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* nir/info: Add more information about geometry shadersJason Ekstrand2015-10-212-0/+16
* i965: (trivial) rename computes stencil to gen9Ben Widawsky2015-10-211-1/+1
* i965: Correct the comment about fb write payloadBen Widawsky2015-10-211-2/+2
* mesa/glformats: Undo code changes from _mesa_base_tex_format() moveNanley Chery2015-10-211-141/+8
* i965: Mark compacted 3-src instructions as Gen8+.Matt Turner2015-10-211-16/+16
* i965: Add const to brw_compact_inst_bits.Matt Turner2015-10-211-2/+2
* i965: Add mask_control_ex field and handle it in compaction.Matt Turner2015-10-212-0/+6
* i965: Add devinfo->gen assertions for acc_wr_control.Matt Turner2015-10-211-3/+3
* i965: Prepare for next commit by adding more whitespace.Matt Turner2015-10-211-14/+14
* i965: Compact acc_wr_control only on Gen6+.Matt Turner2015-10-211-2/+8
* i965: Add devinfo parameter to brw_compact_inst_* funcs.Matt Turner2015-10-212-57/+91
* i965/vec4: Don't emit MOVs for unused URB slots.Matt Turner2015-10-212-6/+14
* osmesa: Expose GL entry points for Windows build via DEF file.Nigel Stewart2015-10-212-0/+674
* configure.ac: ensure RM is setJonathan Gray2015-10-211-0/+2
* i965/fs: Disable opt_sampler_eot for more message typesNeil Roberts2015-10-211-6/+8
* i965: Remove block arg from foreach_inst_in_block_*_starting_fromNeil Roberts2015-10-215-9/+8
* glsl: check for arrays of arrays when assigning explicit locationsTimothy Arceri2015-10-211-1/+2
* glsl: add is_array_of_arrays() helperTimothy Arceri2015-10-211-0/+5
* glsl: Fix bad indentation in bit_logic_result_type().Kenneth Graunke2015-10-201-47/+47
* glsl: add AoA support to subroutinesTimothy Arceri2015-10-212-6/+39
* glsl: fix record type detection in explicit location assignTapani Pälli2015-10-211-1/+1
* glsl: do not try to reserve explicit locations for buffer variablesTapani Pälli2015-10-211-2/+2
* glsl: skip buffer variables when filling UniformRemapTableTapani Pälli2015-10-211-2/+5
* svga: add switch case for PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTBrian Paul2015-10-201-0/+2
* draw: fix splitting of line loops (v2)Brian Paul2015-10-204-8/+32
* i965/gen9: Remove temporary variable 'bpp' in tr_mode_..._texture_alignment()Anuj Phogat2015-10-201-10/+6
* i965/gen9: Remove temporary variable 'align_yf' in tr_mode_..._texture_alignm...Anuj Phogat2015-10-201-17/+9
* i965/gen9: Remove parameter 'brw' from tr_mode_..._texture_alignment()Anuj Phogat2015-10-201-7/+7
* i965/gen9: Reuse YF alignment tables in tr_mode_..._texture_alignment()Anuj Phogat2015-10-201-24/+22
* vbo: convert display list GL_LINE_LOOP prims to GL_LINE_STRIPBrian Paul2015-10-201-0/+53
* vbo: fix GL_LINE_LOOP stray line bugBrian Paul2015-10-203-3/+56
* vbo: add new vbo_compute_max_verts() helper functionBrian Paul2015-10-203-4/+16
* vbo: simplify some code in vbo_exec_End()Brian Paul2015-10-201-4/+3
* vbo: simplify some code in vbo_copy_vertices()Brian Paul2015-10-201-6/+5
* vbo: simplify some code in vbo_exec_wrap_buffers()Brian Paul2015-10-201-6/+4
* vbo: replace the comment on vbo_copy_vertices()Brian Paul2015-10-201-3/+7
* vbo: make vbo_exec_vtx_wrap() staticBrian Paul2015-10-202-3/+2
* vbo: remove unneeded ctx parameter for merge_prims()Brian Paul2015-10-201-3/+2
* tnl: add some comments in render_line_loop codeBrian Paul2015-10-201-2/+3
* mesa: simple whitespace fix in texstore.cBrian Paul2015-10-201-0/+2
* vbo: reduce number of vertex buffer mappings for vertex attributesBrian Paul2015-10-201-5/+13
* st/mesa: optimize 4-component ubyte glDrawPixelsBrian Paul2015-10-201-9/+95
* mesa: make memcpy_texture() non-staticBrian Paul2015-10-202-20/+31
* st/mesa: check for out-of-memory in st_DrawPixels()Brian Paul2015-10-201-32/+44
* st/mesa: use MAX3() instead of MAX2(MAX2) in draw_textured_quad()Brian Paul2015-10-201-1/+2
* mesa: fix incorrect opcode in save_BlendFunci()Brian Paul2015-10-201-1/+1
* mesa: add more cases to print_list() in dlist.cBrian Paul2015-10-201-0/+46
* i965: silence incompatible pointer type warningEmil Velikov2015-10-201-1/+1
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-2016-1/+45
* vc4: Switch our vertex attr lowering to being NIR-based.Eric Anholt2015-10-202-143/+200