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* DOS update (Daniel Borca)Brian Paul2003-03-081-1/+1
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* updated versionBrian Paul2003-02-281-3/+3
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* latest DOS updates (Daniel Borca)Brian Paul2003-02-201-13/+16
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* fix fragment_program for WindowsAlan Hourihane2003-02-101-13/+13
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* DOS updates (Daniel Borca)Brian Paul2003-02-041-5/+12
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* updated with new functions (Bill Hoffman)Brian Paul2003-02-041-57/+190
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* GL_ATI_texture_env_combine3 extensionBrian Paul2003-01-211-0/+8
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* GL_NV_fragment_programBrian Paul2003-01-141-1/+64
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* prototype render-to-textureBrian Paul2003-01-141-1/+14
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* DOS updates from Daniel Borca.Brian Paul2002-12-181-12/+70
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* Updates for DOS driver from Daniel Borca.Brian Paul2002-11-051-8/+10
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* Put back the include of windows.h so we are back to version 17 of the file.Karl Schultz2002-10-171-0/+5
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* Change for Windows only: Make demos and examples build again.Karl Schultz2002-10-172-6/+14
| | | | | | | | | | | | | | | Move the inclusion of windows.h from glext.h to gl.h. There are a few good reasons for this: - Including it in gl.h is more strightforward and makes it easier to troubleshoot include file problems. It was sometimes hard to find it in glext.h. - Needed to define APIENTRY correctly. APIENTRY is used in gl.h. - glut.h needs windows.h but does not include it, expecting the app to include it. Including it in gl.h if not already included by the app makes glut.h happy. This allows one to write a gl/glut app without explictly including windows.h, which may only be really important for toy apps like our samples and demos. But a "real" app can still include windows.h if it wants.
* disable wsPriv field in __GLdrawablePrivateRec to match XFree86/DRIBrian Paul2002-10-141-0/+2
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* added missing GLX_TRANSPARENT_RGBBrian Paul2002-10-141-2/+3
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* disable wscx field in __GLimportsRec to be consistant with XFree86Brian Paul2002-10-091-0/+5
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* GLX_NV_vertex_array_range and GLX_MESA_agp_offset extensionsBrian Paul2002-10-081-11/+33
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* added XMesaCreatePBuffer()Brian Paul2002-10-051-3/+13
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* merge updates from 4.0.4Brian Paul2002-09-211-1/+40
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* Updated BeOS support (Philippe Houdoin)Brian Paul2002-09-191-4/+9
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* removed glext.h fix-ups corrected in glext.h version 17Brian Paul2002-09-061-17/+1
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* version 17Brian Paul2002-09-061-24/+385
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* fix up stuff accidentaly checked in a few days agoBrian Paul2002-08-291-107/+231
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* define GLAPIENTRY and GLAPI if not defined in gl.hBrian Paul2002-08-271-0/+8
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* added glXAllocate/FreeMemoryNV()Brian Paul2002-08-223-325/+285
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* added glutGetProcAddress()Brian Paul2002-08-171-1/+6
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* GGI driver updates (Filip Spacek)Brian Paul2002-06-101-18/+44
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* version 15 of glext.hBrian Paul2002-06-071-65/+69
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* s/GL_MAX_TEXTURE_RECTANGLE_SIZE_NV/GL_MAX_RECTANGLE_TEXTURE_SIZE_NV/Brian Paul2002-06-071-1/+1
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* removed experiemental GL_MESA_sprite_point extensionBrian Paul2002-05-271-12/+1
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* Fix up alpha buffer handling for Windows.Karl Schultz2002-04-231-4/+17
| | | | | | | | | - add two new Pixel Format Descriptors that do not have alpha bits to mirror the two that do. - add logic to wglChoosePixelFormat to match PFD's with respect to alpha. - Create/clear software alpha buffer as required. Now a wgl or GLUT program can control the creation of a software alpha buffer via the PFD or GLUT parms, respectively.
* version 13 of glext.h - fixes GL_EXT_texture_env_dot3 token valuesBrian Paul2002-04-121-4/+27
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* added OSMesaGetProcAddress()Brian Paul2002-04-041-4/+13
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* DOS driver updateBrian Paul2002-04-011-1/+5
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* latest extension headers from SGIBrian Paul2002-03-232-232/+490
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* removed glSamplePass()Brian Paul2002-03-201-3/+1
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* added XMesaResizeBuffers()Brian Paul2002-03-161-3/+12
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* use official enum values for GL_ARB_depth_texture and GL_ARB_shadowBrian Paul2002-02-251-11/+11
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* DOS updates from Daniel BorcaBrian Paul2002-02-231-7/+7
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* added new depth_texture/shadow tokens (temporary)Brian Paul2002-02-151-2/+3
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* Daniel Borca's new DOS/DJGPP driver.Brian Paul2002-02-121-0/+73
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* updated gl_mangle.h (Ray Tice)Brian Paul2002-01-181-7/+3
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* new gl_mangle.h with korn shell script to regenerate itself from gl.h and ↵Brian Paul2002-01-161-728/+1043
| | | | glext.h (Ray Tice)
* oops, wrong value for GLX_SAMPLESBrian Paul2001-12-141-2/+2
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* added GLX_SAMPLE_BUFFERS, GLX_SAMPLESBrian Paul2001-12-141-4/+4
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* Added missing entry pointsKarl Schultz2001-12-131-33/+45
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* added enums for GL_ARB_depth_texture/shadow/shadow_ambient (temporary)Brian Paul2001-12-051-20/+38
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* added test implementation of GL_ARB_window_posBrian Paul2001-11-191-2/+41
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* added missing const to glXGetContextIDEXT() prototypeBrian Paul2001-11-181-1/+1
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* fix typedef problem found with MSDev 6.0Brian Paul2001-11-091-4/+4
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