //return mat4x3 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; + __retVal[2] = m[2] * inv; + __retVal[3] = m[3] * inv; } -mat4x3 __operator / (const float a, const mat4x3 n) { - return mat4x3 (a / n[0], a / n[1], a / n[2], a / n[3]); +mat4x3 __operator / (const float a, const mat4x3 n) +{ + //return mat4x3 (a / n[0], a / n[1], a / n[2], a / n[3]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; + __retVal[2] = inv * n[2]; + __retVal[3] = inv * n[3]; } |