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* egl/android: update swrast loader and extensions storageMauro Rossi2016-11-011-10/+16
* android: disable asm temporarilyChih-Wei Huang2016-11-011-1/+1
* android: fix building errors on Android 7.0Chih-Wei Huang2016-11-014-10/+4
* android: avoid using libdrm with host modulesChih-Wei Huang2016-11-011-0/+2
* nv30 locking fixesIlia Mirkin2016-11-012-2/+22
* nouveau: more locking - make sure that fence work is always done withIlia Mirkin2016-11-014-4/+17
* WIP nouveau: add lockingIlia Mirkin2016-11-0130-45/+372
* android: avoid using fallback functionPaulo Sergio Travaglia2016-11-011-1/+1
* android: more fixes for llvmpipe software renderingChih-Wei Huang2016-11-012-2/+11
* android: add a fast path for swrastWuZhen2016-11-011-8/+16
* virgl: fix null pointer exceptionsChih-Wei Huang2016-11-011-0/+2
* android: support swrastWuZhen2016-11-0115-25/+554
* android: enable x86 asm and sse4 for x86 and x86_64WuZhen2016-11-019-44/+65
* android: print debug info to logcatWuZhen2016-11-014-3/+20
* st/dri: fix double free of dri_drawableWuZhen2016-11-011-2/+0
* android: change some PIPE to SVGA3D format mappingsChih-Wei Huang2016-11-011-0/+6
* gallium/radeon: define some prototypes of LLVMInitialize functionsChih-Wei Huang2016-11-012-8/+52
* android: clean gallium_dri_intermediatesChih-Wei Huang2016-11-011-0/+1
* android: re-generate git_sha1.h if git HEAD updatedChih-Wei Huang2016-11-011-1/+1
* Android: enable texture-floatRob Herring2016-11-011-0/+1
* egl/android: fix missing gralloc_drm_get_gem_handle dependencyRob Herring2016-11-011-1/+3
* HACK: glsl: disable error on non-constant array indexingRob Herring2016-11-011-1/+1
* gallium: introduce load_pipe_screen()Rob Herring2016-11-014-3/+14
* Android: Export gallium_dri include filesRob Herring2016-11-011-0/+6
* android: always define __STDC_CONSTANT_MACROSMauro Rossi2016-11-011-0/+1
* android: add support for LLVM 3.7.0 for marshmallowMauro Rossi2016-11-012-2/+2
* android: build with c++11 on android lollipopMauro Rossi2016-11-011-1/+1
* android: a workaround for GL_INVALID_OPERATION (0x502) errorChih-Wei Huang2016-11-011-0/+2
* i915: Support Android RGBX8888 format for EGL generated imagesSean V Kelley2016-11-013-0/+4
* i915: enable GL_APPLE_texture_2D_limited_npot in mesa 11.1Mauro Rossi2016-11-011-0/+1
* android: advertise GL_ARB_texture_non_power_of_two in mesa 11.1Mauro Rossi2016-11-011-1/+1
* docs: add sha256 checksums for 13.0.0Emil Velikov2016-11-011-1/+2
* docs: Update 13.0.0 release notesEmil Velikov2016-11-011-3/+228
* Update version to 13.0.0(final)Emil Velikov2016-11-011-1/+1
* util: Include string.h in bitscan.h.Vinson Lee2016-11-011-0/+1
* st/omx/dec: disable tunnel for size different caseLeo Liu2016-11-013-1/+11
* st/omx/dec: result buffers size should match codec decoder sizeLeo Liu2016-11-013-19/+18
* i965/fs/generator: Don't use the address immediate for MOV_INDIRECTJason Ekstrand2016-11-011-28/+27
* radeonsi: fix behavior of GLSL findLSB(0)Marek Olšák2016-11-011-4/+13
* radeonsi: set VGT_GS_ONCHIP_CNTL on CIK and laterMarek Olšák2016-11-011-0/+8
* glsl: Improve accuracy of alpha scaling in advanced blend lowering.Kenneth Graunke2016-11-011-2/+8
* intel/blorp: Rework our usage of ralloc when compiling shadersJason Ekstrand2016-11-014-14/+14
* intel/blorp: Rename compile_nir_shader to compile_fsJason Ekstrand2016-11-014-14/+14
* intel/blorp: Fix a couple asserts around image copy rectanglesJason Ekstrand2016-11-011-2/+6
* nvc0/ir: fix emission of IMAD with NEG modifiersSamuel Pitoiset2016-11-012-2/+2
* Update version to 13.0.0-rc3Emil Velikov2016-10-311-1/+1
* glsl: update default precision qualifier when it is set in the shaderSamuel Iglesias Gonsálvez2016-10-271-1/+4
* mesa/program: Add _mesa_symbol_table_replace_symbol()Samuel Iglesias Gonsálvez2016-10-272-0/+18
* glsl/mesa: remove unused namespace support from the symbol tableTimothy Arceri2016-10-276-265/+128
* glsl: Size TCS->TES unsized arrays to gl_MaxPatchVertices for queries.Kenneth Graunke2016-10-274-3/+49