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* use InitUniforms()Brian2008-04-091-24/+1
* Replace duplicated code with new shaderutil.c functionsBrian2008-04-091-103/+18
* replace 'brick' with correct program name in printfsBrian2007-10-101-3/+3
* Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.Brian2007-01-151-11/+22
* Added new directory of GL shading language demos: glslBrian2007-01-151-0/+317