| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Dave Airlie <airlied@redhat.com>
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Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This isn't pretty and I'd suggest it the pm4 interface builder
could be tweaked to do this more efficently, but I'd need
guidance on how that would look.
This seems to pass the few piglit tests I threw at it.
v2: handle passing layer/viewport index to fragment shader.
fix crash in blit changes,
add support to io_get_unique_index for layer/viewport index
update docs.
v3: avoid looking up viewport index and layer in es (Marek).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This just updates the bits I've added in the previous few patches.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Mark GL_ARB_framebuffer_no_attachments as done for i965.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
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VMware is working on these.
Signed-off-by: Brian Paul <brianp@vmware.com>
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Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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texture gather and it already supported the new instructions.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
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Some bits were already there for texture views but some were missing.
In particular for cube map views things needed to change a bit.
For simplicity I ended up removing the separate face addr bit (just use
the z bit) - cube arrays didn't use it already, so just follow the same
logic there. (In theory using separate bits could allow for better hash
function but I don't think anyone ever did some measurements of that so
probably not worth the trouble, if we'd reintroduce it we'd certainly
wanted to use the same logic for cube arrays and cube maps.)
Also extend the seamless cube sampling to cube arrays - as there were no
piglit failures before this is apparently untested, but things now generally
work quite the same for cube textures and cube array textures so there
hopefully shouldn't be any trouble...
49 new piglits, 47 pass, 2 fail (both due to fake multisampling).
v2: incorporate Brian's feedback, add sampler view validation,
function rename, formatting fixes.
Reviewed-by: Brian Paul <brianp@vmware.com>
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All the functionality was pretty much there, just not tested.
Trivially fix up the missing pieces (take target info from view not
resource), and add some missing bits for cubes.
Also add some minimal debug validation to detect uninitialized target values
in the view...
49 new piglits, 47 pass, 2 fail (both related to fake multisampling,
not texture_view itself). No other piglit changes.
v2: move sampler view validation to sampler view creation, update docs.
Reviewed-by: Brian Paul <brianp@vmware.com>
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Those extensions were enabled for ages already.
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Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
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Add to GL3.txt and release notes.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
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copy drivers from the stencil_texturing list,
softpipe is definitely broken for stencil texturing
since it uses float, but I'll look at that later.
v2.1: update relnotes
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Admit to having started working on this, I don't admit to ever finishing it
Signed-off-by: Dave Airlie <airlied@redhat.com>
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imageSize() is in the GLSL ES 3.1 spec. Trivial.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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(and mark it as DONE in docs/GL3.txt + 10.6.0 relnotes)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
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Switch between the two clip space definitions already available
in hardware. Update winding order dependent state according
to the clip control state.
This change did not introduce new piglit quick.test regressions on
an Ivybridge Mobile and a GM45 Express chipset.
Also it enables and passes the clip-control and clip-control-depth-precision
tests on these two chipsets.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
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Just announce support for 4 components.
While here also increase the max/min texel offsets (the limit is completely
artificial, was chosen because that's what other hardware did, however there's
other drivers using larger limits).
Over a thousand little piglits skip->pass.
v2: update docs/GL3.txt
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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v2:
- Fix the state of the Program pipelines and Query objects (Laura)
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
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Acked-by: Matt Turner <mattst88@gmail.com>
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Suggested by Ilia Mirkin.
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Let's face it: This driver is unlikely to get more love.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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r300g already supports everything it can. There's no point in listing
the driver here.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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v2: Don't use the intrinsics, the shader backend can recognize these
patterns and generates optimal code automatically.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
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Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
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Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Requires Evergreen/Cayman and radeon kernel module
2.41.0 or newer.
Expected piglit fails due to hardware limitations:
* arb_draw_indirect-draw-arrays-prim-restart
Restarts not applied for DrawArrays commands
* arb_draw_indirect-vertexid
Base vertex offset is not included in vertex id
Marek: bump vgt_state num_dw by 3 (= space needed for one register write)
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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Signed-off-by: Dave Airlie <airlied@redhat.com>
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No driver support... yet. But core is ready.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
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Mark vertex array objects as started.
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A student was wondering what was going on + I started working on it too.
CC: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
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Right now, in mesamatrix.net, the footnote is set so that it seems to be
for all the features, while actually it only applies to MSAA.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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This enables the ARB_clip_control extension.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
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Caveat: Shaders using UBO/sampler indexing will
not be optimized by SB, due to SB not currently
supporting the necessary CF_INDEX_[01] index
registers.
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
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Requires evergreen/cayman
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
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This enables ARB_conditional_render_inverted.
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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Gallium should be prepared fine for ARB_clip_control.
So enable this and mention it in the release notes.
v2:
Only enable for drivers announcing the freshly introduced
PIPE_CAP_CLIP_HALFZ capability.
v3:
Use extension enable infrastructure to connect PIPE_CAP_CLIP_HALFZ
with ARB_clip_control.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
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Also fixes two sided lighting which was broken at least
on pre-evergreen by commit b1eb00.
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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