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* progs/demos: fix glut initialization callsBrian Paul2009-12-181-2/+1
* demos: add some fflushes for windowsKeith Whitwell2009-02-241-0/+1
* Fix fragment shader.michal2007-10-271-1/+1
* hack in some code to test loops, breakBrian2007-09-291-1/+11
* temporary hack to test nested conditionalsBrian2007-09-281-0/+14
* use sqrt(), not sqrtf() for WindowsBrian2007-04-261-1/+1
* Change fragment shader to utilize faster vec4 operations.Michal Krol2006-08-021-23/+38
* Remove carriage returns.Michal Krol2006-04-251-106/+106
* More GLSL code:Michal Krol2006-02-211-21/+22
* More GLSL code.Michal Krol2006-02-181-23/+26
* Demonstrate GLSL fragment and vertex shaders.Michal Krol2006-02-151-0/+285