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src
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gallium
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auxiliary
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draw
/
draw_gs.h
Commit message (
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Author
Age
Files
Lines
*
draw: stop using CULLDIST semantic.
Dave Airlie
2016-05-23
1
-2
/
+1
*
gallium/tgsi: move tgsi_exec.h header out of draw_context.h
Dave Airlie
2016-04-26
1
-0
/
+1
*
draw/tgsi: implement geom shader invocation support.
Dave Airlie
2015-06-23
1
-0
/
+2
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-1
/
+1
*
gallium/draw: add limits to the clip and cull distances
Zack Rusin
2013-06-13
1
-2
/
+2
*
draw: implement distance culling
Zack Rusin
2013-06-10
1
-0
/
+1
*
draw: make sure clipdistances work with geometry shaders
Zack Rusin
2013-06-10
1
-0
/
+1
*
draw: implement support for multiple viewports
Zack Rusin
2013-05-25
1
-0
/
+1
*
draw: add code to reset instance dependent data
Zack Rusin
2013-04-22
1
-0
/
+2
*
draw/gs: make sure geometry shaders don't overflow
Zack Rusin
2013-04-16
1
-0
/
+1
*
draw: Implement support for primitive id
Zack Rusin
2013-04-03
1
-0
/
+1
*
draw: fix some build breakage when LLVM is not used
Brian Paul
2013-03-28
1
-0
/
+2
*
gallium/llvm: implement geometry shaders in the llvm paths
Zack Rusin
2013-03-27
1
-1
/
+34
*
draw/gs: Fetch more than one primitive per invocation
Zack Rusin
2013-03-27
1
-0
/
+1
*
draw/gs: Abstract the portions of GS that are tgsi specific
Zack Rusin
2013-03-27
1
-0
/
+14
*
draw: account for separate shader objects in geometry shader code
Bryan Cain
2013-03-05
1
-0
/
+2
*
draw: Remove redundant draw_geometry_shader_delete().
José Fonseca
2012-11-09
1
-2
/
+0
*
gallium: implement bounds checking for constant buffers
Brian Paul
2010-07-29
1
-0
/
+1
*
draw: Fix VMware spelling.
Vinson Lee
2010-07-28
1
-1
/
+1
*
draw: finish the new pipeline setup
Zack Rusin
2010-06-15
1
-0
/
+1
*
draw wip
Keith Whitwell
2010-06-15
1
-7
/
+5
*
draw: rewrite geometry shader pipeline
Zack Rusin
2010-06-10
1
-3
/
+6
*
draw: geometry shader fixes
Zack Rusin
2010-06-10
1
-0
/
+3
*
geometry shaders: make gs work with changable primitives and variable number ...
Zack Rusin
2010-06-09
1
-7
/
+15
*
gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS.
Michal Krol
2010-01-28
1
-1
/
+1
*
gallium: Enable multiple constant buffers for vertex and geometry shaders.
Michal Krol
2010-01-28
1
-1
/
+1
*
gallium: add geometry shader support to gallium
Zack Rusin
2009-12-25
1
-0
/
+76