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path: root/src/gallium/auxiliary/draw/draw_context.c
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* gallium: consolidate bypass_vs and bypass_clipping flagsKeith Whitwell2009-03-131-2/+2
* draw: Fix segfault if rast is nullJakob Bornecrantz2009-02-141-2/+3
* Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-12-101-2/+14
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| * gallium: added draw_set_mrd() function to fix polygon offsetBrian Paul2008-12-101-0/+12
| * draw: add const qualifiersKeith Whitwell2008-12-101-2/+2
* | gallium: added draw_texture_samplers() to support texture fetches from vertex...Brian2008-12-041-0/+15
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* draw: add switch for drivers to force vertex data passthroughKeith Whitwell2008-10-071-0/+8
* gallium: added const qualifiers on some draw funcsBrian2008-08-251-2/+2
* gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul2008-08-241-1/+2
* draw: make sure constant buffer data is aligned before passing to aos.cKeith Whitwell2008-05-291-2/+3
* draw: draw_range_elements trialKeith Whitwell2008-05-291-2/+18
* draw: share machineKeith Whitwell2008-05-291-0/+3
* draw: move some state into a new 'vs' areaKeith Whitwell2008-05-231-15/+6
* gallium: fix issues in recursive flushingBrian Paul2008-04-231-1/+3
* gallium: added a flushing_vcache flag, test in draw_do_flush()Brian Paul2008-04-221-1/+1
* Fix a crash. Rasterizer can be nullZack Rusin2008-04-221-2/+3
* draw: allow drivers to query pipeline state more easilyKeith Whitwell2008-04-221-0/+13
* gallium: Centralize SSE usage logic.José Fonseca2008-04-211-12/+0
* draw: move incoming vertex state into draw->ptKeith Whitwell2008-04-191-19/+9
* draw: put pipeline flushing behind a new interfaceKeith Whitwell2008-04-191-5/+3
* draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell2008-04-191-110/+31
* draw: remove dead data structuresKeith Whitwell2008-04-191-20/+0
* draw: remove old draw_vertex_shader_queue_flush functionKeith Whitwell2008-04-181-2/+0
* draw: remove draw_vertex_cache.cKeith Whitwell2008-04-181-2/+18
* draw: switch over to draw_pt paths, will remove old code shortlyKeith Whitwell2008-04-181-2/+0
* draw: split off all the extra functionality in the vertex shaderKeith Whitwell2008-04-181-13/+13
* draw: add vertex shader run_linear functionKeith Whitwell2008-04-171-1/+16
* draw: keep record of number of active vertex buffersKeith Whitwell2008-04-171-0/+1
* use the new macroZack Rusin2008-04-141-2/+1
* draw: hide passthrough shading paths behind an environment variableKeith Whitwell2008-04-141-0/+2
* Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin2008-04-141-6/+4
* gallium: Handle client-supplied edgeflags.Keith Whitwell2008-04-041-0/+16
* draw: move code to run pipeline from pt to new fileKeith Whitwell2008-04-041-1/+2
* gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian2008-03-311-0/+8
* gallium: Set vertex state/buffers en-mass.Brian Paul2008-03-291-10/+14
* gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian2008-03-271-2/+2
* gallium: beginnings of draw module vertex reworkKeith Whitwell2008-03-231-12/+53
* gallium: fix mem leak (fee pstipple stage)Brian2008-03-221-0/+2
* gallium: add explicit control for point sprites (convert points to textured q...Brian2008-03-141-0/+12
* gallium: fix bug in draw_num_vs_outputs()Brian2008-03-131-1/+1
* gallium: added draw_enable_line_stipple() functionBrian2008-03-131-0/+12
* draw: don't free our copy of the render stage -- just borrowing it from vbuf ...Keith Whitwell2008-03-111-0/+3
* draw: placeholder/prototype code for a passthrough draw pathKeith Whitwell2008-03-101-0/+12
* gallium: split draw_wide_prim stage into separate point/line stages.Brian Paul2008-02-281-7/+10
* gallium: added draw_num_vs_outputs() to query number of post-transform vertex...Brian2008-02-271-0/+13
* gallium: remove dependencies on pipe_shader_state's semantic infoBrian2008-02-271-4/+4
* gallium: replace draw_convert_wide_points() with draw_wide_point_threshold()Brian2008-02-261-5/+5
* gallium: fix bad ptr assignmentBrian2008-02-251-1/+1
* gallium: modify draw_find_vs_output() to search vertex shader outputsBrian2008-02-251-3/+21
* gallium: new AA point drawing stageBrian2008-02-211-0/+2