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* Merge remote-tracking branch 'mesa/13.0' into nougat-x86Chih-Wei Huang2017-01-096-16/+31
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| * glsl: Add pthread libs to cache_testRhys Kidd2016-12-241-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | Fixes the following compile error, present when the SHA1 library is libgcrypt: CCLD glsl/tests/cache-test glsl/.libs/libglsl.a(libmesautil_la-mesa-sha1.o): In function `call_once': /mesa/src/util/../../include/c11/threads_posix.h:96: undefined reference to `pthread_once' Signed-off-by: Rhys Kidd <rhyskidd@gmail.com> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> (cherry picked from commit 5c73ecaac487eba36e15f22be2e9396c4a0ffe46)
| * Revert "nir: Turn imov/fmov of undef into undef."Timothy Arceri2016-12-161-3/+1
| | | | | | | | | | | | | | | | | | | | | | This reverts commit 6aa730000fea84a14b49828a4bb30761d43903bf. This was changing the size of the undef to always be 1 (the number of inputs to imov and fmov) which is wrong, we could be moving a vec4 for example. Acked-by: Kenneth Graunke <kenneth@whitecape.org> Cc: "13.0" <mesa-stable@lists.freedesktop.org> (cherry picked from commit a5502a721fd30fde4f5dc71421494329052f805b)
| * spirv: Use a simpler and more correct implementaiton of tanh()Jason Ekstrand2016-12-151-9/+14
| | | | | | | | | | | | | | | | | | | | | | The new implementation is more correct because it clamps the incoming value to 10 to avoid floating-point overflow. It also uses a much reduced version of the formula which only requires 1 exp() rather than 2. This fixes all of the dEQP-VK.glsl.builtin.precision.tanh.* tests. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: "13.0" <mesa-dev@lists.freedesktop.org> (cherry picked from commit da1c49171d0df185545cfbbd600e287f7c6160fa)
| * compiler/glsl: fix precision problem of tanhHaixia Shi2016-12-151-2/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Clamp input scalar value to range [-10, +10] to avoid precision problems when the absolute value of input is too large. Fixes dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.* test failures. v2: added more explanation in the comment. v3: fixed a typo in the comment. Signed-off-by: Haixia Shi <hshi@chromium.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: "13.0" <mesa-dev@lists.freedesktop.org> (cherry picked from commit d4983390a869c3051929858a8b783be53d46b722)
| * mesa: fix active subroutine uniforms properlyTimothy Arceri2016-12-142-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 07fe2d565b introduced a big hack in order to return NumSubroutineUniforms when querying ACTIVE_RESOURCES for <shader>_SUBROUTINE_UNIFORM interfaces. However this is the wrong fix we are meant to be returning the number of active resources i.e. the count of subroutine uniforms in the resource list which is what the code was previously doing, anything else will cause trouble when trying to retrieve the resource properties based on the ACTIVE_RESOURCES count. The real problem is that NumSubroutineUniforms was counting array elements as separate uniforms but the innermost array is always considered a single uniform so we fix that count instead which was counted incorrectly in 7fa0250f9. Idealy we could probably completely remove NumSubroutineUniforms and just compute its value when needed from the resource list but this works for now. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Cc: 13.0 <mesa-stable@lists.freedesktop.org> (cherry picked from commit 0303201dfb73c16751d5519cca7480fa678d429a) [Emil Velikov: LinkStatus is in gl_shader_program] Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Conflicts: src/mesa/main/program_resource.c
* | Merge remote-tracking branch 'mesa/13.0' into nougat-x86Chih-Wei Huang2016-11-256-15/+43
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| * util/disk_cache: close a previously opened handle in disk_cache_put (v2)Gwan-gyeong Mun2016-11-241-6/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We're missing the close() to the matching open(). CID 1373407 v2: Fixes from Emil Velikov's review Update the teardown in reverse order of the setup/init. Cc: "13.0" <mesa-stable@lists.freedesktop.org> Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v1) (cherry picked from commit 69cc7d90f9f60d95cd570a4e87755a474554d41f)
| * glsl/lower_output_reads: fix geometry shader output handling with ↵Nicolai Hähnle2016-11-241-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | conditional emit Consider a geometry shader that contains code like this: some_out = expr; if (cond) { ... EmitVertex(); } else { ... EmitVertex(); } Both branches should see the correct value of some_out. Since this is a rather subtle and rare case, I'm submitting a piglit test for this as well. GLSL says that the values of output variables are undefined after EmitVertex(). With this change, the values will now be defined and unmodified. This may reduce optimization opportunities in the probably quite rare case where subsequent compiler passes cannot prove that the value of the output variable is overwritten. Cc: 13.0 <mesa-stable@lists.freedesktop.org> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net> Reviewed-by: Marek Olšák <marek.olsak@amd.com> (cherry picked from commit 0d383a79a8f13bb00ed5e5d84f41071b43c7e92d)
| * nir/spirv: Fix handling of gl_PrimitiveIdJason Ekstrand2016-11-241-2/+6
| | | | | | | | | | | | | | | | | | | | | | Before, we were always treating it as an output which bogus. The only stage in which this it can be an output is the geometry stage. In all other stages, it's an input which, in the back-end, we actually want to be a system value. Cc: "13.0" <mesa-stable@lists.freedesktop.org> Reviewed-by: Dave Airlie <airlied@redhat.com> (cherry picked from commit 955714759257e81f01f013c84d2bd7f14a0ec04f)
| * glsl: Parse 0 as a preprocessor INTCONSTANTIan Romanick2016-11-231-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows a more reasonable error message for '#version 0' of 0:1(10): error: GLSL 0.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES instead of 0:1(10): error: syntax error, unexpected $undefined, expecting INTCONSTANT Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97420 Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Cc: mesa-stable@lists.freedesktop.org Cc: Juan A. Suarez Romero <jasuarez@igalia.com> Cc: Karol Herbst <karolherbst@gmail.com> (cherry picked from commit c8c46641af43edd106528ac0293db5aa02a2364e)
| * glcpp: Handle '#version 0' and other invalid valuesIan Romanick2016-11-232-6/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The #version directive can only handle decimal constants. Enforce that the value is a decimal constant. Section 3.3 (Preprocessor) of the GLSL 4.50 spec says: The language version a shader is written to is specified by #version number profile opt where number must be a version of the language, following the same convention as __VERSION__ above. The same section also says: __VERSION__ will substitute a decimal integer reflecting the version number of the OpenGL shading language. Use a separate flag to track whether or not the #version line has been encountered. Any possible sentinel (0 is currently used) could be specified in a #version directive. This would lead to trying to (internally) redefine __VERSION__. Since there is no parser location for this addition, NULL is passed. This eventually results in a NULL dereference and a segfault. Attempts to use -1 as the sentinel would also fail if '#version 4294967295' or '#version 18446744073709551615' were used. We should have piglit tests for both of these. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97420 Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Cc: mesa-stable@lists.freedesktop.org Cc: Juan A. Suarez Romero <jasuarez@igalia.com> Cc: Karol Herbst <karolherbst@gmail.com> (cherry picked from commit e85a747e294762785df2ce8a299c153254c6fca2)
* | Merge remote-tracking branch 'mesa/13.0' into nougat-x86Chih-Wei Huang2016-11-169-39/+216
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| * nir: add conditional discard optimisation (v4)Dave Airlie2016-11-093-0/+128
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is ported from GLSL and converts if (cond) discard; into discard_if(cond); This removes a block, but also is needed by radv to workaround a bug in the LLVM backend. v2: handle if (a) discard_if(b) (nha) cleanup and drop pointless loop (Matt) make sure there are no dependent phis (Eric) v3: make sure only one instruction in the then block. v4: remove sneaky tabs, add cursor init (Eric) Reviewed-by: Eric Anholt <eric@anholt.net> Cc: "13.0" <mesa-stable@lists.freedesktop.org> Signed-off-by: Dave Airlie <airlied@redhat.com> (cherry picked from commit b16dff2d88302e5113598a818d2f92f8af02cd79)
| * nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().Francisco Jerez2016-11-091-0/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Assuming the hardware is set up to use a screen coordinate system flipped vertically with respect to the GL's window coordinate system, the SYSTEM_VALUE_SAMPLE_POS vector will also be flipped vertically with respect to the value expected by the GL, so we need to give it the same treatment as gl_FragCoord. Fixes the following CTS tests on i965: ES31-CTS.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.default_framebuffer ES31-CTS.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer when run with any multisample configuration, e.g. rgba8888d24s8ms4. Cc: <mesa-stable@lists.freedesktop.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> (cherry picked from commit f3d387867f74ae758b41168f23992671f7dce254)
| * glsl: fix lowering of UBO references of named blocksNicolai Hähnle2016-11-091-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a UBO reference has the form block_name.foo where block_name refers to a block where the first member has a non-zero offset, the base offset was incorrectly added to the reference. Fixes an assertion triggered in debug builds by GL45-CTS.enhanced_layouts.uniform_block_layout_qualifier_conflict. That test doesn't properly check for correct execution in this case, so I am also going to send out a piglit test. Cc: 13.0 <mesa-stable@lists.freedesktop.org> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (cherry picked from commit 37d646c1b3626ad54ed93a784824af7b5abe8a99)
| * glsl: Update deref types when resizing implicitly sized arrays.Kenneth Graunke2016-11-091-23/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | At link time, we resolve the size of implicitly sized arrays. When doing so, we update the type of the ir_variables. However, we neglected to update the type of ir_dereference nodes which reference those variables. It turns out array_resize_visitor (for GS/TCS/TES interface array handling) already did 2/3 of the cases for this, so we can simply refactor the code and reuse it. This fixes: GL45-CTS.shader_storage_buffer_object.basic-syntax GL45-CTS.shader_storage_buffer_object.basic-syntaxSSO which have an SSBO containing an implicitly sized array, followed by some other members. setup_buffer_access uses the dereference types to compute offsets to fields, and it had a stale type where the implicitly sized array's length was still 0 instead of the actual length. While we're here, we can also fix update_array_sizes to properly update deref types as well, fixing a FINISHME from 2010. Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> (cherry picked from commit 8df4aebc94337983194cc72c817c08ee938117a1)
| * mesa/glsl: delete previously linked shaders earlier when linkingTimothy Arceri2016-11-094-11/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This moves the delete linked shaders call to _mesa_clear_shader_program_data() which makes sure we delete them before returning due to any validation problems. It also reduces some code duplication. From the OpenGL 4.5 Core spec: "If LinkProgram failed, any information about a previous link of that program object is lost. Thus, a failed link does not restore the old state of program. ... If one of these commands is called with a program for which LinkProgram failed, no error is generated unless otherwise noted. Implementations may return information on variables and interface blocks that would have been active had the program been linked successfully. In cases where the link failed because the program required too many resources, these commands may help applications determine why limits were exceeded." Therefore it's expected that we shouldn't be able to query the program that failed to link and retrieve information about a previously successful link. Before this change the linker was doing validation before freeing the previously linked shaders and therefore could exit on failure before they were freed. This change also fixes an issue in compat profile where a program with no shaders attached is expect to fall back to fixed function but was instead trying to relink IR from a previous link. Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97715 Cc: "13.0" <mesa-stable@lists.freedesktop.org> (cherry picked from commit d2861d682a235993844989f7742c9539c3e10245)
* | HACK: glsl: disable error on non-constant array indexingRob Herring2016-11-011-1/+1
|/ | | | | | | DRM HWC has a shader program that hits this error. Work-around it by ignoring the error. Signed-off-by: Rob Herring <robh@kernel.org>
* glsl: Improve accuracy of alpha scaling in advanced blend lowering.Kenneth Graunke2016-11-011-2/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When blending with GL_COLORBURN_KHR and these colors: dst = <0.372549027, 0.372549027, 0.372549027, 0.372549027> src = <0.09375, 0.046875, 0.0, 0.375> the normalized dst value became 0.99999994 (due to precision problems in the floating point divide of rgb by alpha). This caused the color burn equation to fail the dst >= 1.0 comparison. The blue channel would then fall through to the dst < 1.0 && src >= 0 comparison, which was true, since src.b == 0. This produced a factor of 0.0 instead of 1.0. This is an inherent numerical instability in the color burn and dodge equations - depending on the precision of alpha scaling, the value can be either 0.0 or 1.0. Technically, GLSL floating point division doesn't even guarantee that 0.372549027 / 0.372549027 = 1.0. So arguably, the CTS should allow either value. I've filed a bug at Khronos for further discussion (linked below). In the meantime, this patch improves the precision of alpha scaling by replacing the division with (rgb == alpha ? 1.0 : rgb / alpha). We may not need this long term, but for now, it fixes the following CTS tests: ES31-CTS.blend_equation_advanced.blend_specific.GL_COLORBURN_KHR ES31-CTS.blend_equation_advanced.blend_all.GL_COLORBURN_KHR_all_qualifier Cc: currojerez@riseup.net Cc: mesa-stable@lists.freedesktop.org Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16042 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eduardo Lima Mitev <elima@igalia.com> Reviewed-by: Francisco Jerez <currojerez@riseup.net> (cherry picked from commit e6aeeace6953a7007d98082e3f44bff40a44106d)
* glsl: update default precision qualifier when it is set in the shaderSamuel Iglesias Gonsálvez2016-10-271-1/+4
| | | | | | | | | | | | | Default precision qualifier for a data type could be set several times inside a shader. This patch allows to update the default precision qualifier for the given type that is saved in the symbol table. If it is not in the symbol table, just add it. Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97804 Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> (cherry picked from commit 0e742926c6895dcaf8bdbe43022c8a0bc74fdd96)
* glsl/mesa: remove unused namespace support from the symbol tableTimothy Arceri2016-10-272-11/+11
| | | | | | | | | | | | | | | | | | | | Namespace support seems to have been unused for a very long time. Previously the hash table entry was never removed and the symbol name wasn't freed until the symbol table was destroyed. In theory this could reduced the number of times we need to copy a string as duplicate names are reused. However in practice there is likely only a limited number of symbols that are the same and this is likely to cause other less than optimal behaviour such as the hash_table continuously growing. Along with dropping namespace support this change removes entries from the hash table as they become unused. Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> (cherry picked from commit 6dbe8a1b9fd750b4c1bb600a0bb43129d95e6eca) Nominated-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
* glsl: Size TCS->TES unsized arrays to gl_MaxPatchVertices for queries.Kenneth Graunke2016-10-274-3/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | SSO validation and other program interface queries want to see that unsized (non-patch) TCS output/TES input arrays are implicitly sized to gl_MaxPatchVertices. By the time we create the program resource lists, we've sized the arrays to their actual size. (We try to create TCS output arrays to match the output patch size right away, and at this point, we should have shrunk TES input arrays.) One option would be to keep them sized to gl_MaxPatchVertices, and defer shrinking them. But that's a big change, and I don't think it's a good idea. Instead, this patch introduces a new ir_variable flag which indicates the variable is implicitly to gl_MaxPatchVertices. Then, the linker munges the types when creating the resource list, ignoring the size in the IR's types. Basically, lie about it for resource queries. It's ugly, but I think it ought to work. We probably could use var->data.implicit_sized_array for this, but I opted for a separate bit to try and avoid convoluting the existing SSBO handling. They're similar in concept, but share none of the same code... Fixes: ES31-CTS.core.tessellation_shader.single.xfb_captures_data_from_correct_stage and the ES32-CTS and ESEXT-CTS variants. v2: Add a comment (requested by Timothy, written by me). Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (cherry picked from commit 173558445dce26ce641faf260a17696221acf23d)
* glsl: Pass ctx to program interface query helper functions.Kenneth Graunke2016-10-271-13/+20
| | | | | | | | | | | The next commit will use this in add_shader_variable - this just separates out some of the mechanical changes for easier review. Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (cherry picked from commit 34fd2ffed8c7acfe1b19247eb3b98c3e754680b2)
* glsl: Remove unused function import_prototypesIan Romanick2016-10-173-132/+0
| | | | | | | | | | Once upon a time, this was used to extract prototypes from the shader containing GLSL built-in functions. This was removed by f5692f45 in November 2010 for Mesa 7.10. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Engestrom <eric@engestrom.ch>
* glsl: Remove prototypes for nonexistent functionsIan Romanick2016-10-171-9/+0
| | | | | | Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Engestrom <eric@engestrom.ch>
* glsl: Replace assert with unreachableIan Romanick2016-10-171-1/+2
| | | | | | Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Engestrom <eric@engestrom.ch>
* glsl: print non-zero bindings of variablesNicolai Hähnle2016-10-171-2/+6
| | | | Reviewed-by: Marek Olšák <marek.olsak@amd.com>
* glsl: fail compilation of compute shaders when unsupportedIago Toral Quiroga2016-10-171-0/+13
| | | | | | | | | | | | | | | | | | | | | | | Generally, we only check for the presence of compute shaders during parsing when we find any language (like layout qualifiers) that are specific to compute shaders, however, it is possible to define an empty compute shader does not use any language specific to compute shaders at all and we should fail the compilation anyway. dEQP checks this. This patch adds a check for compute shader availability after we have parsed the source code. At this point we know the effective GLSL version and also extensions enabled in the shader. Fixes a subcase of the following dEQP tests: dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader The tests still fail because there is one more subcase that fails that needs another fix. Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
* glsl: Disable textureOffset(sampler2DArrayShadow, ...) in GLSL ES.Kenneth Graunke2016-10-161-1/+7
| | | | | | | | | | | | This has apparently never existed in GLSL ES. Fixes dEQP-GLES3.functional.shaders.texture_functions.invalid .textureoffset_sampler2darrayshadow_vec4_ivec2_vertex and .textureoffset_sampler2darrayshadow_vec4_ivec2_fragment Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98244 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
* glsl: Drop the ES requirement that VS outputs must be flat qualified.Kenneth Graunke2016-10-151-8/+4
| | | | | | | | | | | | | | | | | | | Several conformance tests violate this requirement: ES31-CTS.core.tessellation_shader.max_patch_vertices ES31-CTS.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through I submitted a merge request to fix the conformance tests, but Khronos opted to drop this GLSL ES specific requirement in favor of making flat qualification of VS outputs optional, matching modern desktop GL. Note that there were 7 Piglit tests which enforce this rule: tests/spec/glsl-es-3.00/compiler/interpolation/qualifiers/*nonflat* but these were deleted in Piglit commit acc0a2fabbd714bc704c16f1675e7c0. Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=15465#c7 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
* glsl: dump explicit location when printing IRNicolai Hähnle2016-10-121-3/+7
| | | | | | Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net> Reviewed-by: Dave Airlie <airlied@redhat.com>
* glsl: Add missing cache_destroy stub function.Vinson Lee2016-10-101-0/+5
| | | | | | | | | | | | CC glsl/tests/cache_test.o glsl/tests/cache_test.c: In function ‘test_cache_create’: glsl/tests/cache_test.c:160:4: error: implicit declaration of function ‘cache_destroy’ [-Werror=implicit-function-declaration] cache_destroy(cache); ^ Fixes: 87ab26b2ab35 ("glsl: Add initial functions to implement an on-disk cache") Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
* glsl: prohibit lowp, mediump precision on atomic_uintTapani Pälli2016-10-101-0/+14
| | | | | | | | | | | | Fixes following dEQP tests: dEQP-GLES31.functional.debug.negative_coverage.callbacks.atomic_counter.atomic_precision dEQP-GLES31.functional.debug.negative_coverage.get_error.atomic_counter.atomic_precision dEQP-GLES31.functional.debug.negative_coverage.log.atomic_counter.atomic_precision Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98131 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* glsl: optimize copy_propagation_elements passTapani Pälli2016-10-101-50/+148
| | | | | | | | | | | | | | | | Changes make copy_propagation_elements pass faster, reducing link time spent in test case of bug 94477. Does not fix the actual issue but brings down the total time. No regressions seen in CI. v2 (idr): Formatting / whitespace fixes. Embed the acp_ref in the acp_entry. v3 (idr): Delete unused copy constructor. Use while(pop_head) instead of foreach() { remove }. Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* glsl: Let cache_test build when the shader cache is not enabledIan Romanick2016-10-071-0/+4
| | | | | | Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Tested-by: Aaron Watry <awatry@gmail.com>
* nir: Fix the control flow tests for nir_loop_first_block changesJason Ekstrand2016-10-061-1/+1
| | | | | | | | | Commit 2ed17d46de045404042f13c6591895a1cf31b167 changed nir_loop_first_cf_node and friends to return a nir_block instead of a nir_cf_node. This broke one of the NIR control flow tests. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98128
* glsl: add gl_LocalGroupSizeARB as a system valueSamuel Pitoiset2016-10-072-0/+7
| | | | | | | | v2: - only add it if the ext is enabled (Ilia) Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
* glsl/linker: handle errors when a variable local size is usedSamuel Pitoiset2016-10-071-2/+23
| | | | | | | | | | | | | Compute shaders can now include a fixed local size as defined by ARB_compute_shader or a variable size as defined by ARB_compute_variable_group_size. v2: - update formatting spec quotations (Ian) - various cosmetic changes (Ian) Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
* glsl: reject compute shaders with fixed and variable local sizeSamuel Pitoiset2016-10-071-0/+14
| | | | | | | | | | | The ARB_compute_variable_group_size specification explains that when a compute shader includes both a fixed and a variable local size, a compile-time error occurs. v2: - update formatting spec quotations (Ian) Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
* glsl: process local_size_variable input qualifierSamuel Pitoiset2016-10-075-1/+37
| | | | | | | | | | | | This is the new layout qualifier introduced by ARB_compute_variable_group_size which allows to use a variable work group size. v4: - add missing '%s' in the monster format string Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
* glsl: add enable flags for ARB_compute_variable_group_sizeSamuel Pitoiset2016-10-074-0/+12
| | | | | | | | This also initializes the default values for the standalone compiler. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
* nir: Remove some no longer needed assertsJason Ekstrand2016-10-068-16/+1
| | | | | | | | Now that the NIR casting functions have type assertions, we have a bunch of assertions that aren't needed anymore. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
* nir: Make nir_foo_first/last_cf_node return a block insteadJason Ekstrand2016-10-067-105/+78
| | | | | | | | | | One of NIR's invariants is that control flow lists always start and end with blocks. There's no good reason why we should return a cf_node from these functions since we know that it's always a block. Making it a block lets us remove a bunch of code. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
* nir: Add asserts to the casting functionsJason Ekstrand2016-10-062-24/+45
| | | | | | | | | | | This makes calling nir_foo_as_bar a bit safer because we're no longer 100% trusting in the caller to ensure that it's safe. The caller still needs to do the right thing but this ensures that we catch invalid casts with an assert rather than by reading garbage data. The one downside is that we do use the casts a bit in nir_validate and it's not a validate_assert. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
* nir: Delete open coded type printing.Kenneth Graunke2016-10-063-36/+11
| | | | | | | | | | | | | glsl_print_type() prints arrays of arrays incorrectly. For example, a type with name float[3][7] would be printed as float[7][3]. (This is an array of length 3 containing arrays of 7 floats.) cdecl says that the type name is correct. glsl_print_type() doesn't really do anything above and beyond printing type->name, and glsl_print_struct() wasn't used at all. So, drop them. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
* mesa: remove the UsesDFdy flagTimothy Arceri2016-10-061-17/+2
| | | | | | Seems the last user of this was removed in 08bc74e69. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* nir: Use the correct infos structure for copying atomic sourcesJason Ekstrand2016-10-051-1/+1
| | | | | | | Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Tested-by: Mark Janes <mark.a.janes@intel.com> Cc: "12.0" <mesa-dev@lists.freedestkop.org>
* nir/intrinsics: Add more atomic_counter opsIan Romanick2016-10-043-5/+110
| | | | | | | | | | v2: Delete some stray debug code notice by Iago. v3: Massive rebase on new ir_function_signature::intrinsic_id mechanism. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> [v1] Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
* nir/intrinsics: Include atomic_counter_ in the names used in macro invocationsIan Romanick2016-10-041-5/+5
| | | | | | | | | Otherwise grepping for where atomic_counter_inc and friends are defined is a very frustrating experience. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>