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* i965: Use the spill destination for the message header on GEN >= 7Jason Ekstrand2014-10-271-6/+13
* i965/fs: Don't [un]spill multiple registers at a time in SIMD8 modeJason Ekstrand2014-10-271-2/+4
* i965/fs: Use instruction execution sizes when generating scratch reads/writesJason Ekstrand2014-10-271-4/+4
* egl/drm: do not crash when swapping buffers without any renderingLionel Landwerlin2014-10-271-0/+8
* nv50: handle inverted render conditionsTobias Klausmann2014-10-266-11/+53
* freedreno/ir3: consider instruction neighbors in cpRob Clark2014-10-252-11/+178
* freedreno/ir3: always mov tex coordsRob Clark2014-10-251-54/+30
* freedreno: rename a couple debug flagsRob Clark2014-10-253-7/+7
* freedreno/ir3: skip virtual outputs in standalone compilerRob Clark2014-10-251-0/+3
* glx: Fix make check.Mathias Fröhlich2014-10-251-1/+1
* mesa: Add ARB_clip_control.xml to automake.Mathias Fröhlich2014-10-251-0/+1
* freedreno/ir3: standalone compiler updates for ir3testRob Clark2014-10-254-18/+51
* ilo: improve blob decodingChia-I Wu2014-10-251-8/+31
* i965: Skip recalculating URB allocations if the entry size didn't change.Eric Anholt2014-10-244-5/+19
* glsl: Standardize names and fix typosAndres Gomez2014-10-242-7/+7
* i965: Silence unused parameter warning in brw_dump_irIan Romanick2014-10-245-7/+5
* i965: Remove brwIsProgramNativeIan Romanick2014-10-241-9/+0
* mesa: Silence unused parameter warning in _mesa_init_shader_programIan Romanick2014-10-243-7/+6
* mesa: Remove context parameter from dd_function_table::NewShaderProgramIan Romanick2014-10-244-5/+4
* mesa: Make _mesa_init_shader_program staticIan Romanick2014-10-242-6/+3
* mesa: Remove context parameter from _mesa_init_shader_programIan Romanick2014-10-242-3/+3
* glsl_to_tgsi: Remove st_new_shaderIan Romanick2014-10-243-19/+0
* glsl_to_tgsi: Remove st_new_shader_programIan Romanick2014-10-243-16/+0
* i965: Remove brw_new_shader_programIan Romanick2014-10-243-13/+0
* mesa: Silence unused parameter warning in _mesa_clear_shader_program_dataIan Romanick2014-10-246-11/+7
* linker: Rely on _mesa_clear_shader_program_data to clear link informationIan Romanick2014-10-244-14/+34
* mesa: Add some missing clean-up to _mesa_clear_shader_program_dataIan Romanick2014-10-241-1/+14
* mesa: Remove prototypes for nonexistent functionsIan Romanick2014-10-241-9/+0
* ff_fragment_shader: Silence unused parameter warning in smearIan Romanick2014-10-241-6/+6
* meta: Only use _mesa_ClipControl if the extension is supportedIan Romanick2014-10-241-4/+7
* docs: add news item and link release notesEmil Velikov2014-10-252-0/+7
* docs: Add sha256 sums for the 10.3.2 releaseEmil Velikov2014-10-251-1/+3
* Add release notes for the 10.3.2 releaseEmil Velikov2014-10-251-0/+113
* i965/fs: Compute q-values for register allocation manuallyJason Ekstrand2014-10-241-2/+56
* i965/fs: Don't interfere with too many base registersJason Ekstrand2014-10-241-2/+2
* i965/fs: Properly precolor payload registers on GEN5 in SIMD16Jason Ekstrand2014-10-241-1/+10
* i965/fs: Add another use of MAX_VGRF_SIZEJason Ekstrand2014-10-241-1/+1
* util: Use reg_belongs_to_class instead of BITSET_TESTJason Ekstrand2014-10-241-1/+1
* llvmpipe: Ensure the packed input of the lp_test_format is aligned.José Fonseca2014-10-241-2/+10
* llvmpipe: Flush stdout on lp_test_* unit tests.José Fonseca2014-10-242-0/+3
* gallium: Enable ARB_clip_control for gallium drivers.Mathias Fröhlich2014-10-244-2/+16
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-2415-0/+20
* mesa: Handle clip control in meta operations.Mathias Fröhlich2014-10-242-0/+9
* mesa: Implement ARB_clip_control.Mathias Fröhlich2014-10-2413-7/+159
* mesa: Refactor viewport transform computation.Mathias Fröhlich2014-10-247-61/+73
* vc4: Reuse uniform_data/contents indices when making uniforms.Eric Anholt2014-10-241-0/+7
* vc4: When asked to discard-map a whole resource, discard it.Eric Anholt2014-10-241-14/+28
* vc4: Refactor flushing before mapping a BO.Eric Anholt2014-10-243-12/+13
* vc4: Allow dead code elimination of unused varyings.Eric Anholt2014-10-245-5/+31
* vc4: Add debug output to match shaderdb info to program dumps.Eric Anholt2014-10-244-7/+29