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* exercise GL_EXT_shadow_funcsBrian Paul2002-03-231-1/+32
* updated to use GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambientBrian Paul2002-02-161-6/+43
* include string.h to silence warningBrian Paul2002-02-151-0/+1
* now supports > 2 texture unitsBrian Paul2002-02-131-182/+123
* added fog and raster Z position controlsBrian Paul2002-01-261-3/+40
* Demo updates for Windows (Robert Bergkvist)Karl Schultz2002-01-166-17/+70
* added some assertions to exercise glIsTexture()Brian Paul2002-01-041-1/+5
* - Clean up state bitmask.Gareth Hughes2002-01-041-39/+52
* added missing GL_MAX_TEXTURE_LOD_BIAS_EXT queryBrian Paul2001-11-061-1/+8
* Copy the readtex.[ch] files from ../utilKarl Schultz2001-10-261-10/+8
* Allow to compile in Windows.Karl Schultz2001-10-042-2/+9
* Build a few demos that now work with Windows.Karl Schultz2001-10-041-5/+19
* Fix up Windows makefiles so that the debug build leaves debugger infoKarl Schultz2001-09-251-2/+2
* use OSMESA_* enums for OSMesaCreateContext instead of GL_*.Karl Schultz2001-09-241-3/+3
* clean up makefiles some more for WindowsKarl Schultz2001-09-181-7/+7
* remove carriage return charsKarl Schultz2001-09-181-86/+86
* Win32 updates (Karl Schultz)Brian Paul2001-09-141-0/+86
* Get rid of unfinished demo.Gareth Hughes2001-08-212-223/+2
* replace PI with piBrian Paul2001-08-131-2/+2
* minor tweaksBrian Paul2001-07-131-3/+7
* also print GL_MAX_TEXTURE_SIZEBrian Paul2001-06-201-2/+8
* moved glTexEnvi calls to better logical locationsBrian Paul2001-06-131-9/+8
* fixed some GL_POINTS probsKeith Whitwell2001-06-041-26/+42
* fix a couple of small bugsKeith Whitwell2001-05-111-4/+9
* made render path selection more flexibleKeith Whitwell2001-05-111-181/+233
* fixed FP underflow problem in kfact computationBrian Paul2001-05-091-8/+5
* check for tiny values in dir[] vector in calcposobjs(), prevents FP underflow...Brian Paul2001-05-096-0/+42
* added ShowAlphaBuffer feature - 'a' keyBrian Paul2001-04-251-2/+8
* Add more options, including '-10','-100' and '-1000' to limit nr of vertices.Keith Whitwell2001-04-191-11/+50
* More informative display of texture parameters.Gareth Hughes2001-03-281-5/+34
* added rules for readtex.c and readtex.hBrian Paul2001-03-271-2/+11
* double buffer by default. if drawSmooth, use 50% alpha at top of polygonBrian Paul2001-03-271-3/+7
* set initial window posBrian Paul2001-03-271-1/+5
* clean-up of tunnel demosBrian Paul2001-03-274-103/+411
* moved shadow code into teapot.cBrian Paul2001-03-273-138/+78
* Initial demo of GL_EXT_texture_filter_anisotropic extension.Gareth Hughes2001-03-222-3/+223
* Modified Files:Jouk Jansen2001-03-221-1/+1
* Fix compilation with GLU 1.1Gareth Hughes2001-03-211-3/+7
* Make ESC quit.Gareth Hughes2001-03-211-1/+2
* Revert back to new tessellator, check version string to be sure we'reGareth Hughes2001-03-211-249/+343
* Now there's four possible display modes:Brian Paul2001-02-281-17/+126
* added filtering option, compute shadow tex size from window sizeBrian Paul2001-02-261-13/+36
* added extension #ifdef/#endifsBrian Paul2001-02-201-2/+5
* added shadowtexBrian Paul2001-02-202-5/+7
* demo of GL_SGIX_shadowBrian Paul2001-02-201-0/+393
* added n-key to toggle nice fog, other minor clean-upsBrian Paul2001-02-161-5/+33
* Force texture download every time to handle lazy texture downloads.Gareth Hughes2001-02-071-16/+16
* space-bar = pause animationBrian Paul2001-01-231-13/+19
* Add GL_POINTS as a primitive, including with CVA DrawElements. UsefulGareth Hughes2001-01-061-146/+177
* Committing in .Jouk Jansen2001-01-021-1/+1